Brigand: Oaxaca cover
Brigand: Oaxaca screenshot
Genre: Shooter, Role-playing (RPG), Adventure, Indie

Brigand: Oaxaca

Warlordocracy Early Access v1.2

Getting fucked up at the local library and fixed a problem where mobiles would spaz out when pathfinding in a corner. The AI pathfinding is still shit, but the mobiles won't spaz out flipping into a bunch of different directions at least. Also, lots of other fixes and main character descriptions.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of changes:

-Fixed problem where mobiles would spaz out with rotation in a corner.
-Fixed bug where you couldn't pick up items on the same tile as a broken door.
-Fixed problem from previous patch that stopped water tiles from being animated.
-Increased well and guillotine collision size so you can't drop items behind it.
-Can now bluff Brink to return home to Lockdell Market (extra skill point).
-Opening world editor now resets all object positions to tile center.
-Smithing ability now requires a hammer.
-Added descriptions for main characters.
-Milk now also cures some hunger.
-Updated maps a bit.

Warlordocracy Early Access v1.1

Getting fucked up on vodka and edibles at the Oakland airport and fixing bugs. Then bus to the redwoods where I'm gonna be without internet for 3 days.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of fixes (thanks to Yograin):

-Fixed bug with Nordus's dog quest where points would reset to 3 (changed "points" command to "pointsUp").
-Fixed problem where some sticks were called "Wood Sticks" (preventing Woodcraft).
-Fixed selling fish to merchant in Lockdell (period in script instead of comma).
-Default lighting for new maps is now 200 for all RGB colors (not pitch black).
-Fixed bug where top half of description button in shop mode wouldn't work.
-Fixed script bug while bluffing Brayna after the slimedew delivery quest.
-Starting new character in Chapter 2 now asks which faction you work for.
-New option to cook x5 meat or x5 fish with the Naturalism ability.
-Fixed window messages when cooking with the Naturalism ability.
-Can still train with Brink now, even after Seastar quest.
-Some characters won't talk to you at night now.
-Updated the Player's and Builder's Manual.
-Improved some dialogue.

Version 10.3

There's been an ongoing reported problem of teammates becoming non-sentient (either obtainable or normal objects), along with lots of screenshots and save files, which I have never been able to recreate. So now, I have just put in a cheap-ass quick-fix that tests for all your teammates and makes sure they are type sentient (not normal or obtainable). Also, I fixed that character screen lock bug that would happen 50% of the time if you were on "smooth" game speed. Finally, fixed a couple throwing problems and some PANAMA scripts.

Complete list of fixes:

SOURCE CODE:
-Throwing weapons at cement or metal materials will break the weapon (used to work, then stopped, then fixed).
-Quick fix that automatically sets party members to type sentient (hopefully fixing a bug I was never able to recreate).
-Setting a sentient object to normal will automatically stop animation and destination.
-Fixed bug where character screen would lock up half the time on "smooth" game speed.

SCRIPTS:
-Fixed Gaozhong's final dialogue.
-(PANAMA) Rescuing pirates on Kalfu Farms from carrion demons now grants 3 skill points and +10% respect.
-(PANAMA) Fixed bug where android would still move without animations in Lago Miraflores after being disabled.
-(NIGHTMARE) Fixed Throw Weapon bug causing Strength to increase permanently (leftover throw toggle that I abandoned).

Warlordocracy Early Access 1.0

Warlordocracy Early Access has launched. It's only Chapter 1 and the World Editor, but you can import your entire party, inventory, reputations, and respect into the next chapter (or other stories). When the remaining issues are fixed, pathfinding improves, and the chapter is expanded a little, early access will end and the price will increase. So get it now.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Main Issues:

-The pathfinding AI is still shit (order direct routes when you can for now).
-When you recruit multiple characters into your party, it gets a little choppy.
-Plan to improve inventory management, with item dragging mechanics.
-Plan to add another couple of maps and side quests to Chapter 1.

Complete List of Updates:

-Finished Ch.1.
-Now two separate EXEs, one for the world editor.
-Party can now be exported to other stories (or "chapters").
-Added option to save party backup in Chapter 2 Limbo map.
-Removed "(Attack)" indicator at end of player dialogue lines to make it harder.
-Added merchant characters to buy stacks of a certain item (depending on map), and sell goods.
-Fixed major problem where party members would attack after initiating dialogue with player.
-Fixed major problem with party destinations if commanding them individually.
-Added new script boolean to check for party level: "if_partyLvl".
-Fixed bug with "if_objHave" command's optional count parameter.
-Sped up framerate with large parties a little.
-Increased bird movement speed from 2 to 3.
-Added one more outer zoom level (30%).
-Updated Player's and Builder's Manual.
-Improved some dialogue.

Throwing Weapons Break Again When Thrown at Metal or Stone

For some reason, I stopped making spears, glaives, and throwing knives break when you throw them at stone or metal. I have since corrected this mistake. Throwing weapons will break if they hit hard surfaces.

Also, I'm waiting for Steam approval to release Warlordocracy Early Access. Should be a couple more days.

5 Year Anniversary

Official 5-year anniversary of the release of Brigand: Oaxaca, and thanks to all the players out there, I'm still stacking pesos like El Chapo. Tell your friends so I can keep making money while I pump out Warlordocracy without getting a real job.

Early Access for Warlordocracy in 4 days. It's only gonna be $4.99 for Chapter 1 and the world editor, but you will be able to import your entire party, inventory, and list of reputations into Chapter 2 when it's ready. When that happens, I'm raising the price of Chapter 1 to $9.99 and the editor.

Also, I'm gonna be moving on July 19th and I'll have no internet connection until the 23rd, so gonna be radio silent for a while.

Warlordocracy Demo v46

Small demo update, but I'm still working on the full version of Chapter 1. Early access July 15th, bitches.

Steam Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of demo updates:

-Arrows now weigh 0 stones instead of 1.
-Added script commands: "mapTile3x3", "mapBlock3x3", etc.
-Fixed ability targeting so Smash Object targets containers instead of shit in the container.
-Gave abilities to Brayna for training: Douse Arrow, Economics.
-Fixed render depth with flying baddies and weather.
-Updated Player's Manual and World Atlas docs.
-Improved some tiles and sprites.

Warlordocracy Demo v45

Link: https://steamcommunity.com/app/1748160

Early access July 15th still, including the world editor and a completed Chapter 1. Meanwhile, here's a complete list of fixes in the free demo (v45):

-Fixed script for destroying doors (doorDie.wsl).
-Added items: mech bow, blade cane, smoking pipe.
-Added mirror image of Wood Doors for double doors.
-Added objects: reinforced door, metal door, cell door (not in demo).
-Fixed travel bug that checked combat from fleeing enemies (like rats).
-"ObjDamage" script command now allows no damage type (no resistance allowed).
-Fishing now damages rod if fail, drains fishing spot if success.
-Finished Mechanics ability: blade cane and mech bow.
-Use/examine commands no longer let you target self.
-Examine command now sets destination if no target.
-Added new world maps and separate map document.
-Increased weapon weight, decreased bomb weight.
-Added hanging sign and clothes line objects.

Disable Malwarebytes, Norton, Avast

Just gonna leave this pinned here as a friendly reminder: Malwarebytes and Norton both corrupt your save files in Brigand and ruin the game. Disabling them or adding exceptions will fix the problem. Malwarebytes worked with me a while back and temporarily fixed the issue, but then the issue came back and I don't feel like doing it again. There are probably other anti-virus programs that fuck up your saves, too, I assume.

Warlordocracy Demo v44

Made sticks stack in invenstory, because if sticks don't stack, that facked. They just break randomly if you use them as weapons in the scripts now. Complete list of fixes:

Link: https://steamcommunity.com/app/1748160

-Fixed crafting bows with the Woodcraft ability.
-Finished Woodcraft ability: added wood cane, smoking pipe, and fishing rod.
-Added new script boolean, "if_numObj", to test number of objects on current map.
-Getting caught damaging property (crates, doors) now only decreases respect by 5% with each hit.
-Sticks now have 0 HE so they can stack in inventory (10% chance of breaking when used as weapon).
-Poisoning weapons with higher Education skill now gives more poison charges.
-Fixed weapon hit scripts so that default object is now the weapon object.
-Fixed bug when destroying barrels (original sprite wouldn't disappear).
-Player can no longer start a conversation during combat.
-Added items: smoking pipe, fishing rod, gear (mechanical).