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Genre: Strategy

Break_In

Break_In Development Roadmap & Summer Sale

Break_In Development Roadmap



Hello all, things have been a little quiet for the past week as I had some time off with family. Back in action now however :)

Thank you so much for your feedback and support for Break_In; for a small developer trying to make a great gaming experience this means a lot. Based on the feedback and suggestions received on our Facebook page and the Steam Forums I have created this roadmap, showing you guys the update schedule for the coming months.

The purpose of this road map is to provide a guideline for each update, and obviously things can go wrong - so delays (especially for the larger features) could occur. Of course I will try to keep you informed of these before they occur and to keep to the schedule as much as possible.

On that note from July onwards I shall begin a monthly release schedule with major updates occurring every month. Also, just because only so many features are listed for each update doesn’t mean you can’t expect bonus features to come out based on community activities and suggestions.

Thanks again for your support and happy gaming!

ck0101

July - Surgical Heisting

Integration of “mini-games” into heists, safe cracking as a means of earning money, electronic door locks that require hacking to break into, and potentially something nastier than landmines.

Also the implementation of Steam Trading Cards and the first volume of Achievements based on community feedback.

August - Arsenal of the Thief

A new map, two to three new player weapons for the run and gun thief, and additional equipment for the more technical thief.

Also, players who have had their accounts warned of hacking have until this update to improve their behavior as the anti-cheat system will be implemented. This system shall be monitored by myself and my moderators to confirm its effectiveness and to gauge the community’s response. Please do provide as much feedback as possible.

September - Criminal Penthouse

2 more maps to be released with designs suggested by the community. Also a rework of the way the intruder log works so that now you will receive more details about what actually happened while you were being robbed so you can plan your defences as necessary which will be more important in the next update.

A new paramilitary force, FIEND, will be the backup you will dread dealing with - and you WILL know when they have arrived. Shout out to community member CrAzEeFiEnD and thank you for all your support - really appreciate it and I hope that you like this update!

October - Home Making

The biggest community request has by far been more customisation options and of course why should your evil lair/castle/penthouse/garbage pit be the same as every other one? This whole update shall be dedicated to implementing the grid based customisation system for traps/patrols/cameras into your bases.

This update will be a big one and was originally going to be scheduled for much later but community interest in this one seems high, so let’s do it. This update will ensure that every base will be different defence-wise, and that the same plan won’t work for all intrusions.

As a result this will be the first part of this systems integration into the game but please don’t expect it to be finished immediately - this will be something I have to work on throughout development especially as the community provides suggestions on what to add!

November & December - Criminal Community Ideas

Continuing with the community focus and getting a head start on the Christmas spirit these two updates are being set aside for community suggestions.

Expect 2 new maps for each update along with new weapons and gear for the player to utilise.

Of course a massive bug sweep and optimisation shall be occurring right throughout this period as I attempt to get Break_In ready for 2016.

2016 - Criminal Networking

Based on the requested features from the community a new roadmap shall be drawn up for the New Year & following beta period. In this period we’ll work out how and when to integrate co-operative raiding, factions, a lot more new maps/weapons/gadgets and more.

Thank you all for your support and feedback so far and please do join our Facebook and forum communities to provide more feedback and remain up to date with all the updates and developer discussions!

Break_In Facebook: https://www.facebook.com/breakinthegame
Break_In Forums: http://steamcommunity.com/app/357320/discussions/

Summer Sale



As you may have noticed, Break_In has a 25% discount for the duration of the summer sale to bring some new players on-board and give you all a bunch of new targets to steal from :)

Tell your friends, family, anyone who you think may be interested!




Interested in streaming or creating videos of break in?

If you would like access to developer support and early notifications and access to upcoming updates please contact Lord Fury through steam: http://steamcommunity.com/profiles/76561198019818357/




UPDATE 0.06a

UPDATE 0.06a live in 5 mins or so.

Changelog:

- Added the Apartments map
- Huge optimisation changes across all maps - should be a noticeable difference if you were struggling before!
- Fixed a bug where the AI would try to call in backup after a headshot
- Fixed a bug with guard flashlights
- Added simple anti-aliasing

Target me if you want to check out the Apartments!

Achievements and some big news on a few new features soon :)

Sorry for the delay and have a great weekend.

ck

A little competition (achievements!)

UPDATE 0.05a

Hi everyone, mid-week bug fix as always :)

Changelog:

- Fixed a bug on the weapon store with the SMG/Pistol buttons
- Fixed a bug with the escape car
- Fixed a bug where the AI wouldn't react when taking damage
- Fixed a bug where the AI could see through doors (certain walls *may* still be a problem - keep me posted)
- Moved some things around
- Fixed a bug where you couldn't buy a money printer on the Forest
- Fixed a bug where backup had very little health

New safehouse to come later this week or the beginning of next week!

ck

FACEBOOK GIVEAWAY

Hi everyone! Just a quick word to say that there's a giveaway going on over at the Break_In Facebook page where you can win the five copies we're giving away!

You can check it out here: facebook.com/breakinthegame

Good luck!

ck

UPDATE 0.04A

Live in 5-10 minutes, you won't be able to connect until the update is out!

No wipe this time :)

Changelog:

- Added a new weapon
- Added a knife for all players
- Fixed an issue where the backup van would spawn even if the target had no backup
- Fixed an issue where music wouldn't play on Junkyard
- Fixed an issue where light armour gave no health benefit
- Fixed an issue where backup corpses didn't despawn

For next week:

As always, more fixes/tweaks (including some price balancing based on your feedback) and if all goes well a new map :)

Have a great weekend!

ck

UPDATE 0.03A

Almost live... 5-10 minutes or so!

Changelog:

- New backup system

So, before there was an infinite supply of backup charging at you until you died. Now you're able to pick from one of currently two (soon to be four) security providers who will sell you additional guards. The amount you buy will be the amount that shows up when people try to attack you, in waves. The two security providers have slight differences in weapons, health, aggressiveness and response time. And one is cheaper than the other :)

- Fixed an issue where you could jump out of the map on Junkyard, again.
- Added a 1hr cooldown when targetting the same player again after a successful raid.
- Wiped the database, fresh start for everyone (sorry, was required!)
- Set Camjob as the default target for new players.
- Fixed an issue blocking the purchase of the money printer on the Forest map.
- A few small fixes here and there.

There will be another update on Friday fixing bugs, balancing equipment/weapon/defense costs, and adding a new weapon or two. Hope you like the new system, it's going to need a lot of tweaking, but hey that's why we're here right? :)

ck

Camjob97 streaming some more Break_In!

Hi everyone, come join Camjob as he streams some more Break_In, he has a few keys to give away too :)

I'll be in chat for any questions you may have ahead of the update tonight!

Come join us:

twitch.tv/camjob97

Camjob97 is streaming Break_In (Giveaway!)

Camjob is streaming some Break_In on his Twitch channel over at twitch.tv/camjob97

He also has some keys to give away and I'll be sitting in chat answering any questions.

Come join and check it out :)

ck