Today's bug-fix patch 1.0.20 unfortunately introduced a new bug in the target and shoot code, preventing players from actually shooting at the enemy. Since being able to actually fire a weapon at the enemy is pretty important to wining the game... ;-) we have rolled the Steam build back to 1.0.19.
We will address the issue with 1.0.20 tomorrow and a proper bug-fix patch out then.
Weird, but in a good way
"... if you’re at all interested in WW2 gaming – or even weirder RPGs – you should play Burden of Command."
-Bug in Colmar Pocket - c17. History tab had “ instead of ". (Allen) -Bug in Road to Casablanca - c05: us_shooting_group amended to us_group. (Allen) -Crash: 'NoneType' object has no attribute 'surround_HexIs' (luke) -Crash: object has no attribute 'player_character_p' (Luke) - -Crash: object has no attribute 'PlayerI' (Luke ) - -Crash: NoneType' object has no attribute 'CUI_in_grp_p'(Luke) -Crash: NoneType' object has no attribute 'get_HexI' (Luke)
Full 1.0.19
Features - BoCopedia images were massaged to be more kindly to the eyes. (Allen)
Bugs -Crash: “Scen units defn error…” caused by Player Character going out of action and conflicting with new ‘acting’ one (luke) - Steam Discord -Dead Player Character (and consequent new ‘acting’ leader) led to no interactive fiction (Luke) - this should be patched with a player character who now can be edited in terms of portrait etc. This is very tricky code so this version may still need work. Turns out resurrecting the dead in a better form is hard! :-) -Player Character portrait visible on main screen of inter-scenario aid view did not change after right clicking and changing portrait (Luke)
Infrastructure -Updated Tiled map editor road graphics for next campaign (Sergey / John) -Corrupted save game handler - remove had save so BoC can load (John)
Achievement tracking/awarding when loading a saved game was failing (John) - Fixed
Full Release 1.0.17
Features
Various scenario updates (Allen)
Infrastructure
Achievement System 2.0 (John): - Resolved problem with “Event queue” timing, sometimes missing Achievement triggers
Full Release 1.0.16
Features
Anzio Advance - c12: Adjusted AI to include a multi-pronged counterattack (Allen)
Bugs
Leaders put on R&R would be gone from the Aid View the next time player went there if still on R&R (Luke) - now they show as R&R on subsequent visits to the Aid View
Death of the player character led to a permanent ‘acting leader’ which you could not customize :-( (portraits etc). Fixed
Also said ‘acting’ player character was not marked as such - probably leading to some interactive fiction turning off (still testing if this is so). Potentially serious bug.
Streets of Casablanca - c06: Clarified titles after ‘The Talk’. (Allen)
Vosges - c16: Fixed label on Marie’s image. (Allen)
Augsburg - c19: Fixed a poorly labeled image for american_medic. (Allen)
Crossroads - t04: Fixed issue with hex_arrow overlap. (Allen)
Bad bark albert0215 has been removed. (Allen)
Tank Country t05 - Fixed typo with Dearborn’s name. (Allen)
Infrastructure
Achievement System 2.0 (John): - Works Offline - More stable awards (using local Steam App vs. requiring online signal to Steam) - Various bug fixes