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Genre: Strategy, Indie

Buoyancy

Devlog 19

Hey Bagifguoids, the devlog for Feb 2020 is out.

Checking it here:
https://buoyancygame.com/2020/02/29/devlog-19/

Alpha v2.1.0220

Updates/Changes:
- Other floating cities move around
- Flat Ocean toggle (for people suffering from motion sickness)
- New Motor asset, animations, etc
- Pumice raft interaction node, spawns from eruptions
- Redesigned city status icons to better explain buffs and holidays
- Spanish, French translations updated
- New Trapper asset
- New Shellfish sprite
- Building Filter Tabs in build menu
- Building counts on the icons in Build menu

Bugs Fixed:
- Splash sound playing regardless of distance from city
- Trade posts spawning collectable crate twice
- Beer not being removed from Celebrate Life
- Trading Beer crashing game
- Fires being put out delayed
- Fire notification wrong building names
- Towers taking a lot of resources
- Wavebreaker Purge Event peace treaty choice bugs
- Villagers spazzing out fix
- Light from explosion effect not going away
+ Removed Martin

Devlog 18

Hey Bioyuacygusies, the newest devlog is out.

Check it out here: https://buoyancygame.com/2020/01/27/devlog-18/

Alpha v2.1.0119

Updates/Changes:
- Wavebreakers Purge Event if your city eats too many people
- Russian, Dutch, German translations added!
- Max active Trade Posts in world 3 -> 2
- Whale breaches will destroy building
- Construction assets for Filter Station added
- Bioluminescent algae happiness node (similar to Sunken Brewery)
- Underwater eruption disaster
- Highly Armored Pirate (TANK) in stronger invasions
- Forager chance ratio 70% seaweed - 30% junk
- Recruitment from cities can be affected by average happiness/nourishment and reputation

Bugs Fixed:
- Game crash after city war invasion fixes
- 100% efficiency display threshold causing inapplicable buildings to display warning
- Greenhouse fires happening frequently (changed to only corpse fertilizer law)
- Resource piles with 0 amounts
- Pirate resource drop bugs
- Pirates stealing 0 amounts
- Destroying under construction buildings not giving back 100% refund
- Construction sounds not stopping if constructing building is destroyed
- Beer quantity not updated in Brewery UI during Celebrate Life action
+ Removed Martin

Alpha v2.1.0102

Updates/Changes:
- Resource delivery controls in Policies
- Sickness Law option to always heal with Medicine Huts
- Closed Medicine Huts reopen if sending out doctors to heal
- Idle Villagers celebrate at Town Center during public executions/capital punishments

Bugs Fixed:
- Other city population not updating in UI panel
- Resource delivery bugs
- Galley getting sent non-food resources from resource piles
- Medicine huts that were re-opened during a sickness not sending a doctor
- No happiness gain during executions
+ Removed Martin

Devlog 17

Hey Buoybimbuses, the December devlog has been released.
Checking it here: https://buoyancygame.com/2019/12/31/devlog-17/

Merry Chrimbus and Feliz Anos Nuevos

Alpha v2.0.1229

Alpha v2.0.1229

Updates/Changes:
- Trade Federation spies event
- Public execution option for some interactions
- Trade Posts will refuse to trade if too many were killed
- Notifications saved panel
- Villagers lose "training experience" if not at military building after days pass

Bugs Fixed:
- Input priority and delivery bugs
- Labor Tasks amount bugs
- AI navigation bugfix when destroyed buildings
+ Removed Martin

Alpha v2.0.1227

Updates/Changes:
- Auto hide building bar re-enabled
- Pirates spawn pickup crates if they stole something then die

Bugs Fixed:
- Lots of bugs related to input priority
- Translation fixes
- Incorrect resources shown
- Villagers don't eat Shellfish over Fish, Seaweed
+ Removed Martin

Alpha v2.0.1223

Updates/Changes:
- New Refinery asset, icon
- Updated icon for Prison
- Storm spawn position and speed balancing
- Range indicators for Filter Station
- Filter Station power buffed, gas efficiency buffed
- Galley food requests scale with population
- Mad Villagers have chance to infect others on kill
- Prison starting capacity increased to 50
- Prison rower thrust increased 60%
- New prisoner chance increased

Bugs Fixed:
- Translation not working in some areas
- Deleting Medicine Hut errors
- Guards joining other Guardhouses despite being full
- Tasks not being assigned sometimes
- Resources from Trades not updated sometimes
- Arresting lazy workers not working
- Task count creep or negative numbers
- Trade caravan return resources not shown sometimes
- Prisoners UI counts different
+ Removed Martin

Alpha v.2.0.1217

Alpha v2.0.1217

Updates/Changes:
- Daily Growth clamped to 2% of population (5 max per day)
- Celebrate Life disables the Daily Growth clamp
- New Villager Growth clamped at 300 population - can be unlocked (for now) in Laws panel
- New villager starting stats lowered
- Villagers dying from old age disabled
- Older villagers walk slower, can't contribute to New Villager Growth
- Extreme Pop Control selects oldest villagers first
- Villagers with low Happiness walk slower
- Allow Villager Growth law (default on), villagers lose extra Happiness per day if turned off.
- Unhappy villagers can refuse to work, murder, set fires, riot, throw away resources, or desert the city
- Deserters spawn a deserter ship and row away, can crash into ships spawning a crashed raft
- Filter Station building, uses Gasoline and sucks up pollution within a large radius
- Trapper building - takes in Fish, gathers Shellfish. Produces very slowly, player can pull up traps anytime
- Trapper crab RNG affected by Underwater Peaks (doesn't deplete them)
- Shellfish resource
- Random minor events system during Eat Food, Building, Working, Collisions, etc.
- Motors will still provide thrust if worker is getting food/beer (On Break)
- Pollution blob has tooltip now
- Slider in Settings Menu to adjust when Low Efficiency icon appears
- +100 amount hotkey for Trade windows (Default Left Control button)
- New Medicine Hut asset added
- New Prison asset added
- Ride the Storm Action -- Metal cost 10% of total Metal, or 30, whichever is greater
- Larger Survivors Raft with 8 survivors, higher sickness chance, better varied resources
- Building Input Priority system (same window as Resource Priority)
- Villagers can deliver resources to an applicable building if closer than Storehouse
- Galleys reworked to use Input Priority system
- Galleys can take Seaweed again, hold Shellfish too
- Greenhouse requires 2 Dirt input
- Greenhouse construction costs reduced
- Resources from Trades, City War Aftermath spawn a Resource Crate Pile at contact area instead of instant transfer
- Fish -- Happiness 2 -> 3, Nourishment 7 -> 12, Hunger 1.5 -> 3
- Seaweed -- Happiness 0 -> 1, Nourishment 3.5 -> 8, Hunger 0 -> 1
- Bread -- Happiness 6.5 -> 8, Nourishment 13 -> 18, Hunger 6.5 -> 9
- Meat -- Happiness 18 -> 10, Nourishment 40 -> 30, Hunger 32 -> 20
- Shellfish at Storehouse -- Happiness 2, Nourishment 2, Hunger 1
- Shellfish at Galley -- Happiness 6, Nourishment 15, Hunger 7
- Scavenger Output 5 -> 4
- Bakery Output 10 -> 8
- Fisher Produce Time 30 -> 45
- Evaporator Output: 5 -> 4, Produce Time: 60 -> 70
- Smelter Output: 10 -> 8, Time: 60 -> 70
- Sunken Brewery Happiness gain 1 -> 3 per drink water
- Bakery, Smelter, Evaporator wood input 5 -> 3
- Butcher Input 10 -> 6, Output 5 -> 6
- Deep Diver Dirt chance 80%
- Mill Output 6 -> 4
- Forager Output 2 -> 3
- Recycler Output 10 -> 8, Input 8 -> 6
- Brewery Output 10 -> 6, Storage 70 -> 50

Bugs Fixed:
- Idle workers not getting assigned jobs
- Resources incorrectly depleted from certain actions
- Resource counts not synced up
- Villagers spazzing out
- More tweaker fixes
- Prisoners not being added sometimes
- Eating corpse animation stuck
- Sickness from sunken brewery errors
- Pause building cursor not synced with rebinded key
- Double holiday announcement
- Rioting bugs
- Demands/Trade sometimes not updating resource counts
- Ride the Storm fire bug
- Caravan boat stopping in place
+ Removed Martin