High knockback values no longer lead to enemies being able to be knocked outside the level
Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item
The Retry Wave option now lets you retry on endless waves
Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls
Buffed landmines now have their explosions size reduced back to the initial value on buff expiry
Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value.
Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious
Fixed a bug that lead to wrong turret numbers when continuing a run with a Wrench II
The projectile effects from "Baby with a Beard" and "Alien Eyes" did not take cursed and non cursed items into account. The projectiles dealt the damage of the first item bought, reusing the damage calculation for all other items to save resources. Now the damage is merged together from multiple items. So if you have a normal "Baby with a Beard" dealing 100% Ranged Damage and a cursed one dealing 150% Ranged Damage, both projetiles deal 125% Ranged Damage now.
Optimize the Steam integration to better handle communication issues between Steam and Brotato. This should bring more stability for people with outdated or faulty Steam installations.
Unified behavior of gaining Max HP in a wave. Before, certain effects did give Max HP and healed for that amount (level ups, Extra Stomach) and others did only give additional Max HP (Hiker, Padding). Now, anytime Max HP is increased during a wave, the current health is increased by this amount as well. This is not considered healing, but an increase to the health pool and will not trigger healing effects like the one from Lich.
Remove Plank as a starting weapon from Chef
Change Turkish translation of Saver from "Kurtarıcı" to "Biriktirici"
Change Korean translation for the dodge stat upgrade called "Back" from "뒤로" to "등"
Optimized clean up and movement calculations for projectiles
During specific events in a wave (e.g. Gain Attack Speed for living enemies on Community Support) all weapons and structures are recalculated to match the current player stats. Instead of doing these calculations in 1 frame, they are now spread out over multiple frames to reduce lag spikes.
PATCH 1.1.10.0
Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements
Coral no longer "saves up" health regen when moving around and healing for several HP when standing still
Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.
Converted stats are now correctly reset when retrying a wave as Cyborg
Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0
Charmed enemies can no longer be damaged by "Deal damage to random enemy" effects from Lucky, Cyberball and other sources of similar effects
Projectiles and enemies are now reused during waves to increase performance
Optimize input handling and the HUD during waves for better performance
Optimized the logic for taking damage of enemies and players
HOTFIX 1.1.10.1
Fixed a bug that crashed the game when combining a weapon in Coop mode
HOTFIX 1.1.10.2
There was a chance that an enemy appeared invisible when being respawned. This is now fixed.
Ensure controller inputs are enabled when entering the shop
HOTFIX 1.1.9.1
Fix a bug that wouldn't let you click on upgrades if you played with manual aim and a controller
PATCH 1.1.9.0
Ported over a lot of the performance optimizations from the amazing "Performance Booster" mod by WL. A big thank you from our side for the hard work.
During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.
Various translation adaptions (big thanks to all the community feedback for improved translations)
Update the mod loader to version 6.3.0
Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed
Chef's explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage
The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance