1.0.12 -------------------- - Fixed the invoices are now removed from inventory after fighting those drones. - Fixed a certain character is now considered dead if Graff didn't meet them (also adds an edge on summary for this case). - Fixed missing outcome during second nightmare on the summary. (missing the enemies) - Fixed entering and exiting sewers fast with Graff would not display the room properly. - Fixed summary display issue, some nodes wouldn't display unless certain edges were valid/seen. - Fixed accidentally hitting a character while a certain thing explodes in one ending triggering dialogue that shouldn't happen. - Fixed some summary entries shouldn't be filled when starting a new game. - Fixed Brok passing through the door of his apartment in some endings. - Fixed room color now applied when swimming in the lake. - Fixed items thrown, their shadow, and cat fur effect were not properly scaled. - Fixed some missing event calls. - Fixed incorrect scale for base part when crates are destroyed. - Fixed impossible to jump on some parts of the bridge. - Fixed possible lockup on top of the Border Post when clicking on ad and the antenna simultaneously. - Fixed switching to Graff then back to Brok while escaping jail entrance would no longer trigger the bots. - Fixed skip cutscenes button should not work during choices, certain closeups and showing items. - This also fixes incorrect positions of elements if you do this during the museum minigame. - Fixed bots spawning and stuck inside wall in the second nightmare if dodging over the trigger. - Fixed action mode no longer retains the last hotspot name. - Fixed minor display issue with the bunker balance. - Fixed R.J.'s dialogue could be interrupted in jail so he could not leave. - Fixed potential bug preventing from switching player after refusing to skip an action. - Fixed more softlock situations. - Fixed it was still possible to get both remote controls in inventory after chapter select. - Fixed defeating final boss via the alternative way still counted as kills for the pacifist run. - Fixed softlock if we get the tribot cop key right before the Pred toy inflates. - Fixed could not use DPAD during some choices (skipping fights, giving food to ally) - Fixed shaking effect now doesn't persist through gameover or switch to another room. - Fixed final boss could get stuck after a slide attack. - Fixed final boss slide sprite would be in the incorrect side for 2 frames. - Fixed big fight when exiting bunker, some enemies could get stuck outside of view. - Fixed ally could sometimes get stuck in walk without actually moving after defeating all enemies. - Fixed getting Till the end of time ending and then going back to the kidnapped part would stick to the same ending. - Added a "hold" icon for the skip action button when using a gamepad to distinguish from switching player icon. - Effects are now automatically disabled if a shader could not work. - Improved Brazilian translation. (Rvs 16716)
UPDATE 1.0.11
1.0.11 -------------------- - Fixed Brok not disappearing after leaving Wes's office. - Fixed Graff still coughing on the summary screen. - Fixed player dying while standing if falling into a hole and getting killed immediately by an enemy afterwards in quick fight mode. - Fixed right clicking on "Buy food" gameover menu would half softlock the game. - Fixed incorrect hint when trying to hide at the Border Post. - Fixed a blocking situation when you don't have 100 Unis to pay the hacker for Shay and refused to help the Director. - Fixed door animation repeating if accessing summary in police department. - Fixed Stubot now properly reacts when hit during Chapter 4. - Fixed situations when the summary should not be open. - Fixed partially wrong hint in Chapter 1. - Fixed pharmacy entrance minor issues. - Fixed after credits scenes would appear late for the Canonical ending. - Fixed Director giving pill to Graff is now an edge on the summary. - Fixed perspective issue when fighting in front of the cell. - Fixed end flag in VR arena can no longer be inside a trap. - Fixed checkpoint not always working for pyramid lasers room. - Fixed two possible softlock situations. - Fixed allow right stick movement on the map. - Fixed allow to crush the vending machine after fixing it with Gherkin. - Changed Graff's money icon and description in menu to indicate it's interactive and different from Brok's. - Improved moves list pictures and some tutorial pictures. - Improved Brazilian translation. - Added 40 fanarts. (Rvs 16699)
UPDATE 1.0.10
1.0.10 -------------------- - The last topic selected (with gamepad) is now memorized and restored when talking to a character. - Added an automatic detection and report of softlocks so it's easier to fix them in later builds. - Fixed running with double tap would get interrupted when reaching a lower floor. - Fixed the bug in last room of the game (final boss) that could destroy inventory / achievements / gameovers... lists if unlucky. - Fixed Dart still there doing nothing if reloading after Graff's surprise attack in the sewers. - Fixed the annoying bug that would make saves scroll immediately after clicking on the menu panel. - Fixed bug if Graff destroys the bedroom door in the scene where he's inside then click on the door to move out. - Fixed percent progress decreasing in Chapter 5. - Fixed wait time after fight in police department in Chapter 6 could allow player to break the wall, causing issues. - Fixed softlock if player "almost fell" at a precise location at the top of the pyramid bridge. - Fixed food that we buy during VR night fight after gameover was actually not given to the player. - Fixed crash with Tidy if we showed his arms extending while we skipped and quit the dialogue fast. - Fixed the delay between surprise attack and the rats coming in one of the last scenes. - Fixed not being able to switch mode via the icon after doing the museum again and going back from a closeup view. - Fixed offering the magnifying glass to Graff would have Brok speak instead when interacting with it. - Fixed Brok taking damage if Ott or the Guard walks over the grinder (and Brok is close) in Chapter 4. - Fixed objective for entering Wes' office that would stay permanently. - Fixed incorrect year on one clue. - Fixed minor glitch on materials list. - Fixed minor issue on the summary. - Fixed inconsistencies in backgrounds universe language text. - Added invincibility frames when hit by falling objects and they no longer hit when the character is down. - Changed font for level display. - Improved translations for one of the last dialogue. - Improved Polish translation. (Rvs 16692)
Trading cards!
BROK had an amazing launch, well beyond all my expectations. Thank you everyone! The game now has trading cards. If you've played it, you'll notice they have dropped on your account. There are 12 cards in total, and also badges, emoticons and backgrounds.
Here's my special message about the game release, let me repost it here!
UPDATE 1.0.9
1.0.9 -------------------- - Fixed some thoughts lines which had double the effect, in particular Graff at school. - Fixed goal "Bolt taken away" if he was killed. - Fixed jumping on bed in Lia's room would prevent Brok from going to her. - Fixed events to call were not removed / could still be called while loading a save file or switching rooms. - Fixed pressing back button while update is being performed in jail. - Fixed dodging then eating food immediately after would create an incorrect state when crossing a trigger area. - Fixed being able to give the Tramp's medicine several times. - Fixed incorrect code with the XP upgrade display which could incorrectly destroy instances at random if unlucky. - Fixed gamepad hotspot for resuming Wes interrogation. - Fixed issues with summary if switching from school room with Brok. (no hotspot for the door) - Fixed minor summary text issues. - Fixed unable to skip fight when fighting the Squealers at the end. - Fixed unable to pause during the robot chase. - Fixed Graff able to interact with the statue in alley. - Fixed Graff's sweep attack could break two things at once in adventure mode, leading to potential softlocks. - Fixed bunker, using apartment key on the keyhole while the game ball falls into target could softlock. - Fixed cursor disappearing when there's a non blocking dialogue during a closeup (eg bunker front puzzle) - Fixed chapter select to jail could give up both remote controls into inventory. - Fixed saving during a certain scene at the factory and reloading would have player start the fight immediately. - Fixed getting killed by using violence to escape jail could lock us up with only the brain option left. - Fixed a killed character still appearing in one specific ending (very unlikely but still possible) - Fixed a possibility to go directly to Sector 56X without returning to see R.J. first, which caused issues afterwards. - Fixed chief rat saying Brok killed a homeless even if the rats actually killed him. - Fixed charging Mink would not appear correctly on the summary if done on the second time. - Fixed entering summary then switching to the other character after a chapter select could sometimes lead to issues. - Fixed attacking blind bot would trigger item combination instead of reacting and starting a fight. - Fixed alarm sound was cut off when there was dialogue. - Fixed hat icon not showing up in dialogue after the first automatic skip to next speech. - Fixed allow to do the examination in the pharmacy again if restarting from chapter 1. - Fixed color of Brok & Gherkin inside/outside the dome. - Fixed "erase" button placement and too long text boxes in Graff's exam for some languages. - Fixed Graff's money reduced to 50 Unis each day instead of 10 Unis, as the dialogue implied. - Fixed removed the pill from Graff's inventory as soon as Klay picks it up. - Fixed characters shadows were offset by one frame. - Fixed rubble animation in Trasher Hunt would sometimes stay permanently on screen. - Fixed "objective failed" appearing each time we entered the Border Post if we didn't save Bolt. - Implemented automatic save in Trasher Hunt after every 10 tries. - The game now gives some XP to Brok if you switch to a chapter directly from the main menu. - Improved animation of characters entering the Drums during that ending. - Added DPAD controls to robot chase. - Fixed breaking the door at the factory would crash if done in Chapter 6. - Added more integrity checks. - Refreshed offline choices stats. - Refreshed Kickstarter credits. - Improved Brazilian, German and Simplified Chinese translations and some typos in English and other languages. (Rvs 16673)
UPDATE 1.0.8
1.0.8 -------------------- - Fixed a lot of memory leaks and potential data structures inconsistencies which could cause random crashes. - Fixed Chapter 2 exam reply for Italian. - Fixed a choice naming issue in summary. - Fixed a "Double Graff" bug during one of the last optional scenes. - Fixed bug with last boss that would remove gravity from player after grabbed. - Fixed impossible to use remote controller against Tribots in Factory room. - R.J. now opens the door cell with a proper animation. - Removed a summary edge which wasn't possible. - Implemented achievements localization for a few languages (in progress) - Added 25 fanarts (Rvs 16639)
UPDATE 1.0.7
1.0.7 -------------------- - Fixed crash when clicking on distributor in Border Post in Chapter 5 but Gherkin is not around. - Fixed crash if Graff calls Brok and Brok is using the "chocolate skin". - Fixed 3 ads that could not be picked up with gamepad without using right stick. - Fixed Ott could burst into the office even when he is KO on his desk. - Fixed reloading after getting the front ad in jail would allow us to do it again. - Fixed possible overlap when choosing and removing ingredients. - Fixed some voice acting lines with echo which shouldn't this effect. - Fixed: put back the item given to Graff back to Brok if going back before Chapter 4. - Fixed military bot potentially making lots of noise at times. - Fixed more issues with Chapter select by inverting the order variables are resetted (including Graff's inventory being kept) - Fixed apartment door not opening after Brok enters in two endings. - Fixed issues with chapter select to redo Chapter 4 investigation. - Fixed: Restarting from Chapter 1 no longer prevents a Pacifist run. - Improved Brazilian and German translation. (Rvs 16632)
1.0.6.1 QUICK FIX
Looks like I introduced a bug which caused rolling spikes in VR arena to crash often. Super sorry! 1.0.6.1 QUICK FIX -------------------- - Fixed rolling spikes which sometimes causes a crash since last update. - Fixed a voice line which was missing important information. (Rvs 16624)
UPDATE 1.0.6
1.0.6 -------------------- - Fixed softlock when exiting cells if we released the ad and clicked to exit without picking it up. - Fixed spiked trap moving when player is performing a special attack, potentially leading to a softlock. - Fixed potential softlock by removing the hole in previous screen before fighting the boss in VR night fight. - Fixed softlock if using food in quick mode and there's an ally but we press to go back. - Fixed potential softlock when pressing the button for the visitor seat when R.J. is coming/visible. - Fixed wavy effect clipping in Shay's garage. - Fixed character appearing in dialogue in Chapter 6 despite potentially dead. - Fixed going back viewing fanart in menu would go back twice. - Fixed using D-Pad in the menu while investigating Sin's gun (and other places) gives two inputs at a time. - Fixed special attack not targetting the wall barrier correctly in the interrogation room. - Fixed Graff potentially getting killed by (another character), which was not an expected possible behavior. - Added a picture and change behavior of an easter egg so it's no longer reported as a bug :p - Exhausting topics display was missing in some cases. - Changed the bot type and color that Dee chooses in the bunker to fit with the portrait. - Improved crash reporter. (Rvs 16621)
UPDATE 1.0.5
1.0.5 -------------------- - Fixed the medical prescription, lever, radar and/or pendant incorrectly disappearing from inventory if using chapter select. - Fixed Graff keeping the gift if using chapter select and potentially removing this item from Brok's inventory (big bad bug) - Fixed Shay's lines with "hoover" instead of "vacuum cleaner". - Fixed ad inside the dome not being able to pick up despite having access. - Fixed using remote controller after Chapter 2 to visit cells in police department. - Fixed potential crash when going to hacker street at the end of Chapter 6, varying according to choices. - Fixed potential crash with the Tribot cop in front of pharmacy. - Fixed a scene in Chapter 6 not playing out as intended under certain conditions. - Fixed Shay music continuing after dialogue. - Removed entry tutorial no longer used (remnant from old Prologue versions) - Improved German and French translations. (Rvs 16615)