• Mission Team Double XP until Monday, March 20th
• Removed Drop Zone and replaced it with Demolition until March 24th
• Added Hardcore Domination and Hardcore Search and Destroy back into the playlists
3/16/17 - Patch
• Prep for this weekend's game modes
• Bug fixes for the Winner’s Circle
• Fixes for the Message of the Day
• In Uplink, players were unable to score points by throwing the drone into the goal if the time limit was set to unlimited. This has been fixed
• EBR-800- Bomber – Increased recoil of the last shot. Reduced return speed of the recoil. Increased delay between bursts.
• Fix for the Howitzer not doing full damage to scorestreaks
3/14/17 - Update
**Featured Content and What’s New**
• Blood Anvil Mission Team
• Emblem Editor
• Master Prestige Ranks
20 additional Prestige Ranks
Each new Prestige Rank grants permanent bonuses. Bonuses include:
Extra XP from challenges (including Camo challenges)
The ability for Classic weapons to earn De-Atomizer Strikes
Extra starting ammo for Classic weapons
Additional XP for using MKII weapons
As well as new rank icons, Emblems, and Permanent Unlock Tokens
**General Fixes**
• Fix to enemy names not always appearing on-screen during Killcam
• Audio fixes for Intel Logs in Campaign
• Fixes to party indicators not appearing properly
• Gun Perk: Readiness – now reloads faster when mag is low instead of when mag is empty
• Fix for the Weapon Level Up indicator not displaying properly mid-match
• Camo adjustments for the Hailstorm
• Fix for the Axe not appearing properly in the player’s hands when using the Synaptic’s Rushdown Trait
• Fix for the Synaptic using a different gesture instead of “Rock, Paper, Scissors” when viewing in 3rd person
• Various map fixes
• Fix for an issue where trophy systems could deflect a passed Uplink or Defender drone
• Fixed an issue where enemy scorestreak callouts would not play in FFA
• Fix for a bug where the Rigs would be facing the wrong direction in the Winner’s Circle
March 9 - Patch
3/9/17 - Notes
General Fixes
• Various map fixes
• On occasion, players who have the R-VN, Axe, or UDM in a loadout would no longer have access to the weapons if a host migration occurs. This has been fixed.
• Added the R-VN, UDM, and Axe in Epic Gun Game
• Fix for the Epic UDM doing too much damage in TTDM. This now matches the same damage rules as sniper rifles in TTDM.
• Fix for some users receiving the ‘weapon_graitonsuper_wm’ error after the last update
• Type-2 (AR mode) – Slight increase to the fire rate and a decrease to ADS recoil
• Type-2: Slight increase to hip fire spread when in akimbo mode
• Volk – Increase to the 3 bullet hit kill range
• Titan – Slightly increase to the fire rate and an increase to the 4 bullet hit kill range
• KBAR – Slightly decrease to the 4 bullet hit kill range
• NV4 – Slightly increase to the ADS recoil
• R-VN: Increase to the 3 bullet hit kill range
• Widowmaker – Reduced delay between bullets within the burst
• DMR – Slight decrease to the ADS time
• EBR-800 (AR mode) – Increase to the 5 bullet hit kill range
• EBR-800 (Sniper mode) – Reduce ADS sway speed
• Howitzer changes: Explosion radius increased. Explosion damage more consistent. Damage to scorestreaks increased. VFX updated to better represent the explosion radius. Fixed a bug where the projectile would play an explosion VFX without doing any damage. Fix a bug where the projectile could still explode after bouncing off a surface
• Steel Dragon - Reduced sprint out to fire time
• Fix for the Axe camo challenges not tracking progress
• Fix for an issue where it would take 6 shots to a player with a Blast Shield with the Howitzer in Hardcore
• Added the R-VN and UDM to regular Gun Game
• Uplink: Fixed an issue in Overtime where the goal VFX and team score would increment even though the scoring team lost the second round of overtime
• Taunt combo system added to the Winner’s Circle
• Fix for the Sage Phantom head not appearing correctly when viewing in 3rd persone the projectile would play an explosion VFX without doing any damage. Fix a bug where the projectile could still explode after bouncing off a surface
**Rave in the Redwoods**
• Fixed a bug where mission rewards could show up incorrectly in the zombies menu
• Fix for a bug that would remove the icon a player had crafted if a host migration occurs
• Added 200 ranks and 10 new rank icons
• Added the R-VM and UDM to be unlockable for use via the Magic Wheel
February 14, 2017 - Update
Featured Content and What’s New
• Lobby Party Indicator
• Showing team balance in pre-match lobby
General Fixes
• General fixes for bugs found in Leaderboards
• Drop Zone: Score limit increase from 600 to 750. Adjustments to hill rotations. Removed high tier streaks from the first hill to prevent an unfair advantage at the beginning of the match. All hills after the first have a chance at all streaks regardless of tier
• Infected and Gun Game: Allow for player customization. Infected will still replace Synaptics with a random default customization. Infected now increase match timer on Survivor suicides
• Slight decrease to the Vulture’s overall speed and acceleration. Slight decrease in damage of the Vulture’s turret
• Fixed players knees clipping into player view if they sprinted while jumping from boost jump height
• Uplink fix where players could pass the drone through ha short wall in Terminal
• Fixed a scrolling issue while in the armory
• A player with the Tracker perk equipped was unable to hear another player boost jumping with the Dead Silence perk equipped. This has been fixed
• Removed showing the public rank in private or system link pause menus
• Fixed Steel Dragon damaging a player with Charge Shield
• Fixed a bug where incorrect information about a player could be displayed in the MP lobby
• Fixed damage feedback icon for not displaying the first time in a round
Zombies in Spaceland/Rave in the Redwoods
• Fixes for players losing their weapons when Pack-a-Punching (ZiS)
• Several out of map exploits fixed (Rave)
• Fix for being able to replenish ammo after putting the harpoon back in the cabinet and picking it up back up • Fix for random dancing zombies that could remain after the music has stopped
• Fix for various zip line bugs that could occur
• Other miscellaneous bug fixes
COD Points enabled and available now!
You can now purchase COD points on UWP and Steam. Let us know if you have any issues as always and, above all, have fun!
1/11/17 - Update - LIVE NOW (January 17, 2017)
January 17, 2017 - This is being deployed now. Enjoy!
+++++++
We posted these ahead of the patch being deployed across all PC platforms. We'll have this patch pushed live in a couple of days. Thank you for your patience.
+++++++
- MkII weapons and all other customization items are now available on Steam via the Quartermaster.
- 2XP will be live starting January 17 until January 23 at 10am PST for all PC users.
General Fixes
• Fix for the Mad Hax taunt in the Winners Circle
• Allow players to change classes up with 5 seconds after prematch is completed
• Fix for the Diamond, Solar, Slime, and Black Sky camos glowing when using the Type-2 akimbo in the left hand
• Fix for various camos not applying correctly to the Epic Karma-45
• Audio adjustments for louder impact sounds when being shot
• Fix for an issue in MP split screen where one of the two players will load into the match without their Perks being shown
• Fix for friendly players not appearing on the minimap when manually controlling the R-C8
• Added a popup for the daily login bonus if you’re signed in while the bonus is given and also adding a sound when the daily login Message of the Day is displayed
• Private/custom matches are now “invite only”
• Fixed an issue where disabling the Team Assignment option would still require the player to select a team in a custom game
• Fixed an issue where rewards for ranking up a Mission Team in MP were appearing as a blank card in the After Action Report
• When being killed by a De-Atomizer strike, players would see a blank icon in the killcam where they should see the last weapon they were killed by. This has been fixed.
• Fixed an issue where a user would complete a challenge in the Victories Challenge section, but the XP for the challenge wouldn’t be shown in the XP Earned in the After Action Report
• Fixed a bug where the High Score challenge wasn’t working properly
• Allow for the loadout menu to scroll to the top when reaching the bottom of the menu
• Adding popup when trying to equip a streak when all streaks are already full
• Fixed a bug where the Steel Dragon would penetrate a player using Bull Charge
• When using the Scarab, friendly names were not appearing. This has been fixed
• Fixed for a bug where the player in first place would appear cloaked in the Winners Circle
• Fixed a bug where in MP splitscreen, the health bar of the second player wouldn’t decrease during a killcam. This has been resolved
• Fixed an issue where the stats of your last match were always followed by a 0 in the Performance tab. This has been fixed to remove the 0.
• Audio adjustment for audio playing late during a cutscene during the Dark Quarry mission in SP
• Various map exploit fixes
• Adjustments to some bomb pickup locations so players don’t have to circle back
• Fix for the Type-2 Butcher akimbo shotgun mode where the energy projectiles were reflecting
• Fixed the collision with the clock face and bowling entrance corners for the Uplink drone on Throwback
PC
• Fix for players being able to receive text communications from another player that has been blocked
• Fix for keyboard navigation being inverted while scrolling through the player list in public lobbies
• Various adjustments for mouse sensitivity
• Fixed a bug where a player would be unable to edit a primary and secondary weapon by using the mouse to click in Create a Class
• Various security and anticheat updates
• Fixed for a player not being able to dodge backwards using Rushdown while using a keyboard and mouse with default bindings
12/13/16 Patch Notes - PC Specific
General Fixes
• Fixed exploits on various maps
• Adjustments to the Message Of The Day
• Fix for a bug where players would experience a crash after loading into Frontier from a custom game
• Fix for a freeze that can occur during Single Player
• Fixed a bug for camos in the Create a Class menu
• Audio adjustments in the Emblems menu
• Fix for weapon accessories not appearing on the left Akimbo weapon
• Fix for the pre-match camera causing streaming issues when loading into Throwback
• Fix for users being unable to change teams, making the player unable to access spectate or CODCaster options in custom FFA games
• Created a fix for players not earning Keys after reaching max rank with Mission Teams (you can earn keys with a level 50 team!)
• Fix for an infinite loop that could occur if opening the game in an already running state
• Various visual adjustments to MP splitscreen when loading into certain maps
• Fix for the MP scoreboard briefly displaying a player’s score as the team score if the user has their scoreboard open during a round transition
• Allow for the rank meter animation to play again once a user confirms they would like to redeem a 2XP token
• Fixed a bug where the 3rd person player character did not face the correct way when airborne and shooting another player
• Fixed a bug in splitscreen where neither player could view the weapon models on occasion
• Hardpoint adjustments: Throwback - Removed "Lime" Hardpoint from rotation. Hardpoints 1-4 go in the same order: Train Platform > Barn > Bike Path > Baseball Field > repeat. The Hardpoint for Bike Path was slightly adjusted to not allow captures while wallrunning on the side of the bridge.
• Hardpoint adjustments: Breakout - Moved Visitor Room Hardpoint on top of the Visitor building (Central Rooftop)
PC
• Fix for a bug in the advanced video option menus
• Fixed an issue where after a player removes their controller in the Create a Class menu in MP, it can cause the gamepad icons and buttons to still appear on screen
• Fix for the Enter Key when being used for keybinding
• Various performance and UI fixes
• Fix for an error message users might see after changing texture resolution options
• Fix for the personalization weapon kits button disappearing in Zombies in Spaceland
• Fix for exiting the game via the Main Menu that can sometimes cause the game to freeze
Patch Notes from December 1
Hi Steam Community,
Here are the specific notes for the patch we pushed today. We will be disabling COD Points on Steam shortly. That was pushed in error.
PC Specific notes
• Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
• Fixed a bug where a user could exceed the 10 point Loadout limit
• Fixed a bug where special characters in a username would cause stuttering for other players
• Fixed the keybind option for Taunts in Winner’s Circle
• Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
• Added mouse support to the lobby member slide feature
• Fixed a bug when text and voice communications were set to “block”, text communications were still displayed
• Fixed a bug where the game stop responding if a player switched from windowed to full screen
• Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode
• Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad
General Updates
• Notification for the “latest” calling cards from drops
• Fix to Taunt menu selection and audio queues
• Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
• Fix for accessories not remaining equipped after leaving menu
• Joining a game in-progress and then losing no longer ends your win streak
• Adjusted overlap of text in Calling Card and Emblem menus
• The “Good Citizen” Medal is now correctly awarded to the player who owned the package, not the one who picked it up
• Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
• Fix for one of the Synaptic Taunts not appearing correctly
• Adjustment to the Banshee ammo counter animation
• Added ricochet to the Epic Oni prototype, Kaiken
• Fixed a bug where an error would occur after calling in a UAV
• Fixed a bug when holding a weapon and gesturing
• Fix for players being given Missions for Rigs that are not currently unlocked
• Fixed a bug where the Banshee – Siren wasn’t having an impact on other players after being damaged
• Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
• Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
• Fixed an issue where a player would get the wrong mission in a match
• Fixed a freeze issue when attempting to access the Store
• Fixed a bug where splitscreen users were unable to change their team or role in custom games
• Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
• Adjusted the killcam when a player is killed by a Bio Spike on Frontier
• Added function to allow the user to rotate a weapon in the Loadout select menu
• Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
• Fixed a bug for secondary controllers for users in splitscreen
• Fixed crash that would occur after map restarts
• Fix for users seeing repeat Rig videos
• Removed “Connecting to Matchmaking Service” text in Loadout menu after searching for a Public Match
• Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
• Fixed a bug where users were able to temporarily gain access to locked Loadout slots
• Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
• Adjusted the death camera from penetrating into corpses on the map
• Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
• Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
• Fix for various overlapping texts in some menus
• Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn’t be cut off when in splitscreen
• Fix for the cook timer being visually offset in splitscreen
• Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
• Fix for possible stat loss when signing into the same PSN account on multiple consoles
• Fixed an issue the reticles on the DMR-1 Spectacle prototype are scoped causing the reticles to overlap the edges of sight in-game
• Various lobby merging lobby fixes
• Splitscreen players will now be awarded Keys and Mission Team Rank
• Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
• Moved Gender Voice Option to Rig Appearance Menu
Zombies in Spaceland
• Potential Luitween Error fix – please let us know if you still experience this in Zombies!
• Further work to ensure AFK players don’t stay in the game and continue to matchmaking
• The Headcutter damage exploit vs. Alien has been balanced
• Adjustment to pause menu visuals during splitscreen
COD CASTER/CWL
• Fix to 3rd person spectator showing zoomed in winner’s circle
• Add a sync intermission countdown with the host in CODCaster
• Adjustments to team colors/logos in CODCaster
• Fix for menus in CODCaster while in splitscreen
• Removing ricochet tracers for energy weapons in CWL
• Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game’s match summary
• Added a “Follow Drone Camera” feature to CODCaster where the drone will be followed when thrown by the spectated player
• Fixed a bug where the Objective Status in the Display Settings is set to “on”, the screen would display red for allies and enemies
• Adjusted the Payload charge rate and score modifier to normal in CWL rules
• Support for MLG.tv
PC Playlist Updates - November 18
We have another update for you!
· Infected available on all platforms
· Double XP and Double Weapon XP live for the weekend
· Hardcore FFA Playlist available on all platforms
· Hardcore Kill Confirmed replaces Defender in the Moshpit
· Re-introduced SnD into PC Moshpits
All this should be live now. Be sure to get the update and have fun!
REVISED: Patch Notes from November 17 and update November 18
Hi Steam Community!
Thank you for your patience. We pushed a patch live yesterday and wanted to give you provide visibility into what's happening.
Update - November 18
2XP and 2WXP is live! Earn double XP and double weapon XP in multiplayer this weekend until Monday, November 21.
More to follow as we update...
Patch Notes - November 17
There was over 1,000 bug fixes in this title update across MP and Zombies this go around. Some were smaller, backend fixes and adjustments and some were larger well known issues that we received from you and your feedback, so thank you!
Multiplayer
-Fixes for Medals
-General fixes for Infected mode
-Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam
-Map exploits (we know some of you are reporting one on Genesis; we’re working on it)
-Removal of Taunts that weren't supposed to be unlocked
-Localization formatting fixes
-Adjusted a challenge to correctly reference Propulsion rather than Rushdown
-Fixed typos
-Adjusted the challenge for killing players in the air just a tinnnny bit more lenient
-EAK ADS fire fix
-Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
-Added a sound for tripmine projectile
-Fix for Synaptic death going through the ground
-Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
-Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
-Adjusted points for score per bomb plant
-Fixed accessory collision on the R.A.W.
-Adjusted a Frontline spawn point on Riot due to intersection geometry
-Fix for previews of Mission Team emblems when they were still locked
-Adjusted gun camos
-FFA score increase from 50 to 100
-Fixed the collision of the strap on the Karma from glitching through the other side of the gun
-DMR-1 – Epic- No longer supports the Variable Zoom Scope
-Enlarged the collision shape on cosmetics to prevent clipping with various weapons
-Fix for one extra frame of latency that was appearing in the muzzle flashes
-Fixed a bug where bots wouldn’t pick up crates in Drop Zone
-Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
-Fix for S&D crash
-Better win conditions that will prevent draws in Reinforce
-Combat Burst duration tuning for CWL
-CWL – adjustments to recipe for correct Payloud charge and score rates
-Added Infected mode
-Adjustment to the Warden Killstreak on Breakout
-Pick 10 points are now blue
-Added ability to see the chosen Rig and mini combat record of others players in a lobby
Zombies in Spaceland
-Fix for pap zappers having no ammo after you pick them back up off the standee
-Fix for pap zappers not having camo after putting back on the standee
-Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
-Fix for zombies who "walk on air"
-Fixes for certain cards with the Alien Fight
-Front end camera transition fixes
-Fix for the croc mouth (sometimes it wouldn’t return to its original height)
-Fix for seeing player outlines when they are playing emulated arcade games
-Allow clowns to be part of the "kill marked" challenges
-Make sure the Brute zombie doesn't decide to grab/kill zombies who are marked for a challenge
-Fix for players being able to jump+sprint down the slide
-Add the soul key progression to the front end.
-Fix for players being able to repair a window from too far away and avoid being attacked
-Fix for N31L's pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
-Fixed the occasional crawling zombie playing a standing death animation
-Reducing emissive on camos
-Give player a hit reward if melee’ing during Infinite Ammo
PC Specific Updates
* Add support for raw mouse input.
* Fixed issues where recent changes to ButtonHelperText were not playing nice with the user's ability to change gamepad enabled status.
* Additional restart game warning has been added to the "Optimal Video" option to allow the user to be warned that the game will restart when setting to optimal settings.
* Changed Particle Lighting option description to be more descriptive and not imply it is a toggle.
* Fixed issue where a LUI error will occur when attempting to select a locked weapon in the SP loadout menu.
* CaC PC Keyboard-only - show key hint for personalize attachment and use a tinted background when on PC/Keyboard.
* Fixed mute hints on PC mouse and keyboard not displaying the hotkey. Fixed for CP/MP scoreboard and frontend lobbies.
* PC volumetric optimization
* Fix for PC entitlements
* PC - prompt user to update display driver if it does not meet our minimum version (we need to encourage users to take the latest AMD drivers to get shader cache fixes(
* Fix PC keyboard Jackal Roll to feel less mechanical
* Smoothly blend in aim desires for Jackal along the Roll axis while using keyboard and mouse. Note that Yaw and Pitch are still not blended while using mouse and keyboard to improve responsiveness.
* fix for Russian character decoding problem
* Colour Blind rendering fixes
* MenuButton in CP has been updated so that its width will be adjusted to match what it is currently displaying, and will no longer be anchored to the right in CP. This allows mouse input to not highlight or activate buttons when the mouse pointer is seemingly not going over anything.
* Improved Helper Button Bar on PC. These changes activate if the game is on PC, gamepad is disabled, and it is not ingame-SP.
* Helper buttons (commands on bottom of screen in menus) are reformatted to be large button to click on with the mouse.
* Select" helper button is not drawn.
* Keyboard hint is not drawn if the button is clickable.
* Non-clickable buttons will have their hint drawn, and they will not get the new button treatment.
* Certain helper buttons in MP frontend are no longer clickable (e.g. some of the hints in MP CaC, for hotkeys).
* Full Screen ghosting bug fix for multiple monitors
* Fixed issues with window client sizing when the Windows DPI setting is not 100%
* Stability fixes for multi-gpu setups
* Fix for GPU sync in SP for optimal latency input
* Zombies - Move player splash further to the right when offscreen to hide in Ultra widescreen mode on PC .
* Exfil - Player's jackal can get stuck in a locked-on state wherein it continues to speed forward without moving
* Fixed issue where certain UI items were still able to be selected and change the 3D scene view when using a mouse when editing a single loadout. This would occur when mousing over on the left side of the screen in the LoadoutSelect menu while running the game with an aspect ratio wider than 16:9.
* Fix for pre-baked shadows on PC
* Zombies - For PC keyboard - Fix 'unbound' button hint for unpausing a challenge.
* Adding missing processing of the self visibility data in the CPU skinning code.
* Fix estimation of mip chain counts for render targets and all single mip image resources.
* Cinematic hitching playback fix
* Fix an issue where the ship assault briefing window on OpsMap was offset incorrectly on non-16:9 aspect ratios.
* Fixed issue where a LUI error would occur when changing between gamepad and keyboard support.
* Zombies - Global - Users are unable to mute other players while using the Mouse and Keyboard control scheme while in a Zombies match.
* Fixed issue where attaching a controller when in the Gamepad Control Options menu would cause the Gamepad Enable/Disable selection to become inconsistent with the current gamepad enabled status.
* Fixing nameplates on PC when using non 16:9 aspect ratios.
* Invalidate shader cache on video driver version change
* Fixed an issue where when using the gamepad or keyboard to navigate and modify advanced video settings, the settings button being modified would lose focus every time the setting was changed and the "vid_reconfig" command was executed.
* Added "Copy other config" in controls for PC only
* Render resolution is now driven by total pixel count
* Fix the minimap jumping when pitch goes past 90 degrees on PC.
* Fixed issue where gamepad enable/disable option button could be locked if the user closes the game while the gamepad is enabled, disconnects the gamepad, relaunches the game, and declines to switch to mouse and keyboard when the popup to switch appears.
* Various advanced video options and optimal video bug fixes
* The Combat Rig payload/perk preview box will remain overlapping the Loadout previews when moving the mouse cursor down from 'Select Combat Rig' and rapidly pressing F1 and ESC.
* Fixing race condition in network status changed event code
* CP- End of match scoreboard broshot is cut off with a PC using an NVIDIA GeForce GTX 970 at Resolution 1920x1200
* Prevent PC from exiting frame early for throttling in the UI
* Fix for Keyboard and mouse controls are unable to interact with the in-game scoreboard.
* Updated Texture Resolution option on PC to only prompt the user to restart the game to update its setting after it loses focus from the user deselecting it after making a change to its value. If the user decides to not restart, the value returns to its original value before any changes had been made.
* Display numbers instead of special characters for bindings on keys 0-9 when playing in french
* Loadout menu now has Clear buttons on all applicable boxes.
* Loadout menu now has Personalize buttons on the weapon and scope buttons when applicable.
* Weapon name and rarity are moved to a different position to accomodate the new buttons.
* Scope "F1"/"Triangle" personalize hint now only displays if controller is enabled.
* Zombies - fix for facemelter distance ratio being too small
* Shrunk and moved the brightness box down on the PC options so it does not overlap the menu.
* Enable all killstreak actionslot keybindings to work in Drop Zone
* Update to PC FOV Scaler
* Fix for PC bug with cached shadows