Happy Yuletide, everyone! I hope that y'all are staying warm and enjoying your time with family and friends this holiday season. Thank you again to everyone who has left a review as they mean more than you know to a small indie developer.
Changelog:
Receive an extra 'mystery egg' when you visit the Goblin throne room after completing the Goblin Revolution questline.
Fixed textboxes not showing properly in the coops and barns.
Added mouse-right click to exit the Calendar.
Minor art changes in the Unwritten Desert.
Translation fixes for FR, DE, and ES.
And don't forget to grab a Santa hat from the Hat-Rat stall in the Unwritten Desert!
As always, if you find any bugs, please report them to Bug Report (via Steam or Discord, I check both frequently). Thank you~!
The highly requested translations are now here, plus a few modifications for an easier gameplay experience. These translations have been a work in progress for a few months now since there’s over 120,000 words for the characters, so I’m beyond happy to have it finally ready!
Changelog:
New Language Localizations: German, French, and Spanish. These are machine-translations and may not be 100% accurate. Go into Settings, then press on the button next to ‘Language’ to change it.
Changed the inventory swap rows from ./, to Q/E. You can still just press on the arrow keys on the screen to do this as well once the backpack is fully-upgraded. It is listed when you open the inventory as a reminder.
Changed the magic scroll button to pressing Right-mouse or clicking on the arrows in the mini-bar. Reminder in the Tutorial.
Added a scroll through inventory slots 1-8 with the Middle-mouse wheel. Hotkeys #1-8, plus Left-mouse on the item remains the same for selecting an item. Reminder in the Tutorial.
Added ‘Upgrade 1 Required’ and ‘Upgrade 2 Required’ reminders for the inventory. As always, backpack upgrades can be found in the grocery store.
Added Right-mouse to exit mailbox letters. Escape, backspace, and clicking the ‘X’ on the screen still work as well.
Removed debug numbers from the squirrel when attacked.
Fixed art for backpack #2's cash sign.
Fixed art for left/right animations for shovel and pickaxe.
Removed Player-Face-Mouse in the Settings.
Updated Demo to 1.2.1
As always, if you find any bugs, please report them to Bug Report (via Steam or Discord, I check both frequently). Thank you~!
The newest patch will have the updated controller settings from the beta branch and a new saving animation.
Thank you to all the players who were helpful and gave feedback on what needed to be changed for a better experience! As a first-time developer (and solo at that), I do rely on player feedback for areas of improvement.
As always, if you find any bugs, please report them to Bug Report (via Steam Discussions or Discord, I check both frequently). Thank you~!
Cloud Saving is now available. 'Load Backup' will always default to the files on your computer.
Added an introduction cutscene when you start the game.
Added a ‘sale’ symbol above the backpack as a reminder.
Added an extra-safety precaution to the chest when you want to destroy it. Mouse must be touching the chest when your pickaxe is being used. This should prevent accidental removal of the chest.
Removed the bulk of the tutorial when you start a new game, you can now only find the large tutorial in the Settings or by pressing ‘H’ for help (which is explained in the starter tutorial).
Increased ORE rate for Copper, Iron, and Gold from 10% to 30% for all dungeon floors. Naslite ore remains at 10%. The best place for Ore remains to be Unwritten Lands with a 50% chance per rock spawned.
Doubled the price to sell crops for. This should help gold-flow in the early game.
Improved the character creation screen when using a controller.
Clarified the wording in the inventory for 'split item held' and 'drop onto floor'.
For controllers: Added 'B' to back out of menus (original key is Start, but both will work now). Exception for Inventory and Vendor since 'B' is used to move items.
For controllers: Re-worked the Vendor system to be more controller-friendly. George will tell you, but Right and Left Trigger to scroll through the shop items.
For Mouse and Keyboard: Gift Confirmation will pop-up when gifting an NPC.
Re-worked local co-op player 2.
Updated Demo version to 1.2.0
New artwork for Steam Library and store page. ːSquirrelNutː
Seeing as Brookhaven is fully-developed with 50+ hours of game content, I've been multi-tasking with a new game that will be released next year. I'll have an announcement soon on the Discord, but for now here's a teaser for what the game is about (spoiler: it's monster fusing and you'll even see familiar faces there). ːTurnipIdleː
Please consider leaving a review if you haven't already. As always, if you find any bugs, please report them to Bug Report (via Steam Discussions or Discord, I check both frequently). Thank you~!
I’ve added a 20% OFF discount for Brookhaven for this entire week as a celebration for my birthday. Make sure that you don’t miss it and I hope that y’all enjoy your adventure! ːTurnipIdleː
Changelog:
Added more monsters that can be sacrificed with the Ceremonial Dagger. It works the same way as fighting a monster with a sword, but with new loot items.
Slight art change for Loretta in the ending cutscene.
Increased chance for Seaweed when using a Fishing Cage at the Beach.
Fixed a bug with the little mermaid girl in Atlantis.
As always, if you find any bugs, please report them to Bug Report (via Steam or Discord, I check both frequently). Thank you~!