- Crash: stupid typo set_prior_LdrIss -> set_prior_LdrIs (Luke) naturally only spotted right after 1.32 out. Soquick 1.33 to address
Full 1.0.32
- Crash after sending squad on R&R (no good deed goes unpunished)(Luke) - manifest in next scenario load as ‘Duplicate found of 'unique' - discord - Crash: ‘object has no attribute 'GT_ID' (Luke) - during load of new scenario in campaign. - Crash: remove_acting_LdrI_for: Can't find acting LdrI(s) (Luke) - sentry
Lt. Dearborn and the team want to thank you!
Mariusz Kozik's hand-painted portrait art comes alive!
Audio on -- as Luke tries out his voice acting (hey he actually is a Virginian!).
Full 1.0.31
Bugs - NoneType' object has no attribute 'dead_p' (Luke )- related to ongoing prior_LdrI/acting_LdrI bug
Full 1.0.30
Bugs -Pervasive Crash: ‘can’t find acting LdrI or ‘get_prior_LdrIs’ (Luke)- due to be bad code originating in 1.0.28 -Montelimar - c14_5:Dearborn portrait had a “ where he should have a ‘. Fixed this. (Allen)
Full 1.0.29
Features - Specialized ink test for writers (Luke, Allen) - “attribute_to_ink_var” test can take player_character_KIA_this_scen as testable attribute.
Bugs - Refinements in replacing Out of Action Leaders logic (Luke) - pre-empt some possible bugs.
Full 1.0.28
Bugs - Crash: when changing values in settings interface (Luke) - Rome - c13_75: Fixed Ink code in the stolen rifle random event. (Allen) - Crossroads - t04: Swapped Umpire portrait for Bennett portrait at start. (Allen) - Anzio Advance - c12: Hex_arrow overlap fixed. Ldr arrival synchronized with tanks. (Allen) - Million Dollar Ridge - c10: Minefields managed. (Allen) - Crash: Invalid pointerize request (Luke)