-Added doors in level run that entities can spawn from -Added a start room to level RUN -Added a spawn types menu to the arena modes which allows you to pick and choose what entities you want to fight -Redid the landscape of the hive and added a massive cave to the end of it -Added a new entity: Hound rider. He doesn't appear in the main game but is in arena and in a capsule -Added more foliage on level negative 5 -Added a tutorial for the ammo maker -Added more props to the dark halls arena mode -Added more props to the metro -Put a better landscape material on level negative 5 -Hid the joke levels in other levels and removed them from the hub -Improved backrooms items only mode. Now when you boot up the game on backrooms items only mode, you will be sent to a no-firearms version of the tutorial -improved the "killed by" to now include all entities -If you press the menu button you will now open the notebook -When you die, the screen now fades to red and you can see your corpse. Pressing the trigger or button will allow you to respawn -Minor bug fixes
V. 2.39
Thank you for a great 6 months on Steam! Much love.
-Added some new areas to level 41 -Level RUN is now easier and less janky -Some jump scares have been improved -Added some more haptics to guns and items -Added some more props to the Buzti enterprises training course -Added lootable cabinets -Added an objective to the dark halls arena mode, you now have to put meat into a machine -Added a kills counter to the arena mode -Added an entrance to level 201, a tape marked MACH+ that when played sends you to 201 -Some small adjustments to level 1020 -Increased recoil on some weapons and completely redid the way that recoil is applied. It is now more of a torque than an impulse and it should get rid of most jitter while shooting. -Made a better ammo maker, you can now make many different types of ammo. -Made a clamber/dash jump, press on the right stick to activate -Revamped Level 1one -Level2two now has more exits -Bug fixes, including a game-breaking one with level 9 -Altered the erase data button to delete ALL progress. You now have to restart the game for it to take effect. -The useless valve in level 1 has been replaced with a lever that controls level 41's water level
V. 2.38
- Added level 1020, a Russian town with corrupted outskirts - Added an extended mags option in the menu that unlocks once you pick up an extended mag. If it's on, it will spawn extended mags for the m11, 1911 and PPSh-41 in the ammo pouch instead of the normal ones - The PPSh and 1911 can jam when using extended magazines - The Thompson will now jam - Made some materials better on weapon - Graphically redid the Poolrooms - Added a new entity: Reviooks, arms that come out of the ground - Added a new model for C4 and a new model for the phone - C4 can now be activated by pressing the screen on the phone attached to the explosives - Increased the health of the megagoer, it's 300 instead of 50 - Made the Rageroom vases breakable - Added some small bases to levels 0 and 4 - Made the post-processing in level 7 better - Added some corrupted buildings to level 11, that's where the entrance to level 1020 is - Compressed many textures in the game to free up disk space, more of this will come soon - Fixed some collision issues with level 201 - Fixed a bug with the store-bought pump shotgun - Added a button to the flashlight
Thanks for all the support, BrVR family! We've really come a long way. On the 15th is our 6 month anniversary on Steam!
V. 2.37
-Added level 201, it currently has no entrance except for the sandbox hub but one will be added soon -Added a better frontrooms vault -Added a new Entity: Binary Fish -Added a scope attachment -Added a new Arena Map with tighter corridors -Added back the Computers in The End and Level 3 -Added a pump shotgun -Added a tracers option to see your bullets -Added some more props to the "backroom" joke level -Added a gun store for the frontrooms -Added more ammo and weapons to outposts -Fixed the direction of some turnstyles in the subway entrances -Removed a lot of ammo and ambient weapons from levels -Restructured the first few levels to incentivize the use of outposts as supply caches
V. 2.36
-Added The Metro, a train station with multiple stops -Added some new lore -Added Seal Flex and Seal Flex Clear -Added Srooc Light -Added MEG missions -Added The notebook -Added more shadows to the tutorial -Added many areas to level 25 -Added knife impact decals -Added a days counter -Added many more attachment points to weapons -Removed ammo in the Arena (due to infinite ammo) -Completely redid the DevRooms -Prevented softlocks doing bounties -Fixed a couple bugs -Added a ball drop to level 11 for the new year (it'll trigger at midnight or it already triggered in europe lol)
V. 2.35
-Added a new Weapon: Sawn-Off Shotgun -Added a new Weapon: Anti-Tank Rocket Launcher -Added Extended Magazines for M11 -Added a new Variant to the Mac-11 -Revamped Level Negative 5 -Revamped The Whiteout -Adjusted the Non Sawn-Off Double Barrel Shotgun -Buckshot deals less Damage but fires more pellets -Drawers are now lootable in Level 5 -A Ladder has been placed in Level 233 to help with Platforming -Added a New Pyroil texture -Small Spider Ragdolls don't go through the Floor anymore -Headshots deal 5x more damage -Adjusted the Flashlight -Arena Mode now has infinite ammo -Adjusted the position of entity cam on some enemies -Adjusted the position of the BAR, Tommy Gun and Double Barrel Shotgun in Slots -Added armed wretches with ar4's
-Many Bug Fixes
V. 2.34
- Added a new weapon: The Browning Automatic Rifle - Added a new weapon: 1928 Thompson Submachine gun - Added a new level: Level 297, a capsule hotel - Made some improvements to level negative 5 - Added a new entity: T34 Tanks - Added some more "forklift jockey" enemies - Added interpolation to many weapons - Standardized the arena weapons layout - Fixed many bugs - Made some hitbox changes on the flamethrower and fast food - Added jamming for the Browning Gun, it may get into other guns soon - Increased bullet drop on some guns
Have a fun time with the new update!
V. 2.33
It may not be the largest update, but some cool stuff is being added today! We've been working on the game non-stop for a while now, so we're going to go on a small ski trip for 2 days. It may delay the release of the next update, but after that we should be back on track.
- Added a new sublevel of level 94: Indoor playground - Added a new sublevel of level 94: Dreamcore Scene - Added a new menu option: No jumpscare mode - Added a new menu option: VHS filter - Partially redid the level fun minigames - Added a new entity: Megagoer (Large, beastly partygoer) - Hounds now have a 1/10 chance to jump at you when they get near. Shoot them with a ranged weapon first! - Made some small changes with weapons - Added a new entity: forklift jockey
Hope you enjoy the update!
V. 2.32
V. 2.32 is here, and the snow has hit level 11 and the frontrooms. Happy holidays!
- Added actual working pins to the grenades - Added 2 new menu options: one to reduce/increase hunger depletion, and another to reduce/increase sanity depletion - Added another new menu option to slow down time when you're low health - Added another new menu option to automatically regenerate health - Improved audio in levels 1, 8, and 41 - Improved the BNTG trader's vault (lighting, post processing, geometry, etc.) - Added many details to the path leading up to the trader's vault - All partygoers now wear santa hats - Snow has fallen in the frontrooms and level 11 - Improved two hand holding of the M4 shotgun - Added a new arena map based on level 10
Hope you enjoy the new update!
V. 2.31.1
A quick patch!
- Fixed many issues with level 10's Malt Town - Fixed a strange visual issue with the frontrooms city - Added a continuous scanner to the exit radar