More points from killing enemies
Sword now destroys lasers more accurately.
Reduced size of slow beam collider for boss2
Player caused explosion for mines will no longer harm players
Flame Turret flames lifetime reduced
Flame Turrets now turn slower
Final Boss phases duration tweaks
Final Boss enemy spawns tweaks
Increase revenger damage time duration
Revenger will now reflect lasers
Lasers now with increased code stability
Fixed Elusive Bug: Time Extension was not giving out correct bonus *Credit to DrMF*
First enemy spawner now closer to start of level
Lucky Slots will no longer appear after final boss
Optimized rage crystals drop mechanism
NEW: Upper left timer for Time Extension rank downs
NEW: Red CLEAR indicators are now placed around the level to show where it will trigger previous zone enemy destruction.
NEW: Kill Combo bonus for killing many enemies in the same blow
Increased area size of player explosions
New Camera sequences for intro and bosses
Fixed sound overlap for voiceovers
Turrets will now no longer bot aim cheat
New Warning graphic for bosses start
Build K50 Changelog:
* Skipped a ton of changelogs updating here as we moved to internal test branch for our super BulletRage Ultra Revamp, will start posting here again as we move to next test phase of the revamped BulletRage *
These K series changelogs are for internal branch testers.
UI fixes
Bosses HP will now scale with amount of players
Now it is easier to reach higher score multiplier
Renamed some items in bonus score subcategories
Last bridge area revamp
Homing Missiles now less homey
Final boss bullet sequences are now more dodgeable
Reduced damage of time bomb debuff
Character room blur fix
Misc visual tweaks
New (cybertron) underground city visuals version 2
Fixed beam color for eye boss
Fixed colliders for destroyed crates
**CHANGE LOG (Aug 21, 2018):** Build 387 - Windows / Linux / OSX
Memory leak fix
New Pyramid Revenger powerup
New Spread gun secondary
Some shader fixes
NEW: Spread gun secondary attack new Pyramid Revenge System (The more enemy bullets hit it, the stronger the revenge)
Increased speeds for the whirling blade tower traps
Damage balancing for Seeker, Shotgun, Plasma Rings
Increased explosion radius for Rocket Grenades
**CHANGE LOG (Aug 17, 2018):** Build 385
NEW: Battle 100 Wave 100 + End Boss fight.
Glass Cannon now increases outbound damage by 3x and inbound damage by 2x only.
Dash no longer removes Shield
Speed no longer removes Timeslow
Increased Radius for Shocker
Increased Radius for Devilspikes
FIX: Upper Lower case fix for twitch user names
Increased chances for Bomb Powerup drop
Added random turret styles for Turret Powerup
New: Slow and Acid burn barrels that harm players
You can now Dash through Slow beams without being slowed
Removed Knockback effect from explosive barrels
**CHANGE LOG (Aug 06, 2018):** Build 377
RapidFire now no longer affects Ultra Attack
You can now dash while using Ultra Attack
Bullets now go the proper distances during Timeslow
Damage Reduction Powerup now works properly with 50% reduction
Updated Twitch Summon strings to be longer text, with a longer cooldown.
**CHANGE LOG (Aug 03, 2018):** Build 376
Twitch Streaming Fun!
Twitch Dungeon Master function now fully integrated and Active.
( Twitch viewers can now be the dungeon master and summon enemies to bombard the players, and vote on helpful or harmful status effects that gets applied to all players )
**CHANGE LOG (JULY 25, 2018):** Build 373
Battle 100 Wave 70
Battle 100 Added lots of Time Extension crystals for treasure hunting
Lowered drop rate of powerups
Increased duration of powerup effects
Minor updates to levels
Updated lighting setups for levels
Added Aerial Bombardment enemy missiles