BulletRage cover
BulletRage screenshot
XBOX Steam
Genre: Shooter, Indie, Arcade

BulletRage

Changelog: K64

- lowered beam attack follow speed of end boss
- reseted player preferences file
- Lowered default music and volume
- Increased available max slider setting for camera offset
- Fix for multiplayer score submission bug into single player leaderboards
- New more obvious health/rage/cooldown UI under player
- additional level design flow tweaks
- changed camera angle slightly to be less tilted, this should improve aim accuracy/comfort for players
- increased player model size

Changelog: K63

-Boss HP Bar visual glitch fixed
-Performance optimization at Pain Zone
-UI-Show FPS fix

Changelog: K62

-NEW: The photon conduits were repaired and the photonic neon signs are now activated
-NEW: Multiplayer mode will now adaptive zoom based on distance apart
-NEW: New Depth of Field and Fancy Puddles now active in Ultra Graphics Setting
-NEW: 2 new types of static Health packs are now strategically placed in the level
-Slightly lowered drop rate of health pickups
-Reduced duration for multi-attack variations
-Increased size for Drillers and Crabs

Changelog: K61

NEW: Additional batch of voiceovers added
Fix: Timeslow and pause will no longer give you super speed
MOARRR EXPLODEYS: New destructables added
Missile Ultra will no longer target health pickups

Changelog: K60

-Decreased targeting range of Missiles Ultra attack
-Ultra Missiles will now explode when impacting floor
-Added some new FX
-A few fixes for the previous patch
-Optimized Maximum Barrage performance

Changelog: K59

-FIX: Missile Ultra will now be able to target tutorial and switches
-FIX: The anti-grav device on enemy units have been repaired
-Health will no longer spawn on loot pads
-Secret Chickens will no longer provide a score bonus, but will give other bonuses
-However, this means we can move the chickens around now and then without a full riot happening
-Kill Combo now starts at 10+ enemies killed in same moment
-Blade traps will no longer make players stick to it
-Increased bonus differences with Time Extension bonus numbers
-Increased score bonus for Damageless. (taking 10 damage or less in level)

Changelog: K58

- NEW: New Ultra attack for Homing Missiles
- Fixed: Elevator exit problems
- Kill zone now exist in multiplayer if you accidentally get squeezed outside
- Final Boss missile silo spawn rate now less affected by multiplayer
- Multiplayer will now regain extra lives easier
- Multiplayer score screen will now show correct colors
- Lives bar will now show MAX correctly when full

Changelog: K56

-Weapon type used now shows correctly in leaderboards

-NEW: It just rained in the world of BulletRage so there are now puddles!

-Tanky enemy ate a magic mushroom and got bigger

-Added a bunch more destructables

-Some camera cutscene temp fixes

-Default Zoom now a bit higher

[ Demo Build Release Candidate 3 ] Changelog: K55 - PC

-Flame Turrets now have shorter bursts and now more dodgeable at higher difficulties

-All turrets aggression distance is now lowered

[ Demo Build Release Candidate Version 2] Changelog K54:

Godmode now turned off. Leaderboard wipe sorry =)
Fixed secret area pathing widths to work with updated Player wall collision size
Room timer will now start from after elevator lift lands