The 9th main chapter and the 3rd sub-chapter have been newly added. Challenge yourself to colorful and suspenseful stages on a unique new planet.
New Operation
A new operation "Troy" has been added. Destroy Troy by dealing with monsters spraying out of Troy. If successful, many parts can be obtained as rewards.
New Content: Renovation
Renovate the strengthened building to make it even stronger. Modifications require parts, cores, or dimension stones.
New Content: Expanded Armory
Meet the ever-expanding arsenal of Paca joining the ship. 10 new weapons have been added and new weapons can be modified.
Endless Mode Deleted
We deleted the endless mode that made the existing gameplay flow boring and focused on developing various contents.
Level Design Improvements
Level design has been improved across all chapters. Various improvements have been made to reduce the complexity of the game and make the game more fun to play.
Various Additional Elements
Discover new buildings, new fusion towers, new skills, new skins and new rewards.
Balance
Rewards have been strengthened and resource requirements have been adjusted in many areas. In addition, in accordance with the addition of new buildings, we have reinforced the balance of buildings that were difficult to use in the past and applied special additional effects so that the "Energy Cube" skill can be used more diversely. In addition to this, we have weakened the attack power of large monsters so that they can respond more easily.
Hidden Content
Play new content and face new challenges.
Strategy Sketch
Sketch your strategy on the screen through the strategy sketch function. You can use the function at any time before or after starting the game, and the game will be paused during the game.
Translation
Spanish has been added.
πv.1.0.0 Patch Node
New Chapters
The 9th main chapter and the last main chapter leading to the ending "Flox" and the 3rd sub-chapter "Delicia" have been added.
The terrifying volcanic planet Flox includes 9 main stages and 9 special stages. Each stage consists of 10 different stages in Delicia. Enjoy a variety of challenges on a unique new planet.
New Operation
A new operation "Troy" has been added.
Troy Operation is a content where many parts can be obtained as rewards, and a Trojan Horse appears instead of a monster portal. Monsters jump out of the Trojan Horse and land in unpredictable locations. Destroy all Trojan horses within the time limit to complete the mission.
New Content: Renovation
A Renovation content has been added. Renovation is content that can further strengthen buildings and weapons and is activated when Chapter 4 is cleared.
Renovation requires a lot of parts, cores or dimension stones, and must be fully enhanced. Push the performance of your building to the limit through renovation.
New Content: Expanded Armory
A Expanded Armory content has been added. Now, after clearing Chapter 6, the armory will expand and you will be able to purchase 10 new weapons.
New weapons can be purchased using gold, and upgrades require the same plane stones and components as the base weapon. In addition, entry-level weapons cannot be renovate, but new weapons in the Expanded Armory can be renovate.
A new reward that can be received when clearing a planet on Hard difficulty has been added. Both the main and sub-chapter planets are eligible for significant rewards.
Endless Mode Deleted
"Endless Mode" content has been removed.
Endless Mode was developed as an alternative to quickly increase the amount of content in the early development stage of the game, but currently does not play a positive role in the game's content composition. Endless mode was one of the contents that made the game boring, so we removed it and focused on reinforcing other contents.
Level Design Improvements
Stage level design has been improved across all chapters. The number of overly complex stages has been reduced and the game has been made a little easier to play, and overall the size of the stages has been reduced, the terrain that cannot be built is reduced, and the difficulty level has been adjusted.
Hidden Content
Discover hidden content and face new challenges.
Language Support
"Spanish" has been newly added, and the translation quality for Simplified Chinese has been improved.
Improvements
Added a "Strategy Sketch" function that allows you to sketch your strategy in real time using different markers in-game. It is available in the game through a new button on the bottom right, and the game pauses while using the strategy sketch function.
The game no longer automatically pauses in the background in windowed mode.
"Beam Tower" will now rescan targets to attack when their priorities have changed.
Improved notifications or UI for situations in various places.
Added game tips to the game loading screen.
Optimized gameplay performance.
Balance
General
Star Collecting Rewards have been significantly increased, up to 2x.
Expedition Dimension stone rewards have been greatly increased, up to 5x.
Manufacturing Dimension stone rewards have been greatly increased, up to 5x. Common Manufacturing Cost (Dimension Stone): 15 β 10 Advanced Manufacturing Cost (Dimension Stone): 50 β 30
Standard Missile Reduced the number of parts required to upgrade by 25%.
Standard Pulsar Reduced the number of parts required to upgrade by 33%.
Energy Cube It still blocks the path, but monsters no longer perceive the path as blocked. Make nearby monsters attack the cube. It is no longer affected by the "Core Shield" skill.
Living Armor Def: 100 β 0 Living Armor has the ability to always reduce damage taken to life by 1, so armor changes have no effect. Living Armor always takes only 1 damage no matter how high or extra damage it takes, so it's better to use a strategy to remove it with a quick and sustained attack.
Fixed a bug where the stage ranking function did not work.
Fixed an issue in the second stage of the tutorial where progress would become impossible when the build panel was open.
Fixed an issue where the application time of stun, delay debuffs, and movement speed debuffs added when attacking was not calculated based on the attacker.
Fixed an issue where the ability of "Energy Tank" was not applied.
Fixed an issue with the Shield Recharge ability displaying an abnormally high amount of shield charge.
Fixed an issue where monsters would not take any damage when "Energy Cube" exploded.
Fixed an issue where information about drones was displayed incorrectly when the number of drones was already maxed out at the start of the game.
Fixed an issue where the number related to Knockback was displayed incorrectly in the Building Enhancement options.
We sincerely thank all users of Broken Universe during the Early Access. π We are a small indie team of three people, but thanks to our users, we were able to keep developing the game. We will continue to do our best to make more fun games.
Thanks! π
Official Release Preview
Dear Users! Update news are here from Broken Universe development team.
Broken Universe will be officially released on February 6th! ππ
The 1.0 update, which coincides with the official release, includes a lot of new content such as new Chapters, new Operation, Expanded Armory, new buildings and fusion towers, new skills, and new skins. π
New Chapters
Finally, the 9th main chapter and the 3rd sub-chapter are added. ππ½ The 9th main chapter includes 9 main stages and 9 special stages for a total of 18 stages, and the 3rd sub-chapter includes 10 stages. Challenge yourself to colorful and suspenseful stages on a unique new planet.
New Operation
A new operation "Troy" is added. π΄ Destroy Troy by dealing with monsters spraying out of Troy. If successful, many parts can be obtained as rewards.
New Content: Renovation
Renovate the strengthened building to make it even stronger. π β Modifications require parts, cores, or dimension stones.
New Content: Expanded Armory
Meet the ever-expanding armory of Paca joining the ship. πΈ 10 new weapons have been added and new weapons can be modified.
New Buildings and Fusion Towers
4 new buildings and 3 new fusion towers are added.
New Skills
2 new skills are added.
New Skins
5 new skins are added.
New Feature: Strategy Sketch
Use the Strategy Sketch feature to sketch your strategy in-game in real time and revise it at any time. β The game pauses while using the strategy sketch function, so you can think freely.
Hidden Content
This is not the end. Play new chapters and face hidden challenges. π
End
So far, we have shared with you about the 1.0 update and the plans for the next update. π€ We are always grateful to users who enjoy the game, and we will repay you with better content. π Don't forget to give feedback too!
Dear Users! Update news are here from Broken Universe development team.
We adjusted the selling price in several countries ahead of the official launch. This adjustment is intended to address an issue where selling prices are set too high in some countries, but not in countries where prices are rising. Some countries, including United States of America, do not have price adjustments, so please refer to the new price change. Changed prices will be reflected within a few days.
Dear Users! Update news are here from Broken Universe development team.
It's long time no see. As we shared last time, we've been working on a lot of work for a full release in August. However, due to various issues such as internal and external circumstances within the team, the project had to be temporarily suspended. First of all, we would like to apologize for disappointing many users because we have not been able to give notices during this time.
The most direct cause of this problem was that the work could not proceed normally due to the deterioration of the health of key members of the team. Fortunately, things are now back to normal and work has resumed. Currently, the work progress for the official release is about 70%. It is difficult to give an exact schedule at the moment, but we will do our best to share a specific schedule in the near future.
Also, the Nintendo Switch version will be released in October, so please look forward to it.
We'll come back with more information next time. Thank you!
Update: v.0.12.11
Dear Users! This is the Broken Universe development team.
Version 0.12.11, has arrived.
In this update, the UI of building cards has been improved, and some buildings have been rebalanced. π Since it was very inconvenient to find the card player want when there are many building cards, a function to collect and view cards of the same type has been added. In addition, many buildings and skills were previously unlocked at the beginning of the game, giving users excessive complexity, so we readjusted this, and adjusted the reward and difficulty of the Operation.
v.0.12.11 patch notes
Improvements
The expression of building cards has been improved.
A function to stack building cards of the same type has been added.
The expression for critical damage in the game has been improved.
Balance
General
The unlock level of some buildings and skills has been increased. The status of players who have already unlocked it will be maintained.
Precision Exploration Gold wall's gold amount reduced by 30%
Stronghold Defense Increase in the number of large monsters Difficulty rises from phase 6 or higher 30% reduction in monster gold holdings
Energy Tank Shield: 150/175/200 β 100/150/200 Added ability: Shields from nearby buildings are charged by 25% of this tower's shield
Flowery Tower ATK: 10/13/16 β 12/15/18
Space Defender HP: 200 β 300
Shield Generator Shield: 150 β 250
Bug Fixes
Fixed the issue that occurred during the Exploration and Operation tutorial.
Fixed the issue where cards with a lower level were manufactured in "Exclusive" when manufacturing building cards.
Fixed the issue with opening the building card panel without any building cards.
Fixed the issue where incorrect information was displayed when selecting a building card.
Fixed the issue where the damage dealt to the shield was calculated incorrectly.
Thank you for enjoying our game π and feedback is always welcome. π
Notice of postponement of Official release
Dear Users! Update news are here from Broken Universe development team.
We would like to inform you that the official release scheduled for June has been postponed to August due to the team and various issues. We put a lot of effort into developing various content for the full release as quickly as possible, but things didn't go as planned. Since we are a small team of 3 people, we are inevitably affected by the situation of one team member, but we are continuing our development without stopping. Numerous improvements and content additions have been made since the start of Early Access, but we have not yet been able to include all of the planned content. We'll do our best to provide the most complete content in next.
The following updates are planned for the full version.
9th Main Chapter
3rd Sub Chapter
2 or more New Operations
Renovation Content
Expanded Armory Content
New Towers and Fusion Towers
New Skills
New Skins
Thank you! π
Update: v.0.12.10
Dear Users! This is the Broken Universe development team.
Version 0.12.10, has arrived.
In this update, a new content "Building Card" has been added. π Building cards allow you to build buildings at any point in the game at no cost to you. π§± Building cards are disposable and will be consumed immediately after use. Building cards can be crafted using gold or dimension stones. Use building cards to find another opportunity in challenging stages! π Also, all skill icons have been renewed and some UI improvements are included. π
v.0.12.10 Patch Note
Building Card Content
Added new building card content.
Building cards are content that holds a building in the form of a card and allows you to immediately construct the building at any point in the game. Building cards are disposable and are consumed immediately upon use.
Each building card contains a building of a specific level. So, you can build a level 2 or 3 building right away, and there is also a fusion tower card. Buildings constructed with building cards can be upgraded and fused in the same way as normal buildings. However, building cards cannot be equipped with modules.
Building cards can be managed and crafted in the Hangar's "Card" menu. Gold or Dimensional Stones are used for manufacturing.
Improvements
The Challenge Mode set when playing the Challenge Mode is now displayed in the upper left corner of the game screen.
A button has been added to allow a wider view of the damage stats panel.
Now, when applying the "Restriction" challenge mode, usable field elements are completely removed from the field. In the past, field elements could not be used when the "Restriction" challenge mode was applied, and this was done to prevent confusion.
All skill icons have been renewed.
Balance
General
Minimum HP: 25 β 20 Due to this change, "Living Armor" monsters will have 20 HP on Normal difficulty.
Wild difficulty Monster HP: 25+40% β 25+50%
Buildings
Space Defender DEF: 10 β 20 HP buff: 50% β 100%
3rd Chapter
Special Stage 5 Some terrain changed.
Bug Fixes
Fixed an issue where players could land in some unusual locations on Wild difficulty.
Fixed the issue where "Rage Cloud" was not hit by range attacks.
An error in the description of "Rage Cloud" has been fixed.
Fixed the issue where players could directly activate the "Organ".
Thank you for enjoying our game π and feedback is always welcome. π
Hotfix: v.0.12.9
Dear Users! This is the Broken Universe development team.
Hotfix update version 0.12.9, has applied.
v.0.12.9 Patch Note
Balance
General
Wild Difficulty Monster HP: +40% β 25+40%
Buildings
Gauss Pulsar Attack Bounces: 3 β 4
Space Defender No longer receives buffs from other Space Defenders.
Bug Fixes
Fixed an issue where the stage could not be played after the "Dimension Travel" content was unlocked.
Fixed the issue where walls could not be attacked on the planet "Profitis".
Thank you for enjoying our game π and feedback is always welcome. π
Update: v.0.12.8
Dear Users! This is the Broken Universe development team.
Version 0.12.8, has arrived.
v.0.12.8 Patch Note
Bug Fixes
Fixed the issue where player could play more than the set number of times per day by retrying after clearing the Operation stage.
Fixed an issue where player could land in an unusual location during Wild difficulty or Exploration and Operation.
The problem that occurred when compositing items has been fixed.
Fixed the issue where the difficulty of some stages was displayed abnormally in the "Stronghold Defense" Operation.
Fixed the issue where the fusion tower could be built even if the building required for the combination was not fully enhanced.
Fixed an issue where player could not land in an area using a wall-breaking item.
Fixed the issue where some data was displayed incorrectly in the damage stats panel.
The problem that occurred after "Mystic Barrier" was transformed back into a wall has been fixed.
Fixed the issue for the "Crystal Tower" and "Eliminator" buildings.
Fixed the issue where "Subway Entrance" and "Electric Keyboard" did not summon monsters.
Thank you for enjoying our game π and feedback is always welcome. π