Teams now have names and will no longer be called “Red” and “Blue” Teams in online games. (This is still a work in progress and some UI elements are still incorrectly coloured).
Added a Return to Lobby button to the in game menu, allowing the server to return to the lobby. This is a temporary fix until in game voting is enabled.
Slapping Glove is now immune to skills.
Normalized Explosive Barrel damage. Barrels will now do more consistent damage which has been increased to 50 (up from 30). Shrapnel will now take a moment to prime, decreasing the chance of it hitting a melee ranged brawler.
We have reduced 4 (work in progress) maps back to their block out to allow alpha testers to try them out. We have done this so the art style of each map is still a surprise once they are finished.
Players will now be grouped by teams in the lobby.
We have not added any new secret team game modes to this build.
Meteor.
Netcode optimisations.
Bamball
The ball can now be stunned. All damage done while the ball is stunned will be combined together. Once the stun is complete the ball will launch in the direction of the last hit.
Ball damage to velocity curve updated, lower end hits will cause less velocity.
Brawlers
BattlePriest
Divine Favour proc will no longer take priority over other abilities.
Consecrate will now only spawn collisions if it is cast off the edge of a map. (Work in progress, more updates to come).
Bomber
Updated Satchel charge skill info.
Satchel charge cooldown increased to 4s (up from 3s).
Countess
Brambles health will now fall at a much faster rate.
Brambles ranged damage increased to 10 (up from 7).
Brambles will no longer body block players.
Ironvines can no longer be cast while disabled. Ironvines will now reflect 10 damage per hit. (Max every 0.2s).
Vampire
Bloodwind cooldown increased to 5s (up from 4s).
Updated ability tooltips.
Wraith
Updated Reap Souls tooltip to properly display “10 damage”.
Maps
Chamber (New)
Chamber is the latest map to be added to the alpha. This map is designed for smaller match sizes with a focus on 1v1 and 2v2 gamemodes.
Alchemist Store
Players will no longer be able to walk off camera in online matches.
Courtyard
Notice boards will no longer drop items.
Gym
Updated the collisions on the ropes to make jumping out easier.
0.0.107 - Which Hunter?
General
Added more options to Key Binding menu. This is still a work in progress and your patience is appreciated.
Many general improvements for Convention Mode. (PAS Aus here we come!).
Brawlers
Alchemist
Reduced amount of Purple Potion knockback.
Countess
Removed Crimson Spore mechanic (most people won’t notice this).
Brambles base and health bar colour will now correctly be displayed.
Engineer
Fixed visual seam on dash ability.
Ultimate updates.
Plague Doctor
Normalized Blood Lets sound levels.
Traveller
The Traveller will no longer take damage when hit in the tentacles while they are extended.
Reduced knock up on Ctasphfith Surge keeping hit brawlers in the beam for longer.
Visual updates.
Vampire
Hungering Leap will now (actually) correctly cast on key press.
Witch Hunter
Quick shot is now empowered for the first 8m of flight. After this distance its damage is greatly reduced.
Lasting Strike slow reduced to 50% (down from 75%) and damage increased to 20 (up from 7).
Lasting Strike cooldown increased to 4s (up from 3s).
Aimed Shot knockback will now start at 0, effectively reducing its knockback until fully charged.
Dodge boost has been reduced.
Maps
Courtyard
Bounding collisions updated.
Gym
Visual updates.
Manor
Bounding collisions updated.
Ultimate pies will now spawn in the middle of the map.
Station
Bounding collisions updated.
Added new doors to potion platforms.
Trains now run on new timers and will arrive at random intervals once leaving the platforms.
Rooftops
Bounding collisions updated.
Bug Fixes
Made traversing through character and map select smoother while using a gamepad.
Many more!
0.0.106 - More like BattlePest!
General
Shields now have Max Hp. Shields absorb half of all damage done to shielded brawlers but will end early if their Hp reaches 0.
Grappling Hooks now have no delay.
Brawlers
Alchemist
Purple Flask sized increased slightly with a slight increase in knockback.
Orange Gas now explodes after 0.5s (down from 1s) while dealing 20 dmg.
BattlePriest
Visual updates.
Divine Reckoning stun reduced to 1s (down from 1.5s).
Holy Shield’s CC reduction removed and increased its cooldown to 7s (up from 6s).
Holy Shield now has 30hp.
Boxer
Flurry damage per tick increased to 10 (up from 5).
Engineer
Did not update her Ultimate - dont try it.
Plague Doctor
Wax Coat’s cooldown increased to 8s (up from 7s).
Traveller
Caustic Ink will now knockback brawlers based on their distance from the Traveller.
Fixed some GCD issues with Eldritch Wind.
Vampire
Hungering Leap will now correctly cast on key press.
Wraith
Soul material updated.
Maps
Courtyard
Lighting Updates
Gym
Lighting Updates
Manor
Fountain FX and Water update.
Greenhouse visual updates.
New red potion position (give us your thoughts!).
Shifted fence back left of map.
Station
Lighting Updates
Bug Fixes
Accessing the Controls Menu from the Main Menu will no longer be bugged.
Many more.
0.0.105 - Eldritch Tides
General
Split Keyboard & Mouse and Gamepad controls into different menus (may require reset of input config).
End game score will now correctly display deaths.
Unlocking the camera will now persist through matches.
Added Thumbstick Deadzone to Gamepad control settings.
Added ability to rebind movement keys.
Brawlers
(New) Traveller
The Traveller has entered the city and is doing everything to leave as soon as possible.
[tr] [td]Lantern of Ctasphfith [/td] [td]Swing the Lantern of Ctasphfith in an arc, enemies hit are stunned for 1.5s.[/td] [/tr]
[tr] [td]Caustic Ink (Eldritch Form) [/td] [td]Spray caustic ink at enemies, dealing 5 damage every 0.2s for 1 second while causing small Knockback to enemies caught in the spray. [/td] [/tr]
[tr] [td]Flail [/td] [td]Flail in a cone in front of the caster, dealing 8 damage every 0.2s for 1s. [/td] [/tr]
[tr] [td]Eldritch Wind (Eldritch Form) [/td] [td]Spin violently with eldritch powers, launching forward dealing 10 damage while causing small Knockback to enemies. [/td] [/tr]
[tr] [td]Eldritch Form [/td] [td]Launch into the air, breaking free of Crowd Control while bursting into Eldritch Form. [/td] [/tr]
[tr] [td]Ctasphfith Surge (Ultimate) [/td] [td]Use the Lantern of Ctasphfith to augment Caustic Ink, causing 5 damage every 0.2s while causing medium Knockback to enemies. [/td] [/tr]
[/table]
Battle Priest
Balance updates.
Swapped ability positions of Consecrate and Holy Shield.
Countess
Reverted Brambles so that they attempt a melee hit at the end of Barbed Growth.
Plague Doctor
Reduced Wax Coats duration to 2s (down from 2.5s) and removed its ability to apply captured buffs to enemies.
[tr] [td]Reap [/td] [td]A wide reaching slash with your scythe, dealing 12 to enemies while reaping any Souls which are hit. [/td] [/tr]
[tr] [td]Rend Soul [/td] [td]Cast a wide spell projectile which deals 15 damage and causes Rend Soul. [/td] [/tr]
[tr] [td]Defile [/td] [td]Defiles all Souls currently bound to the wraith causing damage based on the number of souls being defiled. (Soul Count x 10 + 10 damage).
3 + Souls will also cause Medium Knockback.[/td] [/tr]
[tr] [td]Apparition [/td] [td]Enter the realm of death for a short period, becoming immune to all abilities. You gain a slight speed boost and can pass through other beings while Apparition is active. Passing through Souls will collect them healing the Wraith for 10 hp. [/td] [/tr]
[tr] [td]Flail [/td] [td]Flail in a cone in front of the caster, dealing 8 damage every 0.2s for 1s. [/td] [/tr]
[tr] [td]Summon Damned (Ultimate) [/td] [td]Rips the damned from the underworld, binding 6 new Souls to the Wraith. [/td] [/tr]
[tr] [td]Soul Reaping (Passive) [/td] [td]Hitting Souls with the Reap ability will cause 15 damage to the owner, binding them to the Wraith. Bound souls will deal 3 damage to anyone they pass through. [/td] [/tr]
[/table]
Bug Fixes
Many.
0.0.104 - Righteous Fire
General
Buffs can now change the duration of crowd control effects.
Hiding HUD will now also hide combat text and chat.
Players can now view brawler information while set to “ready” in local games.
Brawlers
(New) Battle Priest The Battle Priest has entered the city, ready to purge it with righteous fire.
Judgment A massive hit causing 20 damage with a slow cooldown.
Divine Reckoning Hurl a divine projectile towards the enemy 15 damage and 1.5s stun.
Consecration Consecrate the land you stand on, dealing 10 damage to enemies while healing friendly targets for 5 every 0.5s
Holy Shield Defend yourself with a holy shield, reducing all damage and crowd control by 50% while granting Knockback Immunity.
Lights Bulwark (Ultimate) (Likely to change) - Grants total Immunity for all team members for 4s.
Righteous Favor (Passive) Grants the Battle Priest a Righteous Favor every 5s, causing the next Judgment to deal 30 while applying Large Knockback.
Countess
Brambles will now lash out at the start of Barbed Growth instead at the end of its duration.
Vampire
Bloodwind will now cast on button press instead of release.
Witch Hunter
Health increase to 180 (up from 160).
Maps
Alchemists Store - trains added.
Gym - Visuals updated.
Bug Fixes
Fixed bug where playing a local match before an online session would set camera to shared.
0.0.103 - Conventional Malfunction.
General
Massive updates to netcode.
Updated spawn chances of items.
New in game awards added. Starting with Multikills, with more to come.
Temporarily dropped Ultimate Pie hit count to 5.
Added new “Convention Mode” in UI settings.
Updated end screen and score boards.
Brawlers
Bomber
Satchel Charge damage now correctly counts towards player damage.
Butcher
Picking up the cleaver will now only deal the remaining dot damage.
Gravy Train’s stun is reduced to 1.5s (down from 2s).
Countess
Brambles now lose 2 hp per second.
Engineer
Launch hitbox size reduced by 30%.
Vampire
Drastically improved animation quality.
Witch Hunter
Dodge is no longer bound to GCD.
Maps
Station visual update.
Bug Fixes
Fixed bug where off screen arrows would be visible on end screen.
Fixed issue where slow motion would break client rotation on the server.
0.0.102 - Change is Strange!
General
Updated UI and HUD elements for online matches (these are still WIP).
Added chat window mid match, accessible by pressing Enter (click to chat disabled mid game).
Brawlers
Alchemist
Store/Mix Potion cooldown reduced to 1s (down from 2s).
Reduced Purple Potion knockback by 25%.
Bomber
Pyrogood radius increased to 110 (up from 90).
Boxer
New version of Boxer has been added, temporary called Turbo Boxer.
Combos mechanic has been removed.
Side Step will now trigger a combo finisher for 3s after it is used.
Casting Side Step 3 times in a row will trigger flurry if a combo finisher is used.
Butcher
Picking up a thrown cleaver will no longer trigger Super Cleave. It will now remove up to 2s off the cooldown of the Butcher’s next Throw Cleaver ability.
Throw Cleaver’s bleed damage reduced to 2 dpt (down from 5) and its duration has been reduced to 5s (down from 8s).
Picking up a thrown cleaver now instantly causes 2x the remaining damage left and triggers GCD.
Peculiar Haunch self targeting now slows the Butcher by 50%.
Maps
Manor visual update.
Bug Fixes
Left player frames will now sort by kills in brawl matches.
Alpha Update 0.0.101
Slightly More Juice
General
Added scaling client-side camera shake on successful hits - this will be improved on in the next patch.
Updates to the end screen preparing to get real UI artist to work on it.
Brawlers
Countess
Recasting Ironvines will no longer damage or knockback the Countess.
Maps
Alchemist Store
New variation of layout to test.
New soundtrack.
Manor
Recolour.
Fixed collisions towards top of map topping the Countess (and other brawlers) from escaping the map.
New soundtrack.
Courtyard
Fixed collisions off bottom edges of the map allowing players to hide above the river.
Bug fixes
The application will now load the correct icon in Windows.
0.0.100 The Traveller's Coming
General
Large reworks of netcode - decreasing bandwidth usage and latency.
A 5 second cooldown has been added to the Attention Bell in the character select screen.
Maps
Alchemist Store
The Alchemist Store is making its first appearance in this build of Brimstone! We are testing basic layout of this map and there will be many more updates to come!
Brawlers
Boxer
The Boxer has undergone some large design changes, with reduced cooldown times to enable faster weaving of combos. To balance this, most of the status effects of his abilities and combos have been reduced, creating a faster paced play style. We are still zeroing in on some of the numbers so keep the feedback coming in!
Cross Knock Back reduced by 50%.
Uppercuts Knock Up has been reduced by 30%.
Super Cross Knock Back reduced by 30%.
Discombobulates Stun duration reduced to 1 s (down from 1.8s).
Plague Doctor
The Plague Doctor has been simplified, streamlining some of his abilities to make him more fun and engaging to play.
Leeches will no longer steal buffs from from brawlers hit.
Wax Coat will now dispell debuffs and place them in the Plague Doctor's next Leeches ability. New "success" animation added if a debuff is captured.
Wraith
Global cooldown for all abilities increased to 1s (up from 0.5s).
Apparition can now be cast ignoring the Global Cooldown. This will allow players to react a lot faster.
Haunts max bounce count reduced to 2 (down from 3).
Bug Fixes
Gravy Train slow can now be dispelled.
Alpha Update 0.0.98.3
Alpha 0.0.98.3 Alchemical Plague Fire 2
We have been hard at work on the next update for Brimstone! You can find some general gameplay improvements below:
General
Joining a new lobby will now assign a random brawler.
Added random brawler selection in lobby.
Selected brawlers will now persist through games.
Fixed bug where mouse interaction would disable after using a gamepad in the same play session.
Blood decals will be orientated correctly.
Local and online games will now have the same camera angle.
Gameplay
Brawlers will no longer spawn in locations occupied by other brawlers or residual abilities.
Fixed bug allowing items to be thrown while stunned.
Team kills with now add negative kill score.
Damage done to team members is no longer counted towards score.
Explosive barrels now cause Small Knockback.
Buffs and debuffs will correctly display refreshes on brawlers.
Items
Teleporter will now correctly Fizzle Out on clients.
Maps
Courtyard:
Top right Plague Barrel will now correctly destroy the ground.
Plague Barrels hp reduced to 50 (down from 100).
Brawlers
Alchemist
Poison gas sound effects will now end when the Alchemist dies.
Butcher
Cleave will now cause a Small Stun while a haunch is out, while knocking back when no weapon is equipped.
Fixed a bug causing the Butcher to slide after casting Gravy Train.
Countess
Bramble melee hit increased range and now does 30 damage (up from 10).