Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements
Coral no longer "saves up" health regen when moving around and healing for several HP when standing still
Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.
Converted stats are now correctly reset when retrying a wave as Cyborg
Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0
Charmed enemies can no longer be damaged by "Deal damage to random enemy" effects from Lucky, Cyberball and other sources of similar effects
Projectiles and enemies are now reused during waves to increase performance
Optimize input handling and the HUD during waves for better performance
Optimized the logic for taking damage of enemies and players
HOTFIX 1.1.10.1
Fixed a bug that crashed the game when combining a weapon in Coop mode
HOTFIX 1.1.10.2
There was a chance that an enemy appeared invisible when being respawned. This is now fixed.
Ensure controller inputs are enabled when entering the shop
HOTFIX 1.1.9.1
Fix a bug that wouldn't let you click on upgrades if you played with manual aim and a controller
PATCH 1.1.9.0
Ported over a lot of the performance optimizations from the amazing "Performance Booster" mod by WL. A big thank you from our side for the hard work.
During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.
Various translation adaptions (big thanks to all the community feedback for improved translations)
Update the mod loader to version 6.3.0
Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed
Chef's explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage
The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance
Also please let us know in the comments or on Discord what other merch you'd like to see! I already have a few ideas but I'd love to get yours too.
PS: Check out FanGamers other merch too, their quality is simply amazing.
- Marco from Blobfish Games
HOTFIX 1.1.8.1
Hotfix 1.1.8.1
Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach
Brotato.exe has an icon again
Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)
Improve chinese translation of Revolver
PATCH 1.1.8.0
Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)
Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements
Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered
Update german translation of the lure from "Köder" to "Lockmittel"
Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)
Pulling in enemies with harpoon now reduces their damage correctly
PATCH 1.1.7.1
Added a button in the pause menu to end the run
Dying or ending a run after the final wave's bosses are dead now counts as a win in endless mode
Reroll price slightly increased
Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)
Banned items can now appear again after wave 20 in endless mode
Ashes: added missing tags
Seashell: can't appear for characters who can't use ranged weapons anymore
Barnacle: now has the "XP Gain" tag, can't appear for Baby anymore
Lantern: added missing tags
Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.
Fixed Russian translation for the effect of ethereal weapons
Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.
Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game
Added a new feature for displaying announcements in the main menu
Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)
Added "Stats gained" tracking to the dwarf character
Patch 1.1.6.0
(!) Note: this patch has been temporarily reversed as it was creating issues. It'll be re-uploaded once the issues are fixed.
Removed more unusable items from specific characters' pool
Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health
Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)
Fixed the Chinese localization of Chef's description
Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already
Fixed a bug where the gameplay options would go over the edges of the screen in certain languages
Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed
Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned
Fixed a bug where the "% Reroll Price" secondary stat could get focused in coop
Landmines now get removed in priority when reaching the structure limit
Lobsters now also get removed in priority when reaching the enemy limit
Fixed a bug where curse particles would linger on for a bit after a structure disappeared
Fixed a bug where continuing a run from before version 1.1.0 could crash the game
Patch 1.1.5.1
Added new Gameplay option to disable movement input from controllers (only for Singleplayer)
Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around
Patch 1.1.4.0
Rerolls are now cheaper
Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally)
Captain's Sword: +15/30 damage for every free weapon slot => +25/50
Viperfish: 15% bonus damage on growing up => 10%
Dragonfish: 5 projectiles per shot => 4, 1 + 1.3 damage per wave => 1 + 1.15
Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys