99% sure this is the last update, as the 5-year anniversary is in 20 days. Mainly, I fixed the problem where throwing poison weapons at targets didn't lower the poison charges.
Complete list of fixes:
SOURCE CODE: -Throwing weapons with charges (like poison weapons) now decreases the charges.
SCRIPTS: -Fixed story-breaking bug if you go Scumlands route, kill Lilly, and leave your key with a party member that leaves you.
RESOURCES: -Moved Player's Manual, Builder's Manual, Updates, and Credits docs to a documents folder. -(FORTRESS) Changed player skin for FORTRESS story because he's supposed to be a different characters than the OAXACA story. -(COMMUNITY) Added artwork from Okazzaa (@Okazzaa on Twitter). -(COMMUNITY) Added new avatars.
-Fixed AI using bombs (and other usable items that target others in scripts). -Made mouse selection more accurate and fixed "objSelSizeX" and "objSelSizeY" commands. -Removed requirement for gathering party when travelling to a new map (now only checks for combat). -Fixed problem where setting targets or destinations in editor mode would cancel when exiting editor. -Fixed bug where failing the main story and reloading your game still had saving disabled. -Fixed choppy slowdowns in map script of Tutorial Dream (don't call time every map tick). -Decreased selection size of horses, sheep, goats, llamas, etc. -Added item types and some item info to Player's Manual.
-Improved initial logo screen. -Added "locked.ini" file that locks listed story names. -Added new script commands: "lockStory" and "unlockStory" to change ini file. -If non-party character is attacked and current target is far away, auto-change targets (not just 25% chance). -Fixed bad bug from last patch regarding party selection and commands. -Fixed script command "pickLast" to save last object correctly. -Fixed script command "objGive" screwing up object targets. -Improved low-education dialogue auto-changes. -Added a couple of overworld map items.
Warlordocracy Demo v41
Steam NextFest! I gotta figure out how to play the non-demo version so I can stream the level editor. I'll figure it out by tomorrow. Fixed some party AI (interacting with objects and getting items now only commands the first-selected party member instead of the entire party). Also, you can now milk cows, sheep, goats, and llamas.
-Easier to select party members behind other objects. -Interact and examine commands now only command first-selected party member. -Player can now milk cows, goats, and sheep by using them with an empty bottle. -Changed party destination positions to be based on current party member positions. -Fixed bug when player returns to main menu immediately after main character dies before gameover. -"ObjHeal" and "objRecharge" script commands now allow negative values. -Increased axe damage (now double sword damage but half speed). -Added another three overworld maps to the Player's Manual.
Using that internet map editor is helping me plan the whole fucking game out better than handwriting shit, and I also put the maps in the Player's Manual.
Early access of the entire Chapter 1 coming July 15th. Complete list of updates for the demo:
-Rearranged the Bandit Camp map, gave Murag a bigger tent, etc. -Added maps of the Former Viridi Republic and Jadenbury to the Player's Manual. -"Make" command in the scripts now has an optional amount parameter (not in demo). -Still adding a lot more maps for Early Access (not in demo).
Warlordocracy Demo v40
Working on new maps for early access in July, but I had to release one more demo first.
-New text input window for world editor, etc. -Input windows now display text at the bottom ("How many do you want to drop?", etc). -Removed windmill from Lockdell Farms map (improved and saving for later). -Fixed color differences with water-grass shore map tiles. -Made HUD slightly transparent, rearranged main menu. -Added a bed to the Bandit Camp.
Version 10.2
Complete list of fixes:
SCRIPTS: -(SQUIRREL) Fixed script problem where Yalo would spawn multiple times after defending the island in the SQUIRREL story.
RESOURCES: -Added demonQueen ("Queen Demon"), which spawns at random times at night on the coastal maps in the NIGHTMARE DLC.
STORY FILES: (requires starting a new game) -(NIGHTMARE) Added new object: demonQueen.
Version 10.1
Complete list of changes:
SOURCE CODE: -If world editor is off, F1-F4 selects party members, and F5 cycles through party orders. Hide HUD changed to F6. -Actually fixed slope sliding bug this time (major mysterious cause of story-breaking bugs before).
RESOURCES: -(COMMUNITY) Added Straginsky's artwork to COMMUNITY pack (https://straginski.newgrounds.com/)
STORY FILES: (requires starting a new game) -(PANAMA) Added collision boxes inside the polycollision buildings in Ciudad del Saber to prevent team auto-regroup clipping.
Still on track for July 15th early access. Complete list of changes:
-Fixed problem with Feluco's dialogue with joining party. -Fixed music settings in credits and returning to main menu. -Fixed ability scripts where some abilities permanently changed character stats when target gets killed. -Fixed object targeting to prioritize mobile objects over obtainable items. -Added new script boolean: "if_demo" to check if demo version is running. -CTRL key now automatically repeats last command in world editor (not in demo).
-When a main party member dies, a window now notifies the player. -Fixed bug where mobiles wouldn't immediately retaliate after being attacked. -Bow shots now display chance to hit when you hit (before it was only when you missed). -Added random patrol locations to the Bearded Bandits in the Bandit Camp map script. -Nordus now has a 2nd quest to collect 10 fur pelts. -Improved some dialogue.