Most importantly, I fixed the problem that came with 7.1 where the AI stopped being able to use rocket launchers. I also fixed Carmen's texture (there were textures for the new model which may be used soon in a prequel that overwrote her original texture). Also, for some reason, Pluto's faction was set to the player on the Oil Platform, making him attack his allies on the roof. Ozee now has 30 Charisma, and I fixed some of the blast caps that looked fucked up.
No more source code updates for Brigand or I'll just keep screwing it up. There will be more 3rd party content, like the aforementioned prequel.
Complete list of fixes:
SOURCE CODE: -Fixed recent bug where AI stopped being able to use rocket launchers (major).
SCRIPTS: -Ozee now has 30 Charisma in INIT script.
RESOURCES: -Removed textures for new Carmen model that from the OAXACA assets folder (making her look like shit).
STORY FILES: (requires starting a new game) -Fixed bug Pluto's faction alignment on Oil Platform map (no longer attacks Baroque Tribe). -Fixed bug where a couple of blast caps would lose their hidden limb status (and look like grenades). -Ozee now has 30 Charisma in story file. -(PANAMA) Ozee now has 30 Charisma in story file. -(SQUIRREL) Ozee now has 30 Charisma in story file.
Ass-fucking cockwhore bitchcunt FUCK!
So apparently somewhere in my last couple updates, the AI stopped being able to use rocket launchers. Right now I am in the middle of moving so I can't fix it. FUCKING FUCK ASS BITCH FUCK!
FUCK.
EDIT: Fixed, new update in a couple days after I double check everything.
Version 7.2B
Last couple of Panama fixes (hopefully). Thanks to Georgeliquor2000 and Koa-chan~♥.
-Fixed AI bug during Warehouse siege where thugs in the tower would target you even if non-hostile. -Changed the name of Uncle Bob's Baron AR to Baron AR+ (double rate of fire, same as upgrading rifles). -(PANAMA) Fixed bug where The Flying Squirrel was still in the Deep Canal in Ch. 3 (for real this time). -(PANAMA) Fixed problem with Hooker's Redemption Steam achievement. -(PANAMA) Fixed the label in the Ronin Terminal.
Version 7.2
Thanks to Quadrajet the slowdown issues in the Arraijan Forest in Panama have been fixed.
Also, I removed the hi-res character textures from the Steam extras DLC. They are still in the Community Pack in itch.io, so you have to install them manually. There is also a low-res texture pack in that itch download for people who have memory problems or drink too much. Loading lots of textures without exiting the game causes crashes on some computers, so if that gets annoying you can use the low-res textures, again, thanks to the aforementioned slave.
Extra Content: https://blancaster45.itch.io/
Also, remember the workshop is workshopping now if you use the SteamWUT app.
EDIT: Itch shit still uploading, so give it about an hour.
Version 7.1B
Fixed some typos and TWO (count them TWO) bugs:
In a couple maps if you hacked the androids they would turn non-sentient and still have destinations, which slowed the game way down. Also, if an AI had a text/book equipped and tried attacking something, it would keep bringing up the text non-stop. Can't believe nobody found that bug for 3 years, but thanks, theenglishman.
Oh, also, AI now switches to a viable weapon automatically unless otherwise instructed in the AI scripts. If this causes some unforeseen problems, please let me know.
Finally, check out Quadrajet's mod in the Workshop. Brigand will now be VR, bitches: https://steamcommunity.com/sharedfiles/filedetails/?id=2241898444&searchtext=
Version 7.1
I wanted to upgrade that save/story list on Brigand from 6 max to 99 max, but it would take too long, so I just upgraded it to 10 slots max (you'll see). This is because there's gonna be some sweet communist content on here soon (or community, whatever). Also, you can now use comments in the BSL scripts with the ` key. Also changed the Mod Tutor story name in the Extras DLC and removed "Brigand" so it will appear last. Aaaaand... that's pretty much it.
OH! I fixed a fucking typo: "It seems we are at an impass." This is fuckin embarrassing because I was an English teacher for 10 years. You bitches need to tell me this shit.
New Warlordocracy demo where you can save your map in a couple weeks.
Warlordocracy Demo v3
OK, Warlordocracy Demo v3 with the first caveman version of the world editor:
https://blancaster45.itch.io/
Hit ALT to open the world editor, you can then select a tile with L-Mouse, and input a script command with R-Mouse. You still can't save the map (that will come next) but there are over 160 commands you can fuck around with if you check the Builder's Manual.
Also, special abilities are implemented (Mad Dash, Power Strike, and Poison Weapon), as well as magic jewelry. There's a magic ring by the trogs that increases your damage -- you just have to have magic jewelry in your inventory for it to take effect. And I fixed that bug where the time of day would pass even while paused.
My next demo will hopefully improve AI, and also allow saving and loading custom maps.
Also, the Brigand Scripting Language (BSL, not WSL) now allows comments if you start the line with `.
Not Dead
Heyo, I'm not dead, just moving. I plan to have a new Warlordocracy demo up in a week or two where you can use the command prompt and script to edit stuff. Eventually I will fix that horrific pathfinding but not yet.
After that, there will be another Brigand update (7.1), where I just improve the world editor, cause one dude here is making some fuckin premium content and it's gonna be sweet.
https://www.youtube.com/watch?v=E9kn6a0xl7k
Beached (Open Source)
Open-source Visual Basic interactive-fiction concept demo with a sentence parser and complete Visual Basic source code in case anyone wants to riff off this. Didn't want to throw it in the garbage. The engine is called TARS (Text adventure RPG system). The game is called Beached. Let me know if anyone wants to keep working on this old-ass program I made years ago.
Link: https://blancaster45.itch.io/beached-demo
Warlordocracy Demo v2
Warlordocracy Demo v2 is up on itch. Everything is now scriptable w/ notepad so you can screw around with dialogue, item properties, AI, etc. There's also a day/night cycle, and you can zoom the camera in and out with the mouse wheel. Next on the to-do list is the world editor.