NEW DEVLOG IS OUT CHECK IT OUT HERE: https://buoyancygame.com/2019/11/25/devlog-16/
Alpha v1.1.1030
Updates/Changes: - Spanish Translation added - New Prison Building added (placeholder asset for now) - Recycler building V2 asset - Taking new prisoners requires the new Prison building - City Actions in Policies Menu - Prisoner options in Policies menu - Laws in Policies Menu - LOD perfomance optimizations for water and foundation - New types of sickness effects and choices to deal with sick people - Default Storehouse capacity increased from 300 to 450 - Ocean wave variation system - Tower targeting system performance improvement - Pathfinding limits increased - Calendar and Holidays system
Bugs Fixed: - Quota system buttons on load game - Hover tooltips for other cities broken - Lots of resources being spawned in randomly - Platforms being saved in outer space - Platforms nodes connected to platforms not near them - Storehouse full bug + Removed Martin
Devlog 15
Hey Buorugainys, the newest Devlog is out.
Check it out here: https://buoyancygame.com/2019/10/28/devlog-15/
Alpha v1.1.1003
Updates/Changes: - Water Cannon building - Camera rotate with mouse button keybind - French translation (98% complete) - Animation culling optimization - Mass affects city rotation speeds - Pollution blobs more spread out to see better
Bugs Fixed: - Villagers impersonating Michael Jackson - Too many resources spawning after some awhile - Rowers stealing tasks - Scrap metal not being delivered - Some Localization related text errors - Pause all doesn't work if Medicine hut is full - City interaction villager recruit bug + Removed Martin
Devlog 14
Hey Bouroguegies, the newest Devlog is up.
Check it out here: https://buoyancygame.com/2019/09/30/devlog-14/
Alpha v1.1.0924
Updates/Changes: - Job Tasks priority tool - Resource priority tool - Localization support - Remappable input support - Building Tools dedicated hotkey and button - Increased node diversity as the game progresses - Increased Bridge movement speed boost from 150% to 200% - Optimized villager pathfinding with larger pop cities - LOD performance optimizations - New audio sounds (city collision with ship, pickup resource, enter resource with affected building) - Current and Total storehouse amounts displayed - Rangers have Ammo, need to go to a Storehouse and get Metal or Scrap Metal to replenish - Range indicators for Tower placements - No pirate invasions toggle for New Game - Destroyed pirate boats spawn Scrap or resources that were stolen - Helper box that shows when a gathering building is "too close" for efficiency drops - Recycler input cost from 12 to 8 and production time from 45 to 60 - Priority building tool for constructions - Pirate invasion forces clamped to a maximum amount - Underwater Peak resource node that gives Deep Diver dirt gather bonus - Medicine Hut pause statuses improved - Deep Diver gather rate slowed from 45 to 80
Bugs Fixed: - Trade post destruction spawning resource with 0 quantity - Harpooner no longer harvest/kill whales when they're not open - Ensured closing/opening a building will send a new worker if needed - Fixed not enough input resources warning showing up too early - Added feedback for burn time in Production Overlay/Hovers - Fixed buildings not being on fire on load - Pirate boat pathfinding spazzing out - Prisoners from rafts still get stuck walking - Cowering survivors sometimes not getting picked up - Recruiting entire population of other cities - Manual pausing and using mass pause button shenanigans - Buildings stuck on No Worker - Junk Cannons not targeting Pirate boats - Deep diver efficiency drops from crowding - Corner connections not allowing villager pathing - Pirate events ending too early - Removed Martin
Alpha v1.0.0912
Alpha v1.0.0912
Updates/Changes: - Resource Quota system that pauses production when a resource limit is hit - Building tools for Pause All, Resume All, Pause specific building types - Cursor Lock in Windowed mode toggle added to settings - Pirate invasions can use same UI controls like in city invasions (Military commands, Villager attack) - Pirate invasions can be ended by paying a large amount of your resources (End Battle button) - Villager attack autopauses buildings during Villager attack for wars/pirates - Villager cowering disabled - Buildings will display quick icon popup if affected by efficiency drops during placement
Bugs Fixed: - Trade post destruction spawning resource with 0 quantity - Fullscreen button shenanigans - City villagers recruitment exploit - Trading for food when Galley built gives double resources - Demanding resources bugging out city interaction options - Frequent auto-disconnect from cities - Pirate event not ending if all pirate ships decide to explode - Pirate event softlocking - Thief Pirates sometimes get stuck in jumping animation - Game crash while villager tries to steal from a storehouse with nothing in it - Villager name causing formatting errors - Junk Cannon projectile landing area incorrect - Removed Martin
Alpha v1.0.0906
Alpha v1.0.0906
Updates/Changes: - Default trade values increased, renown effects balancing - Pirates will steal from Galleys - Pirate invasion balancing - Storms balancing - Storms can destroy ships, rafts, trading posts - Villagers on buildings zapped by storms will fall overboard - Destroyed buildings spawn crates with some of the resources (this time it's really in) - Physics and UI performance optimizations - Sunken Brewery quantities scale with city population
Bugs Fixed: - Hostile cities not doing auto invasion - Prisoners from raft stuck walking in place - Ship nodes come back to life after save/load - Fixed node negative quantity - Fixed multiple villagers working at 1 building - Fixed incorrect laborer counts - Fixed Medicine Hut producing more than the max quantity - Fixed Medicine Hut not producing - Fixed Doctor task leaving improperly - Guardhouses now save/load open/close status - Trading prisoners messes up trades with trading posts, ships - Fixed Load game button visible after save deletion - Liberate prisoners button not working sometimes - Recruit villagers button not working sometimes - Not all resources show up on trade - Invasion summary had too many resources displayed and overflowed the UI panel - Pop achievements errors (causing more errors) when reaching high populations - Fixed bugged Refinery - Fixed Pollution bar not updating on load - Fixed Galley save/load wipe - Removed Martin
Alpha v1.0.0905
Updates/Changes: - Pirate boats hitting any disconnected buildings will destroy them, and spawn floating villagers (if there were any) - Destroyed buildings (not player deconstructed) will spawn crates with some of the resources the building had - Removed Guards attack delay at start of pirate invasion - Nerfed pirate cannibalism meat amounts - Ranger damage, accuracy, rate of fire decreased - Harpoon towers damage, accuracy, rate of fire, minimum range increased, ammo per input decreased - Junk Cannon rate of fire, damage, accuracy increased - Galley doesn't store Seaweed anymore - Galley Seaweed from Saved games will be moved to an available storehouse - Pollution Pools now scale with population size - Save/Load for other cities implemented (still a WIP) - Reduced the amount of "Not enough laborer" notifications - Whales dont die as quickly now
Bugs Fixed: - Pirate invasions not ending soft lock - Pirate ships get stuck and dont move towards city - Other cities are rare after long playthroughs - Other cities not spawning at all - Pirate summary showing reports of thefts that didnt't happen - Trade Posts spawning inside of large cities - Tutorial showing booth information (lol) - City war button highlights not resetting - Fixed pathing with some city encounters - Rangers can pwn pirate ships - Rangers can pwn buildings - Recruiting all villagers at a city will bug out city invasion - Sunken brewery idle notification firing off at wrong times - Sunken brewery interaction not closing when leaving - Audio errors causing null problems - Explosion looping particle effect doesn't go away during invasion - Brewery building UI using old icon - UI typos - Rafts and sunken brewery rare in later game - Idle villagers not using Sunken Brewery - INDIE faction cities not using Towers - Killed whales no longer load in alive - Resource from trades can now go to the galley - Dead pirate corpses not removed during building destruction - Crashes from fire spreading resolved - Galley overlay updates properly - Camera bug for large cities fixed - Settings stop city movement
Devlog 13
Hey Bouyogurts
The latest Devlog is here:
https://buoyancygame.com/2019/08/29/devlog-13/