Hey all,
I am so sorry for not updating sooner, and for not being on top of things recently.
I realize i owe all of you much more than I have offered so far, the main reason for the slow pace of everything is a combination of full-time work & now having a family.
I gravely underestimated the amount of time that these things would take up and how it would affect my work on Caffeine.
So for now I am not talking about dates or episode two, I am going to be taking it one step at a time and the first part of that will be to finish the update i promised to episode one and then finish work on episode two.
Again i'm sorry for all this but i hope i can redeem myself somehow by getting these updates & episodes out.
thank you for your patience and thank you to those of you who have poked me on twitter to encourage me to keep going.
Dylan
Caffeine Episode One – Alpha 2016 Steam Branch
Hello everyone,
I know that it has been slow going for Caffeine updates this year and would love to announce that I have added a new alpha build of Caffeine to Steam which will be available as a “beta” branch to everyone who owns the game already.
The build in this new branch is being updated with features and fixes which will make up the final patch to Caffeine Episode One, at this time the playable area is similar to the original demo in size and will expand over the next few weeks.
To enable this experimental build of the game, head to the Beta tab under Caffeine’s Steam settings and select “alpha2016″ with the password “coffeeisthekey” .
Please take note that this is a very experimental branch intended to gauge compatibility issues and performance improvements, please send bug reports to dylan@incandescentimaging.net.
Thank you all for remaining patient with me, and enjoy the holidays!
Dylan
Episode One Update Progress
Hi everyone,
I am afraid to say that everything is moving at a snail's pace at the moment, sorry about that!
Anyway I am about 60% of the way to finishing the optimization / VR patch and tests have been great both running normally and in the Vive (no VR sickness yay!) I am hoping to share some screens on Sunday and hopefully can get this out asap!
Thanks for your patience and kind words.
Cheers
Dylan
Caffeine - Episode One Update Plan
Hello there,
As promised I am here writing this out tonight!
While there are a few people that do like the game so far, I can see there are some problems with Episode One in it's current state a few things also did not turn out exactly as good as they could have in the game. I have been working hard behind the scenes slowly re-writing a heap of the games underlying systems and plan to flesh out areas which seem to have been neglected in the caffeine ridden world in the coming months with multiple updates to the game.
I will be posting once a week here about the progress and any upcoming content to be added to the game.
While there isn't a huge amount to show yet (most of it so far has been behind the scenes) I can reveal that so far these re-writes along with a newer engine version have boosted Caffeine's frame-rate by almost double which i think is great news!
I will be pushing this optimization out in the next couple of weeks and will be sure to make a fuss once it goes live.
Anyway thanks for your support and patience towards a lowly part time one man dev :)
Cheers
Dylan
Updates Are Coming!
Hello all, sorry for the radio silence the past month or so, a heap has been happening at home (we are expecting) but I have been working hard at fixing the remaining issues in Caffeine Episode One and some much requested features.
Anyway that's all for today but I will be posting details on Friday evening on the tongue of the updates and some sneak peaks at features.
Hope everyone is enjoying February so far!
Cheers
Dylan
Merry Christmas & Happy New Year
Hey everyone!
Just wanted to drop in here and wish everyone some happy holidays, hope you all have a great time.
In addition wanted to let you all know there will be a large patch coming once we are in the new year which I have been working on for a while now.
This update will include fixes for various crashes aswell as VR menus.
Anyway that's all I have for now enjoy the holiday season and I am looking forward to providing you all with more parts of the Caffeine story in the new year!
Cheers
Dylan
Caffeine - Episode One - Performance Gains With AMD Crimson
Hi everyone,
Sorry about the less frequent updates recently, I am still gathering together fixes for the few that are having a crash in DX12 mode.
In the mean time I thought I should drop a line here to let you know that Caffeine gets quite a large performance boost from the newest AMD Crimson drivers (10-30fps increase in DX12 mode).
Interim VR support has also seen a performance increase with the new drivers.
Enjoy the weekend!
Dylan
Caffeine - Episode One - Update v118 for Windows
Patch Notes
<*>Fixed missing geometry in multiple areas.
<*>Now using Unreal Engine 4.10.
<*>Fairly large performance gain across the board.
<*>Fixed Vsync setting.
<*>Reduced draw calls in Level 6 & 7 to prepare for full VR support.
<*>Added and invert look option.
<*>Fixed issue where game would not start in Linux (missing executable)
<*>Optimized various areas.
<*>Replaced some reflection actors with ambient cubemap setups to increase performance.
Caffeine - Episode One - Update v117 Rollback
Hi everyone,
Due to numerous reports and an investigation into a few game breaking bugs in update v117 I have decided to rollback to v116 while I get these few issues fixed.
Hopefully it will only take a few days.
Cheers
Dylan
Caffeine - Episode One - Update v117 for Windows & Linux
Patch Notes
<*>Reduced draw calls in Level 6 & 7 to prepare for full VR support.
<*>Added and invert look option.
<*>Fixed issue where game would not start in Linux (missing executable)
<*>Optimized various areas.
<*>Replaced some reflection actors with ambient cubemap setups to increase performance.