Burden of Command cover
Burden of Command screenshot
Genre: Role-playing (RPG), Strategy, Indie

Burden of Command

Full 1.0.35

Features



  1. (Dev team only) Smoke LOS no longer affects origin hex (Luke / John / Patrick)
  2. Crash: Mismatch between prior_LdrIs 2 and _history 3
  3. Crash: Scenario 8 flags: “Only core units can have plot armor But UsThompsonI@(15, 17)m12{810512} is not core yet has plot armor (Luke, Allen)


Bugs



  • Million Dollar Ridge - c10: Fixed crash related to Roberts’ sniping.

Full 1.0.34

Features



  • Million Dollar Ridge - c10: Added message boxes to help parse the mortar situation. (Allen)
  • Two Tanks to Bury - c13_3: Added message boxes to parse the insubordination event. (Allen)



Bugs



  • Briefings at start of scenario were no longer firing since 1.0.32 (often) (Luke)
  • Cape Fedala - c04: Fixed grammatical errors. (Allen)

How would you learn of RPG Gurus?

Full 1.0.33

- Crash: stupid typo set_prior_LdrIss -> set_prior_LdrIs (Luke) naturally only spotted right after 1.32 out. Soquick 1.33 to address

Full 1.0.32

- Crash after sending squad on R&R (no good deed goes unpunished)(Luke) - manifest in next scenario load as ‘Duplicate found of 'unique' - discord
- Crash: ‘object has no attribute 'GT_ID' (Luke) - during load of new scenario in campaign.
- Crash: remove_acting_LdrI_for: Can't find acting LdrI(s) (Luke) - sentry

Lt. Dearborn and the team want to thank you!

Mariusz Kozik's hand-painted portrait art comes alive!

Youtube short

Audio on -- as Luke tries out his voice acting (hey he actually is a Virginian!).

Full 1.0.31

Bugs
- NoneType' object has no attribute 'dead_p' (Luke )- related to ongoing prior_LdrI/acting_LdrI bug

Full 1.0.30

Bugs
-Pervasive Crash: ‘can’t find acting LdrI or ‘get_prior_LdrIs’ (Luke)- due to be bad code originating in 1.0.28
-Montelimar - c14_5:Dearborn portrait had a “ where he should have a ‘. Fixed this. (Allen)

Full 1.0.29

Features
- Specialized ink test for writers (Luke, Allen) - “attribute_to_ink_var” test can take player_character_KIA_this_scen as testable attribute.


Bugs
- Refinements in replacing Out of Action Leaders logic (Luke) - pre-empt some possible bugs.

Full 1.0.28

Bugs
- Crash: when changing values in settings interface (Luke)
- Rome - c13_75: Fixed Ink code in the stolen rifle random event. (Allen)
- Crossroads - t04: Swapped Umpire portrait for Bennett portrait at start. (Allen)
- Anzio Advance - c12: Hex_arrow overlap fixed. Ldr arrival synchronized with tanks. (Allen)
- Million Dollar Ridge - c10: Minefields managed. (Allen)
- Crash: Invalid pointerize request (Luke)