BulletRage cover
BulletRage screenshot
XBOX Steam
Genre: Shooter, Indie, Arcade

BulletRage

**Changelog K161**


Increased Teddy Bomb and Ultra attack damage for Mindi against Bosses
Optimized for lower RAM texture usage

Changelog K160

NEW CHARACTER: Mindi - Shotgun wielding Rollergirl
Maximum Barrage Ultra Attack now destroys bullets
Rain of Blood Ultra Attack now destroys bullets
Rain of Blood homing attacks now more homey
Lowered Damage for Maximum Barrage and Rain of Blood
Updated Environment Visuals
Updated some map routes
Physics Collider decreased for Titan Shell's Bombs
Updated Titan Shell Phase 4 bullets
Fix: Boss Endgate will now unlock immediately upon boss kill

Changelog: K155 - Last patch before new Engine super upgrade

**Changelog: K155**
One of the last patches before going into Beta with the super big gameplay/gfx upgrades for Death Carnival.

Extra points added per kill - Last chance to get that top leaderboard rank here!
Lighting/Texture optimizations and upgrades.
Some performance optimizations.
Lowered Midboss HP.
Updated in-level music (title music is temp)
New temporary title screen.

**Changelog: K151-152**

**Changelog: K151**
New Wider View Camera Angle
Touch damage removed for Turrets and some enemies
Players will now start off with enough rage energy for one dash after respawn
After Respawn invuln now lasts for 5 seconds
Fixed radius for Crab Bombs
Fixed squeezing out balls for crab boss
Darkness duration indicator fixed
Donut room level update
Updated background color for power up Timers
Increased Size for Orbital power up
Updated color for burning patch from aerial bombs
Added v.1 of player silhouette shader when behind objects
Extended Ultra Attack durations and updated FX
Ultra Attacks will now cause slower turning and run speed
Added delay to Turret Power up spawning, so you can choose where to drop it
Increased rotate speed for player aim
Enraged Enemy indicator now more obvious
Beyond Mode Only: Health will now give extra Ratings/Score Multiplier


**Changelog: K152**
Shield powerup changing to 3 hit shield, lasts 30 seconds
Ultra Attack will now start with a 1.6s invuln period, then the attack
Door gate switches decreased from 130 to 100 hp
Additional dash pads added to level
Dash Invuln reduced from 1s to 0.8s
Enemy Spawners now fixed and back to normal spawn rates
Increased Slow Debuff amount from 70% to 90% for end boss purple slow beams
Updated Explosion FX

Streamer Challenge Deadline August 9



Last chance to enter the Ultra Insanity streamer challenge!

Our Streamer challenge will be ending August 9th, 2019. All you have to do is complete the regular demo level on Ultra Insanity difficulty and your channel's logo will be placed inside the final retail game forever for all future gamers and streamers to see.

Be sure to contact one of our team members to verify your completion!


**Changelog: K148**

-Lowered cost for Dashes (full bar can now do 4 instead of 3 dashes)
-Added Neon tube visuals
-Increased rate of Lives regain from doing damage against enemies

**Changelog: K146-147**

- New Danger Proximity Training Mode - Activate in ESC menu
(Will show a circle reaching to closest enemy or bullet)

- Added transitional color profiles for different zones

- Updated Rage and Lives gain rate for various difficulty levels+

**Changelog: K145**

-Timers in corner and scoreboards fixed when over 60 minutes
-Shocker pickup FX fix
-Updated Mouse Cursor
-Updated Dash Mania FX and extended duration
-Gauntlet Map Balancing
-Demo Map 1 Balancing
-Demo Map 1 - Added extra Score Bonus Tower
-Lowered Transition Black Fade duration
-Updated Glass Cannon FX
-Added Cutscene Skip to all Cutscenes
-Balance Update: Titanshell

**Changelog: K143**

Gauntlet Mode Balancing Patch:
-Ending area now more complete
-More HP scattered around level
-Infinite lives
-Smaller collider for saw blades
-Floor Panel traps timing tweaks
-Increased trap rotation speeds on lower difficulties

Content Update: Changelog: K142

New Content: Gauntlet Mode Level
Something fun to play with as a challenge. No enemies, 1 waypoint, no rage gain. Lots of danger.
Good luck, you'lllll need it!