Updates/Changes: - Fuel Factory wonder building added (makes Crude Oil from plastic) - Optimizations
Bugs Fixed: - Tree leaf color pink before acquisition - Villagers getting stuck on getting corpses - Random fire event dead worker error - Refinery special upgrade causing no pickups - Error can happen during eat corpse blood effect - Error from Motor particle system - Harpooner producing without Whale nodes - Lighting errors related to Moon light cycles - Galley error adding too many resources - Daily decay not happening on buildings - Villager not on navmesh sometimes after city war - Invasion/War button flashing never stops - Pause button in Building info panel not interactable + Removed Martin
Alpha v3.1.0112
Alpha v3.1.0112
Updates/Changes: - Updated to Unity 2019.4.17f - Default Villager speeds lowered from 1.5 -> 1.25 - Bridge speed boosts lowered from 2x -> 1.5x
Bugs Fixed: - Fireproof upgrade not working correctly - Error when doctor trying to heal killed sick villager - Rain particles not appearing - Rotten food event selecting 0 resources + Removed Martin
Alpha v3.1.0107
Updates/Changes: - Scrapping a building will refund completed upgrades - New Demo ship asset - New Wrecker ship asset - Jobs and assignments optimizations with higher city populations - Exploder Pirates can blow up walls - French translation updated (thanks Yves!) - Washed up resources will respect limits and be thrown out if applicable - New music from Byron for the Wavebreaker Invasion event, and some other sound effects - Laborers jobs amount shows amount that can't be completed due to insufficient resources/idles - Cousins might accidentaly destroy food at Galley
Bugs Fixed: - Platforms could have double buildings built on it - Texture errors for Medicine hut doctor - Texture errors for Guardhouse, Prison, Ranger Barrack alarm object - Notification UI title text overflow - Villagers stuck on Food break when replenishing thirst - Buildings stop producing and receiving input resources - Trade menu sliders bugged at 100 amount - Crash after city war is over - Error during villager death if it was carrying something - Helpers don't leave building if paused - Villagers spawning off platforms in some of the newer cities - Whale from Whale call not going to city - Whales not roaming around - Removed food from Storehouses not going to Galley - Prisoner conscript not working during city war - Prisoner conscript navigation errors after multiple fights - Imprison villager button not working in Stats - Tooltips for Prisoner stat buttons incorrect + Removed Martin
Devlog 29
Hey Buoys, Devlog 29 is ready for reading!
Check it out here:
https://buoyancygame.com/2020/12/31/devlog-29/
Alpha v3.0.1220
Updates/Changes: - New Hot Air Balloon asset - Crashed Balloon collectable resource (gives plastic and 1 unlucky corpse) - French translation updated (thanks Yves) - German translation updated (not 100%) - Toggle in the buildings menu to show buildings built that are same type when hovered - Ctrl + Scroll wheel will cycle between command/upgrade tools - Placeable objects system (in Build Menu, Objects tab) - Lamp posts removed from most platforms - Placeable Lights (lamps, firepits) sources give small Happiness to passing villagers during night time - Other Placeables give small Happiness to passing villagers during day time - Placeable Walls - Reduced Decay firestart chances, decay amount from fire, lightning decay amount, daily decay amounts - Decay repaired per resource changed 2 -> 8 - Villager fire fighting strength increased - Combat UI buttons moved to top of screen - Can use UI menus during combat now - Some more floating cities - Destroyed Floating Cities can respawn if no more left (except cities with Wonders) - Quantity of resources increased in resource nodes (fish, kelp, ships, etc)
Bugs Fixed: - Lucky villager not selected for Hot Air Balloon ride - Hot Air Balloon marker lines suck - Rower wake trails go missing during certain camera angles - Villager could be named Martin - Tutorial not using rebinded camera panning keys - Thin bridges showing in all the build menu filters - Node display particle is gross since new renderer - Villagers could get stuck on Smelter, Trapper platforms - Corpse pile node choice results for Eat, Ignore were flipped - Fires, some lights still too bright in other cities + Removed Martin
Alpha v3.0.1207
Updates/Changes: - Buildings can be freely rotated (hold R during placement) - More bridges to use - Increased the amount of times villagers check for stat replenishment (50s -> 30s) - Get Food threshold default changed from 50 -> 70 - Get Happiness threshold default changed from 50 -> 60 - Hunger gains slightly reduced - Small wake trails for rowers
Bugs Fixed: - Villagers can't reach washed up resources sometimes - Resource piles spawning outside of platform - Wake trails ugly, repeating poorly after new renderer - Building placement splash visuals suck after new renderer - Workshop platform during placement wasn't turning green/red + Removed Martin
Alpha v3.0.1203
Updates/Changes: - Graphical settings optimized/changed for new renderer - Construction piece assets for Mill, Workshop, Shipyard - Recruit panel to choose how many recruited villagers - Saved games shows image of city - Overlay can show sprite of resource in crate, toggle in settings menu - Pirate scouts can be smashed into destroyed ship nodes to sink them - World/Calendar panel in Stats panel - New asset for Seaplane - Asset optimizations for Trapper trap - Fireworks fire amount limited to 15% of total buildings - Helper system for building production and construction (add/remove helper villagers) - All task completion will result in happiness, hunger, thirst gains - Only Idle villagers will receive unhappiness loss during stat updates - Idle villager happiness loss depends on how they are idle - Cousin rating reduces happiness loss from events - Villagers gain happiness if new villager born - Fires cause unhappiness to villagers on platform - Extinguished fires give happiness to villagers on platform - Very exciting asset animation on Medicine Hut - Scrap building tool to descontruct buildings and get back resources depending on decay
Bugs Fixed: - Light flicker on Bakery too fast - Bridges on other cities very dark (wrong textures) - Super bright spotlights on some platforms - Bioalgae glow is TOO DAMN BRIGHT - Navmesh path blockers not working after loading game - Navmesh errors with Shipyard, Mill, and a rock - Town center has 0 mass, renovate upgrade not doing anything - Greenhouse production not affected by decay - Resources being added to total resources but not Storehouses in certain scenarios - Villagers enroute for resource delivery not stopping if building paused - Medicine Hut LODs not working - Resources only going to TC - Villager death error from no platform assigned - Platform null errors during rioting, cannibal sickness events - Texture flicker when Low quality and low texture setting - Resource nodes sometimes don't provide bonus when connected + Removed Martin
Devlog 28
Hey Buoyancies! November's devlog is here for reading material. Check it out here: https://buoyancygame.com/2020/11/30/devlog-28/
Alpha v3.0.1121
Alpha v3.0.1121
Updates/Changes: - Buildings under construction can be paused/resumed - New Shipyard asset - Toggle in settings to disable villager reaction sprites - Building production won't pause if there is no more storage room left - Storehouses can store past their maximum capacities - Storehouses will decay resources if overcapacity - Villagers can be killed by falling resources if a Storehouse is overcapacity - UI buttons to start/stop specific Resource storage at Storehouses (Town Center is disabled) - Stopping storage of a resource will clear out the resource and need to be transported elsewhere - Destroyed storehouses have a chance to spawn resources that were stored there - Destroyed under construction buildings spawn crates instead of instantly adding to storehouses - French translation updated
Bugs Fixed: - Wrecker ship not spawning/moving - Shipyard capacity upgrade making too many available ships - Renovate upgrade not being applied immediately - Lamps at night too bright - Villager thirst not saving - Estimated resource usage accuracies - Storehouse capacity upgrade stacking after load - Fog save causing load errors - Chance for resource crates to produce errors - Rare error during resource collectable despawn + Removed Martin
Alpha v3.0.1117
Alpha v3.0.1117
Updates/Changes: - Building Production Tab and Usage stats in Stats panel - City Statistics Tab with History and Graphs in Stats panel - Villagers walking on a fire have a chance to lose health/gain thirst, or burn to a crisp - Loud production buildings (producing smoke) can scare away schools of fish - Windows build change to x86_64 - Deep Diver, Fisher, Scavenger, Forager have increased chance to produce nothing the longer a city is stationary
Bugs Fixed: - Platform reflections are too shiny and chrome, riding eternal - Lighting errors during sun changes - Workshop foundation hover texture messed up - Workshop building too small after built - Pollution effect in water not showing - Fires not being set on some buildings - Fire related errors - Fertilize with corpse going to paused Greenhouse - Scavenger special upgrade bugged - Dispose of body error during mass die offs - Upgrades can cause a save error - Navigation errors for Tree, Gulls, Monument - Demo ship upgrade City Action not unlocking - Lots of bugs related to Upgrades system - Some particle objects not auto disabling - Stack overflow error during city war cleanup - Invaded cities always retreat after tribute surrendering + Removed Martin