We are happy to announce a new game we’ve been working on for quite a while:
Arm yourself with some coffee and donuts because Police Station Simulator is coming soon!
Bum Simulator never took itself too seriously, and you can expect similar vibes from our newest title as it is set in the "same world", but in a different place - the city of Twin Pigs.
The incoming raid window will no longer appear during cutscenes.
Fixed the description for roasted apple and tobacco.
Fixed the bug that caused the effects of fruit salad to be permanent.
Fixed the plant harvesting widget so it disappears correctly after harvesting.
Fixed the Big Guano Collector so it provides the correct amount of guano.
Fixed the bug that caused building catalog and workbench list selection to change if the inactive mouse cursor was over them.
Fixed the bug that caused some buildings to drop below 0 health instead of getting destroyed.
Fixed the bug that caused the target practice side quests to trigger repeatedly.
Fixed the "Ghost Cop Who Crashes The Game" bug (hopefully... you can never tell with ghosts).
Changelist Version 3.6.14.a
Major:
Added legend to the map.
Added "silent protagonist" option that disables main character's grunts and mumbles.
You can now decline a timed quest upon entering its trigger.
Lowered the construction cost of end-game buildings and items to limit the grind necessary to get them.
Modified the begging skill and civilian reactions to begging, to make the process more reliable.
Modified the "flip the bird" mechanic to make it more reliable.
Modified the alchemy station mechanics to make them more reliable.
Modified the lamps that you can build in your base - they now look better and provide more light.
Made Dr. W. East sidequests easier by increasing the time limit.
Made Trixie sidequests easier by increasing the size of the area you're restricted to.
Minor:
Added a slider bar to the crafting menu scrollable list.
Adjusted the way Bugs choose which player base to raid.
Better icons to represent both Bug and Creep bases.
Adjusted the number of police officers on the map.
Adjusted AI of the construction workers during the "Lady Justice" quest.
Blocked the ability to fertilize a fully grown plant which caused you to needlessly lose guano.
You get slightly more wood from destructible wooden objects.
Disabled sidequests during missions where starting them would hinder your progress.
Dying during Mr. Jello sidequests now automatically fails the sidequest instead of respawning you with not enough time to finish the mission.
Skill cooldown now resets after death.
You can now build carpets under existing furniture.
Harvested plants now go straight into your hand.
Deconstructing the generator now returns some of the unused fuel.
Added even more quest markers to indicate the current step required in some quests.
You can't sell the battery in pawn shops anymore (sorry speedrunners!)
Fixes:
Fixed the area of the Peckers skill effect.
Fixed the errors in the Chinese and Russian translations.
Fixed the police taser so it can hit you while you're in your base area.
Fixed the prompts which are displayed when you're in the build mode.
Fixed the bug that let you trigger a police chase while doing the Alchemy tutorial.
Fixed the bug that caused Clownberry consumption effect to be permanent.
Fixed the bug that caused food buff icons to display during cutscenes.
Fixed the bug that caused props like bottles and pigeons to display during the fist punch animation.
Fixed the bug that caused persistent highlight of building elements in the build mode.
Fixed the bug that blocked you from using the alcohol skill after "flipping the bird".
Fixed the bug that caused flower pots to spawn wrong items.
Fixed the bug that caused flower pots to sto load incorrectly.
Fixed the bug that caused flower pots to spawn plants that are much too big.
Fixed the bug that blocked you from opening the skill wheel on the first try, after opening Carl's inventory.
Fixed the bug that caused police to slide towards you while shooting their taser gun.
Fixed the bug that let you start a Trixie subquest multiple times at once.
Fixed the bug that caused the Pigeonado to spawn in the wrong place.
Fixed the bug that caused pigeons to float mid-air after the pigeon coop was destroyed.
Fixed the bug that caused gift boxes to float mid-air after deconstructing bum shelters.
Fixed the bug that let you start the "Lady Justice" quest for the second time.
Hotfix Patch Notes Version 3.5.18.a
Major:
Fixed a bug that caused items to become inactive after trying to put them into an already full inventory.
"You Can Do That!?" achievement triggers correctly now.
Minor:
Explosive pigeons don't bounce off the yellow containers now.
Fixed missing pigeon costumes in pigeon coops after loading a game.
Hotfix Patch Notes Version 3.5.17.a
Major:
The unlimited FPS option no longer caps your FPS to 60.
You can now set your frame limit to 30, 60, 90, 120, 144 FPS in both the main and pause menus.
Fixed a bug that was seemingly assigning the 'E' to Move Backwards input. You should now be able to remap keys as expected.
Prevent erroneous firing of the "Hide and Seek" quest after it was already finished.
Clown Royale created in legacy Early Access saves will now work correctly.
Wooden Floors built by players will now spawn (and save) in the correct rotation.
Fixed the bug that caused Walls and Floors to disallow disassembly.
Dissasembled buildings will now correctly return materials when the recipe required 1x of the item. (previously it returned a stack of 0)
Raids no longer happen on peaceful difficulty.
Fixed a bug that locked the camera after drawing on cardboard in Build Mode.
Added quest markers to indicate the current step required in many Main Story quests.
You can now skip the entry cutscene when entering a certain warehouse.
Drawing on the cardboard is now less sensitive to diagonal input when using a gamepad.
Minor:
Bum Simulator now has its own icon, instead of the Unreal Engine one.
Fixed the bug that prevented the Trash Can Lids from respawning.
You can no longer jump while dying.
Reduced the ratio at which cars honk.
Pigeons in cages will now correctly display the applied costume.
Fixed an item duplication glitch.
Raids will no longer fire during the alchemy tutorial.
Reduced edge collision for player-built fences, you can now build them slightly closer to each other.
Minor fixes for the shooting range quests, when entered with Shuriken skill equipped.
Added a low-key audio cue to the begging input.
Pigeon Lady and Mr. Jello icons on the map are now more visible.
Other:
Minor UI fixes.
Minor localization and credits typo fixes.
Bum Simulator is out now!
Bum Simulator is officially out of Early Access!
What's new?
New missions that lead up to an exciting story conclusion,
New Alco-Power,
Many significant and minor improvements to the gameplay mechanics,
Steam Achievements,
Steam Badges and Trading Cards,
New QoL features,
Balance/Exploit fixes,
Bug fixes.
We really can’t thank everyone enough for buying, playing, bug testing, and sharing the game with friends over these past few years. Your support has made Bum Simulator the game it is today.
If you like how the game turned out, and you want to help us out even further, then be sure to leave a review for others to see.
Note for the Early Access customers: Your save files from the Early Access version will still work. Furthermore, when loading them, you should retroactively get all of the Achievements for the missions that you've already completed.
Note about the update: You may want to restart Steam, just to make sure it downloads the full release update (version 3.5.09.a)
Full Release Date!
It's official. Bum Simulator will come out from early access on
May 12th, 2023
The full release will introduce new story missions that will lead up to an exciting conclusion, as well as significant and minor improvements to the gameplay mechanics, balance, and Quality-of-Life features. Hopefully, that will take your bumming adventure to the next level!
We know it's been a long time coming, but your patience, understanding, and unwavering support throughout the prolonged EA period have meant the world to us. The wait is almost over, and we are excited to finally bring you the complete Bum experience.
So mark your calendars, stock up on snacks, and get ready to immerse yourself in the ultimate bum lifestyle. We can't wait to see you on the streets of Bumsville in just three weeks!
Final Testing
It’s been a while, but the game is almost ready for the full release. The story is finished, all of the new voice-acting came in, and we’re happy to announce that the game is now going through final internal testing.
We just need to squish some more bugs and add translations for the newest content.
You may have noticed that there are achievements listed on the store page right now - they won’t work for you just yet, but we need them there so that we can test them internally.
The next update to the game will be the full release. We’re super happy that we're so close to finally wrapping things up and actually finishing the game for you to enjoy!
Stay tuned for the exact release date :)
Hotfix 2.7.26.a
The hotfix is here! Sorry for the long wait - we’re in the middle of relocating our office.
List of changes:
Fixed big chest inventory bug.
Fixed a bug with inventory spread between multiple bases.
Update 2.6.27a
The update is live now.
Added new decorative items to the base
Fixed chest inventory bug
A major story update comes next - see you then! :)