Breakwaters cover
Breakwaters screenshot
Genre: Simulator, Adventure, Indie

Breakwaters

Some quick visual improvements

Updated the way trees render to have more variety in their visuals, plus I updated the ocean shader to provide more specular depending on the time of day.

v0.9.87
-Graphics/Shader updates to improve trees and water.

QOL updates and core tech improvements

v0.9.86
-Improvements to the World Creation menu.
-Fixed "Force Respawn" feature so that it properly ejects the player from the Ferry while its in transit is Respawn is called by the player from the menu.
-Changed Ferry menu logic to always show all locations, instead of only showing locations outside of your current zone.
-Changed Ashray (blue tree wisps) so they always drop Blue Crystal Gel on death instead of only a percentage of the time.
-Fixed an issue with Blue Crystal Pine trees not turning their collision back on after respawning because the player traveled to a new island and back.
-Fixed a bug with the Tikitorch Firefly that prevented it from being picked up.
-Changed all TikiTorch types to use the same Pickup mechanic instead of some being pickup, some being move, and some neither by quality level. Its a torch, pick it up, I dont care, Im not the pickup police. :)
-Fixed an issue in online games where the first time you play them, some object removal logic may not run soon enough and could block important areas for some world seeds.
-Fixed an issue with object pooling that was causing some objects to spawn without collision and a full init setup. This likely fixes a lot of issues that show up in longer play sessions that I couldnt track down before.
-Fixed an issue with object pooling where some objects would return to the pool without resetting some variables to the default state, in rare cases this could cause some objects to not save/load correctly.

Updates and improvements

v0.9.85
-Improved gamepad navigation while using some Creative Mode menus.
-Improved menu visuals and audio feedback.
-Fixed an error in the Ferry boat menu logic.
-Moved Hunter backup spawner from the Village to the Hunter shack.
-Setup Blue Boar backup spawner on the Village island biome to generate more Blue Boars since they are mission related.

Fast Travel improvements

v0.9.84
-Improved Fast Travel feature and fixed a bug where the water wouldn't always setup correctly after quick travel.
-Fixed player built Dock Fast Travel waypoints so they load at game start no matter how far they are from the player start location instead of when the player gets near them.
-Menu improvements.
-Fixed pirates double dropping items they had equipped.
-Fixed a rare issue where on lower end machines the water may not load in correctly for an island while you sail around the world causing a tsunami of water to appear.
-Fixed an audio bug where the it would be turned down after some loading screen interactions until the player open and closed a menu.

Stone Wall demolition improvements and misc bug fixes

V0.9.83
-Fixed a bug in creative mode where Hunger was still being taken each time you built a contraption even if hunger was turned off in world settings.
-Fixed an issue with stone walls and pillars where destroying them could accidentally destroy nearby stone walls not directly above them.
-Update to Serpent Titan Typhoon logic so they pause correctly in Creative Mode worlds when the Creative Mode Pause feature is used.
-Fixed a rare map data bug.

Tile Floor fix and Translation improvements

v0.9.82
-Update to Tile Floor to improve a collision issue on some mirrored shapes.
-Fixed an issue where some Tile Floor would say they can't be built but they should be able to be.
-Updated translation file with improvements to Hungarian and Polish.

Gamepad menu navigation improvements

v0.9.81
-Update to Shop menu and Boat Travel menu to fix controller default button selection.
-Improved menu cursor movement logic to flow better between specific menu panes and select better default buttons.
-Logo name update.

Network improvements and Bug fixes

v0.9.80
-Network bandwidth improvements.
-Network improvement to cloud movement so its smoother on client machines.
-Bug fix for the Aggro Animal Spawner which could cause an error in online games at night.

HOT FIX for cooking

v0.9.79
-Quick fix for cooking workbench issue introduced in the last update

UI and mission feedback improvements, plus food stat updates

v0.9.78
-Update to first island missions to better tell the player info when needed.
-Update to Conch and quest treasure map items to show a highlight around them if they have not been used yet to help draw more attention to them.
-Update to some food item stats.