Burned Land cover
Burned Land screenshot
Genre: Strategy, Indie

Burned Land

Hotfix (B10.1)

BugFix:
-Fixed a bug with Vsync that created a stuttering effect

Update B10 is live!


Add:
-New dynamic fog of war system
-Now the watchtowers are also used to keep the map explored
-Watchtowers now track a spotted unit
-Addition of a new political party: "Builders party"
-Added a new development option: "Urbanization"
-Addition of a new mode of displacement for units: "Forced walk"
-7 new enemies for the starting biome
-Limit to 60 fps max, which greatly improves performance on some machines
-It is no longer possible to accidentally move a unit by clicking on a interface's feature
-Added warning icon to indicate loss of food production in autumn
-Improvement of political parties icons

Balancing:
-Epidemics are now potentially more deadly
-Improvement of the decrease of insalubrity that the sewers provide (-4 to -6)
-Rebalancing of certain historical events

BugFix:
-Fixed a bug in the display of wood needs during the winter
-Fixed a bug that allowed to get a negative insalubrity
-Fixed a bug that allowed building ramparts and minefields at unplanned locations
-Fixed a bug that could lead to premature game over during the historic "war refugees" event
-Fixed a bug that could prevent the correct display of politic and devellopement points
-Fixed a bug that could block the cursor in rare cases
-Fixed slight display bugs on interface

Hotfix (A9.1)

BugFix:
-Fixed a bug that doubled the strength of looters
-Fixed a slight graphical bug when passing the turn and opening the city menu

Update A9 is live!


Add:
-Addition of a new development points system with improvements to unlock (Test version)
-Addition of a new system of political points with political parties to unlock (Test version)
-Adding the development option "Cartography"
-Adding the development option "Defensive doctrine"
-Adding the development option "Military doctrine"
-Adding the development option "Engineering"
-Adding the authoritarian political party
-Adding the natural political party
-Adding the religious political party
-Adding the merchant political party
-Adding new special action "Corruption"
-Added an icon to indicate the presence of a general in an army
-New information in the detailed stability tooltip: "political consequences"

Balancing:
-Improved believers progression calculation
-Improvement of literacy progression calculation
-Light balance on evolution of the interest of gods

BugFix:
-Fixed a bug that allowed for "positive" spending after lost battles
-Fixed a bug that could prevent the use of reinforcements option
-Fixed a bug that could allow the use of reinforcements after a move
-Fixed a bug in the reinforcement system with the shortcut to select units
-Fixed a bug that could make a general disappear during a merge
-Fixed a graphic bug in the display of some icons (units info panel)
-Fixed an exploit that allowed to combine defense bonus to the ramparts and castle

Hotfix (A8.1)

BugFix:
-Fixed a bug in the save system with minefields
-Fixed a bug that allowed minefields to be built in unplanned locations
-Fixed a slight bug in the fonts display

Update A8 is live!



Add:
-Addition of a reinforcements system
-Addition of minefield construction
-Addition of a new law "Nomadic taxes"
-Addition of a new law "Noble taxes"
-Added a color code in the tooltips that allows to quickly see the bonuses / penalties of the different elements of the game
-Adding outline effect on fonts to improve visual comfort
-Clarification of some tooltips
-Improved cursor detection to click on unit action icons
-New sounds
-New loading tips

Balancing:
-Increased sedentary wood consumption during winters (+100%)
-We can now build battlements on downtown and get a +75% bonus defense
-Cost reduction of the special action "inquisition" (-70%)
-Now special action "sacrifice" does not cost more faith but adds (-1000 to +2000)
-Increase in the natural evolution of prices on the market (+100%)
-Now special action "universal prayer" lowers interest of gods (-1 to -2) and its cost in faith increases less after each use (+2000 to +1000)
-Increased regeneration per turn of the unit "divine incarnation" (+1 to +3)
-It is now possible to build more than one magical academy
-Now interest of gods do not evolve more naturally beyond 30%

BugFix:
-Fixed a bug in the calculation of criminality that could make crashes
-Fixed a mercenaries maintenance cost display bug in the tooltip
-Fixed a bug in the display of faith production with some noble lords
-Fixed a slight UI display bug when looting or detecting enemies

Note:
A little less content than usual (holidays), but the next update in August will incorporate political systems that will bring a lot of exciting things. Love you all!

Hotfix (A7.1)

BugFix:
-Fixed a bug with edge scrolling in some resolutions

Update A7 is live!



Add:
-Addition of a seasons system (4 turn = 1 year, with associated bonus/penalties)
-Addition of a battle experience system
-2 new resources (Sheep and warm clothes)
-Addition of a new special action "Nobility purge"
-New random encounter possible on the map: "Dwarf itinerant merchants"
-New trade opportunity
-New enemies
-Adding edge scrolling to move the camera
-Added an information icon of experience in the info unit panel
-Added additional tooltips

Balancing:
-Rebalancing of the cost in faith of special action "universal prayer" (lower)
-The construction of the granary now requires a great people
-The construction of a jewellery does not require great people any more
-Mercenaries do not gain experience
-Rebalancing the natural evolution of stability (in line with the new seasons system)
-Rebalancing of some enemy units

BugFix:
-Fixed a bug on the display of faith production
-Fixed a bug that could prevent a transition between ambient and combat musics
-Fixed a bug in the calculation of resources produced in case of a lack of workers
-Fixed a slight bug in the display of battle reports
-Fixed a display bug in the main menu in some resolutions
-Fixed a slight tooltips display bug in some resolutions

Hotfix (A6.1)

Add:
-Adding an FX when building on tiles
-Added a "Quit Game" button on the main menu

BugFix:
-Fixed a bug that prevented the turn from ending when the divine incarnation was in game

Update A6 is live!



Add:
-Addition of the system of "noble lords", powerful nobles who will oppose your leadership in many ways
-Adding a new construction "Battlements"
-Addition of a new special action "inquisition" which allows to fight against sects
-Addition of a new special action "Universal prayer" to try to calm the anger of Gods
-Addition of a new special action "murder a noble lord"
-Addition of a new law "elite training"
-Added maintenance cost information to the unit info panel
-Added option to demobilize a unit
-It is now possible to deselect a unit with the "escape" key
-Added some clarifications in the creation tooltips of some construction
-Added a keyboard shortcut ([Numpad 2] by default) to open/close the "population" tab
-Added a keyboard shortcut ([Numpad 3] by default) to open/close the "society" menu
-New main title menu
-New loading screen
-Some new sounds
-Adding new information tooltips
-New tips for the loading screen

Balancing:
-The maintenance cost of the units is now proportional to its workforce
-Believers now produce less faith (-50%)
-The cost of use in faith of the divine strike now increases by 10% with each use
-Reduction of taxes levied on sedentary people (-25%)
-Rebalancing the operating costs of certain laws
-Rebalancing of some historical events
-Historical events are slightly more frequent

BugFix:
-Fixed a bug that allowed the construction of fields to unforeseen places
-Fixed a bug that allowed units to cross the seas (without boats) during automatic movement
-Fixed a bug that closed the game after a game over
-Fixed a display bug of some tooltips