Bullets and More VR: BAM VR cover
Bullets and More VR: BAM VR screenshot
Genre: Indie

Bullets and More VR: BAM VR

Update 24

Hey guys,

here goes another update. This one is huge and is adding a lot of new and cool stuff beside tons of other improvements. I hope this little video sequences help you to see the huge improvements.

New animations for walking and crouching





New animation to allow proning




New attachment: Silencer





Fully functional bipod (new sniper rifle and a new larger scope attachment)





Recoil is less snappy and more smooth





Changes



  • New animations for walking, crouching, proning
  • New attachment: Silencer
  • New attachment: Large Scope
  • New weapon: Pistol .50 Cal
  • New weapon: Assault Rifle Mk18
  • New weapon: Rifle L96
  • New weapon: SMG11
  • Added functional Bipod
  • Improved footstep sounds (now synced to animations and also changes on different surfaces)
  • Replaced a lot of sounds
  • Recoil is less snappy and more smooth
  • Your health is now showed as text inside the controller
  • You can sprint now when not carrying a weapon or holding a knife (a "weight system" is in place and it could used for even more weapons to have an impact in a positive or negative way)
  • Instant feedback who killed you, distance and which firearm has been used
  • Added tdm_highrise (to maintain performance shadows have been disabled temporarily)
  • Tons of other fixes and improvements


Let me know what you think about this update. I think this update really brings the game to another level. Give it a shot :)

Have a nice weekend :)

Edit:
Published another update to fix knife issue and some other issues that have been found.

Update 23

Hey guys,

here goes another update :)

Changes in this update



  • Major binaural audio sound update (using recently released Steam Audio)
  • Some other fixes and improvements
  • Changed demo maps

Changed earlier this week



  • Fixed an issue in the editor when AI Zombies changed position when leaving Play Mode
  • Performance improvements to some maps (even more coming soon)

I know that the list above looks rather short but the work needed to be done to get binaural audio working was huge but totally worth it because the new audio system should be a real game changer not only in multiplayer but also in singleplayer modes.

So please forgive me that no new weapons have been added in this update. I hope to make up for it with the next updates :)

This update breaks compatibility to older versions in multiplayer because I had to rearrange a lot of things!

Learn more about Steam Audio here: https://valvesoftware.github.io/steam-audio/

The game is not even using all features of it yet but once Steam Audio becomes even more stable I will be able to activate them as well because the work to support all that has been done already in this week.

Let me know what you think about this and if you are experiencing any issues.

Have a nice weekend :)

Patch 1 for Update 22

Hey guys,

I just published another patch. You probably noticed that a lot of tiny but undocumented updates have been made to the game already. They all tried to improve game performance on certain maps and for some of you it already increased the performance a lot. However I'm still not happy but it will take a bit more time for the next steps in it.

But I'm aware of it and will come up with a hopefully better and more meaningful solution to this soon :)

This patch however is about the following issues:

  • Fixed an issue when shooting a zombie did break full automatic guns and they started to jam randomly
  • Resized the revolver to meet real world scale


Enjoy :)

Update 22

Hey guys,

here goes another update :)

General



  • Added option to reduce locomotion speed
  • Added option to disable blood decals
  • SMG90 does not toggle between magazine locked/unlocked state anymore but stays in the unlocked position and only resets to locked when a new magazine has been inserted
  • Replaced some low resolution textures and tried to improve some scenes using them
  • Added higher quality Zombie models (they also feature body part dismembering and all that is obviously inducing a lot of blood as well - but you can disable the blood decals as mentioned before)


Multiplayer



  • Fixed not working ladders and grips in killhouse, vertigo and office (they are meant to be functional, of course)
  • Added Revolver .Mag 44 to the multiplayer loadout
  • Added Flaregun to the multiplayer loadout
  • The "Change Vote" Button in the Map Voting has been removed because it is probably more intuitive to just select another map from the selection to change the vote.
  • Spawn protection is visualized by showing a glow effect
  • Some more variations for the player head customization
  • Grenades are a bit bouncier (should allow for more interesting usage)
  • Added tdm_finding_sam_demons because most of you seem to enjoy the maps that are also featuring zombies (should be way more intense with the new zombies now)
  • Improved blood rendering a bit more
  • Voice Radio features channel USR1, USR2 and USR3 that can be used to talk to friends or to support custom game modes
  • Fixed some colliders in dm_rats and tdm_rats
  • Added thumbnails to weapon selection
  • Added tdm_, ctf_ and dm_watchtower


Scene Editor



  • Added some railroad and some more furniture assets
  • Saving a scene is much faster now


Let me know what you think about this update. At the moment all zombies have been replaced with the new ones but if you miss the old AI Zombie I also could add a new asset for it. Just let me know.