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Genre: Strategy, Indie

Buoyancy

Alpha v3.1.0120

Updates/Changes:
- Fuel Factory wonder building added (makes Crude Oil from plastic)
- Optimizations

Bugs Fixed:
- Tree leaf color pink before acquisition
- Villagers getting stuck on getting corpses
- Random fire event dead worker error
- Refinery special upgrade causing no pickups
- Error can happen during eat corpse blood effect
- Error from Motor particle system
- Harpooner producing without Whale nodes
- Lighting errors related to Moon light cycles
- Galley error adding too many resources
- Daily decay not happening on buildings
- Villager not on navmesh sometimes after city war
- Invasion/War button flashing never stops
- Pause button in Building info panel not interactable
+ Removed Martin

Alpha v3.1.0112

Alpha v3.1.0112

Updates/Changes:
- Updated to Unity 2019.4.17f
- Default Villager speeds lowered from 1.5 -> 1.25
- Bridge speed boosts lowered from 2x -> 1.5x

Bugs Fixed:
- Fireproof upgrade not working correctly
- Error when doctor trying to heal killed sick villager
- Rain particles not appearing
- Rotten food event selecting 0 resources
+ Removed Martin

Alpha v3.1.0107

Updates/Changes:
- Scrapping a building will refund completed upgrades
- New Demo ship asset
- New Wrecker ship asset
- Jobs and assignments optimizations with higher city populations
- Exploder Pirates can blow up walls
- French translation updated (thanks Yves!)
- Washed up resources will respect limits and be thrown out if applicable
- New music from Byron for the Wavebreaker Invasion event, and some other sound effects
- Laborers jobs amount shows amount that can't be completed due to insufficient resources/idles
- Cousins might accidentaly destroy food at Galley

Bugs Fixed:
- Platforms could have double buildings built on it
- Texture errors for Medicine hut doctor
- Texture errors for Guardhouse, Prison, Ranger Barrack alarm object
- Notification UI title text overflow
- Villagers stuck on Food break when replenishing thirst
- Buildings stop producing and receiving input resources
- Trade menu sliders bugged at 100 amount
- Crash after city war is over
- Error during villager death if it was carrying something
- Helpers don't leave building if paused
- Villagers spawning off platforms in some of the newer cities
- Whale from Whale call not going to city
- Whales not roaming around
- Removed food from Storehouses not going to Galley
- Prisoner conscript not working during city war
- Prisoner conscript navigation errors after multiple fights
- Imprison villager button not working in Stats
- Tooltips for Prisoner stat buttons incorrect
+ Removed Martin

Devlog 29

Hey Buoys, Devlog 29 is ready for reading!

Check it out here:

https://buoyancygame.com/2020/12/31/devlog-29/

Alpha v3.0.1220

Updates/Changes:
- New Hot Air Balloon asset
- Crashed Balloon collectable resource (gives plastic and 1 unlucky corpse)
- French translation updated (thanks Yves)
- German translation updated (not 100%)
- Toggle in the buildings menu to show buildings built that are same type when hovered
- Ctrl + Scroll wheel will cycle between command/upgrade tools
- Placeable objects system (in Build Menu, Objects tab)
- Lamp posts removed from most platforms
- Placeable Lights (lamps, firepits) sources give small Happiness to passing villagers during night time
- Other Placeables give small Happiness to passing villagers during day time
- Placeable Walls
- Reduced Decay firestart chances, decay amount from fire, lightning decay amount, daily decay amounts
- Decay repaired per resource changed 2 -> 8
- Villager fire fighting strength increased
- Combat UI buttons moved to top of screen
- Can use UI menus during combat now
- Some more floating cities
- Destroyed Floating Cities can respawn if no more left (except cities with Wonders)
- Quantity of resources increased in resource nodes (fish, kelp, ships, etc)

Bugs Fixed:
- Lucky villager not selected for Hot Air Balloon ride
- Hot Air Balloon marker lines suck
- Rower wake trails go missing during certain camera angles
- Villager could be named Martin
- Tutorial not using rebinded camera panning keys
- Thin bridges showing in all the build menu filters
- Node display particle is gross since new renderer
- Villagers could get stuck on Smelter, Trapper platforms
- Corpse pile node choice results for Eat, Ignore were flipped
- Fires, some lights still too bright in other cities
+ Removed Martin

Alpha v3.0.1207

Updates/Changes:
- Buildings can be freely rotated (hold R during placement)
- More bridges to use
- Increased the amount of times villagers check for stat replenishment (50s -> 30s)
- Get Food threshold default changed from 50 -> 70
- Get Happiness threshold default changed from 50 -> 60
- Hunger gains slightly reduced
- Small wake trails for rowers

Bugs Fixed:
- Villagers can't reach washed up resources sometimes
- Resource piles spawning outside of platform
- Wake trails ugly, repeating poorly after new renderer
- Building placement splash visuals suck after new renderer
- Workshop platform during placement wasn't turning green/red
+ Removed Martin

Alpha v3.0.1203

Updates/Changes:
- Graphical settings optimized/changed for new renderer
- Construction piece assets for Mill, Workshop, Shipyard
- Recruit panel to choose how many recruited villagers
- Saved games shows image of city
- Overlay can show sprite of resource in crate, toggle in settings menu
- Pirate scouts can be smashed into destroyed ship nodes to sink them
- World/Calendar panel in Stats panel
- New asset for Seaplane
- Asset optimizations for Trapper trap
- Fireworks fire amount limited to 15% of total buildings
- Helper system for building production and construction (add/remove helper villagers)
- All task completion will result in happiness, hunger, thirst gains
- Only Idle villagers will receive unhappiness loss during stat updates
- Idle villager happiness loss depends on how they are idle
- Cousin rating reduces happiness loss from events
- Villagers gain happiness if new villager born
- Fires cause unhappiness to villagers on platform
- Extinguished fires give happiness to villagers on platform
- Very exciting asset animation on Medicine Hut
- Scrap building tool to descontruct buildings and get back resources depending on decay

Bugs Fixed:
- Light flicker on Bakery too fast
- Bridges on other cities very dark (wrong textures)
- Super bright spotlights on some platforms
- Bioalgae glow is TOO DAMN BRIGHT
- Navmesh path blockers not working after loading game
- Navmesh errors with Shipyard, Mill, and a rock
- Town center has 0 mass, renovate upgrade not doing anything
- Greenhouse production not affected by decay
- Resources being added to total resources but not Storehouses in certain scenarios
- Villagers enroute for resource delivery not stopping if building paused
- Medicine Hut LODs not working
- Resources only going to TC
- Villager death error from no platform assigned
- Platform null errors during rioting, cannibal sickness events
- Texture flicker when Low quality and low texture setting
- Resource nodes sometimes don't provide bonus when connected
+ Removed Martin

Devlog 28

Hey Buoyancies!
November's devlog is here for reading material. Check it out here:
https://buoyancygame.com/2020/11/30/devlog-28/

Alpha v3.0.1121

Alpha v3.0.1121

Updates/Changes:
- Buildings under construction can be paused/resumed
- New Shipyard asset
- Toggle in settings to disable villager reaction sprites
- Building production won't pause if there is no more storage room left
- Storehouses can store past their maximum capacities
- Storehouses will decay resources if overcapacity
- Villagers can be killed by falling resources if a Storehouse is overcapacity
- UI buttons to start/stop specific Resource storage at Storehouses (Town Center is disabled)
- Stopping storage of a resource will clear out the resource and need to be transported elsewhere
- Destroyed storehouses have a chance to spawn resources that were stored there
- Destroyed under construction buildings spawn crates instead of instantly adding to storehouses
- French translation updated

Bugs Fixed:
- Wrecker ship not spawning/moving
- Shipyard capacity upgrade making too many available ships
- Renovate upgrade not being applied immediately
- Lamps at night too bright
- Villager thirst not saving
- Estimated resource usage accuracies
- Storehouse capacity upgrade stacking after load
- Fog save causing load errors
- Chance for resource crates to produce errors
- Rare error during resource collectable despawn
+ Removed Martin

Alpha v3.0.1117

Alpha v3.0.1117

Updates/Changes:
- Building Production Tab and Usage stats in Stats panel
- City Statistics Tab with History and Graphs in Stats panel
- Villagers walking on a fire have a chance to lose health/gain thirst, or burn to a crisp
- Loud production buildings (producing smoke) can scare away schools of fish
- Windows build change to x86_64
- Deep Diver, Fisher, Scavenger, Forager have increased chance to produce nothing the longer a city is stationary

Bugs Fixed:
- Platform reflections are too shiny and chrome, riding eternal
- Lighting errors during sun changes
- Workshop foundation hover texture messed up
- Workshop building too small after built
- Pollution effect in water not showing
- Fires not being set on some buildings
- Fire related errors
- Fertilize with corpse going to paused Greenhouse
- Scavenger special upgrade bugged
- Dispose of body error during mass die offs
- Upgrades can cause a save error
- Navigation errors for Tree, Gulls, Monument
- Demo ship upgrade City Action not unlocking
- Lots of bugs related to Upgrades system
- Some particle objects not auto disabling
- Stack overflow error during city war cleanup
- Invaded cities always retreat after tribute surrendering
+ Removed Martin