Broken Universe cover
Broken Universe screenshot
Genre: Strategy, Indie

Broken Universe

Update: v.0.11.16

Dear Users!
This is the Broken Universe development team.

Version 0.11.16, has arrived.



This update includes some balance fixes along with the addition of boosters. ๐Ÿ˜Š

Boosters allow you to start the game a little more favorably. All are one-time items that can be purchased only with gold. We have improved the effects of buildings that previously had non-recoverable ability and improved the effects of modules related to the only class of defense so that they can be used similarly to other modules of the same class.





v.0.11.16 Patch Note



Booster


A new Boosters has been added.
Boosters are one-time items that can be purchased and used before the game starts to aid in gameplay. There are 3 types of boosters: Resource Booster, Power Booster, and Drone Booster, all of which can be purchased with gold.

Balance



    Buildings

  • Mine Launcher
    Block target recovery: 3s โ†’ 5s
  • High Frequency Generator
    Block target recovery: 5s โ†’ 8s
  • Exploder
    Block target recovery: 5s โ†’ 8s
  • Armor Breaker
    Block target recovery: 5s โ†’ 10s
  • Killing Field
    Block target recovery: 5sโ†’ 8s

    module


  • Shimmery Scale
    DEF: +10 โ†’ +15


Bug Fixes



  • Fixed the issue where the game pause window would open repeatedly.




Thank you for enjoying our game ๐Ÿ’– and feedback is always welcome. ๐Ÿ˜Š

Update: v.0.11.15

Dear Users!
This is the Broken Universe development team.

Version 0.11.15, has arrived.



This update includes many balance changes and bug fixes along with the addition of skin content. ๐Ÿ˜Š

Change the look of your landers and drones with new skins! By purchasing each skin, you can permanently acquire effects that benefit the game. ๐ŸŽ

By emphasizing the characteristics of buildings with high penetrating power, their utility becomes more important when monsters with high defense appear. The ability to prevent the target from healing has been added to some buildings to make them more strategically used, and major bugs related to buildings have also been fixed. ๐Ÿ˜„

The performance of the module has been reorganized so that it can be utilized more generally, and in particular, the options of modules with too complex options have been simplified to make the utilization clearer. ๐Ÿงฉ๐Ÿ˜Ž

Finally, we added a "Low Spec Mode" for some low spec environments, corrected the balance of overly demanding monsters, and adjusted the difficulty of chapter 7 and sub-chapters. ๐Ÿ˜Š

Update Plan


In order to make the "Exploration" content richer, the update of the 3rd sub-chapter has been postponed to the official release update. Instead, we want to augment our Exploration content by adding content such as "Daily Exploration". Main Chapter 8 will be added in version 0.12 as scheduled, and will also add previously canceled "Renovation" content. Through Renovation, player can further upgrade the performance of the building that has been maximum enhanced. Also, for the "Armory" content, we plan to split the update into two phases and roll it out first in version 0.12.





v.0.11.15 Patch Note



Skin Contents





New Skin Contents have been added with a total of 9 skins. The skins change the appearance of the lander, drone, and UI at the top of the game. Player can also get one bonus permanently with each skin purchase. We hope that this will also help make the game easier to play.

Building Balance


Various adjustments have been made to further highlight the characteristics of buildings with high penetration. Now, when monsters with high defense appear, the use of these buildings becomes even more important. In addition, the ability to prevent the target from recovering has been added to several buildings, improving it to be used more strategically.

Module Balance


While adjusting the efficiency of the overall modules, the options of modules that were too complex were simplified to make the utilization of each module more clear. In addition, by reorganizing the modules that had been of low use in the past, various modules have been improved so that various modules can be utilized.

Shield Balance


The shield values โ€‹โ€‹of all monsters have been rebalanced. The shield of monsters with high HP and low DEF was set to low, and the shield of monsters with low HP and high DEF was set to high.

Improvements



  • A new "Low Spec Mode" has been added. You can find the Low Spec Mode in the [Graphics] tab of the options screen. Low Spec Mode hides all props, greatly improving the performance of the game.
  • Power information has been added to the lander information in [Lander] tab in Lab screen.
  • All buildings and monsters now attack non-invulnerable targets first if possible.
  • An effect has been added to indicate when the lander is recovering.
  • An effect has been added when the lander is destroyed.
  • An effect that appears whenever a target is successfully defended in a sub-chapter has been added.
  • The game BGM has been renewed.


Balance



    Buildings

  • Laser Turret
    ATK: 10/13/15 โ†’ 10/10/10
    PEN: 7/9/11 โ†’ 9/18/25
  • Frozen Silo
    ATK: 5/7/9 โ†’ 5/5/5
    PEN: 15/15/15 โ†’ 15/20/25
  • Mine Launcher
    Ability added: Prevents target from healing for 3 seconds
  • Crystal Tower
    ATK: 10/13/15 โ†’ 10/10/10
    PEN: 7/9/11 โ†’ 9/18/25
  • Energy Ball
    Knockback: 100/175/250 โ†’ 150/200/250
  • Beam Turret
    Range: 400/400/400 โ†’ 350/350/350
  • High Frequency Generator
    Ability added: Prevents target from healing for 5 seconds
  • Air Blaster
    PEN: 5/10/15 โ†’ 10/13/16
  • Chain Launcher
    Resources: 90 โ†’ 100
    ATK: 18/23/26 โ†’ 10/11/12
    PEN: 12/16/20 โ†’ 12/20/28
    Range: 300/325/350 โ†’ 250/275/300
  • Ion Cannon
    Knockback: 20/35/50 โ†’ 40/45/50
  • Vulcan Cannon
    Range: 350 โ†’ 325
  • Multi-Laser Turret
    PEN: 15 โ†’ 35
  • Heat Laser Turret
    PEN: 20 โ†’ 30
  • Freezing Rifle Turret
    PEN: 25 โ†’ 30
    Range: 325 โ†’ 300
  • Chaos Ball
    Delay: 275 โ†’ 250
    Range 375 โ†’ 325
  • Gravity Sphere
    Fractured projectile speed: 3.5 โ†’ 4
  • Binder
    ATK: 26 โ†’ 14
    PEN: 12 โ†’ 32
    Range: 375 โ†’ 325
  • Exploder
    Ability added: Prevents target from healing for 5 seconds
  • Armor Breaker
    Ability added: Prevents target from healing for 5 seconds
  • Killing Fields
    ATK: 35 โ†’ 40
    Ability added: Prevents target from healing for 5 seconds
  • Eliminator
    PEN: 20 โ†’ 25

    Skills


  • Air Drop I/II
    Number of applicable buildings: 1 โ†’ 2

    Modules


  • Iron Bumper
    Resources: +15 โ†’ +10
  • Signal Booster
    Shield: +25 โ†’ +30
  • Energy Emitter
    Shield: +10 โ†’ +25
  • Storage Battery
    DEF: -3 โ†’ -5
    Shield: +20 โ†’ +50
  • Plasma Generator
    Shield: +50 โ†’ +75
  • Fuel Rod
    HP: -50 โ†’ -75
    Option removed: DEF -2
  • Scaly Protector
    HP: +80 โ†’ +75
    DEF: +4 โ†’ +5
  • Carbon Case
    Resources: +35 โ†’ +30
  • Prism Plus
    Shield: +25 โ†’ +75
  • Apple Chip
    HP: +100 โ†’ +175
  • Orange Chip
    Shield: +25 โ†’ +50
  • Solar Kit
    HP: -75 โ†’ -100
    Shield: -25 โ†’ -40
    ATK: -2 โ†’ -3
  • Particle Shield
    Resources: +30 โ†’ +25
    Shield: +30 โ†’ +50
  • Prism Prime
    Shield: +35 โ†’ +100
  • Super Cube
    Resources: +60 โ†’ +50
    Option removed: HP recovery +10
  • Frozen Circuit Board
    PEN: -5 โ†’ -3
  • Cranberry Core
    Delay: +50 โ†’ +25
    Option removed: PEN +5
  • Blueberry Core
    Delay: +15 โ†’ +10
  • BlackBerry Core
    Option removed: Shield -100
    Option removed: Range -25
  • Raspberry Core
    Option removed: PEN -5
  • Magic Pipe
    Resources: +50 โ†’ +40
    Option removed: 10% damage reduction
  • Infinite Duct Tape
    HP: -100 โ†’ -125
    Shield: -25 โ†’ -50
    HP Recovery: +15 โ†’ +5
  • Secret Heart
    HP Recovery: +10 โ†’ +15
  • Angel Wing
    Resources: +70 โ†’ +50
    Delay: -35 โ†’ -30
    Range: +75 โ†’ +200
    Option removed: Attack +15%
    Option removed: PEN +3
  • Leaf of Life
    Resources: +45 โ†’ +50
    HP: +100 โ†’ +50
    Shield: +10 โ†’ +50
    Option removed: HP recovery +30
    Option removed: +5 shield recovery
    Option added: 25% damage reduction
  • Ancient Sliver
    ATK: +25% โ†’ +35%
    Option removed: delay -25%
  • Blazing Feather
    Resources: +80 โ†’ +70
    Shield: -50 โ†’ -100
    PEN: +8 โ†’ +10
  • Shimmery Scale
    HP: +20% โ†’ +25%
    Option removed: Attack -5
  • Space Distorter
    Resources: +50 โ†’ +60
    Delay: +5% โ†’ -30%
    Range: +150 โ†’ +50
    Option removed: Delay -25
    Option removed: 25% damage reduction
  • Fallen Star
    Resources: +80 โ†’ +50
    ATK: +5 โ†’ +7
    Target stun chance: 10% โ†’ 5%
    Option removed: Attack +10%
    Option removed: PEN +5
  • Tenacious Root
    Resources: +85 โ†’ +70
    HP: +200 โ†’ +250
    HP Recovery: +45 โ†’ +40
    Option removed: DEF +2
  • Meteor Drive
    Resources: +60 โ†’ +50
    Range: -50 โ†’ -25
    Option removed: HP recovery +40
    Option removed: +10 shield recovery
    Option removed: 5% chance to stun target
  • Ancient Slab
    Resources: +80 โ†’ +75
    Shield Recovery: +15 โ†’ +20
    Option removed: Shield +25%
    Option removed: HP recovery +20
    Added option: DEF +15
    Added option: Shield +150
  • Void Generator
    Resources: +50 โ†’ +55
    Delay: -20% โ†’ -50%
    Option removed: Attack -10
    Option removed: PEN -5
    Option added: Attack -25%

    2nd Chapter


  • Platinum Trophy
    Number of medals required: 40 โ†’ 35

    3rd Chapter


  • Jellyfish
    HP: 115 โ†’ 100
    HP recover: 10 โ†’ 5
    Ability removed: Chance to fire projectiles when hit
    Ability added: Maximum damage taken is limited to 25

    4th Chapter


  • Desert Cobra
    HP: 105 โ†’ 100
  • Desert Spider
    HP: 125 โ†’ 105
    DEF: 3 โ†’ 5

    7th Chapter


  • 5~10% decrease in difficulty of all stages
  • Polar Bear
    HP: 1600 โ†’ 1400
    DEF: 40 โ†’ 30
    Ability removed: Maximum damage taken is limited to 40
    Ability added: Recover 40 HP per second

    2nd Sub-chapter


  • Red Carpet
    HP: 95 โ†’ 110
    Invincible duration: 10 seconds โ†’ 8 seconds
  • Accordion
    HP: 75 โ†’ 70
  • Trumpet
    HP: 75 โ†’ 80
    DEF: 40 โ†’ 35
  • Bass Drum
    HP: 220 โ†’ 200


Bug Fixes



  • Fixed the issue where EXP were not awarded when clearing a stage in Challenge Mode.
  • Fixed an issue where some building slot buttons were in the wrong place in the Hangar menu.
  • Fixed the issue where the icon of the upper defense target building was displayed incorrectly in sub-chapters.
  • The wall attack button is no longer activated when clicking on a building that cannot attack a wall.
  • Fixed the drone not automatically repairing walls created with items.
  • Drones no longer move to construct buildings they are dropping by Air Drop.
  • Fixed a problem that occurred when using two or more items of the same type and restarting the game.
  • Fixed the issue where camera was intermittently cut off when clearing the game.
  • Fixed the issue that the additional damage of "Crystal Tower" and "Eliminator" was not applied.
  • Fixed the issue where the attack modes of "Beam Tower", "Chain Launcher", and "Binder" would always work with their default target mode settings only.
  • Fixed the issue that the wall attack function of "Beam Tower" did not work.
  • Fixed the issue where the sub projectile was fired in the wrong way when the attack of "Gravity Spear" was hit.
  • Fixed the issue that "Candle" in the 2nd sub-chapter boss stage was not affected by some skills.
  • Some translation errors have been fixed.




Thank you for enjoying our game ๐Ÿ’– and feedback is always welcome. ๐Ÿ˜Š

Hotfix: v.0.11.14

Dear Users!
This is the Broken Universe development team.

Hotfix update version 0.11.14, has applied.





v.0.11.14 Patch Note



Bug Fixes



  • Fixed an issue that can't achieve of the achievement "This is enough".




Thank you for enjoying our game ๐Ÿ’– and feedback is always welcome. ๐Ÿ˜Š

Update: v.0.11.13

Dear Users!
This is the Broken Universe development team.

Version 0.11.13, has arrived.



This update includes balance changes along with some improvements. ๐Ÿ˜Š

This update includes a number of balance changes related to modules, along with the removal of Shield Defense stats. ๐Ÿ˜Š

Shields take different damage depending on the weapon type and have the same appearance. Therefore, we decided to remove the Shield Defense stat because we thought that the involvement of defense also made the game too complicated. ๐Ÿ•น Shield Defense stats have now been removed throughout the game, only the shield's stats and attributes are concerned. As a result, the Shield Defense upgrade is removed from the lander upgrade. Instead, the "Increase Starting Resources" upgrade was added. ๐Ÿ˜Ž The currency used for the previous upgrade can be returned immediately when player log in to the game. We think the starting resource upgrade will be a great help to make the game easier. ๐Ÿค—

Some of the elements in Chapter 2 and Chapter 4 boss stages were too powerful and sharply increased the difficulty of the game, so we have adjusted them, and many modules have been rebalanced. โš™ It is expected that the performance of most of the modules used in the beginning will be increased so that they can be used more frequently, while at the same time reducing the difficulty of Chapters 3-5. ๐Ÿ˜„





v.0.11.13 Patch Note



Stat Simplified


"Shield Defense" stats have been removed.
The currency used to upgrade the lander's shield defense can be returned immediately by logging into the game.

New Lander Upgrade


A new lander upgrade has been added to increase starting resources.

Balance


    2nd Chapter

  • Giant Ostrich Egg
    DEF: 8 โ†’ 4

    4th Chapter


  • Giant Cactus
    HP: 120 โ†’ 150
    DEF: 6 โ†’ 2
    Delay: 150 โ†’ 200
    HP Regeneration: 25 โ†’ 20
  • Sandstorm
    ATK: -8 โ†’ -5

    5th Chapter


  • Large Polluted Slime
    HP: 200 โ†’ 175
  • Pond of Solace
    Cloud Delay: 125 โ†’ 100

    7th Chapter


  • Ice Pinwheel
    PEN: 25 โ†’ 35

    2nd Sub-chapter


  • Organ
    Fire ATK: 10 โ†’ 7

    Modules


  • Catalyst Tank
    Option removed: Shield -15
  • Fuel Provider
    Resources: +20 โ†’ +15
  • Battle Microchip
    ATK: -2 โ†’ -1
    PEN: +6 โ†’ +5
  • entry-level barrier
    Defense: +1 โ†’ +2
  • Cheap Barrier
    DEF: +1 โ†’ +2
  • Iron Bumper
    Resources: +20 โ†’ +15
  • Giant Nut
    Resources: +15 โ†’ +10
  • Tungsten Gear
    ATK: -2 โ†’ -1
  • Wave Reader
    Resources: +25 โ†’ +20
  • Storage Battery
    Option removed: Shield DEF -5
    Option added: DEF -3
    Shield: +15 โ†’ +20
  • Polymer Stiffener
    HP: +75 โ†’ +100
  • Plasma Generator
    Resources: +25 โ†’ +20
  • Scaly Protector
    Durability: +60 โ†’ +80
  • Prism Plus
    Resources: +35 โ†’ +30
  • Apple Chip
    HP: +75 โ†’ +100
  • Banana Chip
    Option removed: ATK -5
    Option added: PEN -5
    Range: +100 โ†’ +125
  • Pineapple Chip
    HP: -75 โ†’ -50
  • Kiwi Chip
    Delay: -20 โ†’ -25
  • Orange Chip
    Option removed: Shield DEF -5
    Option added: HP -5%
  • Blueberry Core
    Option removed: PEN -5
    Option added: ATK -5%
    Range: +150 โ†’ +175
  • BlackBerry Core
    Option removed: Shield DEF -10
    HP: +200 โ†’ +250
    ATK: +20% โ†’ +25%
  • Raspberry Core
    Delay: -20% โ†’ -25%
  • Secret Heart
    Option removed: Shield DEF +10
    Option added: HP +5%
    Option added: HP recovery +10
  • Shimmery Scale
    Option removed: Shield DEF +5
  • Space Distorter
    Option removed: DEF -5
    Option added: Target's delay +15%
    Range: +175 โ†’ +150
  • Meteor Drive
    Option removed: Shield +50
    Option added: Stun target 5%
    Shield recovery: +15 โ†’ +10
  • Ancient Slab
    HP: +20% โ†’ +25%
    Shield: +20% โ†’ +25%
    Shield recovery: +10 โ†’ +15


Bug Fixes



  • Fixed an issue where the attack mode did not work as set.
  • Some translation errors have been fixed.




Thank you for enjoying our game ๐Ÿ’– and feedback is always welcome. ๐Ÿ˜Š

Hotfix: v.0.11.12

Dear Users!
This is the Broken Universe development team.

Hotfix update version 0.11.12, has applied.





v.0.11.12 Patch Note



Balance correction



    Monsters

  • Giant Cactus
    HP regeneration: 30 โ†’ 25


Bug Fixes



  • Fixed an issue where monsters and bosses were targeting the wrong location when using skills.
  • Fixed an issue that occurred on the wall when the building was moved under the influence of the "Alphagod" boss skill.




Thank you for enjoying our game ๐Ÿ’– and feedback is always welcome. ๐Ÿ˜Š