v0.8.04 -Update to game engine version. -Most gpu fog artifact fixed by new game engine version. -Setup button prompt feedback to right side of screen for conversation window. -Button Prompt menu readability improvements. -Increased Boat Tusk sell value. -Update to Bow logic to work better while mounted on the rudder of a Hawk boat. -Improved NPC look-at-logic to react better in close combat when standing behind them. -Improved Titan-Hammer range. -Fixed a rare situation in online games where saving could take longer than expected. -Fixed a spawn issue with some islands in online that would only happen after a pre-gen process and only the first time. -Update to pig poop to improve network physics lod logic -Setup logic to check if the player position save file is outside of the world and to put it at a safe location.
Fire Cliffs biome released!
The Fire Cliffs are a dangerous place where few dare to travel. If you are brave enough to find a way on top of them, you may be rewarded with rare resources. But be wary as strong enemies and steep cliff edges are always nearby. A wrong step and you could find your self floating in the ocean far below. The Fire Cliffs are named for their gas vents which spontaneously combust. Get too close and you may not know what happened.
Some of the big ticket items to look for while you play:
Fire Cliffs biome
In the distance you can see pillars of island with exploding gas vents on top... I wonder if its safe to visit and how you can get on top.
Green Sea Crystal
Green Sea Crystals attract water and hold it close to them.
Titan repelling contraption
If Green Sea Crystals are harnessed correctly, they can be used to ward off Titans from an island.
Green Crystal skeletons
Things in this world often dont stay dead for long. I heard that Rock Golems are just fish which have been infected with Sea Crystals and encrusted in stone. Are these Crystal Skeletons the bones of dead sailors?
Large Spiders
Be careful you dont get stuck in their web.
Spider silk
Useful for quality clothing and fast sails.
Silk hat
Its better than a leaf hat!
Pig poop explosive gas
If you throw pig poop, it will explode into a gas cloud on impact. Catch that gas cloud on fire and say goodby to everything nearby.
Fire arrow
... Because you need a way to light the explosive gas from a distance. Torches are a little too up close and personal. They also catch anything they hit on fire for additional fire damage.
Petrified wood
Tile floor variants (red, grey, black)
Improved world map logic and icons
Hungarian and Polish language support added
Updates, Quality of life improvements, bug fixes, and optimizations
Player re-spawn logic improvements to place them in better locations. Ferry logic improvements. New characters in the Village. Mission flow improvements. New mermaid boat prow on the highest level boat. Reduced resources needed for some contraptions. The new Female NPC visual variant has been setup in more places.
Build Notes since the last major release:
v0.8.03 -Changed Fire Arrow to have a timer for how long it will burn after hitting a target. -Improved Ferry descend logic to be smoother and correctly start navigation instead of circling first. -Update to Ferry logic when traveling to a boat so that it exits the player on the boat instead of next to the ferry. This lets players be placed next to Glider Boats on top of Fire Cliffs if they need a way back to their boat but fell off. -Update to player re-spawn logic to place the player next to Builders Bench or Boats before looking for a random open location. -Setup wings icon for Glider Boats in the Ferry Shop menu for traveling and recovery. -Fixed a regression where dropped items from trees and similar objects could fail their under-ground check. -Update to Black Tile Floor to not take damage from Titan Beams like Black Stone Walls
v0.8.02 -Added Tile Floor Red and Tile Floor Black. -Setup Pig Poop to turn into a gas cloud when thrown, which can then explode if it catches on fire. -Setup Fire Arrow item so it can now be built. -Improve Ferry bubbles. -Updated Recycle bench to not give the extra resource back from arrows. -Improved Camera Blending logic to "tighten" it more when blending is turned down.
v0.8.01 -Fixed a online issue where objects would be incorrectly turned off when players are on different islands. -Improved networked physics objects movement smoothness and accuracy on client machines.
v0.8.00 -Fire Cliffs biome has been enabled in the world with new resources and enemies. -New Green Crystals. -New Crystal Skeleton enemies. -New Spider Enemies. -New Petrified Trees. -New Titan Repellent contraption. -Grey Tile Floor contraption -Turned on Scout NPC at Village. -Setup discoverable Titan Repellent contraptions at Pirate Base islands. -Unlocked Spider Silk Hat. -Improved Titan rendering performance -New Titan Death sfx. -Wrote a patch system to catch when a "required" island is missing from the world on a older save file and to add it in. -Improved distant ocean render around islands. -Fixed an audio issue on the glider boat which caused the wind sfx to play when it wasn't moving. -Update to Hunter Roshi-mission to complete after you complete the Roshi fish mission. -Setup Volumetric Fog toggle option in the Settings menu. -Update to spider silk dropped visual. -Update to Docks so that they will correctly drop contraptions and their contents when destroyed. -Update to dropped contraptions so that they float in water. -Changed Titan attack logic so it will respect island proximity for the player even if they are on a boat and not only on-foot. -Increased floating dock health. -Fixed an issue where animals aligning to the ground could "drift" their rotation and end up walking at unexpected rotations over time. -Improved death animation logic across network so client machines sees what the host machine sees. -Update to Titan Stone Hammer to require Petrified Log. -Fixed an issue where a terrain mesh could stop rendering near the edge of the camera.
v0.7.92 -Big Game Engine version update which updates the navigation, physics, graphics. -Changed Wild Nested Chickens so they respect the Passive game mode setting and don't attack players. -Changed Friendly Chicken Nests to not spawn with a egg. -Adjustments to golem spawning to make it a bit "softer" if the game is in Passive difficulty mode. -Setup new visual geo variants for npc in village. -Setup Mermaid Prow on third tier boat -Fixed a icon bug where contraption icons wouldn't go away when the object was returned to the pool. -Visual updates to the world map. -Changed World Map icons so they always show up for islands even after the island has been discovered. -Update to Hunter Mission text to better tell the player how to find the Roshi island. -Fixed Ballista not staying on floating docks correctly after a save/load. -Fixed an issue where revived boats would not float correctly after being destroyed and the game saved/loaded then the boat revived. -Update to Player death minimap icon logic so it doesn't show up in other zones. -Reduced the amount of Seagrass needed for walls, floors, roofs, etc. -Localization updates. -Fixed an online object pooling issue where resources would not drop correctly in some situations. -Setup code to handle an issue where the player could become non-kinematic and "fall" out of the ferry. -Fixed an issue where in online games, a cannon could be destroyed while a player was controlling it, but the player and cannon wouldn't always be reset correctly.
v0.7.91 -Setup a HUD call to action for finding and talking to the first island archaeologist. -Randomized NPC clothing colors and added some new equipment to some of the npc. -Update to online save logic so that it saves client player positions if they leave the lobby before the host has saved the world. -Fixed a bug where a cannon shot could knock the player out of the ferry while traveling and leave them underwater until the ferry reached the destination. -Village layout updates
v0.7.90 -Online and system fixes based on user reports. -Adjusted Max Titan Count reduction logic to accommodate situations with many over the max count and to reduce faster. -Improved bones in npc hands so the animations look better.
v0.7.89 -IK foot down logic while on boats and slight leaning from characters while the boat tilts -Custom animation while mounted on a boat rudder -various system bug fixes
v0.7.88 -Improved online game world pregen speed. -Fixed a bug where the world may not react to the player correctly in a single player game after playing online. -Improved world island load perf and smoothness when traveling to another island. -Added button prompt for how to pickup a single item stack in inventory menus. -Fixed NPC jitter from a recent code improvement. -Setup Object PrePooling tech. -Update to Turtle Titan logic to resolve an issue preventing them from waking up. -Multiple system optimizations
v0.7.87 -Improved character movement in online to reduce some rubber banding. -Optimized networking data to reduce overhead and smooth out networking. -Update to thrown yellow crystals so they expire in online like in single player. -Improved localization logic and setup. -Fixed a minor layout issue in world save files menu. -Logic to help catch when a npc may have moved below the terrain in an incorrect way because of overlapping geometry. -Hooked up the main menu video audio to the Menu sound track so its volume can be turned down. -Improved boat destruction logic and related player removal logic. -Changed hearts to only show up in the health bar once you have earned a portion of one.
v0.7.86 -Multiple bug fixes related to online. -Minor Localization and Translation updates.
v0.7.85 -Support for Hungarian and Polish language added. -Improved localization setup and fixed UI loc errors. -Improved Remote workbench and workbench ui so it will also close when pressing tab, or "r" in the case of the remote workbench. -Misc UI improved to format translated text better.
v0.7.84 -Update to stat points description to match the new level progression for each point spent. -Fixed health stat bonus not contributing partial values correctly -Setup low disc space detection and warning popup when launching the game.
v0.7.83 -Bug fixes and code improvements based on bug reports. -Fixed Whirlpool network sync. -Increased large whirlpool gravity well range. -Improved swim movement logic so the player matches the slope of the wave better. -Turned "notes" window back on in online menu.
-Quality of Life improvements
v0.8.03 -Changed Fire Arrow to have a timer for how long it will burn after hitting a target. -Improved Ferry descend logic to be smoother and correctly start navigation instead of circling first. -Update to Ferry logic when traveling to a boat so that it exits the player on the boat instead of next to the ferry. This lets players be placed next to Glider Boats on top of Fire Cliffs if they need a way back to their boat but fell off. -Update to player respawn logic to place the player next to Builders Bench or Boats before looking for a random open location. -Setup wings icon for Glider Boats in the Ferry Shop menu for traveling and recovery. -Fixed a regression where dropped items from trees and similar objects could fail their under-ground check. -Update to Black Tile Floor to not take damage from Titan Beams like Black Stone Walls
Exploding pig poop & fire arrows!
This update finishes the additions for the new Fire Cliffs biome. It adds Fire Arrows, more floor variants, improved camera logic, and some bug fixes. If you throw Pig Poop, it will create a gas cloud on impact which will explode if caught on fire.
v0.8.02 -Added Tile Floor Red and Tile Floor Black. -Setup Pig Poop to turn into a gas cloud when thrown, which can then explode if it catches on fire. -Setup Fire Arrow item so it can now be built. -Improve Ferry bubbles. -Updated Recycle bench to not give the extra resource back from arrows. -Improved Camera Blending logic to "tighten" it more when blending is turned down.
Quick fix for an online bug related to object spawning.
v0.8.01 -Fixed a online issue where objects would be incorrectly turned off when players are on different islands. -Improved networked physics objects movement smoothness and accuracy on client machines.
New biome: Fire Cliffs! New island, enemies, resources, items.
v0.8.00 -Fire Cliffs biome has been enabled in the world with new resources and enemies. -New Green Crystals. -New Crystal Skeleton enemies. -New Spider Enemies. -New Petrified Trees. -New Titan Repellent contraption. -Grey Tile Floor contraption -Turned on Scout NPC at Village. -Setup discoverable Titan Repellent contraptions at Pirate Base islands. -Unlocked Spider Silk Hat. -Improved Titan rendering performance -New Titan Death sfx. -Wrote a patch system to catch when a "required" island is missing from the world on a older save file and to add it in. -Improved distant ocean render around islands. -Fixed an audio issue on the glider boat which caused the wind sfx to play when it wasnt moving. -Update to Hunter Roshi-mission to complete after you complete the Roshi fish mission. -Setup Volumetric Fog toggle option in the Settings menu. -Update to spider silk dropped visual. -Update to Docks so that they will correctly drop contraptions and their contents when destroyed. -Update to dropped contraptions so that they float in water. -Changed Titan attack logic so it will respect island proximity for the player even if they are on a boat and not only on-foot. -Increased floating dock health. -Fixed an issue where animals aligning to the ground could "drift" their rotation and end up walking at unexpected rotations over time. -Improved death animation logic across network so client machines sees what the host machine sees. -Update to Titan Stone Hammer to require Petrified Log. -Fixed an issue where a terrain mesh could stop rendering near the edge of the camera.
Updated NPC visuals, QOL improvements, bug fixes
This update hits across a lot of areas in the game. Visual updates to lots of different things, plus some quality of life updates from user requests in the community, along with a BIG game engine version update and bug fixes. I was going to save some of the visual updates for the new biome and monsters I am about to release, but decided to release them in this change instead. :)
v0.7.92 -Big Game Engine version update which updates the navigation, physics, graphics. -Changed Wild Nested Chickens so they respect the Passive game mode setting and don't attack players. -Changed Friendly Chicken Nests to not spawn with a egg. -Adjustments to golem spawning to make it a bit "softer" if the game is in Passive difficulty mode. -Setup new visual geo variants for npc in village. -Setup Mermaid Prow on third tier boat -Fixed a icon bug where contraption icons wouldn't go away when the object was returned to the pool. -Visual updates to the world map. -Changed World Map icons so they always show up for islands even after the island has been discovered. -Update to Hunter Mission text to better tell the player how to find the Roshi island. -Fixed Ballista not staying on floating docks correctly after a save/load. -Fixed an issue where revived boats would not float correctly after being destroyed and the game saved/loaded then the boat revived. -Update to Player death minimap icon logic so it doesn't show up in other zones. -Reduced the amount of Seagrass needed for walls, floors, roofs, etc. -Localization updates. -Fixed an online object pooling issue where resources would not drop correctly in some situations. -Setup code to handle an issue where the player could become non-kinematic and "fall" out of the ferry. -Fixed an issue where in online games, a cannon could be destroyed while a player was controlling it, but the player and cannon wouldn't always be reset correctly.
New NPC variants. Village visual improvements. Bug fixes.
v0.7.91 -Setup a HUD call to action for finding and talking to the first island archaeologist. -Randomized NPC clothing colors and added some new equipment to some of the NPC. -Update to online save logic so that it saves client player positions if they leave the lobby before the host has saved the world. -Fixed a bug where a cannon shot could knock the player out of the ferry while traveling and leave them underwater until the ferry reached the destination. -Village layout updates
Improved NPC and online and system level improvments
v0.7.90 -Online and system fixes based on user reports. -Adjusted Max Titan Count reduction logic to accommodate situations with many over the max count and to reduce faster. -Improved bones in NPC hands so the animations look better.
IK foot down improvements while on boats and custom boat contraption animations.
v0.7.89 -IK foot down logic while on boats and slight leaning from characters while the boat tilts -Custom animation while mounted on a boat rudder -various system bug fixes