Bunhouse cover
Bunhouse screenshot
Genre: Simulator, Indie

Bunhouse

Bunhouse console ports slightly delayed.

I'll just peel the band-aid off quickly and say the console ports (Switch, Xbox, and Playstation) aren't going to make it for their 2023 Q1 release :( And bunnies everywhere are pretty upset about it. There were a couple of snags in the process but the good news is we aren't super far off.

While I can't say for sure when the release date will be exactly (since it's dependent on Nintendo's lot check which may take more or less time), my publishing company believes we'll be able to release around Easter (April 9th) or at the very least have a set release date by then for the very near future.

So, 2023 Q2 it is! Sorry about that folks, I know you are all so anxious to play as your cute little buns on your console of choice. Thank you all again so much for your patience and I'm sure it will be worth the wait!

Looking Toward the Future



After the console releases... release... and have proved to be stable, I do plan to add some more updates to Bunhouse. However, over the past months I have also turned my attention toward another project as well. I'm not going to disclose any significant information about it as of yet, but I will say this: although it is not a direct sequel to Bunhouse, it is essentially a love letter to anyone who has enjoyed Bunhouse. It is a more ambitious and involved project but I think the community will adore it as they have adored their beautiful bunny greenhouses :) I'm quite excited about it!

More news as soon as I have it! You stay awesome out there fellow buns!

Bunhouse 1.5.5 hotfix

Oopsie poopsie! I apparently introduced a bug in 1.5.5. This hotfix addresses it :)

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1.5.5 Hotfix
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FIXED BUG: Sometimes a bun would be stuck carrying an empty object, unable to put it down

Bunhouse Update 1.5.5

Hope everyone is having a good winter (well, at least my northern hemisphere peeps). Today we say goodbye to the snow and icebergs. Good job finding the easter egg for those who did :)

I've also added a QOL adjustment based on a request from people in my discord (which anyone is free to join, btw. Check that out here.) See full notes below:

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Changelog 1.5.5
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REMOVED: Winter event

ADDED: Quality of life addition regarding how buns interact with sun/shade units
- Sun and shade units are now treated like tables during inspection/carrying events
- If a bun is overlapping a shade unit and a pot, the pot will be prioritized for picking up or inspection
- If a bun wants to grab a shade unit near a pot, they can hold left alt on keyboard or left/right trigger on gamepad and press the carry button
- shade/sun units can no longer be inspected unless they are not near a pot
- if no pots or other items are near a shade unit, they can be grabbed normally near one of the posts

Bunhouse Version 1.5.4

Just a very mini patch for someone who had an unfortunate bug.

Changelog 1.5.4

ADDED: cheat code to fix rare bug - pallet crate items sometimes empty and therefore unable to clear them to order more items

  • Cheat code is 34567
  • Cheat code clears current delivered order from pallet


Bunhouse Version 1.5.3 - Winter!

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Changelog 1.5.3
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REMOVED: Autumn event

ADDED: Winter event
- Why are plants staying alive outside in these conditions? …I’m… not sure
- Trees, ivy, and grass are now dusted with snow
- Post processing colors to make it look colder
- Some icebergs on the lake
ADDED: Mini interactable winter easter egg
- Who will find it first? :)

Bunhouse is 25% off for the Steam Autumn Sale!

Grab your fluffiest bun buddy and join the revolushbun... bunolution... okay it's hard to combine the words revolution and bun but you get the idea.

Bunhouse is a comfy couch co-hop where you and up to three friends can manage your greenhouse locally. Take care of plants and decorate your space in this sandbox-based, no-quests, chill adventure.

Bunhouse Version 1.5.2 - Autumn!

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Changelog 1.5.2
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REMOVED: Halloween event

ADDED: Autumn event
- Trees, ivy, and grass are now pretty autumn colors
ADDED: Cheat code for reducing greenhouse size back to default (enter the code 54321 at the suspicious stump)

CHANGED: Slightly altered notification system so that a million “some fruit is ready to harvest” messages don’t spam the player when they start the game

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FIXED BUG: Pumpkin icon missing from order menu

Bunhouse Update 1.5.1 - Halloween!

Just a small update with some bug fixes and a tiny bit of halloween fun :)

Patch Notes:



ADDED: Halloween - birds are bats for a short time
ADDED: Pumpkin item (seasonal) - can be found with high probability in dig spots after unlocking the shovel
ADDED: Unstuck option in settings (for when your bun is stuck from opening those crates too vivaciously)

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FIXED BUG: Inspecting an item when it is being destroyed causes the inspection UI to stay on screen (for example, inspecting a seed immediately as it’s being potted)
FIXED BUG: Carryable object blinking effect doesn’t work if the “Use Button Context Help” setting is disabled
FIXED BUG: Tutorial doesn’t move to the next section when opening the main menu plantipedia (only advances for mini plantipedia)
FIXED BUG: Opening a mini menu (plantipedia, emotes, character customization) during a video tutorial tip will prevent closing the tutorial tip at all

Bunhouse coming to Nintendo Switch, Playstation, and Xbox in Q1 2023

As discussed in a few other locations, I'm just a solo developer. While I consider myself grateful to have been able to provide Bunhouse on Steam, I needed a little help to increase its reach.

To that end, Reky Studios (me) has teamed up with Indie Game Publisher Digerati! to help port Bunhouse to the Nintendo Switch, Playstation, and Xbox! Furthermore, the release date will be Q1 2023. Once we get closer and an actual date is set, I will make sure to send out an update. I'm so incredibly thrilled to have Bunhouse ported to all these consoles and am grateful for the professional porting team that is making it happen!



If you're reading this, you likely already own a copy of Bunhouse, but if you have other friends who have been waiting on the sidelines to get their copy on one of the aforementioned platforms, you can put their minds at ease!

Thanks / Future Updates



Thank you all so much for the love and support over the past year (Bunhouse's one year anniversary is coming up in a few weeks!) I imagine that the wild and crazy progress I've been putting toward the game is going to slow a bit to ensure the console releases go smooth and the porting team don't have to keep adapting to the quick pace of my additions.

Still, I plan to add a few things and smooth out some bugs that have been mentioned recently. Anyway, I hope you all are enjoying the game still. Make sure to post your screenshots to Steam so I can see all of your beautiful greenhouses!

Bunhouse 1.5.0 Released - The Smooth and Speedy Update

I've been extremely hard at work the past month with a huge focus on smoothing out the gameplay of Bunhouse in general. This meant talking to the community and finding/fixing some really annoying bugs, adding some significant quality of life changes, and, of course, new content!

Update Highlights



There are a TON of changes in 1.5.0, and I'll put the full change log below, but here are some highlights:

1. Racing mini game - I've added a new item that allows buns to race in multiplayer. An extremely simple object, the race checkpoints must be bought in pairs and can be placed anywhere on the map to create your own race courses! I'm excited to see how you all move furniture to create some fun races :)

2. Interactivity blink effect - every carryable object now has a blinking effect to it when being targeted by a bun... no more frustrating issues of grabbing the wrong object!

3. Six new bun fur patterns unlocked in various ways, two new steam achievements, and two new hats

4. An extremely important bug fix regarding "dead zones" on the grid which would prevent buns from placing objects on the ground or on the hanging pipes in certain areas

5. And so much more!

So why is it called the smooth and speedy update? Well, smooth because of all the bug fixes and QoL changes; speedy because you're racing! :)

A Quick Note of Thanks



I would like to thank you all so much for your continued support and patience. As a solo dev, finding some of these longstanding bugs can be very challenging as I have to balance new content, changes, fixes, and playtesting in equal measure, but you all have been simply awesome! I hope you continually enjoy the relaxing world of bunnies and plants that I've created.

Scroll down below for a long and full list of everything in 1.5.0!

Version 1.5.0 Full Changelog



ADDED: Every carryable object now has an interactive material element to it

  • When a bun is near a carryable object the object will blink a light green color to indicate the bun will carry it if the carry button is pressed
  • This should significant help the player understand what they are about to grab and alleviate any frustrations with accidentally grabbing the wrong thing
  • Appropriate pots blink when carrying plants
  • Appropriate wheelbarrows blink when carrying objects
  • Can be turned off in settings by switching “Carryable Objects Blink” to disabled
  • Note: Being able to carry something and interact with it (for example, turning the water on for the fountain) are two separate actions. As such, the fountain may be blinking because it is carryable, but the bun may need to get closer to it in order to turn the fountain off and on. Fortunately, if you have the “Use Button Context Help” setting enabled (it is enabled by default), you will still receive the prompt indicating any actions your bun can do, independent of carrying

ADDED: New mini game - Race

  • New furniture item - Race Goal Posts
  • After purchasing two sets of race goal posts, buns can start the race mini game by traveling through one set of the posts
  • When a race starts, a clock will count up at the top of the screen
  • The race will end when one bun travels through another set of goal posts and a winner will be declared
  • Alternatively, stop the race by pausing the game
  • Race Goal Posts are unlocked by bumping into another bun in multiplayer
  • Race Goal Posts are not constrained to the grid and can be placed anywhere
  • Fun courses can be made by blocking grid spots with tables and other objects
  • New mini tutorial videos demonstrate how to use the posts and they activate upon opening a crate containing the item

ADDED: Foliage is now compressed to the ground anytime a pot is placed on it

  • This will prevent clipping issues with random grass and flowers sticking out of pots you have outdoors
  • If multiple objects overlap a single unit of foliage, the foliage will still remain pressed down until both objects are removed

ADDED: New Pot - Terracotta Drip Pot

  • Taller than most pots
  • Only non-hanging pot that can house a Pothos; also houses most other plants
  • Is cute
  • Unlocked by growing a common lady fern to its maximum stage (if you’ve already done this, you can do it again to unlock it in older saves)

ADDED: New Table - Tiered Table

  • A 1x1 table that can house items in two slots, upper and lower
  • Most notably can be used to keep fertilizer flingers and sprinklers together on one square
  • Comes in light and dark variants
  • Unlocked by purchasing a fertilizer flinger and costs 100 carrots each

ADDED: New Fur Patterns

  • Cassa - Purchase a terracotta drip pot
  • Speck - Purchase a mini shade, mini partial shade, or mini sun unit
  • Sir Charles - Fully grow Cilantro
  • Dover - Fully grow a Purple Oxalis
  • Skunk - Fully grow a Fir Tree
  • Blue - Unlocked by discovering a shiny plant

ADDED: More shiny plant variations

  • Barrel Cactus
  • Blue Columnar Cactus
  • Fairy Castle Cactus
  • Echeveria Lola

ADDED: Mini Sun Magnifier

  • Performs same function as sun magnifier, but takes up one square instead
  • Automatically unlocked

ADDED: Mini Partial Shade Unit

  • Performs same function as partial shade unit, but takes up one square instead
  • Automatically unlocked

ADDED: Mini Shade Unit

  • Performs same function as shade unit, but takes up one square instead
  • Automatically unlocked

ADDED: Progress bar to indicate time remaining when fertilizing a pot

ADDED: Fast scrolling to wheelbarrow menu (right thumbstick up/down scrolls by five, or use mouse scroll wheel on keyboard)

ADDED: Sound effect when discovering a shiny plant

ADDED: Total shiny count for each plant is now tracked and is listed in the plantipedia

ADDED: New Hat - Shiny Crown

  • Awarded by getting the “Shiny” achievement

ADDED: Steam achievement “Shiny”

  • Discover your first shiny plant

ADDED: New Hat - Plant Hat

  • Awarded by getting the “Greenest Paw” achievement

ADDED: Steam achievement “Greenest Paw”

  • Have every species of plant fully grown and alive at the same time


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CHANGED: Bee houses now only request four nearby flowers to produce honey

CHANGED: Increased range of Bee House flower detection by 14%

CHANGED: Poop mode Easter Egg gives some carrots if you already have a fully upgraded fertilizer bag

CHANGED: Sprinklers and Fertilizers can now be placed on tables like pots (Where does the water come from then? ¯\_(ツ)_/¯)

CHANGED: Globe can now be placed on tables like pots

CHANGED: Before, the inspection system would prioritize pots. This caused some annoyance when a sprinkler (for example) was near a bunch of pots and the player was trying to determine its range, as they wouldn’t be able to inspect the sprinkler. Now, the inspection system simply picks the closest object

CHANGED: Shade and Sun Units can now be placed directly next to each other at the cost of allowing them to overlap - which I suppose is now simply up to the player if they want the objects to clip together

  • This will allow more configurations and setups, plus some interesting patterns with overlaps
  • Note: if a pot is under a shade unit and a sun unit at the same time, the shade unit will take precedence


CHANGED: Some slight performance improvements regarding foliage

CHANGED: Preview mesh now visible when carrying honey

CHANGED: Made bunnies cuter

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FIXED BUG: When inspecting the Partial Shade Unit it shows the description of the standard Shade Unit

FIXED BUG: When a bun steals another bun’s carried plant, the later bun is stuck in carry mode

FIXED BUG: Grid is mistakenly visible after using a party popper until another object is carried and set down

FIXED BUG: Build-a-Bed (Garden Bed) was mistakenly auto unlocked at the beginning of the game (intended to be unlocked after unlocking every plant)

FIXED BUG: Bun can very rarely be stuck in carry mode and can’t interact with most objects until restarting the game

FIXED BUG: Removing certain objects from the wheelbarrow creates “dead spots” where items can no longer be placed in the greenhouse until restarting the game

FIXED BUG: Sometimes moving hanging pots causes “dead spots” where they can no longer be placed on the pipes until restarting the game

FIXED BUG: Adding upgrades to your order then switching tabs and going back to the upgrade tab causes the wrong upgrades to be listed as ready for purchase

FIXED BUG: Shiny plant material not changing correctly after a shiny plant dies
FIXED BUG: Minor spacing issue in Settings UI

FIXED BUG: Number of plant upgrades stat not reading correctly in settings menu

FIXED BUG: Placing a wheelbarrow full of stuff in another wheelbarrow makes all previously held objects in the first wheelbarrow disappear

FIXED BUG: Fully upgrading your fertilizer and then doing the poop mode Easter Egg causes you to lose your fertilizer upgrade without an ability to get it back

FIXED BUG: Placing a plant on the ground and then repotting it will allow two plants to be potted in one pot and sometimes yield no information from the plant inspection UI

FIXED BUG: Possible Issue with two shade units being stuck together on game load

FIXED BUG: Fertilizing dirt with okay quality or less takes more time than intended with higher fertilizer upgrades

FIXED BUG: Honey gets placed in wheelbarrow but cannot be retrieved

FIXED BUG: Standing next to wheelbarrow while holding honey gives the prompt to put it in the wheelbarrow but the standard use button consumes the honey instead

FIXED BUG: Use button prompt sometimes incorrect near wheelbarrow relating to party popper or dig spots

FIXED BUG: Unable to place shade / partial shade / sun units over many items on the ground

FIXED BUG: Certain objects are unable to occupy a grid space on game load until the object is moved and placed back down. Objects affected:

  • Mini shipping Unit
  • Fertilizer Flinger
  • Plantalyzer
  • Axe
  • Bee House
  • Globe
  • Decaying Statue

FIXED BUG: Fertilizer flinger does not occupy a grid space on game load until the object is moved

FIXED BUG: Certain intended items give a prompt saying they have attached items and can’t be put into the wheelbarrow (e.g. mini plant shipping unit)

FIXED BUG: Pressing the Use button while holding a wheelbarrow full of items gives an unrelated prompt intended for the trash can

FIXED BUG (AND THEN INTENTIONALLY UNFIXED IT): In multiplayer, two buns can dig the same spot at once, yielding multiple items. Similarly, two buns can propagate at the same time. This behavior was unintended but after I fixed it I decided I actually liked it as it encourages digging, discovering, and planting together as opposed to just waiting for the other bun to do something. And just like that bug -> feature.

FIXED BUG: Removed Herobrine