Feel excited that you could come to our stand in Gamescom, Colonge. We did't expected that there are lots of players still concern the development of Bullet Sorrow.
In this case, we'd like to share our recent work. The first and the most important, we are still working on this game. We are recently doing the porting for other platforms and more information will be announced soon. Second, we will consider to continue improving this game, the content or the feature.
To make this game better, we need your help. Send us your feedback, suggestions or any good idea.
Thank you all. :D
UI Optimized for Oculus Users
In the latest update, we make the "face forward" sign optional for Oculus users.
And also some small bugs fixed.
Newly Added "Very Good" Option for Graphic Quality
In order to keep high FPS, we lowered the limit of the possible quality. Also, there are some bugs according to your feedback.
We have fixed those we found and added a new option for higher quality as you required. Try and enjoy.
We'd like to hear from you, plz post your feedback in community or send via email: support@vikvr.com
ːsteamhappyː
Update Ver 1.1.0.5 Teleport Back in New Modes
Now locomotion is optional in multi-player mode and infinite mode, which means you can choose either teleport or free locomotion before the game starts:).
We also think it is somehow weird to put two types of movements together in one game, yet we could not figure out better solution for now in a short time. We'd be really interested in getting to know how you guys think of the this update, and any new thought will be so much welcomed.
Other changes:
<*> Leaderboard and server data zeroed.
Free Locomotion in PVP and Infinite Mode!
Big update! Glad that we made it in a short time about the movement~
We are still devoting ourselves in making this game better, hope you guys enjoy this new version in PVP and also the infinite modeːsteamhappyː. (Teleporting option will be back in this two modes after next update.)
We notice that we'd made a big mistake before, always wanted to make it right other than make it more fun, while overlooking the truth------ nothing is absolutely "right" in VR yet.
So here comes the new version with free locomotion:
<*> Movement type changed, no more teleporting in PVP and infinite mode, replaced by trackpad/thumbstick free locomotion. Main stages stay the same;
<*> Rotation control button switched to right thumbstick on Oculus Touch;
<*> Server optimization for North American and Europe players, more
smooth PVP experience now;
<*> Increased impact reaction to PVP players;
<*> Added wall mechanics, now players will be bounced back when touch the walls;
<*> Fixed sometimes abnormal name display in PVP mode;
<*> Fixed sometimes cannot choose side in PVP mode.
Emergence -- Lobby bugs
As reported, there are game rooms remain in the list, which are empty virtually; players with same name in one room.
These are problems caused by a server bug, the residual info has't been swapped from the server successfully. We are trying to figure it out and will fix it asap.
Most (10/10) rooms are not available.
Sorry for the inconvenience.
Enmergency Update 1.1.0.1---Crashes Fixed and Movement Coming Next Week!
Hey folks,
Plz download and install this update immediately, if you met a crash.
Believe it or not, the last thing we want is to let you down in this version:(, we are really happy and feel lucky to have you guys in the community for last 4 months. And these two day we've been trying very hard to test and solve the crash and server problems.
It is a relief for me that we worked the problem out today, so update it immediately, hope now you can do fine with the game.
There would probably be another update by tomorrow, to further fix the connection and stability.
About Movement
We finally worked out a nice way to manage a free trackpad/thumb stick locomotion. Will be applied in next week's update very soon!
Untitled
Updated 1.1 Full Released! And Demo is Back!
Glad we made it on time! ːsteamhappyː
Please enjoy yourself in the fresh modes~ I also listed all the new stuff below in the community.
New Content- Single-player Mode
<*> Map-- Infinite arena in a well polished new PVE map;
<*> Enemies types-- New infectious zombie enemies;
<*> Gene buff system-- Currently 2 superpower buffs;
<*> Storytelling-- An additional storyline happened 13 years before main;
<*> Soundtrack-- New native speakers voice guides in arena mode;
<*> Autonomic server-- For players from all over the world;
<*> New physical hit effects.
Online PVP:
<*> Cross-platform-- Oculus Rift and HTC Vive users can join the game together with no limit;
<*> Autonomic server-- For players from all over the world;
<*> Match System-- Players can jump into an already started game at anytime;
<*> Bullet Time-- New bullet time force field with CD in PVP;
<*> New maps-- 3 well polished battle field to choose;
<*> New weapons-- Currently 7 new weapons to pick up in game, will add more;
<*> Competition strategies-- Players will need to co-op to choose several strategies to win
the game;
<*> Voice system-- Communication is highly recommended in a fast-pace competition;
<*> Ranking system-- Unified ranking boarding for global players;
<*> Props system;
<*> Social system;
<*> Reconnect strategies-- Jump back to the game at anytime when internet is ready.
Improvements to the Game
<*> Save points-- Added in the first and second difficulties;
<*> Rotaion for Oculus users-- Added, more fair on cross-platform
competition;
<*> Aiming assistance indicator-- Added in easy mode;
<*> Machine gun indicator;
<*> Enhance Explosive Barrels indicator;
<*> Enhance Remaining Bullet UI;
<*> Optimize HP indicator;
<*> 16:9 ratio;
<*> Breaking object effect added;
<*> Optimize tutorial UI.
From now on, we will keep optimizing and collecting all the feedbacks, and try to solve every problem at our best asap! Plz leave any question in our new BUG REPORT thread, thx!
Btw I'd create a new subreddit for Bullet Sorrow VR, everyone is welcome to leave your discussions or videos here :D, and also find your teammates to get ready for PVP!
Subreddit:
https://www.reddit.com/r/bulletsorrowvr/
Cheer!
Coming Soon on 17 April! New Trailer Update.
Actually this is more of a delay announcement...ːsteamboredː
15 April was our original full release date, and also a date to increase the price. Now we just need to delay it for 2 days. Since Easter is not an conditional holiday here, we think we can still have some time to test the PVP mode repeatedly before Monday :), then release with more certainty.
Please notice that the price will still be increased on 15 April. And I'd love to share two additional news of the coming version:
1. Optimization for Oculus Users Done . Rotation for facing direction
added,
will be more fair on cross-platform competition;
2. Save Points Added . There will be several saving opportunities in easy
and middle difficulties.
You could see most new features in our latest trailer I just uploaded.