further hot patch (sigh) - NoneType' object is not iterable (Luke) -
Hot Patch 1.0.41
Features Starting to shrink footprint of game by shrinking images - also reduces ‘sharpness’ of edges for many images. Win-Win.
Bugs Serious bug (so hotpatch): 'NoneType' object has no attribute 'get_special_action_state' (Luke) - sentry Was -preventing loads of some games.
Full 1.0.40
Features La Londe - c14: Enemy trucks are revealed, tracked by sound, when they move in the city even when otherwise hidden. (Allen) -helps explain why AI seems to ‘freeze’ at times (it’s busy moving its vicious hordes ;-) (Luke)
Bugs - SCOUTING PARTY WORKS AGAIN (Luke) - was not working when a squad was involved. - Crash: 'NoneType' object has no attribute 'die' (Luke) - sentry
Full 1.0.39
Features - Montelimar - c14_5: Revised old images of maps for whirlwind and creeping barrage. (Allen)
Bugs - Crash: object has no attribute 'SpriteEleIs' (Luke) - sentry - Crash: Invalid pointerize request per above warnings; stopping run.- sentry
Full 1.0.38
Features - Siegfried Line - c18: Added Message boxes concerning German counterattack (Allen)
Bugs - crash: find_UnitI_by_game_id: game_id 'UsPlayer_Cottonbalers' is ambiguous (Luke) - latest effort on this nasty. - Crash: 'NoneType' object has no attribute 'fow_uncertain_p' (luke) - Crash: 'NoneType' object has no attribute 'fow_uncertain_p' (luke) - Crash AttrIconFontSprite' object has no attribute 'DrawOrderedSpriteIs' (Luke)
The Road Ahead -- Now available publicly!
First vblog: The Road Ahead for Burden
First vblog: The Road Ahead for Burden
But there's a catch.. you want to see it today subscribe to our newsletter (evil me) ... or you can wait for the video to appear Monday (so despite what my kids say I'm only partially evil).
Infrastructure: better bug reports to developer (Luke)
Bugs
find_UnitI_by_game_id: game_id 'UsPlayer_Cottonbalers' is ambiguous. Multiple UnitIs r (Luke)
'<=' not supported between instances of 'int' and 'NoneType' (Luke) during AI move
Missing 20mm flak portrait (SteveL, Ville, Luke)
'#attribute_to_ink_var(player_character_KIA_this_scen crashes in 1.035 (Luke)
Seigfreid line , revised panzerschreck command and control (Henk)- previously would not do much if leader it was assigned to got killed (happened often).