Burden of Command cover
Burden of Command screenshot
Genre: Role-playing (RPG), Strategy, Indie

Burden of Command

Deeply grateful for this shout-out for Burden as a...

PC Gamer has a great review of Burden, rightfully pointing out that it is a Leadership RPG.

They also described Burden as "a tactical World War 2 Visual Novel" which is an interesting and pretty accurate description.

Thanks to Len Hafer and PC Gamer for the great review!


Feel the Burden...

Full Release: 1.0.15

Features



  • Bocopedia entry explaining ‘hidden’ icon better (Allen)

Bugs



  • Crash: Mindset Ability ‘ByTheBook’ (“‘Set’ object is not subscribable) (Luke)
  • Crash at scenario end: “cannot access local variable 'senior_CommanderI' where it is not associated with a value” (Luke)
  • Crash; waypoints “list index out of range” (Luke)

Infrastructure



  • Improved crash reporting system (John)

Full Release: 1.0.14


-- Bugs --
- Scenario (San Fratello, for example) could end prematurely (Luke)- if compassionate Mindset leader had good (mis) fortune to trigger a “comrade in arms” event triggering a casualty fix and confusing thereby the ‘MEN’ victory condition leading to victory condition going to 'Major Defeat' and scenario over. Subtle!

Updates for patch 1.0.12

Bugs:

  • Vy-les-Lure c15 crash: Issue with hex_xy’s and hex_arrows is resolved, also added portraits to the event (Allen)
  • Images seen bad entry (Luke)
  • 'NoneType' object has no attribute 'find_senior_CommanderI' (Luke)
  • get_most_recent_waypoint: bad indexing (see debug log) for [] (Luke)
  • 'NoneType' object has no attribute 'get_best_xp_failed' (Luke)
  • Level: Error 'NoneType' object has no attribute 'disable' (Luke)


Infrastructure:

  • FTP Crash Log upload sys streamlined and errors fixed (John)
  • Expanded logging of Achievement sys activities (John)

Full 1.0.11

-Vosges c16: Crash upon entering a derelict building fixed. Also added hex arrows for mortars and machine-gun reinforcements, may have put whiskers on kittens (Allen). - sentry
-Vosges c16: Also fixed a text too tall bug owing to variable officers in play. (Allen)
-Anzio Beachhead: 1 c13_1 - Pilot now part of 2nd Platoon. Changed text to match.(Allen)
-Montelimar c14_5- Crash owing to a space within a special Wilson bark fixed. (Allen)- Sentry
-Capre Fedala c04 Reveal event now function with hex_arrows for emphasis. - (Allen)
-Crash when calc_hex_dist is passed None HexI from off-map unit (John) - Sentry
-Crash when Plane_WreckI has no map_xy but init tries to get map_width (John) - Sentry
-Crash: ‘None - turn off selected’ (Luke)- Sentry
-Crash: 'NoneType' object has no attribute 'get_UnitI' (Luke)- - Sentry
-Crash: 'NoneType' object has no attribute 'CUI_in_grp_p' (Luke) - sentry
-Soft error in hold fire dialog (and hopefully other on popup dialog boxes) -

Burden of Command soundtrack now available!

Full 1.0.10

- Crash when putting all leaders on RnR: ‘NoneType' object has no attribute 'find_senior_CommanderI'’-
- Crash on exiting aid view
- UsLambI@(None, None)m14{999760}: core units cannot be defined as starting scenario destroyed
- Left over messages about OOA status on left or top of screen cleaned up - OOA means “Out of Action” messages like “returned to duty”. These were still appearing on the tactical battle screen.
- Crash when putting all leaders on RnR: ‘NoneType' object has no attribute 'find_senior_CommanderI'’
- Crash on exiting aid view
- UsLambI@(None, None)m14{999760}: core units cannot be defined as starting scenario destroyed
- Left over messages about OOA status on left or top of screen cleaned up - OOA means “Out of Action” messages like “returned to duty”. These were still appearing on the tactical battle screen.
- C05 grammar issues fixed
- C08 sniper events refined - counter sniper event accounted for
- C12 issue with overlapping choice boxes fixed
- C15 hex_xy issue resolved ‘hex arrows added to compensate for map changes’

"Full" Release 1.0.8 patch notes

- c03 - Hotel Miramar. Edited grammar, fixed flags for personalization.
- c05 - Road to Casablanca. Edited grammar, adjusted horse-holder event.
- c07 - Sicily Landing. Fixed bug with farm field barks, edited grammar because Allen gets too much sleep.
- c10 - Million Dollar Ridge. Fixed issue with officers on R&R appearing within story events.
-'NoneType' object has no attribute 'map_x' - sentry
earlier bug detect of ‘Level: Error list.remove(x): x not in list’ - not yet fixed but trapping earlier to debug more.
- Too many 'mandatory' story events fired. Only one should be possible at any given time: [auto_scenario_13_5_the_grave - sentry
- 'ClearComplex0Hex' object has no attribute 'get_GoalHexI' - the pervasive crash in 1.0.7
- Attempt to recover from missing map_descrip in saved game file (John) - Sentry

LAST DAY for launch discount!