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Genre: Strategy, Indie

Buoyancy

Devlog 44

Hey Buoyancies
Our latest devlog is ready for reading. Check it out on our website: https://buoyancygame.com/2022/06/13/devlog-44/

Devlog 43

Hey everyone! Our latest devlog is out for reading.
Check it out here on our website:
https://buoyancygame.com/2022/04/04/devlog-43/

Devlog 42

Hey Buoyancies! The January 2022 devlog is ready for reading.
Check it out on our website: https://buoyancygame.com/2022/01/31/devlog-42/

Devlog 41

Happy New Years everyone!
The December 2021 devlog is ready for reading.
Check it out here:
https://buoyancygame.com/2022/01/01/devlog-41/

Devlog 40

November devlog is out! Check it here:
https://buoyancygame.com/2021/12/01/devlog-40/

Alpha v4.0.1108



Updates/Changes:
- Updated to Unity 2020.3.22f
- Sickness event start conditions balancing
- Belief and Cousin rating balancing
- Tech for "Order of M" to unlock max city speed
- Pathfinding improvements
- Shipyard Special upgrade moved to Arsenal, new Special upgrade
- Hover on resource node shows current quantity percentage
- Fish, Seaweed resource node amounts scale slightly with population
- Plastic is default repair resource for all buildings
- Most upgrades costs rebalanced to use primarily Plastic
- New song by Byron Brown - "Fair is our Sea"
- Switchable overlays: Production (default), Storage, Decay, Fire Info, Helpers
- Overlay refactor may reduce some inner capacity to zero on load
- New Storehouse asset
- Storehouses, Galleys can decay now
- Corpses delived to Butcher go into input not own storage
- Town Center special upgrade changed
- FPS Optimizations when at war
- Tech cost and gains balancing

Bugs Fixed:
- Order of M can trade with Trade Fed boats, Trade posts
- Decay color change disabled after hover
- Buildings resuming after paused
- Guard, Ranger pieces not removed sometimes
- Wrong tooltips for Combat actions
- Tes'ral has Guard explosion resist tech
- Necro idle villager lose happiness
- Survivor rafts not giving resources
- No light during the transition from night to dawn fixed
- Loading a game at night should now have the proper lighting
- UX stuff in Main Menu
- Stagnant water mechanic notified while harvesting, not working for some gatherers
- Error from Backlog task assignments
- Using Empty Recycling Pool
- Bad quick sort for finding villager to use Historian
- Villagers teleporting back to base if pressing all attack buttons during fight
- Percentage for upgrades getting "stuck" when hovering over building
- Recycling Pool not being filled
- Historian not finding Educational Materials
- Foragers benefit from Kelp node if Junk Only tech unlocked
- Doctor not returning to Medicine Hut after healing
- Villagers not using Ward upgrade for Medicine Hut
- Toxic Waste cooldown broken
- Error if City War won before Municipal Waste ability is launched
- Villager stuck with corpse on head
- Buildings with no worker never being assigned new worker
- Signal Flare trade chance not applying, was using Pirate reduction
- Villagers continue to fill up Storehouse if its full, will now check before depositing if full
- Resource Node % not updating while building info UI open
- Villager hungry icon not going away after eating at certain buildings
- Other city visual effects not going away after death
- Sickness particle not going away sometimes
+ Removed Martin

Devlog 39

Hey everyone. The October Devlog is out!
Check it out on our website here:
https://buoyancygame.com/2021/10/31/devlog-39/

Alpha v4.0.1008

Updates/Changes:
- Updated to Unity 2020.3.18f1
- New Water and Lighting system
- Beliefs and Tech point system
- New Belief Buildings added - Smokeshop, Historian, Soup Kitchen, Arena, Shrine, Recycling Pool
- Galley is not a default building anymore (part of Belief buildings)
- Most City Actions locked to certain Beliefs now
- Butcher building is required to process corpses, can rot
- Helper boost numbers shown in production progress tooltip
- Prison food value and nourishment balancing
- Other city villagers, military combat stats boosted
- New Smelter, Scavenger assets
- Buildings now show visible decay with darkened colors
- Removed chance that building destroyed on collision, does heavy decay damage instead
- Mass Quarantine changed to villagers quarantine instead of banished
- Trade City needs help status icon in City Status UI
- Free rotate toggle added in Settings
- Crashed rafts and trade posts spawn corpses
- Pause/resume game time button, hotkey
- Camera pivot hotkeys
- Scrap progress shown in overlay/hover

Bugs Fixed:
- Fuel Factory wonder saving incorrectly
- Main UI buttons are preceding Building UI panel buttons when clicked
- Cities destroyed stat was tallying from other city kills
- Wrecker ships not redeploying if area was previously depleted
- Mega Dale City using wrong description, save path
- Wrecker ship colliding with temporary building/bridge placement
- Guardhouse/Ranger Barracks filling up pass capacity
- Military sending incorrect amount to fight
- Harpoon tower special upgrade error if unit killed by other
- Villager sad icon not turning off sometimes when at high happiness
- Caravan bad rotation at spawn
- Building hover tooltips not updating when same building panel is open
- Prisoners not moved immediately when prison scrapped
- Prisoner data not destroyed in certain cases
- Pirate sub collider issues
- Pathing improvements for long, complicated paths
- Prison food levels not being replenished when retrieved from Galley
- Gather perimeter indicator not resetting rotation if using free rotate
- Navmesh from other cities could mess up Town Center pathing during load
- Wrecker ships deploying if Scavenger is paused
- Resource carried is null causing all villagers to stop moving
- Scrollwheel sensitivy for trade menus bad
- Error when clicking between resource quota fields but not entering anything
- Random Beer events happening without Beer
- Whale from Whale Call not arriving to city
- Error when Trade Boat forced dock, then leave from inactivity
- Water Cannon keep shooting water after extinguising
- Idle villagers not rowing
- Construction resource not being delivered after pirate steal same
- Shipyard outline material using wrong shader
- Villager errors related to removals, death, deletion
- Bridge, platform not refunding from destruction
+ Removed Martin

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Devlog 38

Hey Buoyancies! Devlog 38 is ready for reading. New update coming out soon!
Check it out on our website: https://buoyancygame.com/2021/09/30/devlog-38/

Devlog 37

Hey Buoyancies!
Devlog 37 for August is here for reading. Check it out here:
https://buoyancygame.com/2021/08/31/devlog-37/