Hi all. A quick hotfix to patch some annoying bugs.
- Fixed migration calculation algorythm;
- Fixed fountain employees hiring glitch;
- Fixed city's bad health warnings repeating;
+ Added textures to the briefing screen;
+ Added traders grahics for the Empire map.
And that's it. :)
Update #5 (Build 55)
Hey, guys.
On the last day of winter we release another mid. size update including fixes of several annoying crashes and of course new content is here as well.
- Fixed barns and warehouses orders processing algorithm;
- Fixed a crash happening when you try to load a map with ruins which had no animation;
- Fixed a sudden barbarians attack glitch in the beginning of the game;
- Fixed zooming glitches while building/removing buildings;
- Fixed .omap format climate settings processing;
- Fixed a crash happening when you save a game with citizens having no roads to walk;
- Fixed a crash happening when you save a game with workers having no destination point set;
- Trading system was reviewed, fixed some trade advisor hints;
- Map zoom is now enabled by default;
+ Added market animation;
+ Added barn textures + animation (animation and textures settings are open for editing);
+ Added a new Empire map including new graphics for: goods, icons, cities, trade paths;
+ Added notification about bad state of buildings in your town;
+ Added loading of .png textures without alpha channel;
+ Updated garden textures, now they look more fitting the game style;
+ Now immigrants appearance in your town is calculated as a dependable variable rathen than a pure random event;
+ Minimized time needed to draw a minimap;
+ As always, localizations updated thanks to you guys.
Thanks for all your help and contributions. See you in spring.
Update #4 (build 54)
Hey guys.
Winter is about to end and this is awesome. Today we release another big update with fixes and new content. Check this out:
- Fixed game launch glitch while Steam is offline;
- Fixed plaza textures;
- Fixed a game crash while rendering water supply layer;
- Fixed a glitch when enemy soldiers were stucking in an open road;
- Fixed the Emperor's satisfaction algorithm;
- Fixed several issues with some localizations & added new localized lines;
- Fixed farms glitch while switching camera angles;
- Market traders now won't buy goods which are stored by trade orders;
- In tutorial missions maximum houses level is now limited by 4th level;
- Fixed carrier position calculation (front/back) while drawing;
- Carriers will now deliver trade ordered goods to the warehouse in priority and only then to the factories and barns;
+ Added base localizations for Ukrainian, Polish and Italian languages (thank you guys!);
+ Added random meadows generation algorithm while playing a random map;
+ Added camera fixing on a town entrance after launching a random map;
+ Added a hotkey ("E") to switch between town's entrances/exits;
+ Added new town setting - you can enable/disable barbarian raids (to spice up your game);
+ Added gods dissatisfaction explanations for every god;
+ Added warehouse textures;
+ Added doctor's house textures;
+ Added bathhouse textures;
+ Additional textures for tutorial missions;
+ Added notifications indicating new citizens mood;
+ Added a day indication to the game date;
+ Added an option to set "fires possibility" value;
+ Added new event - "Mars patronage".
Special thanks to everyone who helps us to find bugs, fix localizations and the code itself. Thank you!
See you soon in another update.
Update #3 (v. b53)
Happy Valentine's day everyone.
Another big update is packed with some fixes and new content. Here's what we've got for you today:
- Fixed recruiter's logic - now there will be less mistakenly avoided workers;
- Fixed an issue with engineering posts affecting the prestige of the land;
- Fixed a rare crash when opening the "Load Game" dialog;
- Fixed a very annoying bug when the game got blocked if several info windows are open at the same time;
- Fixed Emperor's requests display in your adviser's window;
- Fixed service workers path calculation algorithm - now not only a level of service is taken into account, but the size of a building as well;
- Fixed construction / removal of buildings in the layers mode;
- Fixed original C3 saves loading algorithm - now it also detects aqueducts, meadows and water tiles (citizens are still not loaded at the moment);
- Fixed game's logic in event of firing / rehiring workers;
- Fixed wrongfully appearing message about the availability of goods in stock by the request of the Emperor;
- Fixed (removed) the missionary post in tutorial missions;
- Reduced probability of flooding mud pits and iron mines while without workers;
+ Added textures for water supply layer;
+ Added textures for land prestige layer;
+ Added new aqueducts and water tank textures;
+ Added the 2nd tutorial mission for Russian language (shout out to Softer S);
+ Added "-nosteam" flag in order to run the game in offline mode;
+ Added game speed changing option - use - / + buttons on the main keyboard;
+ Added "poor access to the living area" information message when constructing a building which requires workers;
+ Added an option to block information windows as in the original game;
+ Advisers buttons are re-created as in the original game;
+ Added a setting to change camera positioning button.
Hope you enjoy this update as much as we do. And don't stop sending us found bugs and sharing your ideas at the forums.
Update #2 (v. b52)
Hey, guys.
New, big and shiny update for you all! Here's what's in the box:
+ Now you can switch between land layers while building something;
+ Roads and plazas can be built right under the walking citizens;
+ More additions to all the localizations;
+ Added warehouse tiles;
+ Added localized citizens names for different languages;
+ Added forced steam-api shut down before game launch on Mac OS;
+ Added residents data in a house information window;
+ Added gardens textures;
+ Added plazas textures;
+ Added base textures for desert lands;
+ Added water reservoir textures;
+ Added wheat and wheat farms textures;
+ Added ratings for advisers;
- Fixed animations of fires and infected areas;
- Fixed map scrolling in a Windowed Mode when your cursor is away from the window;
- Fixed a crash on a briefing screen;
- Fixed a crash happening after an "empty land" window appears;
- Fixed advisers hot-keys handling;
- Fixed a crash after you change your salary.
Don't forget to keep your bug reports coming and thank you all for your support and feedback!
Hotfix #6 (03.02.2015)
Hi there. Today we have several fixes and new content.
But first of all... FIRES! Yep, an important note about that. The thing with fires is that they appear not only because of the absense of a prefecture, but also they can start in sick areas of your town. This happens when you don't have enough doctors around. But at the moment, the icon which must be shown above sick households is not there yet (not finished) and this is why you don't see it comming. We will fix this as soon as possible, but for now - more doctors will help you.
Now for the main part:
- Fixed steam-api work for Windows version;
- Fixed first tutorial mission tasks (shout out to Softer S);
- Fixed an issue with double resolution listing in Display Settings;
- Fixed several minor and rare glitches;
+ Added fire animation variety for different types of ruins;
+ Added detailed texture for town's entry/exit points;
+ Added commercial buildings to "Open Play" mode;
+ Added your first achivement (for test purposes) - all you need to do to get "First Win" is to successfully finish the first mission;
+ Added achivements reel to the main menu screen of the game;
+ Added missing parts to all localizations;
+ Added an option to the setting which allows to disable/enable zoom and its inversion;
+ Added an option to enable/disable "Debug" menu during the gameplay.
Thank you for all your suggestions and bug reports. Keep them comming.
Hotfix #5 (31.01.2015)
Just a quick hotfix for the latest update. :)
- Fixed a bug when screenshots were not saved despite the message saying it's successfully saved;
- Fixed Mac OS script to always create saved games folder;
- Fixed a random Windows version crash;
+ Now text lines absent in localization files are temporary replaced with English lines rather than "##text##" lines.
Update #1 (31.01.2015)
Hi everyone.
So here we go with the first real update and not a quick hotfix. What's inside?
- Fixed several issues with dialog boxes: freezing, not being able to close it, not working buttons, etc;
- Fixed several mistakes in Spanish localization (shout out to malkavi86);
- Fixed an issue with an engineer when he was able to go past a roadblock;
- Fixed a bug when after loading a saved game, emperor's attitude was different than before;
- Fixed textures of: temples, houses, prefecture and engineering post;
- Fixed several issues with incorrect saving of citizens' location/behavior;
+ Added market textures;
+ Added aqueducts textures;
+ Added roadblock textures;
+ Added cart pushers textures;
+ Added some missing parts to all localizations;
+ Changed a free for settlement area texture;
+ Map scrolling speed now depends on the map scale.
Be aware: unfortunatelly, your saved games will be lost after this update due to fixes made to the saving algorythm.
We hope you'll find this update useful. Have fun and keep us posted on new found bugs.
Hotfix #4 (27.01.2015)
Hi guys.
A big, but still not that massive update is released:
- Objects drawing algorythm is rewritten, now people no longer get overlaid by ground tiles while they walk diagonally + big objects are no longer overlaid by ground when you remove/deconstruct them;
- Fixed a lot of mistakes in localizations;
- Fixed temples import from the original game for those of you who would like to play with original resources;
- Fixed fullscreen mode to properly support a chosen resolution;
- Fixed dust spreading algorythm;
- Fixed windowed mode, now it runs in the center of the screen by default;
- Fixed new textures for paved roads and a correct texture calculation algorythm;
- Fixed import settings;
- Fixed a bug with incorrect coordinates of a building while zoomed;
- Fixed warehouses filling bug: import from trading is now calculated in;
- Fixed scribes messages bug: they no longer appear empty;
+ Added a message when a mission is successfuly completed;
+ Added some modding drafts, mods details are loaded directly from the game folder;
+ Added new maps description format;
+ Added merchants assistants;
+ Added an option of stopping standalone working buildings.
Thank you for your support, don't stop reporting new found bugs. :)
Hotfix #3 (24.01.2015)
Hey.
New quick update is here:
- Fixed MacOS version of the game, now it will automatically install 1 extra library if it's not present in the system already;
- Added Priest textures.
It was a quick hotfix, but game development continues and yes - all bugs that you've reported will be patched as well.