Hey Buoyancies! Devlog 36 is out and ready for reading. Check it out here: https://buoyancygame.com/2021/07/31/devlog-36/
Devlog 35
Hey everyone! June's devlog is ready for reading. Check it out here: https://buoyancygame.com/2021/06/30/devlog-35/
Alpha v3.1.0625
Updates/Changes: - New Greenhouse model added - Priority construction can be cancelled by reapplying, pausing
Bugs Fixed: - More pathing and bridge link fixes - Filter station requesting too much fuel - Doctor stuck when reaching dead sick guy - Unassigned tasks using wrong actions - Prison food requests not going to Galley - Decay display threshold changes not applied immediately - Prisoner not added to stat menu sometimes - Military attack button only sending a few units at a time - Slain Guards/Rangers not repopulating at their buildings after battles + Removed Martin
Alpha v3.1.0617
Updates/Changes: - Nothing new this time just bugfixes!
Bugs Fixed: - Pathing improvments - Monument of M destruction riot not firing - Wrecker ships stuck sometimes at collectables - Destroyed buildings under construction refund not updated in UI - Wrecker Ship current location not saved - Toggle for villager reproduction buttons were reversed - Constructions not completing when other constructions paused - Paused buildings not saving state during save/load - Food sometimes ignoring galley storage - Villagers not removing outfits - Upgrade tooltips inconsistent if in progress + Removed Martin
Alpha v3.1.0607
Updates/Changes: - Updated to Unity 2019.4.28f - Prisoners of war amounts shown in interaction description
Bugs Fixed: - Fertilize corpse law causing villagers stuck in place - Villagers stuck during eat/drink food locations - Fixes for villagers moving back and forth on small bridge connections - Constructing buildings not loading their delivered resources - Carried resources lost during save/load - Loading game gives new Guards/Rangers without training - Guardhouse/Ranger Barracks not filling up from capacity upgrade sometimes + Removed Martin
Devlog 34
Hey Buoyancies
Devlog 34 is ready for reading. Check it out here: https://buoyancygame.com/2021/05/31/devlog-34/
Alpha v3.1.0525
Updates/Changes: - Looter Caravans will save previous selections - Buildings with Helpers will continue production if Specialist leaves for food/drink - Helper count show in UI next to Specialist count - Helpers that die will attempt replacement with idle villager - Pollution spill event tweaks, more affected buildings - Wonder buildings can be scrapped for new placement but will cause happiness loss - Prison break tweaks, will reduce food levels stored in prisons - Fires can burn/destroy internal storages to applicable buildings - Scrapping a building can now be cancelled - Click on city status icon to hide the icon
Bugs Fixed: - Survivor Raft (boat version) too low and unnoticeable - Last Tree leaf material ugly fix - Double UI click audio during trade buttons - Workshop was part of polluting event - Range placement indicator shader fix - No description when hover over the Help icon at Pirate City - Paused construction and buildings asking for resources - Save relics toggle not working - Priority construction ignored sometimes - Depleted resource in multiple node null errors - Villagers could get stuck in the air when ending a battle with oil platform cities - Helpers leave building when doing an upgrade - Trade panel won't reappear after paying pirate demands + Removed Martin
Alpha v3.1.0509
Updates/Changes: - Villager eat food animation with delay (no more instant eat)
Bugs Fixed: - Building Overlay displaying wrong icons - Beer, Shellfish quantity not changing - Villager fire death wrong number shown (frealz this time) - Workshop Repairer staying at Galley after getting food - Navmesh fixes for various platforms - Martin not working - Null target error for pirates when banishing during invasion + Removed Martin
Devlog 33
Hey Buoyancies! April's devlog is ready for reading.
Check it out here: https://buoyancygame.com/2021/04/30/devlog-33/
Alpha v3.1.0428
Updates/Changes: - Maxed out prisons will spawn new prisoners if empty prison avaiable - Eat prisoner lowered meat chance 2-3 to 1-2 - Prisoner birthrate chance reduced and clamped (10) per prison
Bugs Fixed: - Brewery random event firing without a brewery - Wanted resources could show up as exports for Other cities - Eat corpse causing all villagers to stop moving - Upgraded prisons losing prisoners after load - Upgraded shipyards losing extra ships after load - Trading ship left and UI interaction error - Navmesh fixes - Combat AOE slow causing errors + Removed Gasprice + Removed Martin