BrVR: Backrooms Virtual Reality cover
BrVR: Backrooms Virtual Reality screenshot
Genre: Adventure, Indie

BrVR: Backrooms Virtual Reality

V. 2.67

A smaller update today, but some neat changes!

-Revamped the plastic tycoon minigame

Now has an upgrade system, a much better factory area, a new class to buy (the manager), and games save between levels. Happy plastic making!

-Fixed a ton of small bugs

A lighting bug, a random door, a collision bug, a crafting bug, and tons of other stuff!

-Added more rubble to level 3

Is the entire building breaking down? Probably not, but the rubble has been added back in for extra effect around edges.

-Optimizized levels FUN and 9

Level FUN has advanced chunk and light deloading algos, and level 9 has better spawned entities.

-Added a reset form button to the opening screen

Self-explanatory



V. 2.66 (Infinite level 0 special)

Hello BrVRers! Some big changes today knocking features off the roadmap!

- Added infinite level 0

There's an exit to the normal level 0 with extra particles that used to lead to level 1. Now, this exit leads to an infinite, random area with all of the staples of the original backrooms. No entities, just your fears (we may add some in the future though). This infinite area has 3 biomes that can spawn randomly. The first is level 0.2, a fancier version of level 0. Second is the atrium, a taller area reminiscent of some *art*. Third is the expanse, reminiscent of the area from the normal level 0 locked behind a no-clip wall. In addition to those biomes, there are other areas that can spawn randomly like red rooms, rooms with lockers, rooms with radios, and more. Lots to explore!

- Added loading screen tips

These are on by default, however can be turned off in the gameplay settings at the very bottom. The tips themselves are trivia from the MEG about all kinds of things. There are 15 in total.

- Wiped any reference of the backpack in the tutorial

The backpack is now fully an unlockable and isn't referenced any longer in the start area of the tutorial.

- Ammo maker improvements

The ammo maker on level 1 now has improved proportions, a larger screen, black powder and firesalt, and all kinds of other small UX improvements. In addition, an empty magazine now spawns with the ammo.

- Sandbox hub revamp

More trims, lights, and an all-out graphical redo for the MEG base there.

V. 2.65

All kinds of cool stuff today including INFINITE RANDOM GENERATION!

-Added a party round for the bazooka

The bazooka has a party round now found in level FUN. It spreads confetti and kills anything that it hits, however it travels quite slow and doesn't have splash damage.

-Added trims to level run

These trims on the bottom and top of walls really add a lot to the level's look and feel! In addition, some more stuff has been added to the walls.

-Added more props and drains to the poolrooms

The poolrooms will look fresh with more elements of vaporwave architecture like roman columns. Plus, drains are now a thing. Ever wondered why the top room is dry? Well now you have an answer.

-Added 3 new songs

One song is for the BNTG base railway, one is for the elevator, and the last is for the Newton J Adams Realtor Company on level 9. That song was also featured in a partnership video with TAM. You can view the channel here: https://www.youtube.com/@TheAdamsResidence

-Revamped the Beverly room

This room in level 5 now has trims, baseboards, a better coffered ceiling, better lighting, and more subtle improvements. Being the main "Vista" of the level, it should look the best it can look.

-Revamped level FUN

An infinitely generated level with all kinds of props and content. Some small changes to the partygoer spawning has been made, and the party poppers are currently inoperational.

-Revamped level 19

Also an infinite level! The new level 19 is so much better and has all kinds of attic-y stuff like boxes, crates, and storage. There's also commonly insulation around. A beneficial thing about the infinitely generated levels is that they have biomes, this level has 2. One is a metal beam area, and the other is an area with a bunch of pillars and no insulation.

-Revamped the Terror Hotel Casino

Pretty much the same changes as the Beverly room redo. There are now trims, a coffered ceiling, and more detail pieces.

-Revamped the end of level RUN

The end of level RUN got a redo! The room is more red, with actual hospital props instead of just floating beds.

-Revamped level 62

This revamp adds more trees, fences, benches, grass, and shrubs. More streetlights are also present in front of the house. The barn model from the entrance to level 62 in level 37 has been added near spawn.

-Improved the m79 and china lake

Previously, it was nigh-impossible to hit anything with them. Not any longer!

-Swapped the shell eject directions on shotguns to be more realistic

Self-explanatory

-Added a casino chris sports card to the frontrooms

IT'S A DONNNNRUUUUSSS SKIN STEALER ROOKIE CARD! CAN YOU BELIEVE IT? IT'S GOT THE POSSIBILITY OF FUTURE VALUE, SO ALLOW YOURSELF TO AFFORD THIS OPPORTUNITY! LOOK, MORE SKIN STEALER CASINO CHRIS WAX PACKS!!! THIS IS THE BACKROOMS MEMORABILIA BLOWOUT GANG! RIP Don West, 1963-2022

Alright, that's a wrap for today, I hope you enjoy these changes! Don't forget to leave a review with your thoughts, it helps us more than anything. And, if you have the time, hop over to our discord at https://discord.gg/qm2mx2cdHh to talk about the game.

V. 2.64

Hello BrVRers! All kinds of new stuff today!

Did tons of optimization changes

Level 0, Level 1, Level 3, Level 4, Level 7, Level 8, Level 20, Level 23, Level 26, Level 27, Level 28, Level 31, Level 2Two, Level FUN, Level The End, Devrooms, Level 1020, Level 201, and Level -4 have all gotten sizeable optimization. This comes from LODs for meshes, distance culling, less complex materials, taking out some objects and entities that are causing spikes, and other optimization methods too numerous to name here.

Added a BNTG base to level 2

Added BNTG Base Railway, a base with a main hallway branching into two separate large rooms. The rooms have scattered props and furniture, and were just thrown together by the BNTG crew around their rail system in the area.

Added a secret partygoer sound (1-500 chance)

This noise was cut (with permission) from one of our playtester's videos of them singing a song. At the end, a "Hee Hee" is heard. So, the natural thing to do is make an easter egg out of it.

Revamped level 37

Level 37 got a glow-up with all new landscaping, better quality plants, and some other features. Jerry is much slower, so he won't spawnkill you, and the entire level has been optimized.

Revamped level FUN's lighting

Level FUN is darker and less saturated in color now, with better optimization to boot. A few less partygoers though, there are 7 instead of the previous 14.

Better Beverly Room and Boiler Room

The Beverly Room now has new trims on the walls and a new wall blocking access to the elevators, the boiler room has new machines and pipes as well. Also, there have been some subtle changes to the rest of level 5 like new wallpaper and trims.

Made some changes to Quarter Life

Small UX changes like the skin reactor button lighting up, and some bug fixes like the water not being solid in Skin Complex.

Added pipe noises to level 2

Some water-rushing-through-pipes noises has been added to many of the pipes in level 2 near spawn.

Added more filing cabinets and windows to level 4

Self-explanatory

Bye BrVRers! A Level 19 revamp is on the way along with a ton of other goodies, so stay tuned! *cough* infinite generation *cough*

V. 2.63

Hello BrVRers! Today is one of the larger updates lately. Lots of cool stuff!

- Revamped the MEG base on level 1

The MEG base is hugely redone! It's much more office-like, the office actually look somewhat like real-world offices. The way into the barracks has been redone, the entrance has been redone, and there are many, many more props.

- Revamped the pitfalls

The pitfalls are completely redone to include a new section under the pitfalls inspired by a certain *cough* video. There's a small level 0-esque area followed by an enclosed neighborhood area, all ending in some smaller hallways that lead to the exit.

- Added Quarter-life, a minigame

Of all of our features, this one has GOT to be the most original. Once you enter the marked arcade machine in level 3999, you will be teleported to backrooms mesa research facility. The map is named anomalous skin, if that tells you anything. There are skin-stealers working everywhere, and you make your way to the skin chamber after becoming Mr. Skinman by using a chrome skin-stealer suit. You can activate the skin reactor and something goes horribly wrong which causes the entire backrooms mesa facility to start deteriorating. There are fires everywhere, and you make your way back down to a storage area. Then, you can go into an office and that's where the minigame ends. Totally not inspired by anything, I promise. Very original.

- Added new pipes to level 2 and 3

The new pipe models give a more sci-fi look to the levels. They're more abundant in level 2 for sure, but there are a couple in level 3. Level 3 also has some new rubble.

- Many other small changes

More walls, different walls, other kinds of stuff.

- Revamped many aspects of level 1

Lights flicker better, more props in the darker hallways and alternate back areas, and some other small changes for level 1.

That's all for today. Big shout out to our discord member KiloGram for all of his wonderful level feedback!

V. 2.62.1

This update fixes a bug and overhauls the computers in The End.

V. 2.62

Hello BrVRers!

This is a quick patch for a bug that one of our playtesters was having where upon entering the frontrooms, they would be stuck inside a cupboard. Funny bug I know, however it needed fixing. I was not able to replicate the issue, however I couldn't say for sure who else was having the issue so I pushed a patch.

There are a couple of other things though:

- Added a new item: Crate keys

These keys are scattered around the lower levels and can be used to unlock the orange and blue crates. They can be found lying around in obscure places, however they can also be bought at some locations.

- Added many props to level 11

Added dumpsters, streetlights, trash bins, newspaper dispensers, mailboxes, fences, gates, corrugated fences, caution barriers, barrels, street barriers, and more. Also, the render distance is slightly increased for some buildings.

Made the shelves in level 4 more intuitive

The shelves inside chaze's guns and supplies now have a prop showing what the kiosk on the shelf is for.

M1 garand bolt can be pulled regardless of open state

I have legitimately no idea why you'd want to waste a bullet doing this, put you can now. Yay realism.

And that's it for today! Bye!

V. 2.61

Hello BrVRers!

Made a new disclaimer screen

This new screen lets you choose between 5 options on a piece of paper. Whether you'd like to see entities, hallucinations, firearms, avatars, and blood. This also introduces a pen item. The secret area behind the wall is still there for anybody wondering.

Added more lights to level 0

Level 0 is much brighter now. Many more lights have been added, and the overall light level has been buffed considerably.

Added a new level7dark

Level 7 dark has been redone, adding more red fog and many more entities! This level is quite difficult to complete, since the visibility gets lower the farther you go down. At the end, it's essentially a maze with the thing on level 7 chasing you.

Added some new rooms to level 33

Added some rooms reminiscent of GM_Mallparking. In addition to that, the parking lot area has been revamped a good bit, adding pipes on the ceiling and more detail. Plus, there is now better screen space ambient occlusion.

Improved the elevator map

More reflections and better geometry, plus the mirror is the correct aspect ratio. Not much else really.

Made an alternate fire mode for the double barrel shotgun

Pressing and holding trigger on the hand holding the foregrip whilst firing will fire both barrels at once. This can be done with both the long and sawn-off versions of the shotgun.

Reduced recoil on the double barrel shotgun

The recoil has been reduced 50% on the long double barrel and 25% on the sawn-off variant.

Randomized some walls and the spawn point of level 0

There are now three possible spawn points, and many walls are randomized near the starting area. It gets more normal as you go out from the middle.

Buffed the flashlight

The flashlight has been buffed 25%, and the throw of the light has been enhanced by 50%.

That's all for today! Some big bug fixes coming in the next one!

V. 2.60

Hello BrVRers! Small update today, I have a lot of other stuff going on.

Added new music to level 21

It's rather slow, plodding ballroom music similar to that of level 5. The music decreases in volume the farther away from the starting room you get.

Added new music to level 571 part 4

This is similar to the arena mode music as in it's choppiness. It accompanies the strange vibe of level 571's forth part.

Optimized and improved mipmaps in the frontrooms

I improved mipmaps on some pictures, wooden floor textures, and appliances. I also crushed some more meshes, leading to higher framerates. Hopefully this should fix most lag in there.

Added more props to the siderooms

Added some crates, palettes, barrels, and other stacks of junk. I also replaced the low quality door mesh with a much higher quality one.

Lightened up the dark areas of level 40

Now you can get lost in the endless arcade machine mania! There isn't anything playable back there, but it plays more into the liminal space aspect of the level. Which leads to...

Removed clump bowling

It's old, it's janky, and it's cruel to the clumps! Nobody used it, and nobody liked it, so we took it out. We may add more to this level in the future to compensate for the lack of space now. We may even reopen that section as something different.

V. 2.59.1

Short patch to fix a bug with buying things via kiosks. However, there are some other features in this patch. The BNTG city is revamped with better storefronts. In addition, NPCs talk now. There's a new NPC in level 2's outpost as well.