Breakwaters cover
Breakwaters screenshot
Genre: Simulator, Adventure, Indie

Breakwaters

Quick Fix for inventory death and full inventory logic.

v0.8.31
-Fixed issue where on player death, equipped items would not reset correctly with the new inventory logic.
-Fixed skill point upgrade menu buttons not interacting correctly after the recent UI changes.
-Fixed various issues with adding items to the inventory in the new logic when the inventory is full.
-Added a cooked salmon icon.
-Adjusted Bamboo damage taken modtype values

New & improved equipment and inventory interaction, plus more inventory space!

v0.8.30
-BIG quality of life update to inventory and equipment logic. Equipment will stay in the inventory and the equipped slot making weapon swapping easier.
-All bags have increased capacity.
-All crates have increased capacity.
-Improved inventory sort logic.
-Fixed boat crate and a village crate using the wrong mesh which would cause placed crate to incorrectly render without a lid.
-Titan firework build cost reduced.
-Changed the firework to always work unless the Titan is in a Titan Cage.
-Increased Wood Pillar lod distance.

Improvement to game exit logic

v0.8.22
-Improved main menu exit logic to fix stall that happened for some users.

Hot Update to improve NPC interaction issue.

v0.8.21
-Setup backup logic to try and recover from a camera bug some users reported after talking with an NPC.
-Update to Glider flight logic to fix an issue where it would double boost after a delay.
-Improved terrain LOD rendering to prevent rendering issues on the edge of the camera.
-Improved Ferry drive logic to prevent it from going in circles.
-Adjusted Titan spawn logic to better detect bad spawn locations.
-Improved Camera movement logic while driving a boat or mounted on a contraption to remove stutters caused by blending
-Update to how the Destruction Hammer sets materials and how those objects interact with the pooling to improve a rendering bug when traveling between islands.
-Update to Repair Hammer preview visuals.
-Icon improvements.
-Stone wall LOD visual improvement

Big Memory & Perf update! Faster boats! Inventory filter!

This update is a collection of a lot of improvements to memory and performance over the last month.
There are also some Quality of life updates and bug fixes.
An inventory filter option is now in the UI for player inventory and Crates.
Boats are much faster now that loading is faster when heading to new islands.

A fun side affect of the optimizations is the disc size of the game is now smaller than before.

v0.8.2
-Setup a Inventory Item filter button for crates and player inventory.
-Boats have 50% more base speed.
-Updated cloud shaders.
-Lots of memory optimizations and improvements which will also help with perf on older machines
-Improved gamepad menu controls
-Fixed a bug in the grass rendering where after going to another island it could become offset and not always render.
-Improved texture quality (mipmap logic) for various UI images when running with lower texture memory settings.
-Shader optimizations/perf improvements
-Misc language translation improvements and fixes
-Fixed game not holding to 30fps when set to vsync 30 in Settings
-Fixed a rendering bug where distant lods could render wrong or cause rendering issues.
-Fixed a mission menu bug where if a computer was too fast (over 200 fps), it wouldnt animate in the text correctly.
-Fixed screen space reflections on water so they show up correctly.
-Improved Vsync logic to make the main menu more responsive on lower end machines and to make loading a bit faster in some cases.
-Exit game logic improvements to try and improve the odd exit stall that can sometimes happen.
-Fixed FireFlower not always exploding correctly after switching worlds and a specific combo of damaging fire flower plants.

Hot fix : object id logic bug

This is a hot fix for a bug found in the unity engine code which was causing some object IDs to go wonky and not always spawn the correct objects in the world.

v0.8.10
-Fixed a major Unity Engine bug where object ids would not always save correctly causing some objects to not spawn as expected.
-Fixed a rendering issue with LOD3 logic in the rendering system.

Quick fix for stone walls water interaction

v0.8.06.1
-Quick fix to make stone walls interact with water. In the last update I forgot to turn that back on after doing some debugging.

Achievements, Stats, and new items!

Breakwaters now has a full assortment of Achievements and Stats, plus some Achievements unlock
in-game items for some cosmetic fun.
If you want to see how far you have sailed, or how many Titans you have taken down, you can view tracked stats in the player menu at the bottom of the Stats list.

In addition to the above I did a big update to the world economy, Merchant buy/sell %, what Items Merchants sell, and made some improvements to the Villagers.

Various UI elements have been improved for better feedback, plus the usual bug fixes and performance optimizations I make in each update. Check out the build notes at the bottom (below the image) for details.

In addition to this update, I have been hard at work on some big updates which are coming soon, plus work on consoles has been moving along steadily. I plan to share more very soon with some shiny new content for everyone.

Hope you have a great week/weekend!



v0.8.06
-Setup Steam achievements. Some achievements unlock in game rewards too.
-Setup Steam stats and exposed some stats in the player stats menu
-Update to item sell values to improve and better balance world economy
-Expanded list of items Merchants will sell from the Village
-Update to various merchant buy/sell ratios
-New Pirate Sail and Pirate Hat items
-Setup white highlight on popups when they spawn for stronger feedback
-Fixed Titan emissive issue during combat
-Fixed issue where sometimes the game difficulty button in the Settings menu would not respond to mouse clicks
-Performance optimizations
-General bug fixes

Achievements and Stats, plus new items and improvements

v0.8.06
-Setup Steam achievements. Some achievements unlock in game rewards too.
-Setup Steam stats and exposed some stats in the player stats menu
-Update to item sell values to improve and better balance world economy
-Expanded list of items Merchants will sell from the Village
-Update to various merchant buy/sell ratios
-New Pirate Sail and Pirate Hat items
-Setup white highlight on popups when they spawn for stronger feedback
-Fixed Titan emissive issue during combat
-Fixed issue where sometimes the game difficulty button in the Settings menu would not respond to mouse clicks
-Performance optimizations
-General bug fixes

Improvements and bug fixes!

v0.8.05
-Improved performance
-Improvements to various menu interactions and gamepad interactions
-Update to save load logic to detect bad world positions and try to repair them
-Graphics bug fixes
-Turned on item sell value so it shows up in the description while selling items.
-Menu layout improvements
-Multiple minor bug fixes