This is another small patch being pushed out while I work on bigger systems and content.
Titles
Players will now be able to assign titles to show off their achievements in Brimstone! These can be found in the player profile menu. Titles can be unlocked via achievements and will be continually added throughout development.
General
Player portraits have been updated
Minor UI updates
Bug Fixes
Paradise: Fixed collisions on stairs
Wraith: Fixed Soul Reaping rotation around character
CPU Wraith will now move while in Apparition
Props and Ultimate pie will now despawn before end match screen
Added leaderboards to target trash lobby
Update 0.3.4
Achievements
This is the first of many updates adding achievements and unlockable content to Brimstone.
New Achievement: Rookie
New Achievement: Scrapper
New Achievement: Combatant
New Achievement: Ruffian
New Achievement: Bruiser
New Achievement: Slugger
New Achievement: Brawler
New Achievement: “Glove”
New Achievement: Beach Bash
Items
Items can now be toggled on and off in lobbies
Lobbies will now query all connected players for unlocked items
Beach Ball can now be used in all maps
Update 0.3.3
General
Winning team in Team Brawl will now display correctly on end screen
All winning team members will now play animations on end screen
Damage-over-time skills will no longer reduce brawlers health below 1 hp (Brawlers require direct damage to be killed)
Cannon Minions will now move to a location in Line-of-sight of target
CPU Players
Witch Hunter will cast Aimed Shot again
Butcher’s CPU team members will now eat floor meat
CPU Players will now throw items faster
Brawlers
Alchemist
Self-target heal from Red Flask increased to 8hp (up from 5hp)
Liquid Momentum speed boost increased to 80% (up from 50%)
Flasks can now be combined via puddles on the ground
Green flasks aoe will now tick 5x faster but will no longer apply debuffs
Battlepriest
Divine Reckoning Projectile now has sound
Boxer
Uppercut’s Knock Up effect increased by 100%
Cross’ Knock Back effect increased by 100%
Side Step’s range increased by 40%
Bomber
Pyrogoo will now shrink over time
Maps
Forest
Trees will now bounce when hit
Bug Fixes
Clients will no longer see “Add Bot” buttons in game lobby
Healthbars will continue to slide towards 0 when a brawler is dead
Update 00.03.02
General
New shaders and art style
New map “Forest”
New map “Shadowbrook”
UI updates (this is work in progress and there’s a lot more to come)
Added Grappling Hooks back into crates drop table
Fixed bug where shields would stop damage being done to brawlers
Fixed bug where shared screen camera wouldn't load by default on local games
Fixed bug blocking players from entering the Training Gym
CPU Players
CPU players will now act as “easy” bots and should destroy new players far less often
General updates to CPU players
Brawlers
Butcher
Peculiar Haunch new talent “Side of Salad” Peculiar Haunch will now explode on hit, AOE healing for 20 hp.
Peculiar Haunch new talent “Floor Meat” Peculiar Haunch will stay where it lands for 8 seconds (acts as the existing mechanic)
Plague Doctor
Thwack stun reduced to 0.8s down from 1.5s
Maps
Visual improvements across all maps (more to come)
The sheep on Ravine have leveled up significantly (seriously don’t mess with them)
Update 00.03.01
General
Bamball now has a bounce sound.
NPCs react better to knockback abilities.
Shield buffs to increase brawler HP temporarily.
Health bars now display damage stagger.
Updated Single Player menu.
Fixed UI scaling issues.
Updates to damage vfx.
CPU Players
Will no longer walk through lantern fire unless it is their only option.
Will now stay away from ignited barrels.
CPU Witch Hunter now has better behavior when targeting brawlers higher than itself.
CPU players will no longer vote for maps. If the match only contains CPU players, the user is able to select a map.
Added new CPU players menu to character select screen.
Brawlers
Battlepriest
Holy Shield HP increased to 50 (up from 30) and removed 50% damage reduction effect
Plague Doctor
Wax Coat’s shield no longer reduces damage taken by 30% and now has 30 shield hp. The shield is refreshed if an enemy is hit by Wax Coat’s explosion.
Traveller
Fixed item pickup and throw animations while in monster form.
Updated VFX.
Update 00.03.00
Developer note: It’s been a while since the last game update, but I am back into full swing working on Brimstone! I’m excited to bring this update to everyone and hope that it gives new players something more engaging to do. Hopefully it keeps more people around and we can gain some more support for the game! I am hard at work on a few new features including a tutorial for new players, Matchmaking for online matches and a cool new single player campaign. Thanks everyone for the support so far, I can't wait to get Brimstone Brawlers to the point where we all want it!
AI Controlled Player Characters
The first iteration of Player Bots have been added to Brimstone. These should allow players to add more variety to their local and online games and even give solo players something more challenging to fight (compared to the nothing they could fight before :P).
Bots can be added to any Combat Gamemode via using the “Add Bot” button in the lobby screen.
Bot settings can be updated by clicking the cog next to bot player names in the lobby.
Developer note: This is only the first step of AI within Brimstone and they are pretty dumb at the moment. I will be hard at work adding more behaviours, play styles and difficulty levels to the player AI. Please feel free to send any feedback to me via the Brimstone Discord.
General
Brimstone now uses Unreal Engine 5. Users should now experience enhanced levels of visual fidelity along with performance gains.
Fixed bug where characters would not die if their health was exactly 0.
Fixed bug where gamepad inputs would not map correctly ingame settings menu.
Developer note: Upgrading to Unreal 5 has significantly influenced my ability to keep developing Brimstone Brawlers. It has taken a little while to get to this point but I am extremely happy with having the game run in the latest version of the engine for several reasons. The first being all the awesome stuff they keep adding to the engine in its latest versions. It also makes features like Matchmaking, Bots and a Single Player Campaign all easier to develop in the future along with a bunch of cool new tech-art possibilities. On a personal level, I work with UE5 full time at my day job. Having the same development environment there and at home significantly reduces the brain effort required to boot up Brimstone to do development after work. :)
Pie is back!
General
Standardised brawler movement speed across brawlers. No brawlers have been made slower, so players will only see movement speed increases.
Increased responsiveness of UI elements in the lobby.
Fixed bug causing characters to not spawn in lobby.
Ultimate pies are back. Removed brimstone meteor and shard mechanics returning to the ultimate pie from earlier in development.
Brawlers
Battle Priest
HP increased to 250, up from 200
Boxer
All melee skills have increased range by 20%
Countess
Fixed bug causing Brambles to be damaged by single hit skills
Brambles life span increased by 30%
Crimson Overgrowth Brambles will now spawn closer to the Countess, creating a dense forest
Engineer
Surgical Strike cast time decreased to 1s (down from 1.5s) and damage decreased to 40 (down from 50). Medium knockback added to surgical strike.
Remote Play Together Sale!
General
Brawler movement speed increased again to previous speed. All brawlers will see a ~ 20% speed boost.
During the sale, the free version of Brimstone Brawlers will randomly roll 5 available brawlers every 15 minutes of in game match time. There's never been a better time to try new brawlers!
Fixed several bugs with playing Brimstone locally with multiple gamepads.
Updated brawler information UI in local gamemodes.
Update 00.02.12
General
Updated main menu.
Updated Death FX.
New Silence mechanic added to game.
Fixed bug where resetting a challenge would require the user to open the in game menu again.
Talents
The new talent feature has been added to the game in an alpha state! More to come over next few updates.
UI
Nameplate visuals updated.
Ultimate UI Updates.
Updated keybinding visuals.
Added settings menu to entry screen allowing users to adjust sound levels before entering game.
Items
Health Potion visuals updated.
Sprint Potion visuals updated.
New Season for Challenges
With the latest updates and addition of talents, all challenges will now have a new season.
Maps
New Map Hope's Edge
New Map Ategig's Rest
New Map Graveyard
Brawlers
BattlePriest
Divine Favour will no longer interrupt other skills.
Boxer
Animation Bug fixes
Increased Jab range by 20% and updated visual fx
Increased Cross range by 20% and updated visual fx
Increased Uppercut range by 20% and updated visual fx
Increased range on Discombobulate b 25%
Boxer will now have gloves when an Enhanced charge is active.
Sidestep will now reset the cooldown on Jab, Cross and Uppercut.
Engineer
Ultimate VFX updates
Wraith
Soul Rend will no longer get stuck on boxes.
Soul Rend will now correctly damage boxes.
Soul Harvest will now only stack twice.
Witch Hunter
Holy Hand Grenade Visual updates
Preview: Hopes Edge Arena
[previewyoutube="HmF8RzlKD4k;full"]
I know things have been kinda quiet around here, but I wanted to drop in and preview some of the new content coming up in the next update. 00.02.12 will be the biggest update ever in Brimstone Brawlers and will contain a bunch of new content and systems.
Thanks for hanging around and for all the support so far, things are only going to get better from here.