Dear Users! This is the Broken Universe development team.
Version 0.12.7, has arrived.
In this update, various additional functions have been added and numerous balance adjustments have been made, with a focus on expanding building slots and improving Normal difficulty. From now on, we will deliver the contents. π
Building slots have been greatly expanded from 8 to a maximum of 12! π€ The 9th new slot is provided by default, and the 10th slot can be unlocked using gold. In addition, a new building setting that allows you to set the default target mode of each building has been added, and you can attach any nickname you want to the building, skill, item, or tech-tree deck. β In addition, a damage statistic panel has been added that can be checked during the game. π
Normal difficulty has been revamped and is now easier. π Monsters now have a reduced quantity on Normal difficulty and the abilities of tricky monsters are disabled. You can also use one more item using the new extra item slot. π£ Items used in extra item slots are permanently consumed.
Operations can now be played twice a day. β In addition, if you clear the sub-chapter on Hard difficulty, a skin that can be purchased has been added, so you can meet two new skins. The difficulty of Exploration and Operation has also been adjusted as a whole, and the maximum difficulty of Operation has been expanded by 5 levels.
A number of building balances have been reworked, with a focus on allowing more variety of buildings to be utilized. The anti-recovery ability has been removed from the 'High Frequency Generator', and the anti-recovery ability has been added to various buildings. In addition, a new building with the effect of lowering the defense of the building has been added, and some towers have a function that gives additional damage to the shield, which can be used anew. Mine items have also been added anti-recovery and armor-reducing abilities, allowing you to experiment with more combinations with buildings. Finally, the Challenge Mode that is too difficult has been rebalanced.
v.0.12.7 Patch Note
Normal Difficulty Changed
In order to make Normal difficulty easier and differentiate it from Hard difficulty, the following applies to Normal difficulty.
Reduced the number of monsters.
Some abilities of monsters are disabled.
The interval between skill use of the boss is increased.
Expanded Building Slots
Building slots have been expanded from 8 to a maximum of 12. The 9th slot is ready to use, and from the 10th slot onwards, you can purchase it with gold and expand it permanently.
Building Setting Panel
You can now set the default attack mode for each building in the hangar and whether or not to attack rage monsters first.
Damage Statistics Panel
A panel has been added to the game screen and results screen to view building damage stats.
Extra Item Slot
Additional item slots are available on the landing screen. An extra item slot allows one more item to be used, but instead permanently destroys that item.
New Tower
A new tower has been added.
Gaussian Pulsar (LV.12)
New Skin from Sub-chapter
A skin that can be purchased by clearing the sub-chapter in hard mode has been added. You can meet a total of 2 new skins, one for each sub-chapter, and each skin gives you 5 skill points for purchase.
Operation Improvements
Operations can now be played twice a day. In addition, the maximum difficulty of the operation has been increased by 5 steps.
Improvements
A function has been added that allows you to select the status to simply display the stat display or to display the detailed display. In simple view, only important stats are displayed for a more concise view.
The ability to empty the building, skill, and item decks in the hangar has been added.
The ability to name buildings, skills, items, and skill tree decks has been added.
Improved the visibility of the entire list of fusion towers.
All weapons now prioritize rage monsters.
Now, the attack mode setting button is not activated for buildings with meaningless attack mode settings.
The display of expected movement paths for monsters has been improved.
Balance
General
Raged unit movement speed: +75 β +50
Exploration & Operation Decrease the difficulty and rewards of 1st Chapter and 2nd Chapter stages by 25%-33% 4th Chapter or higher difficulty and rewards increased by 5% to 25% Increases the number of monsters with a shield by 12.5%
Fixed the issue where the same stage was created on different dates in Operation.
Fixed the issue where the movement speed increase effect of raged monsters was not applied intermittently.
Fixed the issue where the HP gauge of attackable objects was not displayed intermittently.
Fixed the issue where the effect that negates damage was not applied every specific time among the effects of the module.
Fixed the issue where among the effects of the module, the effect of triggering the invincible shield under a certain durability was triggered immediately after being attacked regardless of the durability.
Fixed the issue where monsters could not move normally in some locations in the Exploration and Operation stages.
Fixed the issue where the Star Collecting information UI was displayed incorrectly on the stage selection screen.
Fixed the issue where the buff-type skill did a small amount of damage to the player's buildings.
Fixed the issue where "Chain Launcher" and "Beam Tower" were not affected by the non-attacking effect under certain circumstances.
Fixed the issue where the non-recoverable effect was not applied to monsters that stepped on a mine placed by the "Mine Launcher" after a short period of time.
Fixed a graphical issue when constructing "Crystal Tower" via "Air Drop".
Fixed the issue where items could be placed on top of "Conch Shell".
Fixed the issue where the animation of hiding in the ground did not play properly when the "Cactus" monster was attacking.
Fixed the issue where the bonus effect of buildings and monsters that had a bounce effect did not apply to projectiles that bounced.
Fixed the issue where Eternity Cube's platform installation skill ignored "Mystic Barrier" and was installed.
Thank you for enjoying our game π and feedback is always welcome. π
Price Change Notification
Dear Users! Update news are here from Broken Universe development team.
As announced last week, the price of the game will soon be changed to the official price of $9.99. The changed price will be reflected within a few days. In some countries, prices may increase even more.
While preparing the full version, we are preparing updates for the following items in the meantime.
Increase Number of Building Slots
There are currently 8 building slots. It is an increase from the initial 6, but as a fusion tower updated with a new tower, the need for various building combinations increased even more. The current number of slots is not enough to use various buildings and fusion towers, which reduce fun of game. Therefore, we are looking for ways to expand the number of building slots to 10 or 12 without harming the UI.
Decreased Difficulty in Normal Mode
Currently, the only difference between Normal Mode and Hard Mode is the stats of the monsters, and there is no other difference. The stat difference is not small, but Normal Mode is still difficult. In Wild Mode, there is a slight difference in the progress of the game because the landing point is different along with the difference in stats, but the difference between Normal Mode and Hard Mode is not very close. Therefore, in Normal Mode, the following methods are applied to differentiate it from Hard Mode, while lowering the difficulty.
Decrease the amount of monsters.
Certain abilities of some monsters are disabled.
The frequency of use of the boss' skill has been lowered.
The official release is scheduled for June and includes 9th Chapter and 3rd Sub-chapter, new Operations, Renovation content, expanded Armory content, new towers and fusion towers, new skills, and new skins.
Stay tuned until the official release. thank you! π
Hotfix: v.0.12.6
Dear Users! This is the Broken Universe development team.
Hotfix update version 0.12.6, has applied.
v.0.12.6 Patch Note
Bug Fixes
Fixed the issue where save data could not be loaded normally when using a slot other than number 1 in the Tech-tree.
Thank you for enjoying our game π and feedback is always welcome. π
Hotfix: v.0.12.5
Dear Users! This is the Broken Universe development team.
Hotfix update version 0.12.5, has applied.
v.0.12.5 Patch Note
Improvements
Improved sorting more reasonable when using some sorting options.
Bug Fixes
Fixed the issue where the game could not proceed when loading save data in some environments.
Fixed the issue where the description of the ability of the "Squid" monster was omitted.
Thank you for enjoying our game π and feedback is always welcome. π
Price Change Notification
Dear Users! Update news are here from Broken Universe development team.
Last week, there was the 0.12 version update, the last major update in Early Access. π As mentioned in the Early Access notice, on April 8th next week, two weeks after the last major update of Early Access, the price of the game will be changed to the official price of $9.99.
It's not over yet, but thank you to all the users who enjoyed the game and gave feedback during the last Early Access period. π Thanks to the feedback from users, we were able to further improve quality of game. β¨
The official release is scheduled for June and includes 9th Chapter and 3rd Sub-chapter, new Operations, Renovation content, expanded Armory content, new towers and fusion towers, new skills, and new skins.
Stay tuned until the official release. thank you! π
Update: v.0.12.3
Dear Users! This is the Broken Universe development team.
Version 0.12.3, has arrived.
This update include sorting buttons, bug fixes, and balance adjust of some modules. π
A sorting buttons has been added to the Hangar and Armory, allowing player to sort elements by different criteria. In addition, the balance of the module has been corrected along with the remaining bug fixes. Modules related to delay have an unintended level of balance in certain combinations, so they have been adjusted to an appropriate level.
v.0.12.3 Patch Note
Improvements
A sorting button has been added to the building, module, skill, item, and weapon panels.
A button to unlock a weapon equipped in the Armory has been added.
Level 40 and above are now displayed in gold in the level display UI.
Fixed the issue where the immovable or non-attackable effect was not applied to monsters under certain circumstances.
Fixed the issue where weapon's effects were not applied.
Fixed the issue where, when enhance building or skill, if there are insufficient parts or cores, the enhancement does not proceed but gold is consumed.
Fixed the issue where, when enhance a weapon, if the core is insufficient, the enhancement does not proceed, but the dimension stone is consumed.
Fixed the issue that the damage range of large monsters was displayed incorrectly.
Fixed the issue that intermittently muting or changing volume the BGM and SFX was not reflected.
Thank you for enjoying our game π and feedback is always welcome. π
Hotfix: v.0.12.2
Dear Users! This is the Broken Universe development team.
Hotfix update version 0.12.2, has applied.
v.0.12.2 Patch Note
Bug Fixes
Fixed the issue where the game could not proceed because the module tutorial did not proceed normally under certain circumstances.
Thank you for enjoying our game π and feedback is always welcome. π
Update: v.0.12.1
Dear Users! This is the Broken Universe development team.
Version 0.12.1, has arrived.
Many buildings and modules have been rebalanced in this update, along with major bug fixes. π
The range of "Destroyer" has been slightly reduced, and in the case of "Rapid Fire", the amount of delay reduction due to own effects has been reduced, but the basic delay has been also reduced. In addition, we adjusted the balance of various buildings that were difficult to use. In the case of modules, there was a balance adjustment to increase the overall efficiency. In particular, the efficiency of modules higher than the Unique grade has been significantly increased, making them more powerful. Finally, we have significantly increased the starting resource of the operation "Stronghold Defense", allowing more towers to be built.
v.0.12.1 Patch Note
Improvements
Improvements have been made so that information about buildings that have both a range and an area of ββeffect are displayed correctly.
The icon for the "Shield I/II/III" research has been changed to be more intuitive.
The additional rewards obtained in Operations have been improved to be more visible.
A notification icon has been added for field elements that appear in addition to the boss stage.
Balance
Operation
Stronghold Defense Additional starting resource by time: 2min β 3min Additional starting resource by Loot research: 500 β 800
Buildings
Mine Launcher ATK: 20/26/30 β 20/28/34
Energy Ball PEN: 20 β 25
Destroyer AOE: 150R β 120R
Rapid Fire Delay: 225 β 200 Range: 275/300/325 β 250/375/300 Reduce delay per attack: 15 β 10 Maximum delay reduction: 150 β 100 Delay reset time: 4s β 5s
Emergency Shield Added ability to recover 50% of landing pod HP
2nd Chapter
Giant Ostrich Egg Defense: 4 β 2
Bug Fixes
Fixed the issue where the story related to 8th chapter did not progress.
Fixed the issue where the "Standard Pulser" weapon was not installed in the game even when equipped.
In some stages of 6th chapter and 8th chapter, the phenomenon that monsters are stuck in certain places has been fixed.
Fixed the issue where monsters were stuck in specific locations during the Exploration and Operation stages.
Fixed the issue where non-player buildings and non-player buildings attacked the wall when using the "Attack Wall" function by directly selecting a wall.
Fixed the issue where the number of buildings required to activate "Magic Statue" in "Construction Stage" was not calculated correctly.
Fixed the issue where today's Operation was displayed as clear even though it was not cleared under certain circumstances.
Fixed the issue where level 1 and level 2 information was displayed the same intermittently on the building information screen.
Fixed the issue where the +5 enhancement description for "Mine Launcher" was not displayed.
Fixed the issue where the achievement "Amazing Timing" was achieved in Endless Mode and Node Defense.
Fixed an issue where the "Increased Knockback" option was not displayed in the descriptions of the "Platinum Card" and "Ancient Sliver" modules.
Fixed the issue where the upper bonus reward UI was displayed abnormally when the stage was restarted in operation.
Some translation errors have been fixed.
Thank you for enjoying our game π and feedback is always welcome. π
Major Update: v.0.12.0
Dear Users! Update news are here from Broken Universe development team.
The third major update, version 0.12.0, has been applied.ππ
A new 8th main chapter has been added. Try new stages and new special missions in a unique chapter!
New content: Exploration
The new Exploration content is a highly difficult content where player play three completely random-generated stages in succession. Overcome unpredictable stages and conquer all areas!
New content: Operation
The Operation presented along with the Exploration is a comprehensive daily content collection of various contents, and player can meet two new operations in this update. Enjoy Precision Exploration to mine many rewards while fending off monsters in the dark, and Stronghold Defense where you can acquire pouring gold while blocking countless monsters that constantly come in.
New content: Armory
The Armory is a new shop selling small weapons that protect player's landing pod. Buy weapons from the Armory and keep your lading pod safe and secure!
Balance
By adjusting the balance of the buildings so that various buildings can be utilized, the balance of the modules has been further improved.
Improve Translations
Japanese has been completely re-translated, and translations for other languages ββhave been improved as well.
In addition, you can meet a lot of additional content such as new skin modules and items.
πv.0.12.0 Full Patch Notes
New Chapter
A new 8th main chapter has been added. Try 16 new and unique stages!
New content: Exploration
New Exploration content has been added and can be played from the "Exploration" menu.
Exploration is a highly difficult content where player play three random-generated stages in succession, and player can receive many parts and cores as a reward.
Stages are completely randomized for each play, so player will encounter a different stage each time. In addition, there is a characteristic that the resources, power, and drones left from the previous stage are transferred to the next stage, and if destroyed, a special wall from which player can acquire resources and power appears.
As the main chapter progresses, new regions are opened together, and each region consists of 10 difficulty levels. Challenge the unpredictable stages of exploration!
New content: Operation
Operation content has been newly added and can be played from the "Exploration" menu.
Operation is a comprehensive daily content consisting of various contents. There are two operations: 'Precision Exploration' and 'Stronghold Defense'.
Operations are opened alternately, one per day. If player fail to clear, player can continue to try again, but once player complete it, player cannot play again until the next open day. Therefore, it is recommended to play on the highest level of difficulty that can be cleared. As player progress through the main chapter, player can play on a higher level of difficulty.
Stages of all Operations are random-generated like Exploration, but the same stage appears on the same difficulty level for one day.
Precision Exploration
Precision Exploration is content that collects various additional rewards by blocking monsters on a stage covered in deep darkness.
By default, visibility is secured around monster portals and landing pod, and monsters in dark areas cannot be attacked, so you need to place multiple buildings to gain more visibility.
Also, there are walls where you can get gold, parts, and cores all over the field, and you can get many rewards by breaking these walls. However, if you fail to clear, you will lose all the rewards you have obtained.
Stronghold Defense
Stronghold Defense is content that collects as much gold as possible by holding out as long as possible.
You start with a lot of resources, but you can't mine any resources at all. Monsters don't drop resources either, but instead drop a lot of gold. As the phases pass, the monsters get stronger and more numerous, and each time you survive a phase, you acquire a certain amount of resources.
There is no failure in Stronghold Defense, and you can receive the gold obtained just before the lander is destroyed as a reward. Try to get as much gold as you can by holding on as long as possible.
New content: Armory
Armory content has been newly added and can be played from the "Armory" menu.
You can purchase multiple weapons from the Armory and choose one to equip. Weapons are automatically placed next to the landing pod at the start of the game to protect the landing pod.
A total of 4 types of weapons are prepared, and each weapon can be upgraded after purchase. "Dimension Stones" are required to strengthen weapons, and Dimension Stones can be obtained from Exploration and Operation.
New Skins
4 new skins have been added.
Music (LV.25)
Water Ball (LV.25)
Tree Spirit (LV.30)
Christmas (LV.30)
New Modules
A new Relic grade module has been added, and a total of 10 new modules have been added.
New Unique Grade Module
Wizard Watch
New Relic Grade Modules
Antimatter Core
Sub-Space Shield
Water of Eternity
Dimension Crystal
Magic Sandglass
Space Compass
Moon Crystal
Dreamcatcher of Fate
Traveler's Pendent
New Items
Tier 5 items are newly added, and a total of 9 new items have been added.
New Tier 5 Items
Crystal Wall
Nano Cell Wall
Plasma Shell
Antimatter Shell
Hydrogen Mine
Phase Mine
Obsidian Spike
Radioactive Field
Graviton Field
New Achievements
3 new achievements have been added.
Profitis
Relic
5 star
Improve Translations
Japanese has been completely retranslated, and translations for other languages ββhave been improved.
Improvements
The tutorial has been improved so that it does not interfere with the sense of play.
Improved some resources in the game, such as planet images.
The menu button and UI of the lobby screen have been reorganized.
The resolution response of some UI screens has been improved.
A toggle button has been added to the Hangar's Building tab, allowing you to view more information about the building by hiding the modules and reinforcement buttons.
Added "Low HP First" and "High HP First" options to attack mode settings.
Unnecessary delay when dropping by Air Drop buildings has been removed, so buildings are built faster.
The effect of the drone skin has been improved.
Improved screen effects such as rain, snow, and fog.
Balance
General
You can now get a small amount of experience reward even if you fail to clear a stage in Wild difficulty.
Fixed the issue where βIncreased knockbackβ did not apply among the building enhancement items.
Fixed the issue where the drone did not automatically repair the defending target in the Dimension Travel stage.
Fixed the issue where monsters could not pass through a certain region in Chapter 2 Special Stage 5.
Fixed an issue where items could be stacked on top of field elements under certain circumstances.
Fixed the issue where the number of items was calculated abnormally under certain circumstances when using multiple items of the same item.
Fixed the issue where enemies under the effect of "Stun" could move and attack under certain circumstances.
Fixed the issue where the "Air Drop" effect could allow you to build another building on top of a building being dropped.
Fixed the issue where the construction cost was not calculated correctly when building the fusion tower at the same time.
Coconuts from "Palm Tree" now spawn in an empty surrounding space, preferably if there is no space at the bottom.
Fixed the issue where the color change of the ground terrain was not applied when the "Moonlight" field effect was activated.
Fixed the issue where the landing mission cleared stage could not be played because there was no landing point when the βRestrictionβ mode was applied in the Challenge Mode.
Fixed the issue where monster burrows could not be used and could not be played when playing with the βRestrictionβ mode in Challenge Mode in βExtermination Stageβ.
Fixed the issue where deleted stats were displayed on the status window in game.
Thank you for enjoying the game π and feedback is always welcome. π
v.0.12 Update Preview
Dear Users! Update news are here from Broken Universe development team.
The third Major Update, Version 0.12, is coming on the 23rd. ππ
This 0.12 update contains tons of new content, including new Chapter, Exploration and Operations, an Armory, new skins, new modules and items, and more. π
New Chapter
An 8th main chapter is added. β There are 8 main stages and 8 special stages, for a total of 16 stages. Unique special missions offer new challenges.
New Content: Exploration
Exploration content is finally released. πΈπ§ππͺ Exploration is a high-level content where player play three completely random-generated stages in succession, and player can receive a lot of parts and cores as a reward. π² Enjoy a different stage for each challenge.
As for the stages of the Operation, the map is random-generated as in the Exploration. However, the same map appears on the same day and on the same difficulty level. Operations are daily content, so once completed, player cannot be played again until the next playable day.
New Content: Armory
Armory has been newly added, and player can use 4 new weapons. π₯ Player can equip one weapon of their choice, and at the start of the game, it will automatically be placed next to the lander to protect it.
Relic grade modules can be acquired from the Exchange after clearing Chapter 7 or by synthesizing 3 unique grade modules.
New Items
9 new items with a "5-star" grade will be added. π£
5-star grade items can be acquired from the Exchange after clearing Chapter 7 or by synthesizing three 4-star grade items.
Translations and other Improvements
A completely new Japanese translation is done by a professional company, and translations for other languages ββare also improved. β Other improvements include the addition of "Low HP First" and "High HP First" attack modes.
Future Plans
This 0.12 update is the last major update in Early Access. Two weeks after the update, the price of the game will change to the official price of $.9.99 The next major update will happen with the release of the 1.0 version. The 1.0 version includes 9th chapter and 3rd sub-chapter, new operations, expanded Armory, Renovation content and new skins. We'll continue to make continuous improvements such as balance fixes and bug fixes.
End
So far, we have shared with you about the 0.12 update and the plans for the next update. π€ We are always grateful to users who enjoy the game, and we will repay you with better content. π Don't forget to give feedback too!