Brotato cover
Brotato screenshot
Genre: Shooter, Indie, Arcade

Brotato

PATCH 1.1.11.0


  • High knockback values no longer lead to enemies being able to be knocked outside the level
  • Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item
  • The Retry Wave option now lets you retry on endless waves
  • Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls
  • Buffed landmines now have their explosions size reduced back to the initial value on buff expiry
  • Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value.
  • Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious
  • Fixed a bug that lead to wrong turret numbers when continuing a run with a Wrench II
  • The projectile effects from "Baby with a Beard" and "Alien Eyes" did not take cursed and non cursed items into account. The projectiles dealt the damage of the first item bought, reusing the damage calculation for all other items to save resources. Now the damage is merged together from multiple items. So if you have a normal "Baby with a Beard" dealing 100% Ranged Damage and a cursed one dealing 150% Ranged Damage, both projetiles deal 125% Ranged Damage now.
  • Optimize the Steam integration to better handle communication issues between Steam and Brotato. This should bring more stability for people with outdated or faulty Steam installations.
  • Unified behavior of gaining Max HP in a wave. Before, certain effects did give Max HP and healed for that amount (level ups, Extra Stomach) and others did only give additional Max HP (Hiker, Padding). Now, anytime Max HP is increased during a wave, the current health is increased by this amount as well. This is not considered healing, but an increase to the health pool and will not trigger healing effects like the one from Lich.
  • Remove Plank as a starting weapon from Chef
  • Change Turkish translation of Saver from "Kurtarıcı" to "Biriktirici"
  • Change Korean translation for the dodge stat upgrade called "Back" from "뒤로" to "등"
  • Optimized clean up and movement calculations for projectiles
  • During specific events in a wave (e.g. Gain Attack Speed for living enemies on Community Support) all weapons and structures are recalculated to match the current player stats. Instead of doing these calculations in 1 frame, they are now spread out over multiple frames to reduce lag spikes.

PATCH 1.1.10.0


  • Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements
  • Coral no longer "saves up" health regen when moving around and healing for several HP when standing still
  • Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.
  • Converted stats are now correctly reset when retrying a wave as Cyborg
  • Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0
  • Charmed enemies can no longer be damaged by "Deal damage to random enemy" effects from Lucky, Cyberball and other sources of similar effects
  • Projectiles and enemies are now reused during waves to increase performance
  • Optimize input handling and the HUD during waves for better performance
  • Optimized the logic for taking damage of enemies and players

HOTFIX 1.1.10.1



  • Fixed a bug that crashed the game when combining a weapon in Coop mode

HOTFIX 1.1.10.2



  • There was a chance that an enemy appeared invisible when being respawned. This is now fixed.
  • Ensure controller inputs are enabled when entering the shop

HOTFIX 1.1.9.1


  • Fix a bug that wouldn't let you click on upgrades if you played with manual aim and a controller

PATCH 1.1.9.0


  • Ported over a lot of the performance optimizations from the amazing "Performance Booster" mod by WL. A big thank you from our side for the hard work.
  • During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking.
  • Various translation adaptions (big thanks to all the community feedback for improved translations)
  • Update the mod loader to version 6.3.0
  • Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed
  • Chef's explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage
  • The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance
  • Spicy Sauce: Limited to 3 => 2, 33% explosion chance => 50%
  • Riposte is now banned for characters which have melee damage items banned (e.g. Ranger)
  • Various optimizations to materials, stat calculations and burning to improve performance

Official Brotato Plushie Now Available!

Hey folks

We've finally got some official Brotato merch!
We start it off with this cool Brotato plushie made by our partner FanGamer. I hope you like it!

Get yours here: https://fanga.me/r/brotato



Also please let us know in the comments or on Discord what other merch you'd like to see! I already have a few ideas but I'd love to get yours too.






PS: Check out FanGamers other merch too, their quality is simply amazing.

- Marco from Blobfish Games

HOTFIX 1.1.8.1

Hotfix 1.1.8.1



  • Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach
  • Brotato.exe has an icon again
  • Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect)
  • Improve chinese translation of Revolver

PATCH 1.1.8.0


  • Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others)
  • Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements
  • Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered
  • Update german translation of the lure from "Köder" to "Lockmittel"
  • Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others)
  • Pulling in enemies with harpoon now reduces their damage correctly

PATCH 1.1.7.1


  • Added a button in the pause menu to end the run
  • Dying or ending a run after the final wave's bosses are dead now counts as a win in endless mode
  • Reroll price slightly increased
  • Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system)
  • Banned items can now appear again after wave 20 in endless mode
  • Ashes: added missing tags
  • Seashell: can't appear for characters who can't use ranged weapons anymore
  • Barnacle: now has the "XP Gain" tag, can't appear for Baby anymore
  • Lantern: added missing tags
  • Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well.
  • Fixed Russian translation for the effect of ethereal weapons
  • Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item.
  • Modding: fixed a bug where starting a wave higher than 20 in debug mode would crash the game
  • Added a new feature for displaying announcements in the main menu
  • Fixed a bug where outlines were not shown on older hardware which do not support OpenGL 3.3 (outlines on weapons, projectiles and enemies)
  • Added "Stats gained" tracking to the dwarf character

Patch 1.1.6.0

(!) Note: this patch has been temporarily reversed as it was creating issues. It'll be re-uploaded once the issues are fixed.


  • Removed more unusable items from specific characters' pool
  • Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health
  • Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters)
  • Fixed the Chinese localization of Chef's description
  • Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already
  • Fixed a bug where the gameplay options would go over the edges of the screen in certain languages
  • Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed
  • Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned
  • Fixed a bug where the "% Reroll Price" secondary stat could get focused in coop
  • Landmines now get removed in priority when reaching the structure limit
  • Lobsters now also get removed in priority when reaching the enemy limit
  • Fixed a bug where curse particles would linger on for a bit after a structure disappeared
  • Fixed a bug where continuing a run from before version 1.1.0 could crash the game

Patch 1.1.5.1


  • Added new Gameplay option to disable movement input from controllers (only for Singleplayer)
  • Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around