Today we have a massive update with lots of new textures, bugfixes and more. Peep the changes below:
- Fixed calculation of religion level for temples with the gods;
- Fixed saving of animals and inactive objects (corpses, locusts) in your city;
- Fixed goods buttons - they are now properly displayed in the warehouse orders window;
- Fixed ground textures for desert;
- Fixed a memory leak while playing surrounding sounds;
- Fixed textures of footbridge;
- Fixed that rare crash when a resident appeares outside the map;
- Fixed ratings adviser - he now correctly evaluates the situation in your city;
- Fixed saving of building staff route if they are returning to their buildings;
- Fixed market and theatre textures offsets;
- Fixed farm tiles - they are now correctly displayed in the construction mode;
- Fixed an impact of fire/destruction settings set by the player on the building;
- Saved games time stamps are now displayed correctly;
+ Added textures of vineyards (Andre Lisket + Il'ya Korchagin);
+ Added textures of distilleries;
+ Added textures of olive farms;
+ Added textures of vegetables farms;
+ Added textures of fruit farms;
+ Added redrawn textures of warehouses and some goods (Roman Gavrilenko);
+ Added English voice-over for the second mission;
+ Added a preview of your city when you choose a saved game;
+ Trade routes now work in free play mode as well;
* It is now possible to declare a warehouse a "shopping center", it changes the priority of chosing the building by merchants and tradesmen;
* Now the Emperor does not lower respect level during the first year of the game.
Hope you like the update.
See you soon in the next one. :)
Hotfix #11
Hi all, some fixes and rebalancing:
- Fixed config for low bridge;
- Fixed textures for sheep;
- Fixed crash while saving and improved loading saves from b58;
- Fixed pop/push orders for workshops;
- Fixed the bug when cartpusher can't unload goods in a warehouse;
- Fixed fire/collapse coefficients for a city;
- Empire map now is movable again;
* Rebalanced religion calculation.
Thanks for your feedback again.
Hotfix #10
Hi everyone.
Quick fixes for the last update:
- Fixed legion formation crash;
- Fixed incorrect saving/loading farms;
- Fixed inccorect culture level calculation;
- Fixed misbehaving sending gifts to the Emperor;
- Fixed listbox without text crash;
- Fixed operating farms animation;
- Fixed crashing while building a house;
- Fixed crashing while saving a game when file already exist;
+ Added support for loading saves from b58.
Those fixes made based on your feedback.
Thanks!
Update #9 (Build 59)
Hi everyone.
Things are getting better for Caesaria every week and another week means another update. Today we have:
- Fixed Emperor's presents dialog window;
- Fixed crashing when viewing the map of the Empire while trying to move the map off screen;
- Fixed display of orders in the Adviser on Trade window;
- Fixed layout in the City Settings window for Linux and Mac;
- Fixed incorrect display of the weapons warehouse tile;
- Fixed crashing when loading a low bridge;
- Fixed farm tile loading if its texture is missing;
- Fixed crashing while saving the map of the Empire if it contains objects that will be deleted;
- Fixed loading data for a farm which porter can't deliver goods;
- Markets now correctly restore saved data and trades woman works correctly after loading a save game;
- Corrected in-house health level calculation;
- Actors and gladiators now look for places where they are needed;
+ Added Senate flags textures;
+ Added olive, fruit and vegetable farms textures;
+ Added gunsmith textures;
+ Added house zone bottom layer;
* Windows tablets users now can access a special menu for tablets from the City Settings window;
* Now you can set the speed of buildings decay in your city;
* Now you can change default screenshots folder;
* Ceres temples now influence the surrounding farms.
More stuff to come this spring. Stay tuned and thank you.
SourceForge's Project of the Week
Hey guys.
Just sharing some nice news with you. Caesaria was picked as a Project of the Week by SourceForge. Check that out there:
It means Caesaria will be featured on the front page of SourceForge for the whole week and that is awesome.
Thank you guys for all your help.
- Team Caesaria
Hotfix #9
Hey!
Just a quick fix to take care of several things:
- Fixed Actor's School animation;
- Fixed music and video detection when using Caesar 3 resources;
- Fixed MacOS config glitch when path has errors;
- Fixed briefing and tutorial voiceover delay;
- Fixed prefect's voiceover delay;
- Fixed buildings sound aliases.
More to come soon!
Update #8 (build 58)
Hi there!
Today we have a huge update with lots of fixes (31) and it's all thanks to your bug reports and help. And of course new content is also there.
Check this out:
- Fixed calculation of improved relations with the Emperor when sending gifts, now the Emperor takes into account last gift's value;
- Fixed prizes and penalties calculation upon fulfilling Caesar's orders;
- Fixed searching for available legion logo, now it's less likely there will be 2 legions with the same logo;
- Fixed crashing when saving data about city's inhabitants;
- Fixed climate switching algorithm when loading a saved game;
- Fixed land rendering under buildings in build mode;
- Fixed saving/loading of Empire's distribution network;
- Fixed city import/export settings saving;
- Fixed mission glitches in Capua and Tarsus;
- Fixed atlas loading from a zip-archive;
- Fixed crashing when saving data of NPC cities;
- Fixed factory information window;
- Fixed crashing when saving Empire's trading network prices;
- Fixed crashing when loading animations with a wrong config;
- Fixed saving/loading of random events like fires, destructions and diseases;
- Fixed theater information window;
- Fixed crashing when loading incorrect UI elements descriptions;
- Fixed the order of objects drawing in build mode;
- Fixed crashing when trying to display an object w/o textures in build mode;
- Fixed crashing when loading broken maps/saves from Caesar 3;
- Fixed saving/loading of city history;
- Fixed loading of trees from .omap file format;
- Fixed temple coverage calculation of a city, parishioners number is calculated more accurately;
- Fixed city goods map creation algorithm, now it takes into account all warehouses;
- Fixed water distribution algorithm when disconnecting aqueducts and inactive vessels from the water source;
- Fixed saving/loading of educational citizens (actors, gladiators, etc.) who are left without the base building;
- Corrected description of the Syracusae mission;
- Corrected roads creation algorithm in free play mode;
- Invisible objects can no longer be selected on the map of the Empire;
- Removed the possibility to open a locked map of the Empire via trading advisor;
- Building area does not change when you press the arrow keys;
+ Added textures and animation for pottery (Andre Lisket);
+ Added textures and animation for Actor's School (Andre Lisket);
+ Added textures to "Taxes and Industry" tutorial mission;
+ Added Ukrainian and Danish missions localization (Artem Tolmachev);
+ Added more lines to Czech localization (Artem Tolmachev);
+ Added option to turn off legion attacks in the city settings window;
+ Added Caesar gifts feature, information about the gifts can be saved;
+ Added saving/loading of city's active points (Ctrl + F1 [2/3/4]);
+ Added public city parameters used by other objects on the map (eg barbarians do not attack already robbed tows);
+ Empire objects now show information about itself (name, status, etc) that is displayed on the map of the Empire;
+ Entertainment buildings now store information about past events (performances, fights, etc.);
* Towns animation and barbarians settings on the global map are now saved to config file;
* Empire does not collect tribute from a city the first year.
We already have plans for next update, so stay tuned. Hope you're having fun with Caesaria just as much as we do. :)
Hotfix #8
Hi.
A quick patch to smooth some things:
- Fixed an inccorrect civil disobedience algorythm;
- Fixed start/exit procedures for Mac, now the game can be restarted correctly;
- Fixed a glitch when a part of a dialog window would dissapear while moving;
- Fixed a crash after loading import/export data in trading Advisor's window;
- Fixed a rare glitch when a road could be built over a house;
- Fixed a crash when a house changes its level while on land desirability layer;
- Fixed a crash when you open a new trade route with a city which never traded before;
- Fixed a crash when saving while having citizens with delayed orders;
+ Added textures for operating theater, baths and reservoir;
+ Add settings switches for tooltips, game difficulty level and legion attacks in city options window;
+ Improved ratings algorythm, added stats for rich/poor citizens and fixed Advisor tips;
Ave Caesar!
Update #7 (build 57)
Hey guys!
Another week - another update made with huge help from you all. Here's what's inside this patch:
+ Added automatic language selection in Steam;
+ Added textures of school;
+ Added textures of clay pits;
+ Added textures of theatre;
+ Added zoom buttons to the minimap;
- Fixed text display in Adviser's on labor and education window;
- Fixed Italian language detection;
- Fixed loading of sounds and speech of town residents;
- Fixed incorrect houses textures offset when C3 resources are used;
- Fixed a crash when saving a game with employees whose base structure is not available;
- Fixed a crash when saving a game with a tradeswoman when her market is destroyed;
- Fixed a crash during loading of aliases for videos;
- Fixed a crash while trying to display text in the Advisor's on education window;
- Fixed a crash during calculation of texture offset for a cart pusher;
- Fixed a crash while loading events from a save file;
- Fixed a crash while gathering information on the state of the houses in the Advisor's for the population window;
- Fixed a crash during the calculation of the migration rate for the last month;
- Barbarians removed from the third mission in Tarentum.
Our biggest thanks goes to Andre Lisker who helped us with school, theatre and baths textures! Andre, that was awesome. Thank you!
Want to help? Send us a bug-report or contribute to some localization on forums. Graphical artists are also welcome. :)
Thank you, fellas.
Update #6 (build 56)
Welcome to the spring!
And welcome new CaesarIA version for Android! And new bug fixes! And new content! Yeah, we're overexcited! Exclamation points!
Let's start with Android. Sorry, no Google Play yet, so to try this version you need to:
1. Install the game - download game's .apk-file, install it as usual;
2. Copy game's cache to "/sdcard/Android/data/net.dalerank.caesaria/files".
And now to a bunch of bugfixes and several new additions to the game:
- Fixed town citizens overlays glitch;
- Fixed a bug when original C3 saves were loaded with an incorrect climate zone;
- Fixed senate shadows overlays;
- Fixed MacOS startup script - now it will check before installing needed frameworks in order to make sure they are not already installed;
- Fixed a bug preventing unfinished Emperor's requests notifications from appearing;
- Fixed incorrect governor's data saving routine;
- Fixed disabled scrolling in buildings info window;
- Fixed incorrect recruiter behavior when recruiting for a fountain;
- Fixed tax calculations for a single house;
- Fixed several issues with financial statistics in financial adviser window;
- Fixed bad city regions health notifications algorithm;
- Fixed game crash in a free game mode after an incorrectly dated event is called;
- Fixed game crash after you add new service personnel with incorrect paths;
- Fixed several minor bugs in tutorial missions;
+ Added Android build;
+ Added bad health level animation for houses;
+ Added tradeswoman textures;
+ Added crashlogs saving for Windows and MacOS;
+ Added "load last game" button to the main menu;
+ Added general city health layer;
+ Added current mission title to the current goals window;
+ Added custom C3 audio/video resources path support;
+ Added unwanted buildings around houses equation - now they affect house levels;
+ Scribes messages window reworked.
We won't get tired thanking all of you for support and help. Thank you again, everyone who contributed or helped in any other way.