Bunhouse cover
Bunhouse screenshot
Genre: Simulator, Indie

Bunhouse

Bunhouse 1.7.2

CHANGED: More consistency regarding tiny objects near the edge of grid systems
FIXED BUG: Primula Parryi incorrectly labeled as “Primular”
FIXED BUG: Sometimes tiny objects won’t attach to tables on game load
FIXED BUG: Sometimes placing a tiny object near a grid causes the object to detach from this plane of existence
ADDED: Cheat code at suspicious stump to clear plants / objects that have entered a different plane of existence: 37564 (don't use unless your save file is bugged out)

Cinnabunny, my upcoming bunny baking game, is now live on Kickstarter!

My next game, Cinnabunny, is a cozy life simulator game where you play as a bunny who runs a bakery. Unlock new recipes, go birdwatching, collect mushrooms, and charm your community. As of a few minutes ago, Cinnabunny is officially live on Kickstarter!

You've all been so wonderful throughout the Bunhouse development process, I wanted my next game to be a love letter of sorts to all the Bunhouse fans. Everything I couldn't quite achieve at the time I made Bunhouse, I put into this new project. I would be greatly honored for you to join me on the next journey!

Check out the short Kickstarter launch trailer below:



Thank you all so much!

Bunhouse 1.7.1

Hello everybody! Nothing as exciting as water plants this time, just some bug fixes! Also, if you haven't yet, make sure to check out the announcement on my next game, Cinnabunny! The Kickstarter goes live next Wednesday! More info here: https://store.steampowered.com/news/app/1617430/view/4164211094595591873?l=english


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Changelog 1.7.1
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CHANGED: Refactored code relating to how the grid system works on tiny pots and tiny objects
- Should be far more consistent now, particularly on game load

FIXED BUG: Auto propagators sometimes can’t be checked
FIXED BUG: Auto propagators not recognizing grid location on game load
FIXED BUG: After upgrading land size, sometimes plants along the edge of the old fence zone wouldn’t connect to their appropriate pots and would die
FIXED BUG: Grid issue on west side of lake (objects wouldn’t align to grid)

New Game Announcement: Cinnabunny - a Bunny Baking Game

I'm so excited to announce my next game: Cinnabunny - a bunny baking game! Discover new recipes and ingredients, learn the taste preferences of your fellow villagers, go birdwatching, mushrooming, deer-riding, and more!

Check out the announcement trailer here:



Help Out a Bun



Cinnabunny is sort of a love letter to all my awesome Bunhouse fans; I've been working hard on creating it while pushing out those Bunhouse updates :) So, if you like what you see, I would be so grateful for you to check out the Kickstarter and to wishlist on Steam. Thank you all for your support!

Cinnabunny Kickstarter


Kickstarter preview page

Cinnabunny Steam Page


Wishlist on Steam

Bunhouse 1.7.0 hotfix

I swear, it doesn't matter how long I test for, there will inevitably a hotfix needed after a major update smh :P

Anyway, this update fixes the issue with the Bunny Ear Cactus being all confused and thinking it's an Alligator plant. Oops! Unfortunately, you'll have to sell the plant and buy a new Bunny Ear Cactus seed for the change to take affect. Sorry about that!


Bunhouse 1.7.0 Hotfix Changelog
- FIXED BUG: Bunny Ear Cactus thinks its an Alligator Plant

Bunhouse 1.7.0 Released - The Water Plant Update

Hello everyone! It's been a while since the last Bunhouse update; I've been hard at work on my new game which I will be announcing next Wednesday! Woot! Keep your eyes peeled for it!

In the meantime, I'm back with another free content update to Bunhouse. This one includes new succulents, cacti, and a new garden bed that will allow you to grow water plants! Some changes and bug fixes as well. Check out the full changelog below:

Bunhouse 1.7.0 - The Water Plant Update Changelog



NEW TREE: Cashew Tree
- Fruit tree which produces after maturity like the other fruit trees
- Unlocked by selling a pomegranate
NEW TREE: Dragonfruit
- Fruit tree which produces after maturity like the other fruit trees
- Unlocked by selling an avocado

NEW CACTI: Alligator Plant
- Unlocked by growing a Fairy Castle Cactus to its maximum stage
NEW CACTI: Bunny Ear Cactus
- Unlocked by growing an Alligator Plant to its maximum stage

NEW SUCCULENT: Pencil Tree Cactus
- Unlocked by growing a blue columnar cactus to its maximum stage
NEW SUCCULENT: Springtime Crassula
- Unlocked by growing a barrel cactus to its maximum stage
NEW SUCCULENT: Flapjack Plant
- Unlocked by growing an Echeveria Lola to its maximum stage
NEW SUCCULENT: Lithops
- Unlocked by growing a Flapjack Plant to its maximum stage

NEW POT TYPE: Water Garden Bed
- The water garden bed costs 150 carrots
- Unlocked by purchasing an aquarium
- Behaves very similarly to existing bed (changes dynamically with other nearby garden beds)
- Filled with water instead of dirt
- Only pot that can house new plant type: water plants
- Never needs fertilization, dirt, or to be filled with water after the first time
NEW PLANT TYPE: Water plants
- Water plants can only grow in garden water beds
- They can take any amount of sunlight
- Because the water quality never degrades or diminishes, water plants are a set-and-forget type plant that requires no sprinklers or other automation
- Water plant seeds are more expensive than their non-water counterparts

NEW WATER PLANT: Pickerelweed
- Unlocked by purchasing a water garden bed
- Costs 40 carrots per seed
NEW WATER PLANT: Dwarf Cattail
- Unlocked by purchasing a water garden bed
- Costs 40 carrots per seed
NEW WATER PLANT: Duckweed
- Unlocked by growing Pickerelweed to its maximum stage
- Costs 50 carrots per seed
NEW WATER PLANT: Horsetail
- Unlocked by growing Dwarf Cattail to its maximum stage
- Costs 50 carrots per seed
NEW WATER PLANT: Iris
- Unlocked by growing Horsetail to its maximum stage
- Costs 60 carrots per seed
NEW WATER PLANT: Water Poppies
- Unlocked by growing Duckweed to its maximum stage
- Costs 60 carrots per seed

ADDED: All new plants have unique shiny variants

ADDED: Minor audio overhaul
- New sound effects for many objects being picked up and put down
- New sound effects for bunny footsteps on the different terrains



CHANGED: Reduced shiny sale multiplier
- Original x10, now down to x5
CHANGED: Plant variation sale modifier changed to max at 40 plants instead of 35
- If you have forty unique plants in your greenhouse, every plant you sell will go for double its base amount
- If you have less than eleven unique plants, there is no bonus modifier
- Every plant after eleven grows your bonus multiplier a bit
CHANGED: Made bunnies cuter



FIXED BUG: Placing a plant-filled small pot on the bottom of a tiered table will cause the plant to be separated from the pot on game load
FIXED BUG: Tiered tables can now support tiny pots on the bottom shelf
FIXED BUG: Plant seeds not correctly saving shiny status when placed into a wheelbarrow
FIXED BUG: Removed Herobrine

Bunhouse 1.6.0 hotfix 2

FIXED BUG: Player unable to set down wheelbarrow after picking it up

Oopsie poopsie... all good now though :)

Bunhouse 1.6.0 hotfix

FIXED BUG: If you had already unlocked the pocket clippers in your current save file, the new Shiny Parents upgrade would not unlock

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Oops! Sorry about that folks. Now you should be able to buy that new upgrade in your current save files. I hope you have fun with the new update!

Bunhouse 1.6.0 Released - The Barbecue Update

Hello wonderful buns! I've been hard at work on a few things but wanted to return to the Bunhouse community and give ya'll a free update for summer :) What better way to celebrate than grilling?!

Lots of changes which I'll post below, but for now just know this update comes with new furniture, upgrades, fish, plants, and a new hat in addition to some slight gameplay changes and bug fixes. Of note for those gameplay changes, all plants now take 50% more time to grow. Simply put, the gameplay loop was much too quick and it was hard managing more than 10 plants at a time with how quickly some would grow. Of course, the game still wants to encourage you to keep lots of plants around but overall this should smooth things out a bit.

Console and Porting News



As far as porting news, the Switch port released and was very successful! Although there are a couple things people noticed that need some fixing. Still no release date for Xbox or Playstation but after the porting team is done with those two ports, they'll return to Switch to fix those issues. Additionally, the console ports will be a bit behind PC so you all get the newest and latest :)

Full Changelog



ADDED: Fruit is now throwable

  • By pressing the action button while holding a piece of fruit (grown from fruit trees), you can launch that sucker straight ahead
  • Hitting other buns causes an impact similar to hopping into them
  • Thrown fruit is destroyed and can no longer be sold
  • Perhaps you could create a paintball-like course outside your greenhouse and fight buno-e-buno.
  • Perhaps you can annoy your fellow bun who is doing yoga. Anything is possible now that your bun can throw a peach

ADDED: New item - Auto Propagator

  • Costs 1000 carrots
  • The Auto Propagator is a mechanical arm that will automatically propagate plants in a certain area
  • Any applicable plant will be propagated indefinitely and its seeds will be stored within the propagator itself
  • The base of the propagator will turn green when it is storing at least one seed and will be red
  • otherwise
  • Pressing the ‘Use’ button on the propagator will pull one of its gathered seeds
  • The area of effect is about the size of a large sprinkler
  • Can be combined with the new upgrade to propagate shiny plants and store their shiny seeds
  • Unlocked by purchasing the Pocket Clippers upgrade

ADDED: New item - Carrot Dog

  • Created at the new grill item
  • Can be consumed
  • Makes buns sluggish
  • Sluggish status effect lasts for thirty seconds

ADDED: New item - Grill

  • Costs 250 carrots
  • Allows buns to grill Carrot Dogs (ya know, like hot dogs only they’re carrots)
  • After interacting with the grill once, a bun will spend one carrot and place it on the grill, causing smoke to rise
  • Interacting with the grill again will take the carrot
  • A carrot can be undercooked, cooked perfectly, or overcooked. Only if a carrot is cooked perfectly will the bun produce a carrot dog
  • Keep an eye on subtle changes in the smoke to determine if your carrot is cooked
  • Unlocked by catching a Salmon

ADDED: New hat - Chef

  • Unlocked by grilling a perfect carrot

ADDED: New plant - String Of Pearls

  • Unlocked by growing a Common Lady Fern to its maximum level
  • Can grow to its maximum size in a small hanging pot (was visually designed for the smaller pot as well so some clipping may occur if you put it in a medium hanging pot)
  • Shares many stats with a Ceratostema Rauhii, making it quite valuable
  • Has a slower in-game recuperation rate than other plants because mine always seem to struggle in real life
  • Can produce a shiny

ADDED: New plant - Foxglove

  • Unlocked by growing an orchid to its maximum level
  • Similar stats to a Purple Lupine Flower
  • Only produces flowers at its final stage
  • Can be desired by bees
  • Can produce a shiny

ADDED: New fish - Salmon

  • Potentially biggest fish in the game (minus the secret fish, of course)

ADDED: New fish - Rainbow Trout

  • Usually bigger than bass but not as big as pike

ADDED: New upgrade - More Land

  • Costs 5000 carrots
  • Automatically unlocked
  • Increase your plot of useable land by expanding more toward the river

ADDED: New upgrade - Shiny parents

  • Costs 25,000 carrots
  • Unlocked by purchasing the Pocket clippers upgrade
  • After purchasing this upgrade, any time you propagate a shiny plant, the seed will be guaranteed to be shiny as well

ADDED: Sound effect for picking up watering can
ADDED: Additional watering sound effect for when you’re actually watering a plant (vs. just dumping water on the ground)
ADDED: Sound effect for saving game

—-

CHANGED: All plants take 50% longer to grow
CHANGED: Increased base bunny movement speed by 10%
CHANGED: Lowered sound of crate opening noise (to be more consistent with the rest of the audio mix)
CHANGED: Increased volume of sound for setting down objects
CHANGED: Slightly lowered the max time between background music songs
CHANGED: Sound effect for using watering can
CHANGED: Other random audio balancing
CHANGED: Altered foliage texture to get more even lighting (will be more apparent in console builds)
CHANGED: Adjusted some collisions near the river
CHANGED: Reformatted ivy texture for more realistic deviations of color
CHANGED: Miscellaneous optimizations to reduce draw calls
CHANGED: Made bunnies cuter

—-

FIXED BUG: Using the mini plantipedia while using the watering can causes the watering can to continually output water even after being set down
FIXED BUG: Bun can propagate a plant while picking it up, causing the new seed to be permanently attached to bun until reloading the game
FIXED BUG: Switching from fishing to rowing while having a fish you caught doesn’t remove the prompt “send fish to aquarium”
FIXED BUG: Misspelled ‘propagate’ in Pocket Clippers upgrade description
FIXED BUG: Ivy color glitch at top of greenhouse
FIXED BUG: Rare bug where trash can couldn’t be utilized properly
FIXED BUG: Removed Herobrine

Bunhouse Version 1.6.0 Released - The Barbecue Update

Hello wonderful buns! I've been hard at work on a few things but wanted to return to the Bunhouse community and give ya'll a free update for summer :) What better way to celebrate than grilling?!

Lots of changes which I'll post below, but for now just know this update comes with new furniture, upgrades, fish, plants, and a new hat in addition to some slight gameplay changes and bug fixes. Of note for those gameplay changes, all plants now take 50% more time to grow. Simply put, the gameplay loop was much too quick and it was hard managing more than 10 plants at a time with how quickly some would grow. Of course, the game still wants to encourage you to keep lots of plants around but overall this should smooth things out a bit.

Console and Porting News



As far as porting news, the Switch port released and was very successful! Although there are a couple things people noticed that need some fixing. Still no release date for Xbox or Playstation but after the porting team is done with those two ports, they'll return to Switch to fix those issues. Additionally, the console ports will be a bit behind PC so you all get the newest and latest :)

Full Changelog



ADDED: Fruit is now throwable

  • By pressing the action button while holding a piece of fruit (grown from fruit trees), you can launch that sucker straight ahead
  • Hitting other buns causes an impact similar to hopping into them
  • Thrown fruit is destroyed and can no longer be sold
  • Perhaps you could create a paintball-like course outside your greenhouse and fight buno-e-buno.
  • Perhaps you can annoy your fellow bun who is doing yoga. Anything is possible now that your bun can throw a peach

ADDED: New item - Auto Propagator

  • Costs 1000 carrots
  • The Auto Propagator is a mechanical arm that will automatically propagate plants in a certain area
  • Any applicable plant will be propagated indefinitely and its seeds will be stored within the propagator itself
  • The base of the propagator will turn green when it is storing at least one seed and will be red
  • otherwise
  • Pressing the ‘Use’ button on the propagator will pull one of its gathered seeds
  • The area of effect is about the size of a large sprinkler
  • Can be combined with the new upgrade to propagate shiny plants and store their shiny seeds
  • Unlocked by purchasing the Pocket Clippers upgrade

ADDED: New item - Carrot Dog

  • Created at the new grill item
  • Can be consumed
  • Makes buns sluggish
  • Sluggish status effect lasts for thirty seconds

ADDED: New item - Grill

  • Costs 250 carrots
  • Allows buns to grill Carrot Dogs (ya know, like hot dogs only they’re carrots)
  • After interacting with the grill once, a bun will spend one carrot and place it on the grill, causing smoke to rise
  • Interacting with the grill again will take the carrot
  • A carrot can be undercooked, cooked perfectly, or overcooked. Only if a carrot is cooked perfectly will the bun produce a carrot dog
  • Keep an eye on subtle changes in the smoke to determine if your carrot is cooked
  • Unlocked by catching a Salmon

ADDED: New hat - Chef

  • Unlocked by grilling a perfect carrot

ADDED: New plant - String Of Pearls

  • Unlocked by growing a Common Lady Fern to its maximum level
  • Can grow to its maximum size in a small hanging pot (was visually designed for the smaller pot as well so some clipping may occur if you put it in a medium hanging pot)
  • Shares many stats with a Ceratostema Rauhii, making it quite valuable
  • Has a slower in-game recuperation rate than other plants because mine always seem to struggle in real life
  • Can produce a shiny

ADDED: New plant - Foxglove

  • Unlocked by growing an orchid to its maximum level
  • Similar stats to a Purple Lupine Flower
  • Only produces flowers at its final stage
  • Can be desired by bees
  • Can produce a shiny

ADDED: New fish - Salmon

  • Potentially biggest fish in the game (minus the secret fish, of course)

ADDED: New fish - Rainbow Trout

  • Usually bigger than bass but not as big as pike

ADDED: New upgrade - More Land

  • Costs 5000 carrots
  • Automatically unlocked
  • Increase your plot of useable land by expanding more toward the river

ADDED: New upgrade - Shiny parents

  • Costs 25,000 carrots
  • Unlocked by purchasing the Pocket clippers upgrade
  • After purchasing this upgrade, any time you propagate a shiny plant, the seed will be guaranteed to be shiny as well

ADDED: Sound effect for picking up watering can
ADDED: Additional watering sound effect for when you’re actually watering a plant (vs. just dumping water on the ground)
ADDED: Sound effect for saving game

—-

CHANGED: All plants take 50% longer to grow
CHANGED: Increased base bunny movement speed by 10%
CHANGED: Lowered sound of crate opening noise (to be more consistent with the rest of the audio mix)
CHANGED: Increased volume of sound for setting down objects
CHANGED: Slightly lowered the max time between background music songs
CHANGED: Sound effect for using watering can
CHANGED: Other random audio balancing
CHANGED: Altered foliage texture to get more even lighting (will be more apparent in console builds)
CHANGED: Adjusted some collisions near the river
CHANGED: Reformatted ivy texture for more realistic deviations of color
CHANGED: Miscellaneous optimizations to reduce draw calls
CHANGED: Made bunnies cuter

—-

FIXED BUG: Using the mini plantipedia while using the watering can causes the watering can to continually output water even after being set down
FIXED BUG: Bun can propagate a plant while picking it up, causing the new seed to be permanently attached to bun until reloading the game
FIXED BUG: Switching from fishing to rowing while having a fish you caught doesn’t remove the prompt “send fish to aquarium”
FIXED BUG: Misspelled ‘propagate’ in Pocket Clippers upgrade description
FIXED BUG: Ivy color glitch at top of greenhouse
FIXED BUG: Rare bug where trash can couldn’t be utilized properly
FIXED BUG: Removed Herobrine