Buoyancy cover
Buoyancy screenshot
Linux PC Mac Steam
Genre: Strategy, Indie

Buoyancy

Devlog 16

HEY BUOYITCHES

NEW DEVLOG IS OUT CHECK IT OUT HERE:
https://buoyancygame.com/2019/11/25/devlog-16/

Alpha v1.1.1030

Updates/Changes:
- Spanish Translation added
- New Prison Building added (placeholder asset for now)
- Recycler building V2 asset
- Taking new prisoners requires the new Prison building
- City Actions in Policies Menu
- Prisoner options in Policies menu
- Laws in Policies Menu
- LOD perfomance optimizations for water and foundation
- New types of sickness effects and choices to deal with sick people
- Default Storehouse capacity increased from 300 to 450
- Ocean wave variation system
- Tower targeting system performance improvement
- Pathfinding limits increased
- Calendar and Holidays system

Bugs Fixed:
- Quota system buttons on load game
- Hover tooltips for other cities broken
- Lots of resources being spawned in randomly
- Platforms being saved in outer space
- Platforms nodes connected to platforms not near them
- Storehouse full bug
+ Removed Martin

Devlog 15

Hey Buorugainys, the newest Devlog is out.

Check it out here: https://buoyancygame.com/2019/10/28/devlog-15/

Alpha v1.1.1003

Updates/Changes:
- Water Cannon building
- Camera rotate with mouse button keybind
- French translation (98% complete)
- Animation culling optimization
- Mass affects city rotation speeds
- Pollution blobs more spread out to see better

Bugs Fixed:
- Villagers impersonating Michael Jackson
- Too many resources spawning after some awhile
- Rowers stealing tasks
- Scrap metal not being delivered
- Some Localization related text errors
- Pause all doesn't work if Medicine hut is full
- City interaction villager recruit bug
+ Removed Martin

Devlog 14

Hey Bouroguegies, the newest Devlog is up.

Check it out here: https://buoyancygame.com/2019/09/30/devlog-14/

Alpha v1.1.0924

Updates/Changes:
- Job Tasks priority tool
- Resource priority tool
- Localization support
- Remappable input support
- Building Tools dedicated hotkey and button
- Increased node diversity as the game progresses
- Increased Bridge movement speed boost from 150% to 200%
- Optimized villager pathfinding with larger pop cities
- LOD performance optimizations
- New audio sounds (city collision with ship, pickup resource, enter resource with affected building)
- Current and Total storehouse amounts displayed
- Rangers have Ammo, need to go to a Storehouse and get Metal or Scrap Metal to replenish
- Range indicators for Tower placements
- No pirate invasions toggle for New Game
- Destroyed pirate boats spawn Scrap or resources that were stolen
- Helper box that shows when a gathering building is "too close" for efficiency drops
- Recycler input cost from 12 to 8 and production time from 45 to 60
- Priority building tool for constructions
- Pirate invasion forces clamped to a maximum amount
- Underwater Peak resource node that gives Deep Diver dirt gather bonus
- Medicine Hut pause statuses improved
- Deep Diver gather rate slowed from 45 to 80

Bugs Fixed:
- Trade post destruction spawning resource with 0 quantity
- Harpooner no longer harvest/kill whales when they're not open
- Ensured closing/opening a building will send a new worker if needed
- Fixed not enough input resources warning showing up too early
- Added feedback for burn time in Production Overlay/Hovers
- Fixed buildings not being on fire on load
- Pirate boat pathfinding spazzing out
- Prisoners from rafts still get stuck walking
- Cowering survivors sometimes not getting picked up
- Recruiting entire population of other cities
- Manual pausing and using mass pause button shenanigans
- Buildings stuck on No Worker
- Junk Cannons not targeting Pirate boats
- Deep diver efficiency drops from crowding
- Corner connections not allowing villager pathing
- Pirate events ending too early
- Removed Martin

Alpha v1.0.0912

Alpha v1.0.0912

Updates/Changes:
- Resource Quota system that pauses production when a resource limit is hit
- Building tools for Pause All, Resume All, Pause specific building types
- Cursor Lock in Windowed mode toggle added to settings
- Pirate invasions can use same UI controls like in city invasions (Military commands, Villager attack)
- Pirate invasions can be ended by paying a large amount of your resources (End Battle button)
- Villager attack autopauses buildings during Villager attack for wars/pirates
- Villager cowering disabled
- Buildings will display quick icon popup if affected by efficiency drops during placement

Bugs Fixed:
- Trade post destruction spawning resource with 0 quantity
- Fullscreen button shenanigans
- City villagers recruitment exploit
- Trading for food when Galley built gives double resources
- Demanding resources bugging out city interaction options
- Frequent auto-disconnect from cities
- Pirate event not ending if all pirate ships decide to explode
- Pirate event softlocking
- Thief Pirates sometimes get stuck in jumping animation
- Game crash while villager tries to steal from a storehouse with nothing in it
- Villager name causing formatting errors
- Junk Cannon projectile landing area incorrect
- Removed Martin

Alpha v1.0.0906

Alpha v1.0.0906

Updates/Changes:
- Default trade values increased, renown effects balancing
- Pirates will steal from Galleys
- Pirate invasion balancing
- Storms balancing
- Storms can destroy ships, rafts, trading posts
- Villagers on buildings zapped by storms will fall overboard
- Destroyed buildings spawn crates with some of the resources (this time it's really in)
- Physics and UI performance optimizations
- Sunken Brewery quantities scale with city population

Bugs Fixed:
- Hostile cities not doing auto invasion
- Prisoners from raft stuck walking in place
- Ship nodes come back to life after save/load
- Fixed node negative quantity
- Fixed multiple villagers working at 1 building
- Fixed incorrect laborer counts
- Fixed Medicine Hut producing more than the max quantity
- Fixed Medicine Hut not producing
- Fixed Doctor task leaving improperly
- Guardhouses now save/load open/close status
- Trading prisoners messes up trades with trading posts, ships
- Fixed Load game button visible after save deletion
- Liberate prisoners button not working sometimes
- Recruit villagers button not working sometimes
- Not all resources show up on trade
- Invasion summary had too many resources displayed and overflowed the UI panel
- Pop achievements errors (causing more errors) when reaching high populations
- Fixed bugged Refinery
- Fixed Pollution bar not updating on load
- Fixed Galley save/load wipe
- Removed Martin

Alpha v1.0.0905

Updates/Changes:
- Pirate boats hitting any disconnected buildings will destroy them, and spawn floating villagers (if there were any)
- Destroyed buildings (not player deconstructed) will spawn crates with some of the resources the building had
- Removed Guards attack delay at start of pirate invasion
- Nerfed pirate cannibalism meat amounts
- Ranger damage, accuracy, rate of fire decreased
- Harpoon towers damage, accuracy, rate of fire, minimum range increased, ammo per input decreased
- Junk Cannon rate of fire, damage, accuracy increased
- Galley doesn't store Seaweed anymore
- Galley Seaweed from Saved games will be moved to an available storehouse
- Pollution Pools now scale with population size
- Save/Load for other cities implemented (still a WIP)
- Reduced the amount of "Not enough laborer" notifications
- Whales dont die as quickly now

Bugs Fixed:
- Pirate invasions not ending soft lock
- Pirate ships get stuck and dont move towards city
- Other cities are rare after long playthroughs
- Other cities not spawning at all
- Pirate summary showing reports of thefts that didnt't happen
- Trade Posts spawning inside of large cities
- Tutorial showing booth information (lol)
- City war button highlights not resetting
- Fixed pathing with some city encounters
- Rangers can pwn pirate ships
- Rangers can pwn buildings
- Recruiting all villagers at a city will bug out city invasion
- Sunken brewery idle notification firing off at wrong times
- Sunken brewery interaction not closing when leaving
- Audio errors causing null problems
- Explosion looping particle effect doesn't go away during invasion
- Brewery building UI using old icon
- UI typos
- Rafts and sunken brewery rare in later game
- Idle villagers not using Sunken Brewery
- INDIE faction cities not using Towers
- Killed whales no longer load in alive
- Resource from trades can now go to the galley
- Dead pirate corpses not removed during building destruction
- Crashes from fire spreading resolved
- Galley overlay updates properly
- Camera bug for large cities fixed
- Settings stop city movement

Devlog 13

Hey Bouyogurts

The latest Devlog is here:
https://buoyancygame.com/2019/08/29/devlog-13/

Also the game releases tomorrow.