Broken Universe cover
Broken Universe screenshot
Genre: Strategy, Indie

Broken Universe

Update: v.0.12.7

Dear Users!
This is the Broken Universe development team.

Version 0.12.7, has arrived.



In this update, various additional functions have been added and numerous balance adjustments have been made, with a focus on expanding building slots and improving Normal difficulty. From now on, we will deliver the contents. 😊

Building slots have been greatly expanded from 8 to a maximum of 12! πŸ€— The 9th new slot is provided by default, and the 10th slot can be unlocked using gold. In addition, a new building setting that allows you to set the default target mode of each building has been added, and you can attach any nickname you want to the building, skill, item, or tech-tree deck. βš™ In addition, a damage statistic panel has been added that can be checked during the game. πŸ“Š

Normal difficulty has been revamped and is now easier. πŸ“— Monsters now have a reduced quantity on Normal difficulty and the abilities of tricky monsters are disabled. You can also use one more item using the new extra item slot. πŸ’£ Items used in extra item slots are permanently consumed.

Operations can now be played twice a day. βœ… In addition, if you clear the sub-chapter on Hard difficulty, a skin that can be purchased has been added, so you can meet two new skins. The difficulty of Exploration and Operation has also been adjusted as a whole, and the maximum difficulty of Operation has been expanded by 5 levels.

A number of building balances have been reworked, with a focus on allowing more variety of buildings to be utilized. The anti-recovery ability has been removed from the 'High Frequency Generator', and the anti-recovery ability has been added to various buildings. In addition, a new building with the effect of lowering the defense of the building has been added, and some towers have a function that gives additional damage to the shield, which can be used anew. Mine items have also been added anti-recovery and armor-reducing abilities, allowing you to experiment with more combinations with buildings. Finally, the Challenge Mode that is too difficult has been rebalanced.





v.0.12.7 Patch Note



Normal Difficulty Changed


In order to make Normal difficulty easier and differentiate it from Hard difficulty, the following applies to Normal difficulty.


  • Reduced the number of monsters.
  • Some abilities of monsters are disabled.
  • The interval between skill use of the boss is increased.


Expanded Building Slots


Building slots have been expanded from 8 to a maximum of 12.
The 9th slot is ready to use, and from the 10th slot onwards, you can purchase it with gold and expand it permanently.



Building Setting Panel


You can now set the default attack mode for each building in the hangar and whether or not to attack rage monsters first.



Damage Statistics Panel


A panel has been added to the game screen and results screen to view building damage stats.



Extra Item Slot


Additional item slots are available on the landing screen. An extra item slot allows one more item to be used, but instead permanently destroys that item.

New Tower


A new tower has been added.




  • Gaussian Pulsar (LV.12)


New Skin from Sub-chapter


A skin that can be purchased by clearing the sub-chapter in hard mode has been added. You can meet a total of 2 new skins, one for each sub-chapter, and each skin gives you 5 skill points for purchase.



Operation Improvements


Operations can now be played twice a day. In addition, the maximum difficulty of the operation has been increased by 5 steps.

Improvements



  • A function has been added that allows you to select the status to simply display the stat display or to display the detailed display. In simple view, only important stats are displayed for a more concise view.
  • The ability to empty the building, skill, and item decks in the hangar has been added.
  • The ability to name buildings, skills, items, and skill tree decks has been added.

  • Improved the visibility of the entire list of fusion towers.
  • All weapons now prioritize rage monsters.
  • Now, the attack mode setting button is not activated for buildings with meaningless attack mode settings.
  • The display of expected movement paths for monsters has been improved.


Balance



    General

  • Raged unit movement speed: +75 β†’ +50
  • Exploration & Operation
    Decrease the difficulty and rewards of 1st Chapter and 2nd Chapter stages by 25%-33%
    4th Chapter or higher difficulty and rewards increased by 5% to 25%
    Increases the number of monsters with a shield by 12.5%

    Buildings


  • Iron Cannon
    Resources: 90 β†’ 100
  • Pinpoint Striker
    Resources: 90 β†’ 100
    HP: 290/370/430 β†’ 260/340/400
    ATK: 14/18/22 β†’ 16/20/24
    PEN: 6/7/8 β†’ 6/8/10
  • Laser Turret
    HP: 220/270/290 β†’ 200/250/280
    ATK: 10/10/10 β†’ 11/13/15
  • Magnetic Pulsar
    Resources: 100 β†’ 110
    HP: 165/200/215 β†’ 160/200/230
    ATK: 8/9/10 β†’ 10/11/12
    PEN: 14/20/26 β†’ 16/22/26
    +1/+3 Enhancement: Delay -5 β†’ Delay -10
  • Shockwave Generator
    Resources: 110 β†’ 120
    Added ability: Prevents target from healing for 10s
  • Mine Launcher
    ATK: 20/28/34 β†’ 22/30/36
    Mine duration: 8s β†’ 10s
    Target non-recoverable time: 5s β†’ 8s
  • Flame Thrower
    ATK: 10/11/12 β†’ 12/13/14
  • Missile Launcher
    ATK: 28/36/42 β†’ 30/38/45
  • Crystal Tower
    PEN: 15/20/25 β†’ 20/25/30
    Delay: 200 β†’ 175
    Added ability: Prevents target from healing for 5s
    +1/+3 Enhancement: PEN +1 β†’ ATK +1
    +2/+4 Enhancement: Delay -5 β†’ Delay -10
  • Power Gun
    ATK: 35/45/55 β†’ 40/50/60
    +1/+3 Enhancement: ATK +1 β†’ ATK +2
  • Lightning Crystal
    Stun duration: 0.5s β†’ 1s
    ATK: 16/18/20 β†’ 18/20/22
    Wall attacks are no longer possible.
  • Energy Ball
    ATK: 1/3/5 β†’ 5/5/5
    PEN: 25/25/25 β†’ 10/20/30
    Delay: 275 β†’ 300
    Additional damage proportional to PEN: 10%/15%/20% β†’ 25%/25%/25%
    Added ability: 200% increased damage to shields
    Removed ability: Increases damage dealt to self-destruct monsters by 100%
  • Beam Tower
    ATK: 6/7/8 β†’ 8/9/10
  • Air Blaster
    ATK: 16/20/23 β†’ 18/21/24
    PEN: 10/12/14 β†’ 15/15/15
    Damage to large monsters reduced: 65% β†’ 75%
  • Chain Launcher
    PEN: 12/20/28 β†’ 10/20/30
  • Ion Cannon
    ATK: 13/16/19 β†’ 15/18/20
  • Destroyer
    +1 Enhance: ATK +1 β†’ ATK +2
  • Flower Tower
    Delay: 250 β†’ 225
    Added ability: 200% increased damage to shields
    Removed ability: Additional damage equal to 25% of ATK
  • High Frequency Generator
    Delay: 350 β†’ 300
    Target Defense Reduction: PEN +5 β†’ PEN
    Remove ability: Prevents target from healing for 8s
  • energy tank
    Shield: 125/150/175 β†’ 150/175/200
  • Vulcan Cannon
    ATK: 32 β†’ 35
  • Magnetic Barrier
    DEF: 5 β†’ 15
  • Freezing Cannon
    Damage proportional to maximum HP: 3% β†’ 5%
  • Freezing Rifle Turret
    ATK: 25 β†’ 40
  • Mega Cannon
    ATK: 75 β†’ 80
  • Space Defender
    Shield: 75 β†’ 100
  • Chaos Ball
    ATK: 25 β†’ 35
    PEN: 25 β†’ 35
    Additional damage proportional to PEN: 35% β†’ 50%
    Added ability: 200% increased damage to shields
  • Gravity Sphere
    ATK: 30 β†’ 50
    PEN: 30 β†’ 35
    Damage to large monsters reduced: 65% β†’ 75%
  • Binder
    ATK: 14 β†’ 15
    PEN: 32 β†’ 35
  • Exploder
    ATK: 55 β†’ 60
    Damage range: 70R β†’ 100R
    Target non-recoverable time: 8s β†’ 10s
  • Plasma Cannon
    ATK: 85 β†’ 100
  • Armor Breaker
    HP: 710 β†’ 650
    Defense: 3 β†’ 5
    ATK: 20 β†’ 50
    Delay: 300 β†’ 350
    Target Defense Reduction: PEN +5 β†’ PEN
    Remove Ability: Prevents target from healing for 10s
  • Plasma Rain
    Added ability: Prevents target from healing for 10s
  • Killer Field
    ATK: 45 β†’ 55
    Target non-recoverable time: 8s β†’ 10s
  • Devastator
    ATK: 70 β†’ 80
  • Chain Striker
    Delay: 375 β†’ 300
  • Eliminator
    Additional damage proportional to PEN: 35% β†’ 40%
    Reduce delay of nearby buildings: 20% β†’ 25%
    Added ability: Prevents target from healing for 5s

    Items


  • Jagged Stone
    Damage: 30 β†’ 20
    Added function: Prevents target from healing for 5s
  • Small Mine
    Damage: 35 β†’ 25
    Added function: Prevents target from healing for 5s
  • Nitro Mine
    Damage: 40 β†’ 30
    Added function: Prevents target from healing for 5s
  • Uranium Mine
    Damage: 45 β†’ 40
    Added function: Prevents target from healing for 5s
  • Hydrogen Mine
    Damage: 50 β†’ 40
    Added function: Prevents target from healing for 5s
  • Shock Mine
    Shield damage: 10 β†’ 20
    Added function: Reduces target's defense by 12 for 5s.
  • Sonic Mine
    Shield damage: 12 β†’ 25
    Added function: Reduces target's defense by 14 for 5s.
  • Flash Mine
    Shield damage: 14 β†’ 30
    Added function: Reduces target's defense by 16 for 5s.
  • EMP Mine
    Shield damage: 16 β†’ 35
    Added function: Reduces target's defense by 18 for 5s.
  • Phase Mine
    Shield damage: 18 β†’ 40
    Added function: Reduces target's defense by 20 for 5s.

    Techs


  • Construction Shield
    Now also applies when upgrading buildings and when constructing buildings with the effect of the "Air Drop" tech.

    2nd Chapter


  • Gazelle
    Charge attack's ATK: 200% β†’ 150%
  • Baobab
    Cannon ATK: 75% β†’ 100%
    Cannon PEN: 0 β†’ 5
  • Angry Elephant
    Water cannon skill recovery time: 10s β†’ 8s
  • Giant Ostrich Egg
    HP: 200 β†’ 150
    Ostrich egg summon amount: 10 β†’ 8
    Summon Time: 10s β†’ 12s
  • Main Stage 5
    Some terrain changed
    Reduced difficulty by 10%
  • Special Stage 5
    15% less difficulty

    3rd Chapter


  • Squid
    HP: 110 β†’ 120
  • Captain Octopus
    Cannon ATK: 90 β†’ 75
    Cannon PEN: 5 β†’ 15
    Ink ATK: 15 β†’ 25
    Ink range reduction: 30% β†’ 25%
  • B2-Stingray
    Bomb ATK: 80 β†’ 75
    Bomb PEN: 5 β†’ 15
  • Main Stage 5
    Some terrain changed
  • Main Stage 7
    Reduced difficulty by 10%
  • Special Stage 7
    Reduced difficulty by 10%

    4th Chapter


  • Giant Cactus
    ATK: 15 β†’ 10
    Delay: 200 β†’ 150
    HP recover: 20 β†’ 15
  • Cactus Camel
    Gatlinggun bullet count: 48 β†’ 40
  • Main Stage 3
    Some terrain changed
  • Main Stage 7
    Reduced difficulty by 10%

    5th Chapter


  • Rage Cloud
    Delay: 100 β†’ 150
    It no longer disappears after the duration, but must be destroyed by attacking.
  • Spaceshroom
    Sealing net duration: 5s β†’ 7s
    Energy ball ATK: 75 β†’ 80
  • Pond of Solace
    Sealing net duration: 5s β†’ 7s
    Energy spear ATK: 130 β†’ 150

    6th Chapter


  • Highland Bush
    PEN: 0 β†’ 5
  • Monal
    ATK: 18 β†’ 20
  • Super Alpaca
    HP: 5000 β†’ 4500
  • King Ibex
    Skill use interval: 10s to 18s β†’ 8s to 16s
    Boomerang ATK: 135 β†’ 150
  • Alpha God
    Skill usage interval: 6s to 16s β†’ 6s to 14s
  • Rockslide
    No longer triggers after stage timeout.

    7th Chapter


  • Polar Hare
    Standby time after landing: 0.1s β†’ 0.2s
  • Penguin
    HP: 65 β†’ 80
  • arctic fox
    HP: 100 β†’ 120
    Defense: 8 β†’ 5
  • Polar bear
    HP: 1400 β†’ 1800
  • Ancient Knight
    ATK: 25 β†’ 30
  • Ancient Wizard
    HP: 85 β†’ 90
    ATK: 15 β†’ 20
  • Meca Igloo
    Skill usage interval: 10 to 18s β†’ 7 to 14s
    Snow block ATK: 25 β†’ 50
    Snowball ATK: 50 β†’ 70
    Ice duration: 12s β†’ 15s
  • Crystal Dragon
    Skill usage interval: 10 to 18s β†’ 7 to 14s
    Crystal ATK: 35 β†’ 40
    Freezing strike ATK: 135 β†’ 150
    Freezing strike stun durtation: 3s β†’ 5s
  • Main Stage 7
    Some terrain changed

    8th Chapter


  • Mystic Fairy
    HP: 50 β†’ 65
  • Mystic Peacock
    HP: 150 β†’ 175
    ATK: 10 β†’ 15
    PEN: 25 β†’ 20
  • Mystic Cannon
    ATK: 25 β†’ 30
  • Mystic Golem
    ATK: 150 β†’ 140
    Delay: 225 β†’ 200
  • Mystic Knight
    Shockwave ATK: 100% β†’ 75%
  • Mystic Cube
    ATK: 50 β†’ 60
    Now automatically destroys after stage timeout.
  • Cube Device
    Durability: 200 β†’ 250
  • Sacrifice Altar
    Now, when a monster is sacrificed at the Altar of Sacrifice, it is treated as a normal death rather than self-destruct.
  • Eternity Cube
    Skill usage interval: 10~18s β†’ 7~14s
    Platform attack buff: +5 β†’ +0
    Platform movement speed b​Buff: +0 β†’ +50
  • Guardian
    Skill usage interval: 10~18s β†’ 7~14s
    Mystic strike attack type: Physical β†’ Energy
    Guardian's sword explosive damage: 50 β†’ 75
  • Mystic Field
    No longer triggers after stage timeout.

    1st Sub-chapter


  • J-Phone
    Skill usage interval: 8s to 18s β†’ 8s to 16s

    2nd Sub-chapter


  • Maracas
    ATK: 20 β†’ 22
  • Accordion
    ATK: 15 β†’ 20
    PEN: 30 β†’ 20
  • Clarinet
    Flame duration: 4s β†’ 5s
  • Trumpet
    ATK: 20 β†’ 25
  • Bass Drum
    ATK: 24 β†’ 30
    PEN: 12 β†’ 8
  • Speaker
    ATK: 15 β†’ 20
  • Devil Piano
    Skill usage interval: 10s to 20s β†’ 9s to 16s

    Challenge Mode


  • Tenacity
    Monster's HP: +80% β†’ +60%
  • Power
    Monsters' ATK: +60% β†’ +40%
    Monsters' PEN: +5 β†’ +10
  • Speed
    Monsters' delay: -40% β†’ -25%
  • Recovery
    Monsters' HP recovery: 15+1% β†’ 10+1%
  • Concrete
    Wall HP: +400% β†’ +700%
  • Delay
    Buildings' delay: +100 β†’ +75


Bug Fixes



  • Fixed the issue where the same stage was created on different dates in Operation.
  • Fixed the issue where the movement speed increase effect of raged monsters was not applied intermittently.
  • Fixed the issue where the HP gauge of attackable objects was not displayed intermittently.
  • Fixed the issue where the effect that negates damage was not applied every specific time among the effects of the module.
  • Fixed the issue where among the effects of the module, the effect of triggering the invincible shield under a certain durability was triggered immediately after being attacked regardless of the durability.
  • Fixed the issue where monsters could not move normally in some locations in the Exploration and Operation stages.
  • Fixed the issue where the Star Collecting information UI was displayed incorrectly on the stage selection screen.
  • Fixed the issue where the buff-type skill did a small amount of damage to the player's buildings.
  • Fixed the issue where "Chain Launcher" and "Beam Tower" were not affected by the non-attacking effect under certain circumstances.
  • Fixed the issue where the non-recoverable effect was not applied to monsters that stepped on a mine placed by the "Mine Launcher" after a short period of time.
  • Fixed a graphical issue when constructing "Crystal Tower" via "Air Drop".
  • Fixed the issue where items could be placed on top of "Conch Shell".
  • Fixed the issue where the animation of hiding in the ground did not play properly when the "Cactus" monster was attacking.
  • Fixed the issue where the bonus effect of buildings and monsters that had a bounce effect did not apply to projectiles that bounced.
  • Fixed the issue where Eternity Cube's platform installation skill ignored "Mystic Barrier" and was installed.




Thank you for enjoying our game πŸ’– and feedback is always welcome. 😊

Price Change Notification

Dear Users!
Update news are here from Broken Universe development team.

As announced last week, the price of the game will soon be changed to the official price of $9.99.
The changed price will be reflected within a few days. In some countries, prices may increase even more.



While preparing the full version, we are preparing updates for the following items in the meantime.

Increase Number of Building Slots


There are currently 8 building slots. It is an increase from the initial 6, but as a fusion tower updated with a new tower, the need for various building combinations increased even more. The current number of slots is not enough to use various buildings and fusion towers, which reduce fun of game. Therefore, we are looking for ways to expand the number of building slots to 10 or 12 without harming the UI.

Decreased Difficulty in Normal Mode


Currently, the only difference between Normal Mode and Hard Mode is the stats of the monsters, and there is no other difference. The stat difference is not small, but Normal Mode is still difficult. In Wild Mode, there is a slight difference in the progress of the game because the landing point is different along with the difference in stats, but the difference between Normal Mode and Hard Mode is not very close. Therefore, in Normal Mode, the following methods are applied to differentiate it from Hard Mode, while lowering the difficulty.

  • Decrease the amount of monsters.
  • Certain abilities of some monsters are disabled.
  • The frequency of use of the boss' skill has been lowered.




The official release is scheduled for June and includes 9th Chapter and 3rd Sub-chapter, new Operations, Renovation content, expanded Armory content, new towers and fusion towers, new skills, and new skins.

Stay tuned until the official release. thank you! πŸ’–

Hotfix: v.0.12.6

Dear Users!
This is the Broken Universe development team.

Hotfix update version 0.12.6, has applied.





v.0.12.6 Patch Note



Bug Fixes



  • Fixed the issue where save data could not be loaded normally when using a slot other than number 1 in the Tech-tree.




Thank you for enjoying our game πŸ’– and feedback is always welcome. 😊

Hotfix: v.0.12.5

Dear Users!
This is the Broken Universe development team.

Hotfix update version 0.12.5, has applied.





v.0.12.5 Patch Note



Improvements



  • Improved sorting more reasonable when using some sorting options.


Bug Fixes



  • Fixed the issue where the game could not proceed when loading save data in some environments.
  • Fixed the issue where the description of the ability of the "Squid" monster was omitted.




Thank you for enjoying our game πŸ’– and feedback is always welcome. 😊

Price Change Notification

Dear Users!
Update news are here from Broken Universe development team.

Last week, there was the 0.12 version update, the last major update in Early Access. 😊
As mentioned in the Early Access notice, on April 8th next week, two weeks after the last major update of Early Access, the price of the game will be changed to the official price of $9.99.

It's not over yet, but thank you to all the users who enjoyed the game and gave feedback during the last Early Access period. πŸ’– Thanks to the feedback from users, we were able to further improve quality of game. ✨

The official release is scheduled for June and includes 9th Chapter and 3rd Sub-chapter, new Operations, Renovation content, expanded Armory content, new towers and fusion towers, new skills, and new skins.

Stay tuned until the official release. thank you! πŸ˜†

Update: v.0.12.3

Dear Users!
This is the Broken Universe development team.

Version 0.12.3, has arrived.



This update include sorting buttons, bug fixes, and balance adjust of some modules. 😊

A sorting buttons has been added to the Hangar and Armory, allowing player to sort elements by different criteria. In addition, the balance of the module has been corrected along with the remaining bug fixes. Modules related to delay have an unintended level of balance in certain combinations, so they have been adjusted to an appropriate level.





v.0.12.3 Patch Note



Improvements



  • A sorting button has been added to the building, module, skill, item, and weapon panels.
  • A button to unlock a weapon equipped in the Armory has been added.
  • Level 40 and above are now displayed in gold in the level display UI.


Balance


    Modules

  • Beat-Coin
    Resources: 5 β†’ 15
  • Raspberry Core
    Range: -50 β†’ -75
  • Space Distorter
    Delay: -30% β†’ -25%
    Removed option: ATK -5%
    Added option: PEN -5
  • Void Generator
    ATK: -20% β†’ -15%
    Delay: -50% β†’ -30%
  • Magic Sandglass
    Resources: +70 β†’ +75
  • Space Compass
    Resources: +60 β†’ +65

    1st Sub-chapter


  • Bus
    Damage area: 25R β†’ 150R


Bug Fixes



  • Fixed the issue where the immovable or non-attackable effect was not applied to monsters under certain circumstances.
  • Fixed the issue where weapon's effects were not applied.
  • Fixed the issue where, when enhance building or skill, if there are insufficient parts or cores, the enhancement does not proceed but gold is consumed.
  • Fixed the issue where, when enhance a weapon, if the core is insufficient, the enhancement does not proceed, but the dimension stone is consumed.
  • Fixed the issue that the damage range of large monsters was displayed incorrectly.
  • Fixed the issue that intermittently muting or changing volume the BGM and SFX was not reflected.




Thank you for enjoying our game πŸ’– and feedback is always welcome. 😊

Hotfix: v.0.12.2

Dear Users!
This is the Broken Universe development team.

Hotfix update version 0.12.2, has applied.





v.0.12.2 Patch Note



Bug Fixes



  • Fixed the issue where the game could not proceed because the module tutorial did not proceed normally under certain circumstances.




Thank you for enjoying our game πŸ’– and feedback is always welcome. 😊

Update: v.0.12.1

Dear Users!
This is the Broken Universe development team.

Version 0.12.1, has arrived.



Many buildings and modules have been rebalanced in this update, along with major bug fixes. 😊

The range of "Destroyer" has been slightly reduced, and in the case of "Rapid Fire", the amount of delay reduction due to own effects has been reduced, but the basic delay has been also reduced. In addition, we adjusted the balance of various buildings that were difficult to use. In the case of modules, there was a balance adjustment to increase the overall efficiency. In particular, the efficiency of modules higher than the Unique grade has been significantly increased, making them more powerful. Finally, we have significantly increased the starting resource of the operation "Stronghold Defense", allowing more towers to be built.





v.0.12.1 Patch Note



Improvements



  • Improvements have been made so that information about buildings that have both a range and an area of ​​effect are displayed correctly.
  • The icon for the "Shield I/II/III" research has been changed to be more intuitive.
  • The additional rewards obtained in Operations have been improved to be more visible.
  • A notification icon has been added for field elements that appear in addition to the boss stage.


Balance



    Operation

  • Stronghold Defense
    Additional starting resource by time: 2min β†’ 3min
    Additional starting resource by Loot research: 500 β†’ 800

    Buildings


  • Mine Launcher
    ATK: 20/26/30 β†’ 20/28/34
  • Energy Ball
    PEN: 20 β†’ 25
  • Destroyer
    AOE: 150R β†’ 120R
  • Rapid Fire
    Delay: 225 β†’ 200
    Range: 275/300/325 β†’ 250/375/300
    Reduce delay per attack: 15 β†’ 10
    Maximum delay reduction: 150 β†’ 100
    Delay reset time: 4s β†’ 5s
  • Hellfire Cannon
    ATK: 28 β†’ 32
  • Heat Laser Turret
    ATK: 16 β†’ 18
  • Mega Cannon
    ATK: 65 β†’ 75
  • Gravity Sphere
    ATK: 24 β†’ 30
  • Exploder
    ATK: 50 β†’ 55
    AOE: 60R β†’ 70R
  • Killer Field
    Delay: 400 β†’ 350
  • Devastator
    Range: 425 β†’ 500
  • Beam Striker
    ATK: 175 β†’ 200

    Modules


  • Fuel Provider
    Resources: +15 β†’ +10
    ATK: +3 β†’ +2
  • Battle Microchip
    Resources: +15 β†’ +10
    PEN: +5 β†’ +4
    Removed option: Attack -1
  • Tungsten Gear
    Defense: -1 β†’ -2
    Removed option: Attack -1
  • Signal Booster
    Removed option: Shield +30
    Added option: +50 range
  • Energy Emitter
    Resources: +10 β†’ +15
    Removed option: Shield +25
    Removed option: +5 shield recovery
    Added option: Attack +10%
  • Polymer Stiffener
    Resources: +15 β†’ +20
    HP: +100 β†’ +200
    Removed option: Defense +2
    Added option: HP recovery +10
  • Plasma Generator
    Shield: +75 β†’ +5
    Added option: Shield Recovery +5
  • Scaly Protector
    HP: +75 β†’ +100
  • Prism Plus
    Shield: +75 β†’ +150
  • Carbon Case
    Resources: +30 β†’ +25
  • Golden Ring
    ATK: +5 β†’ +2
    Range: +50 β†’ +100
    Removed option: PEN -5
  • Particle Shield
    Resources: +25 β†’ +20
    Shield: +50 β†’ +75
  • Prism Prime
    Resources: +45 β†’ +40
    Shield: +100 β†’ +200
    ATK: -3-20% β†’ -4-10%
  • Super Cube
    Resources: +50 β†’ +40
  • Frozen Circuit Board
    Resources: +20 β†’ +15
    ATK: -3 β†’ -2
    Removed option: PEN -3
  • Zebra-Z
    Resources: +30 β†’ +25
    HP: +75 β†’ +100
  • Particle Accelerator
    Resources: +45 β†’ +40
  • Blueberry Core
    Removed option: Delay +5
  • BlackBerry Core
    Removed option: PEN -5
    Added option: delay +5
  • Raspberry Core
    ATK: -10% β†’ -5%
  • Leaf of Life
    HP: +50 β†’ +100
  • Ancient Sliver
    Resources: +70 β†’ +60
    Knockback: +25% β†’ +40%
  • Blazing Feather
    Resources: +70 β†’ +60
  • Shimmery Scale
    Resources: +70 β†’ +55
    Removed option: Reduces target's movement speed by 15%
  • Fallen Star
    ATK: +7 β†’ +5
    Added option: PEN +5
  • Tenacious Root
    Resources: +70 β†’ +60
  • Meteor Drive
    Removed option: Delay -40
    Removed option: -25 range
    Added option: Attack +25%
    Added option: 25% increase in knockback
    Added option: 5% chance to stun target
  • Ancient Slab
    Defense: +15 β†’ +10
    Shield: +200 β†’ +300
  • Void Generator
    HP: -75 β†’ -50
    Shield: -75 β†’ -50
    ATK: -25% β†’ -20%
  • Antimatter Core
    Resources: +80 β†’ +70
  • Sub-Space Shield
    Resources: +105 β†’ +80
    Shield: +150 β†’ +200
    Removed option: +15 shield recovery
  • Dimension Crystal
    Resources: +90 β†’ +80
  • Magic Sandglass
    Resources: +75 β†’ +70
  • Moon Crystal
    Resources: +105 β†’ +90
  • Dreamcatcher of Fate
    Shield: +250 β†’ +300
    Shield Recovery: +10 β†’ +15

    Tech


  • Emergency Shield
    Added ability to recover 50% of landing pod HP

    2nd Chapter


  • Giant Ostrich Egg
    Defense: 4 β†’ 2


Bug Fixes



  • Fixed the issue where the story related to 8th chapter did not progress.
  • Fixed the issue where the "Standard Pulser" weapon was not installed in the game even when equipped.
  • In some stages of 6th chapter and 8th chapter, the phenomenon that monsters are stuck in certain places has been fixed.
  • Fixed the issue where monsters were stuck in specific locations during the Exploration and Operation stages.
  • Fixed the issue where non-player buildings and non-player buildings attacked the wall when using the "Attack Wall" function by directly selecting a wall.
  • Fixed the issue where the number of buildings required to activate "Magic Statue" in "Construction Stage" was not calculated correctly.
  • Fixed the issue where today's Operation was displayed as clear even though it was not cleared under certain circumstances.
  • Fixed the issue where level 1 and level 2 information was displayed the same intermittently on the building information screen.
  • Fixed the issue where the +5 enhancement description for "Mine Launcher" was not displayed.
  • Fixed the issue where the achievement "Amazing Timing" was achieved in Endless Mode and Node Defense.
  • Fixed an issue where the "Increased Knockback" option was not displayed in the descriptions of the "Platinum Card" and "Ancient Sliver" modules.
  • Fixed the issue where the upper bonus reward UI was displayed abnormally when the stage was restarted in operation.
  • Some translation errors have been fixed.




Thank you for enjoying our game πŸ’– and feedback is always welcome. 😊

Major Update: v.0.12.0

Dear Users!
Update news are here from Broken Universe development team.

The third major update, version 0.12.0, has been applied.πŸŽ‰πŸŽ‰



This major update includes new 8th Chapter, as well as all-new content such as Exploration, Operations, and Armory, and new Skins, Modules, Items, and tons of content. πŸ€©πŸ˜† From now on, We'll deliver the details in detail.



πŸš€Patch Summary



New Chapter


A new 8th main chapter has been added. Try new stages and new special missions in a unique chapter!

New content: Exploration


The new Exploration content is a highly difficult content where player play three completely random-generated stages in succession. Overcome unpredictable stages and conquer all areas!

New content: Operation


The Operation presented along with the Exploration is a comprehensive daily content collection of various contents, and player can meet two new operations in this update. Enjoy Precision Exploration to mine many rewards while fending off monsters in the dark, and Stronghold Defense where you can acquire pouring gold while blocking countless monsters that constantly come in.

New content: Armory


The Armory is a new shop selling small weapons that protect player's landing pod. Buy weapons from the Armory and keep your lading pod safe and secure!

Balance


By adjusting the balance of the buildings so that various buildings can be utilized, the balance of the modules has been further improved.

Improve Translations


Japanese has been completely re-translated, and translations for other languages ​​have been improved as well.

In addition, you can meet a lot of additional content such as new skin modules and items.



πŸ“œv.0.12.0 Full Patch Notes



New Chapter


A new 8th main chapter has been added.
Try 16 new and unique stages!



New content: Exploration


New Exploration content has been added and can be played from the "Exploration" menu.



Exploration is a highly difficult content where player play three random-generated stages in succession, and player can receive many parts and cores as a reward.

Stages are completely randomized for each play, so player will encounter a different stage each time. In addition, there is a characteristic that the resources, power, and drones left from the previous stage are transferred to the next stage, and if destroyed, a special wall from which player can acquire resources and power appears.

As the main chapter progresses, new regions are opened together, and each region consists of 10 difficulty levels. Challenge the unpredictable stages of exploration!

New content: Operation


Operation content has been newly added and can be played from the "Exploration" menu.



Operation is a comprehensive daily content consisting of various contents. There are two operations: 'Precision Exploration' and 'Stronghold Defense'.

Operations are opened alternately, one per day. If player fail to clear, player can continue to try again, but once player complete it, player cannot play again until the next open day. Therefore, it is recommended to play on the highest level of difficulty that can be cleared. As player progress through the main chapter, player can play on a higher level of difficulty.

Stages of all Operations are random-generated like Exploration, but the same stage appears on the same difficulty level for one day.

Precision Exploration


Precision Exploration is content that collects various additional rewards by blocking monsters on a stage covered in deep darkness.

By default, visibility is secured around monster portals and landing pod, and monsters in dark areas cannot be attacked, so you need to place multiple buildings to gain more visibility.

Also, there are walls where you can get gold, parts, and cores all over the field, and you can get many rewards by breaking these walls. However, if you fail to clear, you will lose all the rewards you have obtained.

Stronghold Defense


Stronghold Defense is content that collects as much gold as possible by holding out as long as possible.

You start with a lot of resources, but you can't mine any resources at all. Monsters don't drop resources either, but instead drop a lot of gold. As the phases pass, the monsters get stronger and more numerous, and each time you survive a phase, you acquire a certain amount of resources.

There is no failure in Stronghold Defense, and you can receive the gold obtained just before the lander is destroyed as a reward. Try to get as much gold as you can by holding on as long as possible.

New content: Armory


Armory content has been newly added and can be played from the "Armory" menu.



You can purchase multiple weapons from the Armory and choose one to equip. Weapons are automatically placed next to the landing pod at the start of the game to protect the landing pod.

A total of 4 types of weapons are prepared, and each weapon can be upgraded after purchase. "Dimension Stones" are required to strengthen weapons, and Dimension Stones can be obtained from Exploration and Operation.

New Skins


4 new skins have been added.




  • Music (LV.25)
  • Water Ball (LV.25)
  • Tree Spirit (LV.30)
  • Christmas (LV.30)


New Modules


A new Relic grade module has been added, and a total of 10 new modules have been added.



New Unique Grade Module



  • Wizard Watch


New Relic Grade Modules



  • Antimatter Core
  • Sub-Space Shield
  • Water of Eternity
  • Dimension Crystal
  • Magic Sandglass
  • Space Compass
  • Moon Crystal
  • Dreamcatcher of Fate
  • Traveler's Pendent


New Items


Tier 5 items are newly added, and a total of 9 new items have been added.



New Tier 5 Items



  • Crystal Wall
  • Nano Cell Wall
  • Plasma Shell
  • Antimatter Shell
  • Hydrogen Mine
  • Phase Mine
  • Obsidian Spike
  • Radioactive Field
  • Graviton Field


New Achievements


3 new achievements have been added.


  • Profitis
  • Relic
  • 5 star


Improve Translations


Japanese has been completely retranslated, and translations for other languages ​​have been improved.

Improvements



  • The tutorial has been improved so that it does not interfere with the sense of play.
  • Improved some resources in the game, such as planet images.
  • The menu button and UI of the lobby screen have been reorganized.
  • The resolution response of some UI screens has been improved.
  • A toggle button has been added to the Hangar's Building tab, allowing you to view more information about the building by hiding the modules and reinforcement buttons.

  • Added "Low HP First" and "High HP First" options to attack mode settings.

  • Unnecessary delay when dropping by Air Drop buildings has been removed, so buildings are built faster.
  • The effect of the drone skin has been improved.
  • Improved screen effects such as rain, snow, and fog.


Balance



    General

  • You can now get a small amount of experience reward even if you fail to clear a stage in Wild difficulty.

    Buildings


  • Iron Cannon
    Range: 375/400/425 β†’ 350/375/400
  • Laser Turret
    Range: 400/425/450 β†’ 375/400/425
  • Magnetic Pulsar
    Range: 300 β†’ 275
  • Mine Launcher
    ATK: 18/24/28 β†’ 20/26/30
  • Flamethrower
    ATK: 8/9/10 β†’ 10/11/12
  • Missile Launcher
    ATK: 26/34/40 β†’ 28/36/42
    Range: 500 β†’ 400/425/450
  • Crystal Tower
    ATK: 7/7/7 β†’ 5/5/5
    PEN: 12/18/24 β†’ 15/20/25
    PEN additional damage: 25%/30%/35% β†’ 30%/35%/40%
  • Power Gun
    Range: 325/350/375 β†’ 325
  • Lightning Crystal
    PEN: 16/24/30 β†’ 18/26/32
    Range: 400 β†’ 375
  • Energy Ball
    Delay: 300 β†’ 275
    Range: 325/350/375 β†’ 350
  • Beam Tower
    Range: 350 β†’ 325
  • Air Blaster
    ATK: 16/18/20 β†’ 16/20/23
    PEN: 10/13/16 β†’ 10/12/14
    Range: 500 β†’ 400
  • Ion Cannon
    Range: 425/450/475 β†’ 400/425/450
  • Destroyer
    Range: 550 β†’ 450/475/500
  • Flowery Tower
    PEN: 0 β†’ 5
  • Giant Rifle
    ATK: 80/100/120 β†’ 100/120/140
    Range: 650 β†’ 600
  • Vine Barrier
    Defense: 2 β†’ 3
  • Frozen Silo
    Delay: 325 β†’ 300
  • Vulcan Cannon
    ATK: 36 β†’ 32
  • Multi-Laser Turret
    PEN: 35 β†’ 25
    Large monster damage reduction: 50% β†’ 65%
  • Freezing Rifle Turret
    PEN: 30 β†’ 35
    Damage proportional to HP: 1% β†’ 2%
  • Magnetic Pulsar EX
    ATK: 18 β†’ 16
    Range: 300 β†’ 325
  • Chaos Ball
    PEN additional damage: 25% β†’ 35%
  • Killer Field
    ATK: 40 β†’ 45
  • Devastator
    ATK: 65 β†’ 70
  • Eliminator
    PEN additional damage: 25% β†’ 35%

    Modules


  • Fancy Lubricant
    HP: -75 β†’ -50
  • Chrome Bearing
    Removed option: HP -40
  • Giant Nut
    Resources: +10 β†’ +5
  • Auto Repair Kit
    HP Recovery: +20 β†’ +25
  • Signal Booster
    Resources: +15 β†’ +10
  • Energy Emitter
    Resources: +15 β†’ +10
  • Weakness Analyzer
    Resources: +25 β†’ +20
  • Polymer Stiffener
    Resources: +20 β†’ +15
  • Plasma Generator
    Resources: +20 β†’ +15
  • Apple Chip
    HP: +175 β†’ +200
  • Banana Chip
    Range: +125 β†’ +150
  • Kiwi Chip
    Added option: delay -5%
  • Orange Chip
    Shield: +50 β†’ +75
    Added option: Attack +5%
  • Inverse Circuit
    Delay: +20% β†’ +15%
  • Prism Prime
    Resources: +50 β†’ +45
  • Zebra-Z
    Resources: +40 β†’ +30
  • Particle Accelerator
    Resources: +50 β†’ +45
  • Cranberry Core
    Delay: +25% β†’ +5%
  • Blueberry Core
    Delay: +10 β†’ +5
  • Raspberry Core
    Removed option: Attack -5
    Added option: Attack -10%
  • Magic pipe
    Resources: +40 β†’ +35
  • Secret Heart
    Resources: +50 β†’ +40
    HP Recovery: +15 β†’ +20
  • Angel Wing
    Resources: +50 β†’ +45
  • Leaf of Life
    Resources: +50 β†’ +40
  • Ancient Sliver
    Resources: +75 β†’ +70
  • Space Distorter
    Resources: +60 β†’ +55
  • Ancient Slab
    Shield: +150 β†’ +200
  • Void Generator
    Resources: +55 β†’ +50


Bug Fixes



  • Fixed the issue where β€œIncreased knockback” did not apply among the building enhancement items.
  • Fixed the issue where the drone did not automatically repair the defending target in the Dimension Travel stage.
  • Fixed the issue where monsters could not pass through a certain region in Chapter 2 Special Stage 5.
  • Fixed an issue where items could be stacked on top of field elements under certain circumstances.
  • Fixed the issue where the number of items was calculated abnormally under certain circumstances when using multiple items of the same item.
  • Fixed the issue where enemies under the effect of "Stun" could move and attack under certain circumstances.
  • Fixed the issue where the "Air Drop" effect could allow you to build another building on top of a building being dropped.
  • Fixed the issue where the construction cost was not calculated correctly when building the fusion tower at the same time.
  • Coconuts from "Palm Tree" now spawn in an empty surrounding space, preferably if there is no space at the bottom.
  • Fixed the issue where the color change of the ground terrain was not applied when the "Moonlight" field effect was activated.
  • Fixed the issue where the landing mission cleared stage could not be played because there was no landing point when the β€œRestriction” mode was applied in the Challenge Mode.
  • Fixed the issue where monster burrows could not be used and could not be played when playing with the β€œRestriction” mode in Challenge Mode in β€œExtermination Stage”.
  • Fixed the issue where deleted stats were displayed on the status window in game.




Thank you for enjoying the game πŸ’– and feedback is always welcome. 😊

v.0.12 Update Preview

Dear Users!
Update news are here from Broken Universe development team.

The third Major Update, Version 0.12, is coming on the 23rd. πŸš€πŸŽ‰

This 0.12 update contains tons of new content, including new Chapter, Exploration and Operations, an Armory, new skins, new modules and items, and more. 😊



New Chapter


An 8th main chapter is added. β˜„
There are 8 main stages and 8 special stages, for a total of 16 stages.
Unique special missions offer new challenges.





New Content: Exploration


Exploration content is finally released. πŸ›ΈπŸ§­πŸŒŒπŸͺ
Exploration is a high-level content where player play three completely random-generated stages in succession, and player can receive a lot of parts and cores as a reward. 🎲 Enjoy a different stage for each challenge.





New Content: Operation


Operation is a comprehensive daily content consisting of various contents. πŸš©πŸ“†
Two new operations are added with this update, and more new operations will be added in the future.



As for the stages of the Operation, the map is random-generated as in the Exploration. However, the same map appears on the same day and on the same difficulty level. Operations are daily content, so once completed, player cannot be played again until the next playable day.



New Content: Armory


Armory has been newly added, and player can use 4 new weapons. πŸ’₯
Player can equip one weapon of their choice, and at the start of the game, it will automatically be placed next to the lander to protect it.





New Skins


4 new skins are added. πŸŽ„





New Modules


9 new modules of "Relic" grade and 1 new module of "Unique" grade will be added. 🧩




Relic grade modules can be acquired from the Exchange after clearing Chapter 7 or by synthesizing 3 unique grade modules.



New Items


9 new items with a "5-star" grade will be added. πŸ’£



5-star grade items can be acquired from the Exchange after clearing Chapter 7 or by synthesizing three 4-star grade items.



Translations and other Improvements


A completely new Japanese translation is done by a professional company, and translations for other languages ​​are also improved. ✏
Other improvements include the addition of "Low HP First" and "High HP First" attack modes.



Future Plans


This 0.12 update is the last major update in Early Access. Two weeks after the update, the price of the game will change to the official price of $.9.99 The next major update will happen with the release of the 1.0 version. The 1.0 version includes 9th chapter and 3rd sub-chapter, new operations, expanded Armory, Renovation content and new skins. We'll continue to make continuous improvements such as balance fixes and bug fixes.



End


So far, we have shared with you about the 0.12 update and the plans for the next update. πŸ€—
We are always grateful to users who enjoy the game, and we will repay you with better content. πŸ’–
Don't forget to give feedback too!

Thank you! 🌟