Don't forget to nominate BROK for the Steam awards. The "Most Innovative Gameplay" category should be most fitting!
Voting ends TOMORROW!
UPDATE 1.2.2
1.2.2 -------------------- - Fixed: Throwing items in the pit in Chapter 6 crashes the game. - Fixed: The crate in the bunker was sometimes not possible to jump over. - Fixed: Incorrect 2 brain points loss at the start of Chapter 5 if we play Brok's part before Graff. - Fixed: Incorrect order of color skins for characters (this change may affect the names of generic rats) - Fixed: Guard cannot hit Brok with lasers when he's on the bed. - Fixed sounds of lasers hitting targets (regression introduced in fight update) - Fixed missing sound when jumping on various floors. - Fixed lasers creation position & speed according to room scale and for the Guard. - Added color skins for all common enemies (they have 8 skins possible) - Improved color skins for rat HUD portraits. (Rvs 17270)
UPDATE 1.2.1 - All Kickstarter characters are DONE!
1.2.1 -------------------- - All the Kickstarter characters (background viewers in VR arena) are now implemented! - Fixed minor bug: We can hit walls in places where it shouldn't happen (eg right outside Trasher Hunter) - Fixed: Guard should not appear in VR training if we didn't fight him before. - Fixed: R.J. still appears outside of Hacker's place if we arrive on time for fair and use a disguise. - Fixed: Cannot hit the entry code in Sector 56X with mouse controls. - Fixed minor graphical issue with the light and clothes line in the back alley. - Fixed: foreground elements in back alley were not displayed! - Fixed: stink effect did not follow the player height. - Fixed thumbnails of artbook DLC in-game
(Rvs 17248)
20% off this week
While I'm working on future content / improvements (including an upcoming "Combat update"), you can grab the game at a first 20% discount!
BROK is currently part of the Indie X event, so I'll run some pre-recorded streams for a while. Don't hesitate to ask questions there, or on the official Discord:
https://discord.gg/brok
By the way, I've set up a Treelink recently so be sure to follow the game everywhere so you don't miss any news or cool fanart! https://linktr.ee/cowcatgames
UPDATE 1.1.2
1.1.2 -------------------- - Added possibility to define custom gamepad mappings internally (for now, no interface) - This fixes the issue with PS5 controller on Windows wired and not using Steam Xinput emulation. - Added missing summary choice if the relationship with Graff is so bad he won't even talk at the end of Chapter 4. - Items modifiers (eg damage increase) are now not counted during dialogue and other events. - Fixed using remote control in fight mode to deactivate mines in sewers. - Fixed possible out of bounds in the last intro nightmare room. - Fixed hacker respawning with items if killed and going to summary in Chapter 6. - Fixed R.J. should not appear if we save and reload right after he leaves the hacker's place in Chapter 3. - Fixed error message constantly appearing if the gameovers list is altered (should not happen under normal conditions.) - Fixed the Drumer street fountain ripples sprite causing visual glitches. - Fixed the hint for "locker" ending in the garage. - Fixed pressing B to go back during the puzzle with the fight in front of the bunker. - Fixed Graff & Ott looking away / spawning in the middle during Rupture ending. - Fixed mirror effect on player when entering the apartment. - Fixed Dee's sprite idle during last boss fight if we use skip cutscene. - Fixed making the merchant run away as Graff and then clicking on the statuette would still bring a dialogue with the merchant. - Fixed Graff's special attack no longer pushes balloons away. - Fixed removing the remote control damaged from inventory if we skip Sin's interrogation (so we had the two remotes.) - Fixed softlock if player attempts to grab an ad while falling into the floor with Graff in the sewers. - Fixed softlock / premature gameover / negative lives if Graff dies and then falls into a hole at the same time. - Fixed bug using food right at the end of a fight could cause a softlock if there was a cutscene afterwards. - Fixed inconsistency that we can use quick menus when it's not possible to use the main menu. - Lots of improvements to the Brazilian translation. - Improved Spanish translation. - Added 25 fanarts. (Rvs 16866)
Mac version now available + First discount -15% off!
Mac users, you can now enjoy BROK the InvestiGator too!
The executable should be compatible with both Intel and ARM (Apple Silicon) and should be fully notarized. I won't hide that developing for Mac is a real pain, so I hope you appreciate the effort and will try my best, but can only promise to make it receive the major updates.
Finally, I've launched the first sale of the game at -15% for one week. By the way, don't expect me to offer any big discount anytime soon. This will be my main source of income for the next few years so they will be veeeeery progressive.
No point waiting, if you wanna play it, get it now!
Artbook now available!
The artbook I've been working on for a week is now available as DLC! This features 60 pages filled with art (including exclusive drawings and pictures) and insights on the game development in English.
The PDF will be downloaded to your BROK Steam folder. You will need to open the game directory and find the "ARTBOOK" folder there.
If you are unsure where BROK is installed, navigate your Steam library, then right click on "BROK the InvestiGator" and select "Properties". Switch to the "Local files" tab in the window that pops up and press the "Browse local files..." button to open the folder where BROK is installed.
UPDATE 1.1.1
1.1.1 -------------------- - Fixed bug leaving Brok crouched unable to move if using skip cutscenes during a hacker scene. - Fixed bug if we described some inventory items during a closeup or the interrogation parts where we show a location on a picture. - Fixed continuity bug if we go back to Border Post after leaving with Dr Gherkin and then going straight to Sector 56X. - Fixed bug Graff returning to bunker at night after player switch when it should be day. - Fixed potential issues with player positions not being saved / restarting from wrong locations in the rooms after a player switch. - Fixed rare bug with music staying instead of being stopped, causing two musics at once. - Fixed info for quitting Chapter 5 trial wasn't saved (with new edge on summary) - Fixed bug Dr Gherkin could potentially fall into the hole in the alley. - Fixed Dr Gherkin sprites in the bunker. - Fixed Dr Gherkin facing Brok if talking to him from the far left of the screen while still tied. - Fixed missing sprite with Brok talking in Chapter 5. - Fixed bug with redefine keys screen if we pressed the "go back" key assigned. - Fixed bug with tribots keeping coming after defeating the final boss. - Fixed potential issue if we interacted before R.J. finished fixing the sink. - Fixed restarting from a previous chapter could sometimes get both levers in inventory. - Fixed softlock if getting killed by drones in the hacker room while on the table. - Fixed crash if using the remote controller while jumping at the factory. - Fixed the closeup name was lost when doing stuff in the menu, which could lead to minor issues. - Fixed potential issue with the bedroom and entrance door left open / messing up after switching back to Brok in Chapter 5. - Fixed potential issue if the variable for player switching is "true" in parts before the game allows to player switch. - Fixed softlock if we dodged quickly several times into the doors of the bunker. - Fixed softlock if moving with a bind input during a closeup with choice (eg: DPAD on the sewer panel when resetting) - Fixed softlock if picking up our stuff in the sewers with Graff at the precise wrong moment. - Added picture when redefining a key. - Added "skip action" in the list to redefine keys (assigned to "delete" key by default). - Also this has been renamed to "Skip the action or puzzle scene" - Added "Option" and "Command" support for Mac build. - Improved elevator outside Brok's apartment. - Lowered volume of mine beep / remote control beep. - Added 63 fanarts. (Rvs 16800)
UPDATE 1.1.0 - BROK is now 64 bit
This update prepares for the coming ports (Mac, Linux & consoles) The middleware (GameMaker) has been upgraded to latest version. As such, the game is now a 64 bit executable.
32 bit Windows are no longer supported (the store page already mentioned "64 bit required" at launch) But if you really need an older 32 bit version, use the "32bit" branch (right click on the game => properties => betas => 32bit, no password required)
Changes: - It's now possible to kill the only character from the game that always survived at the end! - A new choice on the summary has been added for this. - Also added "new" alternate credits cutscene to replace the one for this character when they're killed. - Eating food is now faster in Relaxed mode. - Reduced timer for VR training tutorial to 15 seconds for some phases. - Fixed Graff automatic save file in bunker (2nd part) indicating an impossible goal. - Fixed pyramid room top puzzle would sometimes not validate despite entering the correct combination. - Fixed icon topic for resuming interrogation in Chapter 4 was displayed as "done". - Fixed tutorial for hotspots reappeared after Chapter 1. - Fixed using the trap while the ball game is happening in Chapter 3 could softlock. - Fixed visual bug with the ball falling during that game. - Fixed collision wrong in one part of this room. - Fixed time incorrect for one of the Director messages. - Fixed Tribots dead bodies should less often clip through walls (further). - Fixed score of a certain someone still displayed on "school" board even if dead. - Fixed "kept Bolt's screw" on the summary even if we never had it in inventory. - Fixed tramp acting as if he got his medicine if we saved him with Gherkin and restarted Chapter 5. - Fixed potential bug with crossing and exiting last cell without crossing the exit trigger, which made the game believe the player is still inside that cell. (impossible to talk to Sin) - Fixed crossing some jail triggers would redo the animation for appearing furniture in cells. - Fixed it's no longer possible to switch animation angle while interacting with a button. - Fixed Brok won't come back to Gherkin if jumping while the dialogue starts in Sector 56X. - Fixed rolling spikes appearing in locations unreachable and making no impact sound/VFX - Fixed enemies killed by rolling spikes don't disappear. - Fixed player getting back to idle after losing in quick fights before fade out. - Fixed potential bug if an icicle hit Brok right after the final boss is defeated. - Fixed player moving slow while running animation is performed if clicking while trigger is slightly pressed. - Fixed potential graphical and softlock issues with museum printer mini game. - Fixed Gherkin disappears when opening summary during one scene. - Fixed items rotating effect ongoing even when paused. - Fixed holding a weapon, running then walking would no longer display the weapon in hand. - Fixed not getting the Fall ending if our relationship with Graff was very high. - Fixed progress percent reduced if doing scenes in a certain order in Chapter 6. - Fixed reaching max level did not give an upgrade. - Fixed the variable for Klay lending money was never set, so a specific dialogue in Chapter 5 was never seen. - Fixed R.J. could stay angry without player hitting the furniture (unverified) - Fixed Brok not actually punching during one scene in Chapter 5 despite the text mentioning it. - Fixed some wrong line effects echoes during that scene. - Fixed enemies falling into the hole during cutscene in Chapter 3 if player died in the hole. - Fixed added a small cooldown between each remote control press so it's no longer possible to totally stunlock tribots. (only during combat) - Fixed possible softlock if pressing menu button right after a dialogue for which a closeup is displayed. - Fixed going up/down then left/right won't accidentally make player run. - Adjusted threshold for running with trigger (less sensitive now). - Improved enemies color skins. - Improved Italian, Russian and French translations. - Increased hit range for the character in Wes' office in Chapter 3. - Increase size of "Next page" button in cell book reading mode. - Steamworks updated.
UPDATE 1.0.13
1.0.13 -------------------- - Added a warning message and an option to skip the last scene before the Fall ending. - Added possibility to use DPAD to select clues during interrogations. - Added possibility to use DPAD to select the menu panels. - Added possibility to scroll through the items with DPAD in the menu. - Added missing animation for speakers in the pharmacy. - Fixed two endings were not counted in stats. - Fixed Tribots dead bodies should less often clip through walls. - Fixed impossible to free Klay if we save and reload right right before that scene. - Fixed timer not behaving correctly in Chapter 5 during gameover or summary. - Fixed jumping to Chapter 5 no longer gets all materials and the achievement automatically. - Fixed merchant appears dead in summary when in Chapter 2. - Fixed lasers trap during combat and made them slightly less CPU intensive. - Fixed Tidy both arms appearing behind him. - Fixer timer footsteps resetting when aborting paths, which caused a lot of noise on the elevators in front of the lab. - Fixed possible lockup if getting an ad while another dialogue triggers. - Fixed possible lockup if for some reason Graff would be stuck inside the dome after switching. - Fixed some audio levels for a dozen lines. - Fixed using DPAD with museum piano. - Fixed military bot audio only coming from right speaker. - Fixed mines exploding in second nightmare when we've already clicked on a window. - Fixed Stubot reported dead to Graff in one of the last scenes even when Graff himself destroyed him. - Fixed bug in second nightmare that would let players roam around during a dialogue. - Removed potential spoiler from a gameover picture. - Removed the static electricity sound during Dee's interrogation. - Reduced damage of special attack of Chapter 4's boss. - Increased animation speed for weapons for Brok & Graff so they're a better option. - Faster dodges: Reduced interval to memorize inputs during combat and can be performed faster after attacking. - The pipe chunk Graff can get in Chapter 6 now deals a lot more damage, offsetting the risk of using it. - Enemies falling into pits gets more damage now in higher difficulties. - Updated offline stats for summary again. - Improved Russian localization (missing hints files for Chapter 6) (Rvs 16732)