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Genre: Strategy, Indie

Buoyancy

Alpha v3.0.1111

Alpha v3.0.1111

Updates/Changes:
- Engine updated to Unity 2019.4.14f1
- Linux renderer changed to Vulkan
- Mac renderer changed to Metal
- Workshop, Mill asset optimizations
- Town Center foundation optimizations

Bugs Fixed:
- Navigation stuck on Guardhouse, Harpoon Tower
- Camera zooms out too far
- Relics load error on older saves
- Pink tree in pirate city
- Save during foggy weather can mess up loaded game
- UI errors in saved game object
- Random death and fires causing errors in certain scenarios
+ Removed Martin

Alpha v3.0.1104

Alpha v3.0.1104

The Building Upgrades system and new graphics rendering update are here. We've been hard at work getting these in and testing for weeks if not months. The Stats menu is also available but may be a bit slow if running huge cities. Please report any bugs on the Steam forums or Discord.

Updates/Changes:
- Building Upgrades (access Upgrades in Tools button or clicking on building)
- Graphics rendering changed to Unity HDRP
- Hungry or Thirsty villagers gain additional Happiness when consuming something
- Bread causes slight Thirst cost
- Trade quantities can be moved with a slider (underneath the amount)
- New assets for Medical, Military Caravans
- Work Overtime action disabled
- New Pirate armors for Skubassasin, Cousin Tank, Exploder, Plague Doctor
- Center camera on Notification source button
- New Workshop asset
- Villagers born from Prisons may mutiny during a Prison break
- Stats Menu with Villager, Prisoner Management
- Prison Management moved to Prisoner Management panel in Stats menu
- Priority systems consolidated in Stats menu, own hotkey
- Total prisons max capacity displayed on city stats panel
- Towers, Filter stations under construction will display range when clicked
- Improvements to keep other cities from bumping player
- Prisoner thrust amount depends on average nourishment, morale per prison
- New Mill asset
- Prisons generate unhappiness for your villagers each day
- French Translation updated

Bugs Fixed:
- Policy menu hotkey tooltip
- Villagers created with negative values
- Happiness going negative in certain scenarios
- Flat ocean mode toggle bugs
- Relics load error bug
- Second non-working Autosave toggle in Settings
- Workshop not sending out Repairers
- Tutorial text not updated with new keybinds
- Multiple galleys lagging game
- Pressing building tool hotkeys during building placement doesn't destroy placement
- Storms not doing decay damage
- Water Cannons not shooting buildings next to them
- Prison count incorrect in Prison management
- Water Cannons shooting other cities for no raisin
- Bridge gather placement indicator sucks
- Wonder buildings disconnected after load
+ Removed Martin

Devlog 27

Happy Halloween fellow Buoyancies! Our October Devlog is out, fresh for reading consumption. Check it out here:
https://buoyancygame.com/2020/10/30/devlog-27/

Devlog 26

Hey Buoyancies,

Our Devlog for September is out!

Check it here:
https://buoyancygame.com/2020/09/30/devlog-26/

Alpha v3.0.0831 (hotfix update)

Alpha v3.0.0831 (hotfix update)

Updates/Changes:
- Nothing new this time!

Bugs Fixed:
- Harpooner damage on Whales miscalculated from other non-Harpooners
- Pirate Demands interaction popup not closing sometimes
- Corpse piles causing errors
- Input at Building delivered with null resource causing errors
- Some cities keep trying to bump into player city
- Filter Station range display bug
+ Removed Martin

Devlog 25

Hey y'all! Devlog 25 for August is out. There's also a 1 year recap video linked there from our Youtube.

Check it out:
https://buoyancygame.com/2020/08/30/devlog-25-one-year-on-steam/

Buoyancy - 1 Year Anniversary Sale

Hey everyone! We're celebrating one year on Steam with a sale this weekend.

An August Devlog and a Release Anniversary Recap will be coming soon on our website!

Alpha v3.0.0815

Alpha v3.0.0815

Updates/Changes:
- Wonder buildings optimizations
- Destroyed cities will spawn a corpse pile if there were enemy casualties
- Pirate cities give up chase earlier, movement speed slowed
- Pirate cities spawn required parameters increased
- Looter caravans will seek and destroy nearby wrecked Pirate scouts
- Demands revamped to Demander demands a certain amount of Trade Value from resources, instead of random Resource amounts
- Corpses thrown overboard have a chance to spawn Fish resource nodes
- Holding modifier keybind with Pause/Resume tool will pause/resume all of the same building
- Tower ranges shown when placing one of similar type
- Prisoners will be placed in another Prison if the original Prison is destroyed by the player
- Destroyed Ships in the world will sink if collided too many times
- Autosaved games create/use a different savefile
- Loaded save games can be organized by All, Manual, Autosaved
- Relics Manager in Policies to save Relics which can be used when needed
- Some new relics (Drills, Magnets, Photos, Coffee, Candy, Fishnets)
- Unhappiness event chance thresholds lowered
- Unhappiness Riot event cooldown
- New Water Cannon asset
- Can select in Settings to show Perimeter overlays for Gathering buildings, Any Building, or Off
- Can select in Settings to show Building Ranges for Placement, All Similar, or Off

Bugs Fixed:
- Autosaving when in Settings, game paused
- Notifications panel blocks priority panels
- Flat ocean toggle related errors
- Error from drinking extra water/beer for thirst at Storehouse
- Errors and Crashes from Horticulture bug
+ Removed Martin

Devlog 24

Hey Buoyancies,

July's Devlog 24 is ready for consumption. Check it out here:
https://buoyancygame.com/2020/07/31/devlog-24/

Alpha v3.0.0701

Alpha v3.0.0701

Updates/Changes:
- Whales might help attack Pirate ships if you don't hunt them for at least 30 days
- Adjustable Autosave interval in Settings
- Open Save File location button in Settings Menu
- Thirst mechanic - Villagers need Fresh Water or Beer to replenish thirst
- Villagers will drink Seawater (its bad for you) if no available beverages
- Rain and Storms will reduce thirst
- Working villagers will get more thirsty depending on buildings and tasks
- Pirate attack damage and spawn ratios nerfed
- Sliders in Policies -> Systems to adjust thresholds when Villagers replenish Food, Happiness, Thirst
- Tower ranges increased
- French translation updated (thanks Yves!)

Bugs Fixed:
- Invaders could get stuck on city if boats destroyed
- Propaganda City Action not re-enabled after loading game
- Rain not decaying buildings
- Construction showing extra delivered resources
- Friendly Interaction policy messes up Trade values
+ Removed Martin