Dear Users! This is the Broken Universe development team.
Version 0.11.16, has arrived.
This update includes some balance fixes along with the addition of boosters. ๐
Boosters allow you to start the game a little more favorably. All are one-time items that can be purchased only with gold. We have improved the effects of buildings that previously had non-recoverable ability and improved the effects of modules related to the only class of defense so that they can be used similarly to other modules of the same class.
v.0.11.16 Patch Note
Booster
A new Boosters has been added. Boosters are one-time items that can be purchased and used before the game starts to aid in gameplay. There are 3 types of boosters: Resource Booster, Power Booster, and Drone Booster, all of which can be purchased with gold.
Balance
Buildings
Mine Launcher Block target recovery: 3s โ 5s
High Frequency Generator Block target recovery: 5s โ 8s
Exploder Block target recovery: 5s โ 8s
Armor Breaker Block target recovery: 5s โ 10s
Killing Field Block target recovery: 5sโ 8s
module
Shimmery Scale DEF: +10 โ +15
Bug Fixes
Fixed the issue where the game pause window would open repeatedly.
Thank you for enjoying our game ๐ and feedback is always welcome. ๐
Update: v.0.11.15
Dear Users! This is the Broken Universe development team.
Version 0.11.15, has arrived.
This update includes many balance changes and bug fixes along with the addition of skin content. ๐
Change the look of your landers and drones with new skins! By purchasing each skin, you can permanently acquire effects that benefit the game. ๐
By emphasizing the characteristics of buildings with high penetrating power, their utility becomes more important when monsters with high defense appear. The ability to prevent the target from healing has been added to some buildings to make them more strategically used, and major bugs related to buildings have also been fixed. ๐
The performance of the module has been reorganized so that it can be utilized more generally, and in particular, the options of modules with too complex options have been simplified to make the utilization clearer. ๐งฉ๐
Finally, we added a "Low Spec Mode" for some low spec environments, corrected the balance of overly demanding monsters, and adjusted the difficulty of chapter 7 and sub-chapters. ๐
Update Plan
In order to make the "Exploration" content richer, the update of the 3rd sub-chapter has been postponed to the official release update. Instead, we want to augment our Exploration content by adding content such as "Daily Exploration". Main Chapter 8 will be added in version 0.12 as scheduled, and will also add previously canceled "Renovation" content. Through Renovation, player can further upgrade the performance of the building that has been maximum enhanced. Also, for the "Armory" content, we plan to split the update into two phases and roll it out first in version 0.12.
v.0.11.15 Patch Note
Skin Contents
New Skin Contents have been added with a total of 9 skins. The skins change the appearance of the lander, drone, and UI at the top of the game. Player can also get one bonus permanently with each skin purchase. We hope that this will also help make the game easier to play.
Building Balance
Various adjustments have been made to further highlight the characteristics of buildings with high penetration. Now, when monsters with high defense appear, the use of these buildings becomes even more important. In addition, the ability to prevent the target from recovering has been added to several buildings, improving it to be used more strategically.
Module Balance
While adjusting the efficiency of the overall modules, the options of modules that were too complex were simplified to make the utilization of each module more clear. In addition, by reorganizing the modules that had been of low use in the past, various modules have been improved so that various modules can be utilized.
Shield Balance
The shield values โโof all monsters have been rebalanced. The shield of monsters with high HP and low DEF was set to low, and the shield of monsters with low HP and high DEF was set to high.
Improvements
A new "Low Spec Mode" has been added. You can find the Low Spec Mode in the [Graphics] tab of the options screen. Low Spec Mode hides all props, greatly improving the performance of the game.
Power information has been added to the lander information in [Lander] tab in Lab screen.
All buildings and monsters now attack non-invulnerable targets first if possible.
An effect has been added to indicate when the lander is recovering.
An effect has been added when the lander is destroyed.
An effect that appears whenever a target is successfully defended in a sub-chapter has been added.
Platinum Trophy Number of medals required: 40 โ 35
3rd Chapter
Jellyfish HP: 115 โ 100 HP recover: 10 โ 5 Ability removed: Chance to fire projectiles when hit Ability added: Maximum damage taken is limited to 25
4th Chapter
Desert Cobra HP: 105 โ 100
Desert Spider HP: 125 โ 105 DEF: 3 โ 5
7th Chapter
5~10% decrease in difficulty of all stages
Polar Bear HP: 1600 โ 1400 DEF: 40 โ 30 Ability removed: Maximum damage taken is limited to 40 Ability added: Recover 40 HP per second
Fixed the issue where EXP were not awarded when clearing a stage in Challenge Mode.
Fixed an issue where some building slot buttons were in the wrong place in the Hangar menu.
Fixed the issue where the icon of the upper defense target building was displayed incorrectly in sub-chapters.
The wall attack button is no longer activated when clicking on a building that cannot attack a wall.
Fixed the drone not automatically repairing walls created with items.
Drones no longer move to construct buildings they are dropping by Air Drop.
Fixed a problem that occurred when using two or more items of the same type and restarting the game.
Fixed the issue where camera was intermittently cut off when clearing the game.
Fixed the issue that the additional damage of "Crystal Tower" and "Eliminator" was not applied.
Fixed the issue where the attack modes of "Beam Tower", "Chain Launcher", and "Binder" would always work with their default target mode settings only.
Fixed the issue that the wall attack function of "Beam Tower" did not work.
Fixed the issue where the sub projectile was fired in the wrong way when the attack of "Gravity Spear" was hit.
Fixed the issue that "Candle" in the 2nd sub-chapter boss stage was not affected by some skills.
Some translation errors have been fixed.
Thank you for enjoying our game ๐ and feedback is always welcome. ๐
Hotfix: v.0.11.14
Dear Users! This is the Broken Universe development team.
Hotfix update version 0.11.14, has applied.
v.0.11.14 Patch Note
Bug Fixes
Fixed an issue that can't achieve of the achievement "This is enough".
Thank you for enjoying our game ๐ and feedback is always welcome. ๐
Update: v.0.11.13
Dear Users! This is the Broken Universe development team.
Version 0.11.13, has arrived.
This update includes balance changes along with some improvements. ๐
This update includes a number of balance changes related to modules, along with the removal of Shield Defense stats. ๐
Shields take different damage depending on the weapon type and have the same appearance. Therefore, we decided to remove the Shield Defense stat because we thought that the involvement of defense also made the game too complicated. ๐น Shield Defense stats have now been removed throughout the game, only the shield's stats and attributes are concerned. As a result, the Shield Defense upgrade is removed from the lander upgrade. Instead, the "Increase Starting Resources" upgrade was added. ๐ The currency used for the previous upgrade can be returned immediately when player log in to the game. We think the starting resource upgrade will be a great help to make the game easier. ๐ค
Some of the elements in Chapter 2 and Chapter 4 boss stages were too powerful and sharply increased the difficulty of the game, so we have adjusted them, and many modules have been rebalanced. โ It is expected that the performance of most of the modules used in the beginning will be increased so that they can be used more frequently, while at the same time reducing the difficulty of Chapters 3-5. ๐
v.0.11.13 Patch Note
Stat Simplified
"Shield Defense" stats have been removed. The currency used to upgrade the lander's shield defense can be returned immediately by logging into the game.
New Lander Upgrade
A new lander upgrade has been added to increase starting resources.