**Changelog: K138**
Make missile attacks a bit more spread out from turrets, and also missile mobs
Move invis bullet blockers on camera further away
make missile mobs split up more
**Changelog: K139**
Dash availability now more obvious, with sound tone and larger visual
Can now see game after alt-tabbing
Countdown bar now on effect labels
**Changelog: K140**
Updated General Visuals
**Changelog: K136**
-Player Homing Missiles will now lock onto Turrets
-Lowered Volume of some Hit SFX
-Player bullets will now self destruct at edge of camera boundary
-Missile Secondary will no longer go through red fences
-Increased hitbox height of crates
-Added Bullet Hell Easy-Dodge Indicator overlay on character, also points to aim direction. Thanks @Captain Limpy#1946
-Minor difficulty adjustments to Insanity and Ultra Insanity difficulty modes @Esty#0045
**Changelog: K132**
Players will now respawn at last waypoint upon dying.
Respawning during Boss Fights will be positioned where you died.
**Changelog: K128** Balancing
NEW: Due to Popular incessant Demand: When player health is full, gaining more health will give a score bonus
Bullet speeds for higher difficulties slowed down a bit
Ultra Attack will now give invuln for entire duration with a visual effect
WeaponUPs pick ups removed from game in preparation for Weapon Socket System
Players will now start at Maximium weapon upgrade (level 3)
Rage Gain Increased from player Dash attacks
Increased distance of Player bullets slightly
**Changelog: K127**
-Player Homing Missile fix against bosses
-Lowered drop rates of new debuffs
-Updated UI with new Ratings, Excitement, and Prize Money theme
-Loss of Excitement or Death will cause a -5 drop in Ratings instead of complete wipe
-Fix visual fx layer in cinematic cameras
**Changelog: K125**
Improved Graphics Shaders for all platforms
Fix for OSX Shaders
Updated FOV and Zoom
Crabbies will no longer dance on your corpses
Minor drops and spawn balance changes
Size of Aerial Bombs reduced
Animation fix for Overseer
**Changelog: K124**
Added Skippable Cutscene for level start and end boss completion
Fix: Players can now be healed during invuln cutscene
Entering Overseer Boss Room will now destroy all previous enemy spawners. Overseer was tired of all the dirty footprints in its lair.
Updated Health UI Display
Can no longer activate Menu during Ansel
Added additional distance buffer to spawn points
Some additional optimizations
**Changelog: K122**
Good news everybody! Slow effect now removed from bonus wheel!
Unfortunately it was replaced by something deadlier.
Player cutscene unfreeze exploit fixed
Overseer upgraded
Titanshell Insanity mode+ upgraded
Additional path opened up in level
Some secret chickens wandered off and got lost
**Changelog: K121**
Overseer will now only repel you if you get too close
Decreased radius of Overseer repel detection
Added Hurt stats in End score panel
Added Highest Score Multiplier to End score panel
Damaged Less Score bonuses now start at 50
Slow debuff duration reduced by 1s
Increased range for Missile Ultra
Fixed start button pressed in demo level select menu
**Changelog: K120**
Player Invuln periods in boss areas now more accurate
Distance Traveled meter now shown in corner of UI, and also at end of level for speedrunners
Player Dash will no longer cancel on Blue Fences or Gate Reactors
Increased damage collider size of Player Dash Attack