I'll just peel the band-aid off quickly and say the console ports (Switch, Xbox, and Playstation) aren't going to make it for their 2023 Q1 release :( And bunnies everywhere are pretty upset about it. There were a couple of snags in the process but the good news is we aren't super far off.
While I can't say for sure when the release date will be exactly (since it's dependent on Nintendo's lot check which may take more or less time), my publishing company believes we'll be able to release around Easter (April 9th) or at the very least have a set release date by then for the very near future.
So, 2023 Q2 it is! Sorry about that folks, I know you are all so anxious to play as your cute little buns on your console of choice. Thank you all again so much for your patience and I'm sure it will be worth the wait!
Looking Toward the Future
After the console releases... release... and have proved to be stable, I do plan to add some more updates to Bunhouse. However, over the past months I have also turned my attention toward another project as well. I'm not going to disclose any significant information about it as of yet, but I will say this: although it is not a direct sequel to Bunhouse, it is essentially a love letter to anyone who has enjoyed Bunhouse. It is a more ambitious and involved project but I think the community will adore it as they have adored their beautiful bunny greenhouses :) I'm quite excited about it!
More news as soon as I have it! You stay awesome out there fellow buns!
Bunhouse 1.5.5 hotfix
Oopsie poopsie! I apparently introduced a bug in 1.5.5. This hotfix addresses it :)
------------- 1.5.5 Hotfix ------------- FIXED BUG: Sometimes a bun would be stuck carrying an empty object, unable to put it down
Bunhouse Update 1.5.5
Hope everyone is having a good winter (well, at least my northern hemisphere peeps). Today we say goodbye to the snow and icebergs. Good job finding the easter egg for those who did :)
I've also added a QOL adjustment based on a request from people in my discord (which anyone is free to join, btw. Check that out here.) See full notes below:
ADDED: Quality of life addition regarding how buns interact with sun/shade units - Sun and shade units are now treated like tables during inspection/carrying events - If a bun is overlapping a shade unit and a pot, the pot will be prioritized for picking up or inspection - If a bun wants to grab a shade unit near a pot, they can hold left alt on keyboard or left/right trigger on gamepad and press the carry button - shade/sun units can no longer be inspected unless they are not near a pot - if no pots or other items are near a shade unit, they can be grabbed normally near one of the posts
Bunhouse Version 1.5.4
Just a very mini patch for someone who had an unfortunate bug.
Changelog 1.5.4
ADDED: cheat code to fix rare bug - pallet crate items sometimes empty and therefore unable to clear them to order more items
Cheat code is 34567
Cheat code clears current delivered order from pallet
ADDED: Winter event - Why are plants staying alive outside in these conditions? …I’m… not sure - Trees, ivy, and grass are now dusted with snow - Post processing colors to make it look colder - Some icebergs on the lake ADDED: Mini interactable winter easter egg - Who will find it first? :)
Bunhouse is 25% off for the Steam Autumn Sale!
Grab your fluffiest bun buddy and join the revolushbun... bunolution... okay it's hard to combine the words revolution and bun but you get the idea.
Bunhouse is a comfy couch co-hop where you and up to three friends can manage your greenhouse locally. Take care of plants and decorate your space in this sandbox-based, no-quests, chill adventure.
ADDED: Autumn event - Trees, ivy, and grass are now pretty autumn colors ADDED: Cheat code for reducing greenhouse size back to default (enter the code 54321 at the suspicious stump)
CHANGED: Slightly altered notification system so that a million “some fruit is ready to harvest” messages don’t spam the player when they start the game
-----
FIXED BUG: Pumpkin icon missing from order menu
Bunhouse Update 1.5.1 - Halloween!
Just a small update with some bug fixes and a tiny bit of halloween fun :)
Patch Notes:
ADDED: Halloween - birds are bats for a short time ADDED: Pumpkin item (seasonal) - can be found with high probability in dig spots after unlocking the shovel ADDED: Unstuck option in settings (for when your bun is stuck from opening those crates too vivaciously)
----
FIXED BUG: Inspecting an item when it is being destroyed causes the inspection UI to stay on screen (for example, inspecting a seed immediately as it’s being potted) FIXED BUG: Carryable object blinking effect doesn’t work if the “Use Button Context Help” setting is disabled FIXED BUG: Tutorial doesn’t move to the next section when opening the main menu plantipedia (only advances for mini plantipedia) FIXED BUG: Opening a mini menu (plantipedia, emotes, character customization) during a video tutorial tip will prevent closing the tutorial tip at all
Bunhouse coming to Nintendo Switch, Playstation, and Xbox in Q1 2023
As discussed in a few other locations, I'm just a solo developer. While I consider myself grateful to have been able to provide Bunhouse on Steam, I needed a little help to increase its reach.
To that end, Reky Studios (me) has teamed up with Indie Game Publisher Digerati! to help port Bunhouse to the Nintendo Switch, Playstation, and Xbox! Furthermore, the release date will be Q1 2023. Once we get closer and an actual date is set, I will make sure to send out an update. I'm so incredibly thrilled to have Bunhouse ported to all these consoles and am grateful for the professional porting team that is making it happen!
If you're reading this, you likely already own a copy of Bunhouse, but if you have other friends who have been waiting on the sidelines to get their copy on one of the aforementioned platforms, you can put their minds at ease!
Thanks / Future Updates
Thank you all so much for the love and support over the past year (Bunhouse's one year anniversary is coming up in a few weeks!) I imagine that the wild and crazy progress I've been putting toward the game is going to slow a bit to ensure the console releases go smooth and the porting team don't have to keep adapting to the quick pace of my additions.
Still, I plan to add a few things and smooth out some bugs that have been mentioned recently. Anyway, I hope you all are enjoying the game still. Make sure to post your screenshots to Steam so I can see all of your beautiful greenhouses!
Bunhouse 1.5.0 Released - The Smooth and Speedy Update
I've been extremely hard at work the past month with a huge focus on smoothing out the gameplay of Bunhouse in general. This meant talking to the community and finding/fixing some really annoying bugs, adding some significant quality of life changes, and, of course, new content!
Update Highlights
There are a TON of changes in 1.5.0, and I'll put the full change log below, but here are some highlights:
1. Racing mini game - I've added a new item that allows buns to race in multiplayer. An extremely simple object, the race checkpoints must be bought in pairs and can be placed anywhere on the map to create your own race courses! I'm excited to see how you all move furniture to create some fun races :)
2. Interactivity blink effect - every carryable object now has a blinking effect to it when being targeted by a bun... no more frustrating issues of grabbing the wrong object!
3. Six new bun fur patterns unlocked in various ways, two new steam achievements, and two new hats
4. An extremely important bug fix regarding "dead zones" on the grid which would prevent buns from placing objects on the ground or on the hanging pipes in certain areas
5. And so much more!
So why is it called the smooth and speedy update? Well, smooth because of all the bug fixes and QoL changes; speedy because you're racing! :)
A Quick Note of Thanks
I would like to thank you all so much for your continued support and patience. As a solo dev, finding some of these longstanding bugs can be very challenging as I have to balance new content, changes, fixes, and playtesting in equal measure, but you all have been simply awesome! I hope you continually enjoy the relaxing world of bunnies and plants that I've created.
Scroll down below for a long and full list of everything in 1.5.0!
Version 1.5.0 Full Changelog
ADDED: Every carryable object now has an interactive material element to it
When a bun is near a carryable object the object will blink a light green color to indicate the bun will carry it if the carry button is pressed
This should significant help the player understand what they are about to grab and alleviate any frustrations with accidentally grabbing the wrong thing
Appropriate pots blink when carrying plants
Appropriate wheelbarrows blink when carrying objects
Can be turned off in settings by switching “Carryable Objects Blink” to disabled
Note: Being able to carry something and interact with it (for example, turning the water on for the fountain) are two separate actions. As such, the fountain may be blinking because it is carryable, but the bun may need to get closer to it in order to turn the fountain off and on. Fortunately, if you have the “Use Button Context Help” setting enabled (it is enabled by default), you will still receive the prompt indicating any actions your bun can do, independent of carrying
ADDED: New mini game - Race
New furniture item - Race Goal Posts
After purchasing two sets of race goal posts, buns can start the race mini game by traveling through one set of the posts
When a race starts, a clock will count up at the top of the screen
The race will end when one bun travels through another set of goal posts and a winner will be declared
Alternatively, stop the race by pausing the game
Race Goal Posts are unlocked by bumping into another bun in multiplayer
Race Goal Posts are not constrained to the grid and can be placed anywhere
Fun courses can be made by blocking grid spots with tables and other objects
New mini tutorial videos demonstrate how to use the posts and they activate upon opening a crate containing the item
ADDED: Foliage is now compressed to the ground anytime a pot is placed on it
This will prevent clipping issues with random grass and flowers sticking out of pots you have outdoors
If multiple objects overlap a single unit of foliage, the foliage will still remain pressed down until both objects are removed
ADDED: New Pot - Terracotta Drip Pot
Taller than most pots
Only non-hanging pot that can house a Pothos; also houses most other plants
Is cute
Unlocked by growing a common lady fern to its maximum stage (if you’ve already done this, you can do it again to unlock it in older saves)
ADDED: New Table - Tiered Table
A 1x1 table that can house items in two slots, upper and lower
Most notably can be used to keep fertilizer flingers and sprinklers together on one square
Comes in light and dark variants
Unlocked by purchasing a fertilizer flinger and costs 100 carrots each
ADDED: New Fur Patterns
Cassa - Purchase a terracotta drip pot
Speck - Purchase a mini shade, mini partial shade, or mini sun unit
Sir Charles - Fully grow Cilantro
Dover - Fully grow a Purple Oxalis
Skunk - Fully grow a Fir Tree
Blue - Unlocked by discovering a shiny plant
ADDED: More shiny plant variations
Barrel Cactus
Blue Columnar Cactus
Fairy Castle Cactus
Echeveria Lola
ADDED: Mini Sun Magnifier
Performs same function as sun magnifier, but takes up one square instead
Automatically unlocked
ADDED: Mini Partial Shade Unit
Performs same function as partial shade unit, but takes up one square instead
Automatically unlocked
ADDED: Mini Shade Unit
Performs same function as shade unit, but takes up one square instead
Automatically unlocked
ADDED: Progress bar to indicate time remaining when fertilizing a pot
ADDED: Fast scrolling to wheelbarrow menu (right thumbstick up/down scrolls by five, or use mouse scroll wheel on keyboard)
ADDED: Sound effect when discovering a shiny plant
ADDED: Total shiny count for each plant is now tracked and is listed in the plantipedia
ADDED: New Hat - Shiny Crown
Awarded by getting the “Shiny” achievement
ADDED: Steam achievement “Shiny”
Discover your first shiny plant
ADDED: New Hat - Plant Hat
Awarded by getting the “Greenest Paw” achievement
ADDED: Steam achievement “Greenest Paw”
Have every species of plant fully grown and alive at the same time
-----
CHANGED: Bee houses now only request four nearby flowers to produce honey
CHANGED: Increased range of Bee House flower detection by 14%
CHANGED: Poop mode Easter Egg gives some carrots if you already have a fully upgraded fertilizer bag
CHANGED: Sprinklers and Fertilizers can now be placed on tables like pots (Where does the water come from then? ¯\_(ツ)_/¯)
CHANGED: Globe can now be placed on tables like pots
CHANGED: Before, the inspection system would prioritize pots. This caused some annoyance when a sprinkler (for example) was near a bunch of pots and the player was trying to determine its range, as they wouldn’t be able to inspect the sprinkler. Now, the inspection system simply picks the closest object
CHANGED: Shade and Sun Units can now be placed directly next to each other at the cost of allowing them to overlap - which I suppose is now simply up to the player if they want the objects to clip together
This will allow more configurations and setups, plus some interesting patterns with overlaps
Note: if a pot is under a shade unit and a sun unit at the same time, the shade unit will take precedence
CHANGED: Some slight performance improvements regarding foliage
CHANGED: Preview mesh now visible when carrying honey
CHANGED: Made bunnies cuter
-----
FIXED BUG: When inspecting the Partial Shade Unit it shows the description of the standard Shade Unit
FIXED BUG: When a bun steals another bun’s carried plant, the later bun is stuck in carry mode
FIXED BUG: Grid is mistakenly visible after using a party popper until another object is carried and set down
FIXED BUG: Build-a-Bed (Garden Bed) was mistakenly auto unlocked at the beginning of the game (intended to be unlocked after unlocking every plant)
FIXED BUG: Bun can very rarely be stuck in carry mode and can’t interact with most objects until restarting the game
FIXED BUG: Removing certain objects from the wheelbarrow creates “dead spots” where items can no longer be placed in the greenhouse until restarting the game
FIXED BUG: Sometimes moving hanging pots causes “dead spots” where they can no longer be placed on the pipes until restarting the game
FIXED BUG: Adding upgrades to your order then switching tabs and going back to the upgrade tab causes the wrong upgrades to be listed as ready for purchase
FIXED BUG: Shiny plant material not changing correctly after a shiny plant dies FIXED BUG: Minor spacing issue in Settings UI
FIXED BUG: Number of plant upgrades stat not reading correctly in settings menu
FIXED BUG: Placing a wheelbarrow full of stuff in another wheelbarrow makes all previously held objects in the first wheelbarrow disappear
FIXED BUG: Fully upgrading your fertilizer and then doing the poop mode Easter Egg causes you to lose your fertilizer upgrade without an ability to get it back
FIXED BUG: Placing a plant on the ground and then repotting it will allow two plants to be potted in one pot and sometimes yield no information from the plant inspection UI
FIXED BUG: Possible Issue with two shade units being stuck together on game load
FIXED BUG: Fertilizing dirt with okay quality or less takes more time than intended with higher fertilizer upgrades
FIXED BUG: Honey gets placed in wheelbarrow but cannot be retrieved
FIXED BUG: Standing next to wheelbarrow while holding honey gives the prompt to put it in the wheelbarrow but the standard use button consumes the honey instead
FIXED BUG: Use button prompt sometimes incorrect near wheelbarrow relating to party popper or dig spots
FIXED BUG: Unable to place shade / partial shade / sun units over many items on the ground
FIXED BUG: Certain objects are unable to occupy a grid space on game load until the object is moved and placed back down. Objects affected:
Mini shipping Unit
Fertilizer Flinger
Plantalyzer
Axe
Bee House
Globe
Decaying Statue
FIXED BUG: Fertilizer flinger does not occupy a grid space on game load until the object is moved
FIXED BUG: Certain intended items give a prompt saying they have attached items and can’t be put into the wheelbarrow (e.g. mini plant shipping unit)
FIXED BUG: Pressing the Use button while holding a wheelbarrow full of items gives an unrelated prompt intended for the trash can
FIXED BUG (AND THEN INTENTIONALLY UNFIXED IT): In multiplayer, two buns can dig the same spot at once, yielding multiple items. Similarly, two buns can propagate at the same time. This behavior was unintended but after I fixed it I decided I actually liked it as it encourages digging, discovering, and planting together as opposed to just waiting for the other bun to do something. And just like that bug -> feature.