Broken Universe cover
Broken Universe screenshot
Genre: Strategy, Indie

Broken Universe

Hotfix: v.0.12.6

Dear Users!
This is the Broken Universe development team.

Hotfix update version 1.0.1, has applied.





v.1.0.1 Patch Note



Improvements



  • Difficulty adjustment notifications no longer appear repeatedly.

Bug Fixes



  • Weapons purchasable in the Expanded Armory are now invisible before that content is unlocked.
  • Fixed an issue where the building information screen could not be viewed.
  • Fixed an issue where the planet clear reward status was not updated correctly.




Thank you for enjoying our game πŸ’– and feedback is always welcome. 😊

Official Release Announcement

Dear Users!
Update news are here from Broken Universe development team.

Broken Universe is officially released!πŸŽ‰πŸŽ‰



To commemorate the official release, a 20% discount will be held for a week, so please look forward to it.

https://store.steampowered.com/app/1487680

The 1.0 update, which coincides with this official release, includes tons of new content, including new Chapters, new Operation, Expanded Armory, new buildings and fusion towers, new skills, and new skins. πŸ€©πŸ˜† Here we introduce the details of the update.



πŸš€Update Highlights



New Chapters


The 9th main chapter and the 3rd sub-chapter have been newly added. Challenge yourself to colorful and suspenseful stages on a unique new planet.

New Operation


A new operation "Troy" has been added. Destroy Troy by dealing with monsters spraying out of Troy. If successful, many parts can be obtained as rewards.

New Content: Renovation


Renovate the strengthened building to make it even stronger. Modifications require parts, cores, or dimension stones.

New Content: Expanded Armory


Meet the ever-expanding arsenal of Paca joining the ship. 10 new weapons have been added and new weapons can be modified.

Endless Mode Deleted


We deleted the endless mode that made the existing gameplay flow boring and focused on developing various contents.

Level Design Improvements


Level design has been improved across all chapters. Various improvements have been made to reduce the complexity of the game and make the game more fun to play.

Various Additional Elements


Discover new buildings, new fusion towers, new skills, new skins and new rewards.

Balance


Rewards have been strengthened and resource requirements have been adjusted in many areas. In addition, in accordance with the addition of new buildings, we have reinforced the balance of buildings that were difficult to use in the past and applied special additional effects so that the "Energy Cube" skill can be used more diversely. In addition to this, we have weakened the attack power of large monsters so that they can respond more easily.

Hidden Content


Play new content and face new challenges.

Strategy Sketch


Sketch your strategy on the screen through the strategy sketch function. You can use the function at any time before or after starting the game, and the game will be paused during the game.

Translation


Spanish has been added.



πŸ“œv.1.0.0 Patch Node



New Chapters


The 9th main chapter and the last main chapter leading to the ending "Flox" and the 3rd sub-chapter "Delicia" have been added.



The terrifying volcanic planet Flox includes 9 main stages and 9 special stages.
Each stage consists of 10 different stages in Delicia.
Enjoy a variety of challenges on a unique new planet.

New Operation


A new operation "Troy" has been added.



Troy Operation is a content where many parts can be obtained as rewards, and a Trojan Horse appears instead of a monster portal. Monsters jump out of the Trojan Horse and land in unpredictable locations. Destroy all Trojan horses within the time limit to complete the mission.

New Content: Renovation


A Renovation content has been added.
Renovation is content that can further strengthen buildings and weapons and is activated when Chapter 4 is cleared.



Renovation requires a lot of parts, cores or dimension stones, and must be fully enhanced.
Push the performance of your building to the limit through renovation.

New Content: Expanded Armory


A Expanded Armory content has been added.
Now, after clearing Chapter 6, the armory will expand and you will be able to purchase 10 new weapons.





New weapons can be purchased using gold, and upgrades require the same plane stones and components as the base weapon. In addition, entry-level weapons cannot be renovate, but new weapons in the Expanded Armory can be renovate.


  • Minigun (7th Chapter)
  • Mortar (7th Chapter)
  • Ice Blaster (7th Chapter)
  • Fire Blaster (7th Chapter)
  • Defensive Missile (8th Chapter)
  • Flare Launcher (8th Chapter)
  • Sonar Machine (8th Chapter)
  • Laser Perforator (9th Chapter)
  • Dynamic Defense System (9th Chapter)
  • Death Trap (9th Chapter)


New Buildings


4 new buildings have been added.




  • Spike Barrier (LV.10)
  • Impact Barrier (LV.28)
  • Railgun (LV.32)
  • Quadra System (LV.34)


New Fusion Towers


3 new fusion towers have been added.




  • Nano Alloy Barrier (Spike Barrier + Carbon Barrier)
  • Gauss Cannon (Gauss Pulsar + Air Blaster)
  • Tactical Nuclear Silo (Destroyer + Railgun)


New Skills


2 new skills have been added.




  • Decay Beam (LV.31)
  • Drone Strike (LV.33)


New Skins


5 new skins have been added.




  • Submarine (LV.35)
  • Dragon (LV.35)
  • Golden (LV.40)
  • Skull (LV.40)
  • Wedding Cake (3rd Sub-chapter Hard Clear)


New Achievements


3 new achievements have been added.


  • Flox
  • Delicia
  • Love!


New Reward


A new reward that can be received when clearing a planet on Hard difficulty has been added.
Both the main and sub-chapter planets are eligible for significant rewards.



Endless Mode Deleted


"Endless Mode" content has been removed.

Endless Mode was developed as an alternative to quickly increase the amount of content in the early development stage of the game, but currently does not play a positive role in the game's content composition. Endless mode was one of the contents that made the game boring, so we removed it and focused on reinforcing other contents.

Level Design Improvements


Stage level design has been improved across all chapters.
The number of overly complex stages has been reduced and the game has been made a little easier to play, and overall the size of the stages has been reduced, the terrain that cannot be built is reduced, and the difficulty level has been adjusted.

Hidden Content


Discover hidden content and face new challenges.



Language Support


"Spanish" has been newly added, and the translation quality for Simplified Chinese has been improved.

Improvements



  • Added a "Strategy Sketch" function that allows you to sketch your strategy in real time using different markers in-game. It is available in the game through a new button on the bottom right, and the game pauses while using the strategy sketch function.

  • The game no longer automatically pauses in the background in windowed mode.
  • "Beam Tower" will now rescan targets to attack when their priorities have changed.
  • Improved notifications or UI for situations in various places.
  • Added game tips to the game loading screen.
  • Optimized gameplay performance.


Balance



    General

  • Star Collecting
    Rewards have been significantly increased, up to 2x.
  • Expedition
    Dimension stone rewards have been greatly increased, up to 5x.
  • Manufacturing
    Dimension stone rewards have been greatly increased, up to 5x.
    Common Manufacturing Cost (Dimension Stone): 15 β†’ 10
    Advanced Manufacturing Cost (Dimension Stone): 50 β†’ 30
  • Standard Missile
    Reduced the number of parts required to upgrade by 25%.
  • Standard Pulsar
    Reduced the number of parts required to upgrade by 33%.
  • Wall
    4/5/6/7/8th Chapter : HP +5, DEF +1

    Buildings


  • Mine Launcher
    Delay: 250 β†’ 225
  • Flame Thrower
    Delay: 225 β†’ 250
  • Destroyer
    Delay: 400 β†’ 425
  • Giant Rifle
    Att: 100/120/140 β†’ 80/90/100
    Pen: 5/10/15 β†’ 20/40/60
    Delay: 600 β†’ 650
  • Armor Breaker
    Pen: 30 β†’ 25
    Range: 425 β†’ 450
  • Beam Striker
    Att: 200 β†’ 150
    Pen: 50 β†’ 100
    Delay: 600 β†’ 650

    Skills


  • Textile Bomb
    Power: 50 β†’ 40
    Cooldown: 45s β†’ 35s
  • Energy Cube
    It still blocks the path, but monsters no longer perceive the path as blocked.
    Make nearby monsters attack the cube.
    It is no longer affected by the "Core Shield" skill.

    1st Chapter


  • Hippo
    Att: 90 β†’ 80

    2nd Chapter


  • Rhino
    Att: 90 β†’ 80
  • Rage Elephant
    Skill casting: 6s~12s β†’ 8s~14s
    Water cannon's effect duration: 8s β†’ 6s
  • Greedy Ostrich
    Skill casting: 6s~12s β†’ 8s~14s

    3rd Chapter


  • Blowfish
    Blow att: HP 100% β†’ HP 75%
    Blow att max: 150 β†’ 100
  • Blue Whale
    Att: 90 β†’ 70
    Pen: 0 β†’ 10
  • Tortoise
    Att: 120 β†’ 100

    4th Chapter


  • Camel
    Att: 140 β†’ 110
  • Hedgehog
    Att: 125 β†’ 100
    Pen: 30 β†’ 25
    Thron's att: 40% β†’ 50%

    5th Chapter


  • Elk
    Att: 140 β†’ 120
    Pen: 20 β†’ 10
  • Monster Tree
    Att: 160 β†’ 140

    6th Chapter


  • Dead Tree
    Att: 160 β†’ 125
    Pen: 10 β†’ 15
  • Giant Panda
    Att: 130 β†’ 110
  • Super Alpaca
    Att: 90 β†’ 80

    7th Chapter


  • Polar Bear
    Att: 150 β†’ 125
  • Barbaric Reindeer
    Att: 140 β†’ 120

    8th Chapter


  • Mystic Golem
    Att: 140 β†’ 120
  • Mystic Knight
    Att: 140 β†’ 120
  • Living Armor
    Def: 100 β†’ 0
    Living Armor has the ability to always reduce damage taken to life by 1, so armor changes have no effect. Living Armor always takes only 1 damage no matter how high or extra damage it takes, so it's better to use a strategy to remove it with a quick and sustained attack.

    1st Sub-chapter


  • Sparrow
    Att: 110 β†’ 100
    Pen: 5 β†’ 0
  • Bus
    Att: 150 β†’ 125
  • Hotdog Stand
    Pen: 15 β†’ 5
    Aoe: 150R β†’ 100R
    Hotdog cannon's Pen: 30 β†’ 10

    2nd Sub-chapter


  • Contrabass
    Att: 135 β†’ 120
    Pen: 10 β†’ 0
  • Giant Disco Ball
    Att: 110 β†’ 90


Bug Fixes



  • Fixed a bug where the stage ranking function did not work.
  • Fixed an issue in the second stage of the tutorial where progress would become impossible when the build panel was open.
  • Fixed an issue where the application time of stun, delay debuffs, and movement speed debuffs added when attacking was not calculated based on the attacker.
  • Fixed an issue where the ability of "Energy Tank" was not applied.
  • Fixed an issue with the Shield Recharge ability displaying an abnormally high amount of shield charge.
  • Fixed an issue where monsters would not take any damage when "Energy Cube" exploded.
  • Fixed an issue where information about drones was displayed incorrectly when the number of drones was already maxed out at the start of the game.
  • Fixed an issue where the number related to Knockback was displayed incorrectly in the Building Enhancement options.




We sincerely thank all users of Broken Universe during the Early Access. πŸ’–
We are a small indie team of three people, but thanks to our users, we were able to keep developing the game.
We will continue to do our best to make more fun games.

Thanks! 🌟

Official Release Preview

Dear Users!
Update news are here from Broken Universe development team.

Broken Universe will be officially released on February 6th! πŸš€πŸŽ‰

The 1.0 update, which coincides with the official release, includes a lot of new content such as new Chapters, new Operation, Expanded Armory, new buildings and fusion towers, new skills, and new skins. 😊



New Chapters


Finally, the 9th main chapter and the 3rd sub-chapter are added. πŸŒ‹πŸ½
The 9th main chapter includes 9 main stages and 9 special stages for a total of 18 stages, and the 3rd sub-chapter includes 10 stages.
Challenge yourself to colorful and suspenseful stages on a unique new planet.





New Operation


A new operation "Troy" is added. 🐴
Destroy Troy by dealing with monsters spraying out of Troy.
If successful, many parts can be obtained as rewards.





New Content: Renovation


Renovate the strengthened building to make it even stronger. πŸ› βš—
Modifications require parts, cores, or dimension stones.





New Content: Expanded Armory


Meet the ever-expanding armory of Paca joining the ship. πŸ›Έ
10 new weapons have been added and new weapons can be modified.







New Buildings and Fusion Towers


4 new buildings and 3 new fusion towers are added.







New Skills


2 new skills are added.





New Skins


5 new skins are added.





New Feature: Strategy Sketch


Use the Strategy Sketch feature to sketch your strategy in-game in real time and revise it at any time. βœ’
The game pauses while using the strategy sketch function, so you can think freely.





Hidden Content


This is not the end. Play new chapters and face hidden challenges. 🌌





End


So far, we have shared with you about the 1.0 update and the plans for the next update. πŸ€—
We are always grateful to users who enjoy the game, and we will repay you with better content. πŸ’–
Don't forget to give feedback too!

Thank you! 🌟

가격 μ‘°μ • μ•ˆλ‚΄

Dear Users!
Update news are here from Broken Universe development team.

We adjusted the selling price in several countries ahead of the official launch. This adjustment is intended to address an issue where selling prices are set too high in some countries, but not in countries where prices are rising. Some countries, including United States of America, do not have price adjustments, so please refer to the new price change. Changed prices will be reflected within a few days.

Thank you! ❀

개발 상황 곡유 및 μΆœμ‹œ μ—°κΈ° μ•ˆλ‚΄

Dear Users!
Update news are here from Broken Universe development team.

It's long time no see.
As we shared last time, we've been working on a lot of work for a full release in August. However, due to various issues such as internal and external circumstances within the team, the project had to be temporarily suspended. First of all, we would like to apologize for disappointing many users because we have not been able to give notices during this time.

The most direct cause of this problem was that the work could not proceed normally due to the deterioration of the health of key members of the team. Fortunately, things are now back to normal and work has resumed. Currently, the work progress for the official release is about 70%. It is difficult to give an exact schedule at the moment, but we will do our best to share a specific schedule in the near future.

Also, the Nintendo Switch version will be released in October, so please look forward to it.

We'll come back with more information next time.
Thank you!

Update: v.0.12.11

Dear Users!
This is the Broken Universe development team.

Version 0.12.11, has arrived.



In this update, the UI of building cards has been improved, and some buildings have been rebalanced. 😊
Since it was very inconvenient to find the card player want when there are many building cards, a function to collect and view cards of the same type has been added. In addition, many buildings and skills were previously unlocked at the beginning of the game, giving users excessive complexity, so we readjusted this, and adjusted the reward and difficulty of the Operation.


v.0.12.11 patch notes



Improvements



  • The expression of building cards has been improved.
  • A function to stack building cards of the same type has been added.
  • The expression for critical damage in the game has been improved.


Balance



    General

  • The unlock level of some buildings and skills has been increased. The status of players who have already unlocked it will be maintained.
  • Precision Exploration
    Gold wall's gold amount reduced by 30%
  • Stronghold Defense
    Increase in the number of large monsters
    Difficulty rises from phase 6 or higher
    30% reduction in monster gold holdings
  • Some upgrade prices increased

    Buildings


  • Iron Cannon
    ATK: 20/26/30 β†’ 20/24/28
  • Lightning Crystal
    ATK: 18/20/22 β†’ 20/22/24
    PEN: 18/26/32 β†’ 20/26/32
  • Air Blaster
    ATK: 18/21/24 β†’ 18/22/26
  • Energy Tank
    Shield: 150/175/200 β†’ 100/150/200
    Added ability: Shields from nearby buildings are charged by 25% of this tower's shield
  • Flowery Tower
    ATK: 10/13/16 β†’ 12/15/18
  • Space Defender
    HP: 200 β†’ 300
  • Shield Generator
    Shield: 150 β†’ 250


Bug Fixes



  • Fixed the issue that occurred during the Exploration and Operation tutorial.
  • Fixed the issue where cards with a lower level were manufactured in "Exclusive" when manufacturing building cards.
  • Fixed the issue with opening the building card panel without any building cards.
  • Fixed the issue where incorrect information was displayed when selecting a building card.
  • Fixed the issue where the damage dealt to the shield was calculated incorrectly.




Thank you for enjoying our game πŸ’– and feedback is always welcome. 😊

Notice of postponement of Official release

Dear Users!
Update news are here from Broken Universe development team.

We would like to inform you that the official release scheduled for June has been postponed to August due to the team and various issues.
We put a lot of effort into developing various content for the full release as quickly as possible, but things didn't go as planned. Since we are a small team of 3 people, we are inevitably affected by the situation of one team member, but we are continuing our development without stopping.
Numerous improvements and content additions have been made since the start of Early Access, but we have not yet been able to include all of the planned content. We'll do our best to provide the most complete content in next.

The following updates are planned for the full version.

  • 9th Main Chapter
  • 3rd Sub Chapter
  • 2 or more New Operations
  • Renovation Content
  • Expanded Armory Content
  • New Towers and Fusion Towers
  • New Skills
  • New Skins




Thank you! πŸ’–

Update: v.0.12.10

Dear Users!
This is the Broken Universe development team.

Version 0.12.10, has arrived.



In this update, a new content "Building Card" has been added. πŸ˜†
Building cards allow you to build buildings at any point in the game at no cost to you. 🧱 Building cards are disposable and will be consumed immediately after use. Building cards can be crafted using gold or dimension stones. Use building cards to find another opportunity in challenging stages! πŸš€ Also, all skill icons have been renewed and some UI improvements are included. 😊


v.0.12.10 Patch Note



Building Card Content


Added new building card content.



Building cards are content that holds a building in the form of a card and allows you to immediately construct the building at any point in the game. Building cards are disposable and are consumed immediately upon use.

Each building card contains a building of a specific level. So, you can build a level 2 or 3 building right away, and there is also a fusion tower card. Buildings constructed with building cards can be upgraded and fused in the same way as normal buildings. However, building cards cannot be equipped with modules.

Building cards can be managed and crafted in the Hangar's "Card" menu. Gold or Dimensional Stones are used for manufacturing.

Improvements



  • The Challenge Mode set when playing the Challenge Mode is now displayed in the upper left corner of the game screen.
  • A button has been added to allow a wider view of the damage stats panel.
  • Now, when applying the "Restriction" challenge mode, usable field elements are completely removed from the field. In the past, field elements could not be used when the "Restriction" challenge mode was applied, and this was done to prevent confusion.
  • All skill icons have been renewed.


Balance



    General

  • Minimum HP: 25 β†’ 20
    Due to this change, "Living Armor" monsters will have 20 HP on Normal difficulty.
  • Wild difficulty
    Monster HP: 25+40% β†’ 25+50%

    Buildings


  • Space Defender
    DEF: 10 β†’ 20
    HP buff: 50% β†’ 100%

    3rd Chapter


  • Special Stage 5
    Some terrain changed.


Bug Fixes



  • Fixed an issue where players could land in some unusual locations on Wild difficulty.
  • Fixed the issue where "Rage Cloud" was not hit by range attacks.
  • An error in the description of "Rage Cloud" has been fixed.
  • Fixed the issue where players could directly activate the "Organ".




Thank you for enjoying our game πŸ’– and feedback is always welcome. 😊

Hotfix: v.0.12.9

Dear Users!
This is the Broken Universe development team.

Hotfix update version 0.12.9, has applied.





v.0.12.9 Patch Note



Balance


General



  • Wild Difficulty
    Monster HP: +40% β†’ 25+40%

Buildings



  • Gauss Pulsar
    Attack Bounces: 3 β†’ 4
  • Space Defender
    No longer receives buffs from other Space Defenders.


Bug Fixes



  • Fixed an issue where the stage could not be played after the "Dimension Travel" content was unlocked.
  • Fixed the issue where walls could not be attacked on the planet "Profitis".




Thank you for enjoying our game πŸ’– and feedback is always welcome. 😊

Update: v.0.12.8

Dear Users!
This is the Broken Universe development team.

Version 0.12.8, has arrived.





v.0.12.8 Patch Note



Bug Fixes



  • Fixed the issue where player could play more than the set number of times per day by retrying after clearing the Operation stage.
  • Fixed an issue where player could land in an unusual location during Wild difficulty or Exploration and Operation.
  • The problem that occurred when compositing items has been fixed.
  • Fixed the issue where the difficulty of some stages was displayed abnormally in the "Stronghold Defense" Operation.
  • Fixed the issue where the fusion tower could be built even if the building required for the combination was not fully enhanced.
  • Fixed an issue where player could not land in an area using a wall-breaking item.
  • Fixed the issue where some data was displayed incorrectly in the damage stats panel.
  • The problem that occurred after "Mystic Barrier" was transformed back into a wall has been fixed.
  • Fixed the issue for the "Crystal Tower" and "Eliminator" buildings.
  • Fixed the issue where "Subway Entrance" and "Electric Keyboard" did not summon monsters.




Thank you for enjoying our game πŸ’– and feedback is always welcome. 😊