Hey Buoyancies Our latest devlog is ready for reading. Check it out on our website: https://buoyancygame.com/2022/06/13/devlog-44/
Devlog 43
Hey everyone! Our latest devlog is out for reading. Check it out here on our website: https://buoyancygame.com/2022/04/04/devlog-43/
Devlog 42
Hey Buoyancies! The January 2022 devlog is ready for reading. Check it out on our website: https://buoyancygame.com/2022/01/31/devlog-42/
Devlog 41
Happy New Years everyone! The December 2021 devlog is ready for reading. Check it out here: https://buoyancygame.com/2022/01/01/devlog-41/
Devlog 40
November devlog is out! Check it here: https://buoyancygame.com/2021/12/01/devlog-40/
Alpha v4.0.1108
Updates/Changes: - Updated to Unity 2020.3.22f - Sickness event start conditions balancing - Belief and Cousin rating balancing - Tech for "Order of M" to unlock max city speed - Pathfinding improvements - Shipyard Special upgrade moved to Arsenal, new Special upgrade - Hover on resource node shows current quantity percentage - Fish, Seaweed resource node amounts scale slightly with population - Plastic is default repair resource for all buildings - Most upgrades costs rebalanced to use primarily Plastic - New song by Byron Brown - "Fair is our Sea" - Switchable overlays: Production (default), Storage, Decay, Fire Info, Helpers - Overlay refactor may reduce some inner capacity to zero on load - New Storehouse asset - Storehouses, Galleys can decay now - Corpses delived to Butcher go into input not own storage - Town Center special upgrade changed - FPS Optimizations when at war - Tech cost and gains balancing
Bugs Fixed: - Order of M can trade with Trade Fed boats, Trade posts - Decay color change disabled after hover - Buildings resuming after paused - Guard, Ranger pieces not removed sometimes - Wrong tooltips for Combat actions - Tes'ral has Guard explosion resist tech - Necro idle villager lose happiness - Survivor rafts not giving resources - No light during the transition from night to dawn fixed - Loading a game at night should now have the proper lighting - UX stuff in Main Menu - Stagnant water mechanic notified while harvesting, not working for some gatherers - Error from Backlog task assignments - Using Empty Recycling Pool - Bad quick sort for finding villager to use Historian - Villagers teleporting back to base if pressing all attack buttons during fight - Percentage for upgrades getting "stuck" when hovering over building - Recycling Pool not being filled - Historian not finding Educational Materials - Foragers benefit from Kelp node if Junk Only tech unlocked - Doctor not returning to Medicine Hut after healing - Villagers not using Ward upgrade for Medicine Hut - Toxic Waste cooldown broken - Error if City War won before Municipal Waste ability is launched - Villager stuck with corpse on head - Buildings with no worker never being assigned new worker - Signal Flare trade chance not applying, was using Pirate reduction - Villagers continue to fill up Storehouse if its full, will now check before depositing if full - Resource Node % not updating while building info UI open - Villager hungry icon not going away after eating at certain buildings - Other city visual effects not going away after death - Sickness particle not going away sometimes + Removed Martin
Devlog 39
Hey everyone. The October Devlog is out! Check it out on our website here: https://buoyancygame.com/2021/10/31/devlog-39/
Alpha v4.0.1008
Updates/Changes: - Updated to Unity 2020.3.18f1 - New Water and Lighting system - Beliefs and Tech point system - New Belief Buildings added - Smokeshop, Historian, Soup Kitchen, Arena, Shrine, Recycling Pool - Galley is not a default building anymore (part of Belief buildings) - Most City Actions locked to certain Beliefs now - Butcher building is required to process corpses, can rot - Helper boost numbers shown in production progress tooltip - Prison food value and nourishment balancing - Other city villagers, military combat stats boosted - New Smelter, Scavenger assets - Buildings now show visible decay with darkened colors - Removed chance that building destroyed on collision, does heavy decay damage instead - Mass Quarantine changed to villagers quarantine instead of banished - Trade City needs help status icon in City Status UI - Free rotate toggle added in Settings - Crashed rafts and trade posts spawn corpses - Pause/resume game time button, hotkey - Camera pivot hotkeys - Scrap progress shown in overlay/hover
Bugs Fixed: - Fuel Factory wonder saving incorrectly - Main UI buttons are preceding Building UI panel buttons when clicked - Cities destroyed stat was tallying from other city kills - Wrecker ships not redeploying if area was previously depleted - Mega Dale City using wrong description, save path - Wrecker ship colliding with temporary building/bridge placement - Guardhouse/Ranger Barracks filling up pass capacity - Military sending incorrect amount to fight - Harpoon tower special upgrade error if unit killed by other - Villager sad icon not turning off sometimes when at high happiness - Caravan bad rotation at spawn - Building hover tooltips not updating when same building panel is open - Prisoners not moved immediately when prison scrapped - Prisoner data not destroyed in certain cases - Pirate sub collider issues - Pathing improvements for long, complicated paths - Prison food levels not being replenished when retrieved from Galley - Gather perimeter indicator not resetting rotation if using free rotate - Navmesh from other cities could mess up Town Center pathing during load - Wrecker ships deploying if Scavenger is paused - Resource carried is null causing all villagers to stop moving - Scrollwheel sensitivy for trade menus bad - Error when clicking between resource quota fields but not entering anything - Random Beer events happening without Beer - Whale from Whale Call not arriving to city - Error when Trade Boat forced dock, then leave from inactivity - Water Cannon keep shooting water after extinguising - Idle villagers not rowing - Construction resource not being delivered after pirate steal same - Shipyard outline material using wrong shader - Villager errors related to removals, death, deletion - Bridge, platform not refunding from destruction + Removed Martin
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Devlog 38
Hey Buoyancies! Devlog 38 is ready for reading. New update coming out soon! Check it out on our website: https://buoyancygame.com/2021/09/30/devlog-38/
Devlog 37
Hey Buoyancies! Devlog 37 for August is here for reading. Check it out here: https://buoyancygame.com/2021/08/31/devlog-37/