Checking it here: https://buoyancygame.com/2020/02/29/devlog-19/
Alpha v2.1.0220
Updates/Changes: - Other floating cities move around - Flat Ocean toggle (for people suffering from motion sickness) - New Motor asset, animations, etc - Pumice raft interaction node, spawns from eruptions - Redesigned city status icons to better explain buffs and holidays - Spanish, French translations updated - New Trapper asset - New Shellfish sprite - Building Filter Tabs in build menu - Building counts on the icons in Build menu
Bugs Fixed: - Splash sound playing regardless of distance from city - Trade posts spawning collectable crate twice - Beer not being removed from Celebrate Life - Trading Beer crashing game - Fires being put out delayed - Fire notification wrong building names - Towers taking a lot of resources - Wavebreaker Purge Event peace treaty choice bugs - Villagers spazzing out fix - Light from explosion effect not going away + Removed Martin
Devlog 18
Hey Bioyuacygusies, the newest devlog is out.
Check it out here: https://buoyancygame.com/2020/01/27/devlog-18/
Alpha v2.1.0119
Updates/Changes: - Wavebreakers Purge Event if your city eats too many people - Russian, Dutch, German translations added! - Max active Trade Posts in world 3 -> 2 - Whale breaches will destroy building - Construction assets for Filter Station added - Bioluminescent algae happiness node (similar to Sunken Brewery) - Underwater eruption disaster - Highly Armored Pirate (TANK) in stronger invasions - Forager chance ratio 70% seaweed - 30% junk - Recruitment from cities can be affected by average happiness/nourishment and reputation
Bugs Fixed: - Game crash after city war invasion fixes - 100% efficiency display threshold causing inapplicable buildings to display warning - Greenhouse fires happening frequently (changed to only corpse fertilizer law) - Resource piles with 0 amounts - Pirate resource drop bugs - Pirates stealing 0 amounts - Destroying under construction buildings not giving back 100% refund - Construction sounds not stopping if constructing building is destroyed - Beer quantity not updated in Brewery UI during Celebrate Life action + Removed Martin
Alpha v2.1.0102
Updates/Changes: - Resource delivery controls in Policies - Sickness Law option to always heal with Medicine Huts - Closed Medicine Huts reopen if sending out doctors to heal - Idle Villagers celebrate at Town Center during public executions/capital punishments
Bugs Fixed: - Other city population not updating in UI panel - Resource delivery bugs - Galley getting sent non-food resources from resource piles - Medicine huts that were re-opened during a sickness not sending a doctor - No happiness gain during executions + Removed Martin
Devlog 17
Hey Buoybimbuses, the December devlog has been released. Checking it here: https://buoyancygame.com/2019/12/31/devlog-17/
Merry Chrimbus and Feliz Anos Nuevos
Alpha v2.0.1229
Alpha v2.0.1229
Updates/Changes: - Trade Federation spies event - Public execution option for some interactions - Trade Posts will refuse to trade if too many were killed - Notifications saved panel - Villagers lose "training experience" if not at military building after days pass
Bugs Fixed: - Input priority and delivery bugs - Labor Tasks amount bugs - AI navigation bugfix when destroyed buildings + Removed Martin
Alpha v2.0.1227
Updates/Changes: - Auto hide building bar re-enabled - Pirates spawn pickup crates if they stole something then die
Bugs Fixed: - Lots of bugs related to input priority - Translation fixes - Incorrect resources shown - Villagers don't eat Shellfish over Fish, Seaweed + Removed Martin
Alpha v2.0.1223
Updates/Changes: - New Refinery asset, icon - Updated icon for Prison - Storm spawn position and speed balancing - Range indicators for Filter Station - Filter Station power buffed, gas efficiency buffed - Galley food requests scale with population - Mad Villagers have chance to infect others on kill - Prison starting capacity increased to 50 - Prison rower thrust increased 60% - New prisoner chance increased
Bugs Fixed: - Translation not working in some areas - Deleting Medicine Hut errors - Guards joining other Guardhouses despite being full - Tasks not being assigned sometimes - Resources from Trades not updated sometimes - Arresting lazy workers not working - Task count creep or negative numbers - Trade caravan return resources not shown sometimes - Prisoners UI counts different + Removed Martin
Alpha v.2.0.1217
Alpha v2.0.1217
Updates/Changes: - Daily Growth clamped to 2% of population (5 max per day) - Celebrate Life disables the Daily Growth clamp - New Villager Growth clamped at 300 population - can be unlocked (for now) in Laws panel - New villager starting stats lowered - Villagers dying from old age disabled - Older villagers walk slower, can't contribute to New Villager Growth - Extreme Pop Control selects oldest villagers first - Villagers with low Happiness walk slower - Allow Villager Growth law (default on), villagers lose extra Happiness per day if turned off. - Unhappy villagers can refuse to work, murder, set fires, riot, throw away resources, or desert the city - Deserters spawn a deserter ship and row away, can crash into ships spawning a crashed raft - Filter Station building, uses Gasoline and sucks up pollution within a large radius - Trapper building - takes in Fish, gathers Shellfish. Produces very slowly, player can pull up traps anytime - Trapper crab RNG affected by Underwater Peaks (doesn't deplete them) - Shellfish resource - Random minor events system during Eat Food, Building, Working, Collisions, etc. - Motors will still provide thrust if worker is getting food/beer (On Break) - Pollution blob has tooltip now - Slider in Settings Menu to adjust when Low Efficiency icon appears - +100 amount hotkey for Trade windows (Default Left Control button) - New Medicine Hut asset added - New Prison asset added - Ride the Storm Action -- Metal cost 10% of total Metal, or 30, whichever is greater - Larger Survivors Raft with 8 survivors, higher sickness chance, better varied resources - Building Input Priority system (same window as Resource Priority) - Villagers can deliver resources to an applicable building if closer than Storehouse - Galleys reworked to use Input Priority system - Galleys can take Seaweed again, hold Shellfish too - Greenhouse requires 2 Dirt input - Greenhouse construction costs reduced - Resources from Trades, City War Aftermath spawn a Resource Crate Pile at contact area instead of instant transfer - Fish -- Happiness 2 -> 3, Nourishment 7 -> 12, Hunger 1.5 -> 3 - Seaweed -- Happiness 0 -> 1, Nourishment 3.5 -> 8, Hunger 0 -> 1 - Bread -- Happiness 6.5 -> 8, Nourishment 13 -> 18, Hunger 6.5 -> 9 - Meat -- Happiness 18 -> 10, Nourishment 40 -> 30, Hunger 32 -> 20 - Shellfish at Storehouse -- Happiness 2, Nourishment 2, Hunger 1 - Shellfish at Galley -- Happiness 6, Nourishment 15, Hunger 7 - Scavenger Output 5 -> 4 - Bakery Output 10 -> 8 - Fisher Produce Time 30 -> 45 - Evaporator Output: 5 -> 4, Produce Time: 60 -> 70 - Smelter Output: 10 -> 8, Time: 60 -> 70 - Sunken Brewery Happiness gain 1 -> 3 per drink water - Bakery, Smelter, Evaporator wood input 5 -> 3 - Butcher Input 10 -> 6, Output 5 -> 6 - Deep Diver Dirt chance 80% - Mill Output 6 -> 4 - Forager Output 2 -> 3 - Recycler Output 10 -> 8, Input 8 -> 6 - Brewery Output 10 -> 6, Storage 70 -> 50
Bugs Fixed: - Idle workers not getting assigned jobs - Resources incorrectly depleted from certain actions - Resource counts not synced up - Villagers spazzing out - More tweaker fixes - Prisoners not being added sometimes - Eating corpse animation stuck - Sickness from sunken brewery errors - Pause building cursor not synced with rebinded key - Double holiday announcement - Rioting bugs - Demands/Trade sometimes not updating resource counts - Ride the Storm fire bug - Caravan boat stopping in place + Removed Martin