Update 1.7 is finally live on the main branch! It contains a bunch of new features as well as many other improvements and fixes. Here are the highlights:
Made wheels, text bricks, image bricks, lights and exhausts scalable
Made scalable size adjustable at decimal increments
Added sprocket and idler wheels for tracks
Added flare bricks as a countermeasure against missiles
Added a font selection for text bricks
NOTE: Mods from the 1.6 version may not be compatible anymore. Please remove any old mods to avoid issues.
Patch 1.6.3 released!
Patch 1.6.3 is now live on the main branch with the following changes:
UI:
Added option to ban offline players via their Steam ID
Made ban management menu accessible through the main menu
Added emoji support for the UI font
Added warnings for vehicle limit match settings
Editor:
Fixed crash when editing Use Custom Exit Location property on seat with other non seat brick selected
Added key bind (Ctrl + N) and dropdown menu option for creating a new file in the editor
Bug fixes:
Fixed item container on canyon battle overlapping with truck wreck
Fixed brick count of spawned legacy vehicles being shown as zero in chat messages
Fixed physics snapping/jolting issues at a certain rotation threshold (usually horizontal)
Fixed some FOV related code breaking on aspect ratios >16/9
Fixed bricks sometimes being culled on vehicle thumbnail captures
Fixed Bob spawning above or below the custom exit location
Fixed not being able to update the name of banned players
Fixed being able to pick non transparent materials for lights with the property picker mode
Fixed vector replication range issues, including teleportation range being limited to ~10km
Fixed winch not attaching to ragdolls correctly
Misc:
Disabled auto focusing on manual vehicle thumbnail captures
Patch 1.6.2 released!
Patch 1.6.2 is now live on the main branch with the following changes:
UI:
Fixed match settings in host menu not being divided into categories
Added option to only allow public Workshop items to be spawned as an alternative to whitelists
Added context menu to chat messages, which allows kicking as well as viewing the associated vehicle in the Steam overlay
Added chat notification for attempted and failed vehicle spawns (useful to identify vehicles that crashed the server)
Fixed clients always seeing themselves as dead on the scoreboard
Editor:
Manually entered brick location and rotation should not change after committing the move anymore
Fixed dead zone in brick rotation at around 90° of pitch
Reworked editor move mirroring to prevent floating point errors from accumulating and bricks not being recognized as mirrored anymore
Increased tolerance for detecting mirrored bricks
Fixed crash when copying output channel bricks
Leave the original brick selected when mirror copying if mirror mode is enabled
Misc:
Fixed issues with config exporting and importing, causing the vehicle whitelist not being saved correctly for example
Fixed heat seeking projectiles targeting the own vehicle
Improved handling of corrupt vehicle files, should now output an error instead half loading, freezing or crashing
Update 1.6 released!
Hello everyone!
After an extensive beta phase, update 1.6 has been released to the main branch! The update contains a lot of small bug fixes and improvements, as well as some cool new features:
NVIDIA DLSS support
New rocket launcher bricks
Ammo type setting for guns
Custom names for switch bricks
Camouflage clothing for Bob
Update 1.5 and End of Early Access
Hello everyone!
Update 1.5 has been released to the main branch today, and with it, Brick Rigs will be transitioning from Early Access to a full release on Steam. After almost 8 years of development, the game is finally in a state where I feel comfortable taking this step. And don’t worry, Brick Rigs will still be getting updates with new content and fixes after the release!
Oh, and here are the most important changes of this update:
Improved UI design
Better gamepad and keyboard support for the UI
New math and seven segment display bricks
Improved input channel system (no longer limited to 256 channels)
Greatly increased maximum explosion size
Many more small fixes and improvements
Update 1.4 released!
Hello everyone!
After many weeks of testing and continuous fine tuning, update 1.4 is finally out! The main focus of this update has been the new crash physics, which are more realistic and feel less “bouncy”. Boot up the game to see for yourself!
Here is a short list of the most important changes:
Improved crash physics
Handheld fire extinguisher
Smaller helicopter engine
More match settings
Train station area for City map
Many more bug fixes and improvements
Update 1.3 released!
Hello everyone!
After a few months of development and testing the new update is finally ready. It includes new features as well as many improvements and bug fixes. Here are some of the most interesting changes:
New bricks: Steering wheels, compact seats, new actuators, couplings and more
New items: Incendiary grenade, suppressor and paint cans
Vehicles without seats can be entered and controlled in sandbox mode
Light bricks are much more customizable
Wheel bouncing was improved greatly (including train wheels)
Trains now snap to tracks when spawned on top of them
Trains can be spawned from train stations
Battle mode was added for Bricksville
Update 1.2 released!
Hello everyone!
You have been asking for it since 2016, and now it is finally here: Water physics! On top of that all levels have received a major visual upgrade, tons of bugs were fixed and lots of other improvements were made. Here are some cool things you can try out right now:
Open up any level to see the visual changes
Play around with float bricks and water on the Canyon map
Spawn dummy Bobs by pressing B in free cam
Test the projectile camera by pressing T before firing a gun
Patch 1.1.3 is now live and contains the following fixes and changes:
Enhancement: Kill characters, remove items and vehicles that fall under the map Enhancement: Look at player free cam mode (hold F to cycle modes in free cam) Enhancement: Ability to unequip grenades by pressing the key again Enhancement: Display reason when the vehicle spawn button is disabled Enhancement: Reduce grenade damage (especially to buildings) Enhancement: Redesign current item widget Enhancement: Improve target marker UI Enhancement: Increase view distance when zooming in Enhancement: Ability to trigger fire actions without a numpad (displayed on the dashboard, bind a key to "Next Fire Action" to use) Enhancement: Increase max range of MG bricks Bug: Server tick rate displayed with ping icons Bug: Scalable size ignored when selecting mirrored bricks Bug: Tanks get stuck in turns Bug: Only host can spawn option shown in non sandbox modes Bug: Brick right click menu still visible after exiting the editor Bug: Target marker impact points not showing Bug: UI ammo count not updated Bug: Vehicles with too many bricks don't spawn in multiplayer (should work better now, still not advised to scale very large creations) Bug: Scalable bricks remain at low LOD when scaling from small to big
Version 1.1 Released!
Hello everyone!
A new update has been released today, which includes a ton of fixes and improvements. Try out the pin feature (press or hold U in a vehicle) and blow up some cars with the new grenade!
Feature: Pin vehicles Feature: HE Grenade Enhancement: Sunny weather with snow on the ground Enhancement: Stay in warmup until enough players join Enhancement: Improve reflection cubemap detail and disabled screen space reflection Enhancement: Scoreboard column labels Enhancement: Improve car handling Enhancement: Recently used category for the vehicle browser Enhancement: Outline around vehicle thumbnails Enhancement: Character LOD's Enhancement: Loadout container mesh Enhancement: Increase respawn delay for more looting time Enhancement: Increase chat history length Enhancement: Improve UGC browser read only properties Enhancement: Improve performance of FindFocusedBrick (huge FPS drop when right clicking while in a vehicle with lots of bricks) Enhancement: Improve free cam vehicle placement Enhancement: Display server tick rate (host average fps) in server browser Enhancement: Display number of bricks with aerodynamics enabled Enhancement: Constraint UI aspect ratio Enhancement: Brick right click menu Enhancement: Brick class and filter right click menu Enhancement: Allow picking up connected bricks Enhancement: Add auto counter steer option to input help Enhancement: Ability to spawn vehicles invincible and/or pinned Crash: Using pick value or select by value on driver seat property Bug: Wrong aerodynamic direction on quarter sphere scalable squished on Y axis Bug: Vehicles slide down surfaces with hand brake applied Bug: Thrusters always consume fuel at full rate Bug: Switch gets stuck when return to zero is disabled Bug: Spawns from unloaded levels on Bricksville not visible on the map Bug: Sometimes respawned at other players or vehicles in MP Bug: Pumps do not extinguish fire Bug: Multi line text displayed in single line text boxes Bug: Player lags behind characters in multiplayer Bug: Guns not working in MP for vehicles spawned from the Workshop Bug: Exiting a server while in a vehicle and rejoining Bug: Enemies can enter vehicles Bug: Character head doesn't turn while in a vehicle Bug: Capture point flag doesn't follow wind Bug: Can't interact in FPV or free cam while in a vehicle Bug: Can't aim firearms as client in vehicle Bug: Buildings collapse when client joins Bug: Buildings and fuel tanks desynced in Bricksville Bug: Bob sometimes falls below map when exiting a vehicle Bug: Auto counter steering not working with angled seats