General Fixes
• Various map fixes
• Fix a bug for the X-Eon’s vertical kick
• Fixed an animation issue where rapidly moving between prone and crouch stance wasn’t updating the character model state at the correct rate (snaking)
• CWL Only: Planting and defusing bombs will no longer add to your Payload meter. These actions will still give Scorestreak points
• Prep for this weekend’s featured mode
6/1/17 - Patch
**General Fixes**
• Fix for an audio issue where the pass intercepted dialogue would play for the wrong team in Uplink and Defender modes
• Fix for a bug where players could not call in their AP-3X if they had previously called it in and immediately jumped afterwards
• Fix for some weapons not tracking in the Records section of the Barracks in Zombies
• Prep for upcoming weekly featured mode
• Fixed the jump spread on the Auger – Fury when Laser Sight is equipped
5/26/17 - Patch
5/26/17
General Fixes
• T.H.O.R.: Thunderclap adjustments: Narrowed the area at which each missile can automatically acquire a target. The target will need to be within the reticle for the missile to automatically seek the enemy out.
• Added counters to scorestreaks that fire tracking missiles. If the player is in Phase Shift, using Active Camo, or has Hardwired, these missiles will not track them. This pertains to all versions of the Trinity Rocket (except Warhead variant), AP-3X: Lockdown, T.H.O.R.: Thunderclap, and Shock Sentry: Catacomb missiles.
• Weapon Updates:
Auger – Fury: Spread now becomes increasingly tighter the longer you fire
Volk – Side to side recoil has been toned down slightly
RVN – Ranges have been slightly reduced, but fire time between bullets has been reduced as well
VPR – brought the shortest damage range in slightly
Trencher – Bumped some aim down sight sway values back towards SMG characteristics. Still should feel closer to ARs in this regard however
Titan – Adjusted the FOV on the Epic Scout’s default sight to provide a larger view and enhanced default zoom
HVR Gemini –Hip fire accuracy improved slightly
• Various map fixes
• Prep for upcoming weekly featured mode
5/11-5/23/17 - Updates
5/23/17
Featured Content and What’s New
• Ken Jeong Voice Over Pack
• CWL Personalization Pack - COD Champs
General Fixes
• Updated the Blind Eye perk challenge from “scorestreaks” to “weapon systems” as we have now made this challenge possible by killing micro turrets
• Gestures – all cosmetic gestures can now be performed while sprinting
• Adjusted the Blackout Grenade to bring its power level and overall consistency closer to that of the Jammer Grenade
• Gameplay audio for Defender and Uplink will occur in the Winner’s Circle, interrupting the Announcer’s End Game win/loss VO lines. This has been fixed
• Fix for the Calling Card notification not disappearing after highlighting or equipping the GameBattles calling card
• In splitscreen, captured Hardpoint colors would not show different colors with players on different teams. This has been fixed
• After entering a prestige, the After Action Report for completing a match would display placeholder images and text for calling cards. This has been fixed
• Fix for players being stuck on the “Purchasing Supply Drop” screen if they repurchase another drop while the loot ceremony screen is running in the background
• Fixes for a few mouse and keyboard issues when accessing the Scorestreak Variants on PC
• Fix for some calling cards not being displayed in the preview pane on the right
• Fix for users unable to use the “Change-Up” passive for the legendary T.H.O.R. – Nimbus when using button layouts that use the “toggle aim down sight” setting
5/19/17
General Fixes
• Adjusted the R-C8 – Meteor variant no longer deals mid-air fall damage (aside from the initial drop) when boosting in the air. Also fixed a bug where ground pounds for the Meteor were not always successfully activating
• Fixed an issue that caused the Trinity Rocket side missiles to move too slowly
• Various map fixes
• Drone Package – Fuse: We now remove any disowned crates when the owner disconnects from the match. Also reduced the lifetime of the crate to 60 seconds
• Uplink: Throwback – Added collision to bounce the drone back instead of resetting in 15 potential spots around the Press Box (areas where the player would be unable to reach the drone)
• Adjusted the Synaptic sprint out fire times for the LMGs and Snipers to be in line with all other Rigs (time it takes to shoot the weapon when the fire button is pressed while sprinting)
• Fix for an issue where assist scores would not add to scorestreak progress for the last kill in round based modes
5/16/17
General Fixes
• Fix for a bug with the R-C8 that could possibly be exploitable
• A few backend fixes
5/11/17
General Fixes
• Fix for the final killcam banner at the bottom of the screen not properly displaying the name, color, and passive ability if a Scorestreak variant was used
• Drone Package – Fuse: Increase in the earn cost required to unlock from 350 to 400
• Fix for Auger camo challenges not unlocking when completed
• Various backend fixes and prep for upcoming in-game events
5/5/17 - Patch
General Fixes
• Fixed an issue in Infected Custom Matches where selecting ‘none’ for the primary and secondary weapon would result in no weapon (we now spawn you with fists)
• After completing a FFA match in split screen, the announcer audio would overlap. This has been fixed
• Custom Match: CTF: Using FTL Jump while on a magnet in Scrap, the flag may become stuck on top of the magnet and cannot be retrieved until the flag resets. This has been fixed
• Updated the scorestreak variant menus to display proper unlock methods (these are not unlockable via supply drops, only crafting in the scorestreak prototype lab)
• Various backend fixes
5/2/2017 - Update
**Featured Content and What’s New**
• Ozzy Man Reviews Voice Over Pack
• Scorestreak Variants
Customize your loadout in new ways with scorestreak variants, now live in Infinite Warfare. Only obtainable through crafting, these new variants take your current playstyle to an all new level with Rare, Legendary, and Epic versions of your existing scorestreaks. You’ll want to be strategic though, as every streak has a strength and weakness.
**General Fixes**
• Increasing the audio range of the Micro Turret and Shock Sentry
• Rig ability Killjoys now allow both ability Payloads to count towards progress
• Updated Trinity Rocket to prevent the lock-on missiles from aggressively tracking targets when they should have hit the ground
• Infected: Removed secondary knife from R3K and FHR loadouts as your melee is always an OHK. OSA replaces the M1 and Hailstorm loadout. OSA can now be selected in custom matches.
• Assists score is now doubled if the player did a majority of the damage to the victim
• Uplink: Improved passing behavior for the drone. Fixed an issue where throwing the drone at a scorestreak would apply 1 damage.
• Fix for some players being unable to perform Taunts in the Winner’s Circle in both Public and Custom matches
• Fix for some players being unable to equip a custom emblem after switching from a previously made emblem
• Fix for some players encountering an issue where renaming an emblem could possibly delete it
• Fix for animated weapon camos
• Various map fixes
**Shaolin Shuffle**
• Removed the Heart cooldown
• Miscellaneous bug fixes
4/27/17 - Patch Notes
General Fixes
• Fix for a bug that prevented slide kills with SMGs from registering towards challenges properly
• VPR changes: Slight increase to recoil. Slight range adjustments.Adjusted reload times. Fixed oversight on clip size versus shots available; VPR fires 2 bullets but decrements the clip by 1. This has been adjusted accordingly
• Various map fixes
• Fix for the Phantom Rig’s “Ghosted” taunt not working properly if the player is in 2nd or 3rd place
4/5-21/17 Patch Notes
**4/21/17**
• Adjusted attacking spawns on Breakout so defenders have a slight time advantage to the Bomb A site in Showers
• Various map fixes
• All Gestures are now unlocked in local play
• Adjustments to the reload speed of the VPR
• Shockwave adjustments: Reduced the upward and downward damage area. Outward radius of the damage area is not affected
**4/17/17**
General Fixes
• VPR adjustments:
Recoil and gun kick provide a little more consistency
Damage adjustments
Fixed a bug that would double up on hit markers
Increased clip/stock size
Decreased reload times
• Various map fixes
• Slide challenges: added a grace period to make slide medals and challenges easier to get
• Fix for the player being damaged by their own Shockwave while using Reactive Armor
• Disabling Gestures while in Phase Shift
**4/11/17**
General Fixes
• The KBS-Longbow and TF-141 inflict different amounts of damage, which is inconsistent when comparing the weapon damage stats for both weapons. This has been fixed.
• Fix for kills made with an energy weapon and fusion mag were not tracking for the Extended Mags prestige challenge
• Fixed an issue with kill tracking for the Blood Anvil “Ace” Mission
• Fix for the ‘Time Played’ column in the Combat Record barracks not displaying the unit of time
• Carpet Bomb challenge previously only tracked kills done by Scorchers. Progress may now also be obtained by using: Trinity Rockets, Bombardment, Warden, T.H.O.R, and AP-3X
• Fix for the countdown timer not appearing while in control of the RC-8 in Cranked
• Various map fixes
• Adjustments to Active Camo visibility: Active Camo will now be slightly more visible, mainly while in motion
• Fix for an issue where players entering an Infected match as a Synaptic so they don’t look like regular infected
• When firing from the hip with the VPR, the reticle would not appear red when close to an enemy. This has been fixed
• Shockwave Updates:
Increased non-lethal damage
Slightly increased non-lethal radius of Shockwaves performed from low and moderate heights
Slightly increased lethal radius of Shockwaves performed from moderate heights
Greatly increased lethal radius of Shockwaves performed from great heights
• Slide adjustments: Slightly reduced maximum initial slide velocity
• Adjusted Search and Destroys spawns on Retaliation when defending. Defender spawns were moved forward to facilitate faster times to the bomb sites
**4/5/17**
General Fixes
• If a player is in Phase Shift with another enemy and throws an Epic Axe (Headsman), the enemy does not take damage and the Axe will disappear. This has been fixed
• Karma-45 – Phobos/Deimos: now play the correct sound effects when firing with a silencer equipped
• Karma-45 – Deimos: Now correctly refills ammo when walking over another dropped Karma-45 on the map
• Various backend fixes and adjustments
3/31/17 Patch Notes
3/31/17
General Fixes
• Blood Anvil Missions Updates:
Get X Kills with a Ballistic Weapon: now supports Visor Detonations from KBS Longbow – Bombshell and melee kills from the Reaver – Machete
Get X Kills with an Energy Weapons: now supports alternate-mode kills (melee kills when not in the alternate mode will not count) from the R-VN and from the R-VN – Blowout gun perk, Overcharge.
• Micro Turret Changes:
Slightly increased the lock-fire delay
Slightly reduced accuracy
Slightly reduced health
Slightly reduced target lost time
• Fix for the Stryker body challenges earned by getting 2 kills with a single Micro Turret
• Various backend fixes
• Fix for a bug that caused some Rigs to appear incorrectly in the menus after the last update
• The counter for Tracker is Hardwired, which used to make the footprints disappear more than twice as fast. A recent bug was preventing this from happening. This bug has been fixed, but Hardwired will now make the footprints disappear even faster than it originally did.
3/28/17 - Update
**Featured Content and What’s New**
• VO Packs – UK Special Forces, Method Man
• Weapon additions: VPR and X-Eon
**General Fixes**
• Fix for game mode names appearing incorrectly in Moshpit
• Grind adjustments:
Fixed an issue where players were dropping 1 less tag than intended in some cases
Updated default bank speed to 1s per tag
Fixed an issue where the player could bank tags just outside of the visual radius of the bank
Added an additional half second increment bank time option in Custom Matches
• Reduced Tac Resist challenge from 75 to 40
• Various leaderboard fixes
• Clicking on the Message of the Day would change the Active Mission on PC. This has been fixed
• Infected Knife Updates: Less lunge range and width. Players have to be a little more accurate when going to melee a target
• Fix for a player’s Rig not holding a weapon after a playing a match and returning to the next pre-game lobby