Call of Duty: Modern Warfare II cover
Call of Duty: Modern Warfare II screenshot
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Genre: Shooter

Call of Duty: Modern Warfare II

The Call of Duty Endowment celebrates its 15-year anniversary with a free bundle

15 Years of Veteran Impact

Meet Marc Goldsmith, Dr. Avon Cornelius II, and Rebecca Parra Trejo. They are three of the 140,000 veterans placed into high-quality jobs through the Call of Duty Endowment in the U.S. and U.K.

Today, November 11th, the Endowment celebrates its 15-year anniversary, and also commemorates Veterans Day in the U.S. and Remembrance Day in the U.K. All month long, we’re recognizing the milestones we have been able to achieve for veterans and their families, and celebrating the Call of Duty community and partners who make it possible.



Endowment Anniversary Bundle & Timer

Today, equip the Call of Duty Endowment Anniversary Bundle to celebrate 15 years of placing U.S. and U.K. veterans into high-quality jobs. Starting today, November 11th at 9AM PT, upon logging in players will automatically receive the free Anniversary Bundle in Call of Duty®: Black Ops 6 and on November 14th at 9AM PT in Season 1 of Call of Duty: WarzoneTM*. The Bundle includes:
  • “Veteran Impact x 15” Animated Emblem
  • “Count Off” Sticker
  • “Strong Salutes” Animated Calling Card

*This login event expires on December 31st, 2024.



Also, in Call of Duty: Warzone, you may have noticed our in-game timer, recognizing the Endowment’s 15-year anniversary. We hope you’re enjoying celebrating the community’s impact for veterans as much as we are!

Endeavour Through Darkness For Military Veterans

The Endowment’s first-ever apparel collection is available! Purchase ThruDark x Endowment hoodies, t-shirts, and caps, and a percentage of proceeds going towards the Endowment. Every purchase comes with a free code to the Call of Duty Endowment ( C.O.D.E.) Endeavour: Tracer Pack while supplies last.

Check out the exclusive collection at www.ThruDark.com/CODE.



Pilot In-Store Donation Campaign

Looking for more ways to support veterans this month? From now until November 30th, 2024, guests at any participating Pilot Flying J travel center can choose to round up their purchase to the nearest dollar, and all roundup proceeds will be directly donated to the Call of Duty Endowment.**

Following the $4 million in donations and over 7,000 successful veteran placements since 2019, Pilot’s goal is to help make a lasting difference for more than 1,600 service members and their families by placing them into high-quality jobs. Pilot will jump-start the roundup campaign with a $100,000 donation to the Endowment.



**Certain purchases (including, without limitation, fuel and fuel additives and purchases made on fleet cards or direct bill programs) are not eligible for round-up contributions.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY LEAGUE, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).

Black Ops 6 Season 01: What You Need to Know, Part 1

Wreak Havoc and Go Renegade: Black Ops Season 01 is Here!

Season 01 Overview: Influence and Control


Following the events of the Call of Duty®: Black Ops 6 Campaign, Sevati “Sev” Dumas brings home a deal to take down the remaining Pantheon rats.

It is a deal of necessity.

Using her connections to the notorious Avalon crime families, Sev has brokered an uneasy alliance between the Rogue team and the French Syndicate. The Rogue team needs gear, weapons, and intel on the remaining Pantheon members. The French Syndicate wants their rival Luttazzi faction eliminated, and any Crimson One forces driven out of Avalon. An uneasy alliance is struck.

“Time to get dirty.”

Meanwhile, somewhere in the Nevada desert....



Away from the operations in and around Area 99, Rogue Black Ops prepare to hold up their side of the bargain.

Planning is already under way to take down the Luttazzi in a series of targeted attacks, striking where it hurts them the most: Their wallet (a daring destructive raid into a money-laundering vault), and their pride (a Luttazzi-owned art gallery).

This is where you come in…



Prepare for a vast amount of free and premium content when Call of Duty: Black Ops 6 Season 01 goes live on Thursday, November 14 beginning at 9AM PT.

Call of Duty: Black Ops 6: Season 01




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MULTIPLAYER AND ZOMBIES CONTENT SUMMARY

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Five Maps and One Variant: Three brand-new maps arrive at the start of Season 01; explore Hideout, a medium-sized training site featuring signature Black Ops design; battle through Extraction, the medium-sized Avalon Heliport built for a variety of playstyles; and watch those valuables as you careen through Heirloom, a compact-sized fine art museum built for fast-paced action. Expect another new map, plus the return of Hacienda and a festive-themed Nuketown later in the Season.
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Two Modes, More at Mid-Season: Secure the gold and guard your stash in the brand-new Ransack Mode, Props to Treyarch for including a fan-favorite Party Mode and get ready for festive Limited Time Modes at Mid-Season and beyond. Plus, the definitive Multiplayer Ranked Play arrives soon after Launch with plenty of rewards, innovations, and updates.
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Additional Content: Enhance your tactical planning with a new Perk and Scorestreak at Launch, plus another new Perk and Wildcard in the Mid-Season update, all coming to Multiplayer.
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Zombies Teaser: Expect a full reveal of all Zombies content just prior to the early December content drop. Read on for details on the new Directed Mode for Liberty Falls and Terminus, confirmation of new loadout content, and the first look at the ominous Citadelle des Morts, as Zombies goes medieval at Mid-Season!
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Multiplayer Maps

Hideout (Launch)


Brand-new Core 6v6, Medium-Sized



Sharpen your combat skills in this mid-sized Multiplayer map featuring an extensive training site including target practice, an obstacle course, and a lifelike recreation of a vault and security room to help plan for the next mission to hit the Luttazzi crime family. Master Omnimovement in the training area and bus depot or climb up to the center bridge to cover both locations from a powerful vantage point.

The vault and blueprints buildings offer intense, multi-level indoor combat while the armory and open bus set the stage to ambush passing enemies. Whether you’re weaving between cover on the ground or mantling up onto one of many vantage points, this map offers the tools you need to perfect your training in the field.


Heirloom (Launch)


Brand-new, Strike, 2v2/6v6, Small-Sized



Crash a private showing of Luttazzi family art to create a diversion for the other Rogue Black Ops team as they execute the real job. Navigate in and around a huge sculptural centerpiece in the main exhibit or branch out into the lobby or a side exhibit for a closer fight. Ambush enemies in the corner cloakroom and light display and — if you can manage to catch a breath — read up on the vibrant history of Avalon’s Post-Expressionism and Minimalist art movements.


Extraction (Launch)


Brand-new Core 6v6, Medium-Sized



All hell has broken loose in the aftermath of a Crimson One ambush when the attack on the Luttazzis goes sideways. The burning rubble of a downed helicopter and a dead pilot signal an attack on the Avalon Heliport, a typically peaceful tourist destination where clients can book sky high views of Avalon’s breathtaking landscape. Trade long-range shots across the helipad — watch your head around those spinning rotors — or duke it out in the main lobby and warehouse.

For a prime view of the action, nothing rivals the height provided by the air traffic control tower. For a more discreet attack, get under the landing deck and fight in close quarters right up against the water and along the loading docks. Whatever your playstyle, this map offers multiple routes to extracting certain victory.


Hacienda (Mid-Season)


Remaster, Core 6v6, Medium-Sized



Last seen in Black Ops 4, the iconic competitive map returns, sending Operators back to the infamous vineyard estate. Battle within the open-air, two-story mansion with surrounding views of the pristine courtyard below. From the grand foyer past the lion statue, head toward the showroom garage or move out to the garden to keep the fight outside. On the other end of the estate, marvel at the built-in aquarium above the vault.

Hacienda’s grounds are as idyllic as its luxurious interior, complete with a boathouse and swimming area alongside an extended outdoor patio to the north and the wine shed and vineyard in the south. Long-ranged sightlines abound, but plentiful architectural elements provide the means to get up close for the elimination.


Racket (Mid-Season)


Brand-new, Strike, 2v2/6v6, Small-Sized



Time to crack into the heart of the Luttazzi money laundering operation and hit them where it really hurts. Breach the premises in this small-sized underground bank vault, a line of broken tiles marking the path of the center bulldozer placed before the vault of golden bars. Defaced pieces of art and the crossed-out emblem of the Luttazzi family indicate not just greed but malicious intent. In combat, however, leave that all to the side — keep your senses sharp and your head on a swivel while navigating the map’s many tight corners and enclosed spaces.


Nuketown Holiday (Mid-Season)


Variant, Core 6v6, Small-Sized



Once Season 01 Reloaded launches and Call of Duty gets festive at the end of the year, expect a variety of gifts in the days leading up to CODMAS, including a Holiday-themed Nuketown map! Treyarch will also be adding a little something to the original Nuketown map with this update... and maybe even to the Warhead Strike map, too.

Multiplayer Modes


A new Mode and a returning fan favorite start the season off with a bang, in the days leading up to a new and enhanced Ranked Play later in the month.

Ransack (Brand-new, Launch)




Ransack sees you looting gold bars from crates dotted around the area of operations on 6v6 maps. Once gathered, secure your loot by bringing it back to your team’s stash. Naturally, this collection needs to be well-guarded, as the enemy team can raid your stash, meaning cohesive tactical planning between looting and defending is the key to victory. Reach the score limit or the time limit with the most gold and your team wins.

Prop Hunt (In-Season)




Prepare for an infamous game of hide-and-seek, as the fan-favorite Black Ops party mode is back! Drop into a Multiplayer map as a Prop or Hunter. Props have one job; after a short period of time to find a hiding spot, you need to blend into the landscape as a random scenic object, but with the ability to move… and uncontrollably whistle every 30 seconds. Just wait out the clock, and don’t attract the attention of any Hunters, or the jig is up!

Drop identical decoys to fool your foes, change shape to a different piece of scenery, or lob a Stun Grenade at the feet of a Hunter if your cover is about to be blown. Meanwhile, the Hunters are here to scrutinize the map for anything that looks out of place… or whistles… and then shoot it!

Limited Time Modes (Mid-Season)


Expect additional and festive Limited Time Modes to continue into the Holiday Season, with a full reveal at Season 01 Reloaded.

Additional Loadout Content




Enhance your tactical planning with two new Perks, a new Wildcard, and Scorestreak, all coming to Multiplayer throughout Season 01.

New Perks


Perk: Shadow (Launch)

Perk Slot: 2

Type: Strategist



Undetectable to enemy traps and mines.

Perk: Shrapnel Radar (Mid-Season)

Perk Slot: 3

Type: Recon



Dealing blast damage to enemies will reveal them on your minimap. This includes any enemies affected by your area-of-effect Tacticals, Lethals, and Field Upgrades.

Scorestreak/Support: Hand Cannon (MP, ZM, Launch)

Type: Lethal

Score: 900

Mastery Badges: Yes



Powerful large caliber handgun with high bullet damage and penetration.

This mid-level Scorestreak, last seen in Black Ops Cold War, allows players to equip a massively powerful handgun for a finite amount of time. Though it has a slow rate of fire and limited ammunition, it makes up for this with good handling, improved hip fire accuracy with faster hip-fire shooting speed, and the biggest bonus of all; high-penetration shots that can one-shot enemies.

Wildcard: High Roller (Mid-Season)



When equipped, this allows the player to have a fourth Scorestreak to earn toward during Core 6v6 Multiplayer matches. Might we suggest pairing it with the Hand Cannon?

Black Ops 6 Ranked Play (Launch Window)


The definitive Ranked Play experience that Treyarch has been building toward since Call of Duty: Vanguard – and throughout the lifespan of Modern Warfare® II and Modern Warfare III – is coming to Season 01, starting on November 21. Expect a full rules breakdown in the Black Ops 6 Patch Notes closer to Ranked Play launch.

Overview and Features




The core tenets of Ranked Play remain the same: You’re here to play competitive Multiplayer matches using the same settings, maps, modes, and weapon restrictions as the Call of Duty® League™. Black Ops 6 Ranked Play comes with several streamlined features, innovations, and updates:

Update: Ranked Play Access: To ensure that all Ranked Players have Multiplayer experience before jumping into Ranked Play, all players must earn 50 Wins in Matchmade Multiplayer games to unlock access to Black Ops 6 Ranked Play. Wins earned before the start of Season 01 count towards unlocking the mode, so players who’ve already reached 50 wins will be set when Ranked Play goes live on November 21. The rest of you – get those wins! Note that the previous Level 55 requirement used in Modern Warfare III Ranked Play has been removed.

Updated Rank: The 1-50 Rank and Skill Division system seen in previous versions of Ranked Play has been combined to focus on what matters most in Black Ops 6 Ranked Play: Skill. In Black Ops 6, your Rank represents what was previously your Skill Division and Tier. Earn SR and progress through 8 Ranks: Bronze, Silver, Gold, Platinum, Diamond, Crimson, Iridescent, and Top 250. The Progressive Rank and Victory Stars system seen in previous Ranked Play installments has been removed to streamline the experience and focus on skill.

SR (Skill Rating): Progress through Ranks by earning SR by winning Ranked Play matches. SR is awarded after each Ranked Play win and the amount earned is determined by the player’s distance away from their projected Rank, their match performance, and the margin of victory. SR is deducted after losses.

New Feature: Map & Mode Veto: Before each Ranked match, 3 map and mode combinations are presented in the Lobby and Ranked Play teams can independently vote to veto one of the presented options. This gives players some control over what they play in Ranked Play and gives players and teams an opportunity to veto map and mode combinations they might not be as proficient at or otherwise want to avoid. After both teams make their veto pick, the remaining option is selected. If both teams veto the same option, the match’s map/mode will be randomly selected out of the two non-vetoed options.

New Feature: Forfeit: Vote with your team to end a match early if your team is getting blown out, or you’ve lost a teammate. All teammates must vote for the Forfeit for it to pass and end the match. Forfeited matches count as a standard loss and do not result in SR penalties or suspensions. Forfeit becomes available in the Options Menu at a designated point in each mode:
  • Hardpoint: Winning Team reaches 100 Points
  • Control: After 1st Round

Search & Destroy: After 3rd Round

Update: Party Skill Restriction: Full Parties of four can now play together in Ranked Play regardless of their individual Ranks. However, Skill Matchmaking will be based on the highest Rank in the Party. Party Skill Restrictions still apply to parties made up of two or three players.

Update: Seasonal Setback: The End-of-Season SR Setback has been adjusted in Black Ops 6 Ranked Play to reduce the impact felt by players early in their Rank journey. Every new season, your Rank may be reset based on where you ended the previous season, as follows:
  • Bronze or Silver Ranked players are not impacted by the Seasonal setback and will be able to pick up where they ended each Season with no SR deduction.
  • Gold or Platinum players will start the next Season in Tier I of Gold or Platinum respectively.
  • Diamond and above players will start the next Season at Diamond I.

Update: Loss Forgiveness: No matter what your Rank, each player’s first loss of the day will be forgiven and not deduct SR. This does not stack. Additionally, the 3 games of Loss Forgiveness that are granted when you’re promoted to a new Rank or at the start of the season now only count down after Losses.


  • Ranked Play rewards: Ranked Play features a variety of exclusive rewards players can earn to show off their skill and engagement with the mode: Rank Skins: Reach Gold Rank or higher and you’ll earn a Home (Rogue Black Ops) and Away (Crimson One) set of Ranked Skins to showcase your skill, available on the “Competitor” Operator. In Black Ops 6 Ranked Play, these are awarded the moment you’re promoted into the Rank instead of at the end of the Season -- except for the Top 250 Skin, which is only awarded to players who finish a Season in the Top 250 when it concludes.
  • Win Challenges: Reach Career Win milestones over the course of your Ranked Play career to earn rewards that include the “Ranked Competitor” Skin, Knife Blueprint, a Frag Grenade Skin, a Gunscreen that tracks your Career Ranked Play wins, and more. These can be completed across multiple seasons.
  • Top 250 Champion and World Champion Skins (#1 Overall): Every season, finishing first on the Top 250 Black Ops 6 Ranked Play leaderboard now comes with the ultimate bragging rights; an exclusive Skin only awarded to players who accomplish this near-impossible feat! Arguably the most exclusive Operator skins in all of Call of Duty, the Home and Away versions of the “World Champion Competitor” Skin features a fiery skull-headed Operator resplendent with a glowing crown, while those finishing in the Top 250 earn the elite “Top 250 Champion” Operator Skins (Home and Away versions). Ready to compete for the most exclusive Skin in the game?

Seasonal Rewards: Each Ranked Play Season will introduce new Rank Rewards and Win Challenge Rewards to earn. These are only available to be earned during that specific Season. Like the Rank Skins, Seasonal Rank Rewards are awarded as soon as the player is promoted into each Rank instead of at the end of the Season.

New Feature: Weapon Builds: Any Global Weapon Build you create in Ranked Play can easily be used across Loadouts in Multiplayer, Zombies, and Call of Duty: Warzone – just like any other Weapon Build in Black Ops 6. Conversely, you can bring any Builds you’ve created outside Ranked Play into Ranked (restrictions permitting).

Zombies: Season 01 Content Teaser




Note: Full Zombies Reveal at Mid-Season! Directed Mode and the Hand Cannon come to Zombies at Season 01 Launch, with an all-new map and more new content coming later in the Season. While the following teaser announcements are mostly redacted, expect much of the Season 01 Reloaded Blog post to focus on Zombies, providing a detailed (and mostly spoiler-free) deep dive, including information on the forthcoming content, which includes a Zombies-focused Event and limited-time Modes.

Directed Mode: Liberty Falls and Terminus (Launch)




For those players wanting to witness the Zombies story with a guided experience to complete the objectives of the Main Quests in Liberty Falls and Terminus, Directed Mode is for you. Whether you’re uncovering the horrific human experiments on Terminus Island instigated by Dr. Modi or assembling the LTG for the mysterious Dr. Panos in Liberty Falls, start a “Directed” match with all objectives marked and a maximum round cap of 15. Note that all Side Quests and S.A.M. Trials are disabled in Directed Mode to ensure players can focus solely on the narrative.

Undead Terror Comes to Avalon: Citadelle des Morts (Mid-Season)




After the shocking revelations at the culmination of the Terminus Main Quest, Weaver, Maya, Carver, and Grey follow the uncovered clues to Europe, and discover an abandoned castle – a “citadel of the dead” if you will – that offers up a host of [[REDACTED]], ghoulish horrors [[REDACTED]], medieval village [[REDACTED]] with hidden [[REDACTED]] abound!

Fully Equipped and Fearsome Foes (In-Season)




Expect a sizeable amount of additional content to aid you across all three Zombies maps. Confirmed to come throughout Season 01 are:
  • An additional Perk-A-Cola (with six new Augments to unlock), also newly stocked at Der Wunderfizz machines in Liberty Falls and Terminus.
  • An additional Field Upgrade (with six new Augments to unlock).
  • An additional Ammo Mod (also with six new Augments to unlock).
  • 18 New Augments (nine Major, nine Minor, see above) to research.
  • Three new delicious flavors of GobbleGums!
  • The Hand Cannon, a new craftable Support weapon.
  • New Wonder Weapons. Weapons? Yes, weapons.
  • A new Enemy Type, said to stalk the dark halls of the foreboding, ruinous keep in Citadelle des Morts.

Expect much more detail in the forthcoming Season 01: Reloaded Blog, coming in early December. Players can expect varying timing for upcoming Zombies content, as some content may drop at seasonal launches and/or in-season.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY LEAGUE, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).

Black Ops 6 Season 01: What You Need to Know, Part 2

Call of Duty: Warzone: Season 01 Content



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CALL OF DUTY: WARZONE SUMMARY

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Area 99: New Resurgence Map: Enter the unrelenting heat of the Nevada desert and explore Area 99, a top-secret Weapons Station and where Nuketowns were built and shipped to testing sites. Mothballed for decades, this is re-opened to all Operators at Season 01 launch! Then drop into Urzikstan at launch and Rebirth Island shortly after, both fully integrated with Black Ops 6 innovations.
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Modes and Features: Get situated with Resurgence, Battle Royale, and Plunder Playlists to start with, followed by Battle Royale Ranked Play and a variety of new Limited Time Modes as the Season progresses.
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Full Black Ops 6 Integrated: Drop into the fray using the Black Ops 6 Loadout System, with a new Dedicated Melee, three Perks, and a Wildcard. Bring over your Global Weapon Builds, access a more streamlined Gunsmith, and pick from any Modern Warfare II, Modern Warfare III, or Black Ops 6 weapon you’ve acquired; over 170 armaments!
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Perks a-Plenty: The “Pick-3” Perk System allows three active Perks at the start of the match, up to six more to find in-game (including the loot-only Irradiated and Shrouded), and the infamous Specialist Perk Package is confirmed!
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In-Game Innovations: From Omnimovement to using Emotes and Sprays, as well as a return to a streamlined inventory, and an impressively vast Progression, Prestige, and Challenge system from Black Ops 6, Call of Duty: Warzone is hotter than an Area 99 reactor leak.
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User Interface Update: A Fully Integrated Experience




Before you even drop into a match, expect a much-anticipated UI update for Call of Duty: Warzone. When Season 01 begins, the UI will enter its fully realized state. Black Ops 6 and Call of Duty: Warzone will continue to be the primary Game Tiles on the Home tab and players will be able to instantly access both Black Ops 6 and Call of Duty: Warzone for a faster, more direct path to gameplay.

The Store tab will now direct all players to the full Black Ops 6 and Call of Duty: Warzone in-game stores based on what you have installed.

A Battle Pass tab will be introduced in Season 01 with similar functionality as the Store tab, directing players to the full Battle Pass within Black Ops 6 or Call of Duty: Warzone.

With the Season 01 update, Call of Duty: Warzone will also have its own individual user interface with improvements similar to the Black Ops 6 UI.

New Resurgence Map: Area 99


Season 01 brings an incredible, brand-new Call of Duty: Warzone Map into the fray, inspired by the relentless and rapid gameplay of the Multiplayer Map Nuketown.



Set against the unrelenting heat of the Nevada desert, Area 99 – or more specifically, the Echo Ridge Weapons Station – was a top-secret government site constructed in the 1950s, concealed from the public just miles away from the original Nuketown testing site. Designed to push the bounds of radiation testing and cement American dominance, the entire region was subsequently abandoned after an unfortunate reactor leak, and the project erased by the government.

Welcome to Season 01 Call of Duty: Warzone and Area 99.



Expect the gameplay to be just as fast and tactical as you weave through a blistering desert environment, with main roadways to traverse either on foot or via vehicles, and locations also linked via open, sand-filled trenches, pipework, and wiring. This all takes place around a central “bullseye” Reactor. Expect that to be the hottest drop, along with a huge crane still hoisting an entire Nuketown house in the Loading Bay point of interest.

Points of Interest: An Updated Sightseeing Tour




It’s important to discover the varying points of interest to gain full tactical advantage over your opponents, from the eerie Mannequin Assembly plant to the remains of nuclear radiation testing above an underground Bunker, not to mention a sprawling Factory and Loading Bay where fully assembled Nuketown dwellings were once constructed.

Mannequin Assembly




This large-scale mannequin plant dominates the northern part of the map. The plant has been overproducing mannequins unsupervised for years since the facility was abandoned due to a nuclear reactor leak, leading to disturbingly large piles of mannequin parts. Thousands of torsos, heads, and arms are strewn everywhere, as the decades of extreme heat and encroaching sand cover the exterior cargo bays with plastic body parts and dune piles.

The interior of the connecting assembly buildings is a dilapidated maze, featuring giant molding vats, a mold preparation system, conveyor belts, a large assembly chamber with rusting, automated robot arms frozen in time, a hydraulic press that’s seemingly operational, and the pervading stench of melting plastic.

Test Site




Explore the surface-testing viewing station location and the connected mainframe war room beneath the sands. Up top, you can easily spot this area due to the helipad, and what was once a live-fire test site with containers, rusting buses, and a central trench. Before being abandoned, it appears the military were testing nuclear radiation as a potentially world-changing weapon…

Bunker




Delve a little deeper, via either bunker entrance or the metal trapdoors, and you’ll reach the command bunker where the lead scientists and generals met to discuss their next operations. Areas to explore include a large armory, loading docks for highly combustible ordnance, a War Room with annotated plans to uncover, and the Mainframe where weapon system testing was recorded via cutting edge tape technology.

Reactor




The pride and future of nuclear power and dominance was performing well and providing the main source of power for the entire Weapons Station, until a catastrophic failure occurred back in 1962, and the entire place was rapidly abandoned. Now frozen in time, the main reactor tower– which was cracked open and has been slowly leaking for the past 30 years – acts as a bullseye for Operators dropping into the action. It features more vertical gameplay both inside and out, with ascenders and gantry steps providing access in and out of the core chamber, adjacent computer banks, and curved corridors leading to the Turbines room and Hydro Pumps.

Spread out to the connected radial buildings around the tower as they provide more cover opportunities. This includes Research Station 02, a mechanical bay and motor pool, Research Station 01, a thermal energy storage bay, general storage building, and a gas station, and two concentric circular routes complete with rusting vehicles, crates and other dilapidated machinery.

Cooling Towers




Between the Reactor and the Mannequin Assembly plant are a trio of cooling towers, abandoned to the elements decades ago and gradually disintegrating away in the blistering and inclement weather.

Warehouse (Factory)




Scour the southern part of Area 99 for a uniquely Black Ops location. This isn’t a normal factory, but a unique construction zone where all the basic elements of a Nuketown house – from the walls, interior decoration, and even the infamous red sign – are built, ready for shipping to other possible Nuketown sites being constructed in the Nevada deserts to be blown up in the name of scientific advancement.

The construction begins within the red-and-white factory structure – known as “Warehouse” – where raw materials were delivered, house components were constructed and ferried via giant ceiling conveyors to a main shop floor where entire Nuketown houses where prefabricated and moved in their entirety to the transportation gate.

Manufacturing (Factory)




Don’t forget to explore the teal-colored factory building – known as “Manufacturing” – as there’s a rooftop conference room, lockers and worker kitchens as well as the huge house-building bays.

The main reason to explore here is a giant bay where the sections of Nuketown houses are pieced together. Roam the long conveyor belt halls, marveling at the sections of walls, home appliances, furnishings, and signage that still sit, waiting for assembly. Come for the Nuketown history and stay for the parkour opportunities and exploration within the large conveyor belts, shipping warehouses, and factory floor corridors.

Loading Bay




The Echo Ridge shipping yard is dominated by a single, gigantic crane structure – and likely power position – that sits above the main loading dock. Big rigs with flatbeds would arrive here, receive entire housing units or other scenic items, and transportation from the site would begin. Close by is a receiving warehouse, but the main attraction is an entire, finished house still fully suspended from the crane winch, with many traversal points whether you’ve used a parachute or ascenders to get here.

Nuketown Shipping




Further along the eastern side of the map are a collection of Nuketown dwellings, some with the remains of their flatbeds and big rig cabins still visible and rusting away in the sweltering sun. These were abandoned mid-transport when the nuclear leak occurred, and the decades of neglect have taken a toll on the buildings and vehicles alike. This is now a boneyard of half-buried homes, slowly consumed by the creeping sand.

Pods




The latest in retro-futuristic pod housing served the community of workers who kept Echo Ridge Weapons Station functioning, and a quartet of brightly colored housing units are still standing today, though in various stages of decrepitude. Each pod features a central pillar (and elevator) with branched living, kitchen, and dwelling chambers cantilevered out from this central column.

Now left to the wastes for nearly 30 years, the peeling walls, half-destroyed roofs and windows, still hold faded memories, though Operators may find long-range sniping opportunities as well as close-quarter room clearance duties if they explore the pods and the stepped exterior pathways. The only survivors are the desert scrub, cholla cacti, and Joshua trees.

Drop into this Resurgence Map at launch.

Season 01: Returning Maps


Accompanying Area 99 throughout Season 01 are two massive returning play-spaces, each integrated into the Black Ops 6 Global Systems featuring full Omnimovement, Gameplay Updates, Weapons, Operators, and other updates including Progression and Prestiging and an in-depth Weapon Camo mastery grind. Welcome back to Urzikstan and Rebirth Island!

Urzikstan (Launch)




The scene of what is shaping up to be a ferocious Ranked Play Battle Royale at Mid-Season, the Urzikstan “big map” is the first of two returning, large-scale locations you can drop into at the launch of Season 01. As development work to integrate Omnimovement and other Black Ops 6 innovations was highly involved, this version of Urzikstan is the one you remember from the earlier seasons of Modern Warfare III, with an intact Popov Power plant, and prior to bunker access, and the construction of the Atlas Superstore at Al-Sada Village.

Rebirth Island (Launch Window)




The infamous prison island continues to be in the playlist rotation, with the focus on Resurgence Modes now with the added tactical chaos of Omnimovement integration, and a host of Black Ops 6 weaponry, Killstreaks, and more! Squad up, drop in, and survive at the start of Season 01.

Returning Modes and Features


Season 01 starts with offering three familiar game modes, with additional, seasonal, and limited-time modes appearing as the season progresses. As you get used to the plethora of gameplay changes and enhancements, new weapons and gameplay systems, drop into one of the following:

Battle Royale (Urzikstan, Launch)


(120 Players)



This is similar to the mode players experienced during Modern Warfare III, you’re here to triumph over enemies (or enemy teams) and finish as the sole survivor or squad. This time, however, all Operators drop in with Omnimovement options as well as the full complement of Black Ops 6 weaponry to earn and use.

Resurgence (Area 99/Rebirth Island, Launch)


Solos/Duos/Trios/Quads (44,44,45,44 Players)



A mode familiar to many, but difficult to conquer, you’re here to survive and redeploy fallen teammates as well as scoring by dispatching enemies, equipment, opening crates, and completing Contracts to return your Squadmates more rapidly. Drop into the fray on both Rebirth Island and the brand-new Area 99.

Plunder (Urzikstan, Launch Window)


(120 Players)



Players or squads are here for the cash; collecting the highest amount of in-game money as they can to claim victory before the timer runs out. However, the key difference is that players are no longer able to pick up and sell valuables; this is Plunder in its purest form!

Call of Duty: Warzone Ranked Play (Mid-Season)




During Season 01, Ranked Play makes its triumphant return to the big map, bringing Ranked Play to Call of Duty: Warzone earlier in the seasons than ever before. Prove your prowess by outsmarting, out-maneuvering, and outlasting the opposition and earn exclusive Ranked Play rewards as you go. Expect further intel on this mode in the Season 01 Reloaded Blog in early December.

New Cinematics: Infill, Exfil, Gulag, Winner’s Circle (Launch)




With a new map comes new methods to infil into the areas of operators, as well as extricating you and your squad after a match. Expect brand-new cinematic sequences, including times when you enter the Gulag on the big map, as well as a more comprehensive Winner’s Circle at the end of every match, showcasing similar information and emotive prowess by the winning Squad, to that on show during Black Ops 6 Multiplayer.

Loadout and Weapons Integrations (Launch, In-Season)

Loadout Overview (with Dedicated Melee)




The Loadout menu has received a tuning, and GUI update to match the streamlined look found in Black Ops 6. You can create up to ten Custom Loadouts, each comprising of:

A Primary Weapon

A Secondary Weapon

A Melee Weapon

Tactical Equipment

Lethal Equipment

Three Perks

A Wildcard

Loadout Notes



  • Primary Weapons are divided into Assault Rifles, Battle Rifles (MWII, MWIII only), SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, and Melee (MWII only).
  • Secondary Weapons are divided into Pistols and Launchers.
  • Melee Weapons are accessed by holding down your Melee control (Right Thumbstick on Controller).
  • Firing Range: Each ranged weapon can be tested in the Firing Range, updated to reflect the new statistics, and access to a Recoil Wall and Moving Target. More intel here.
  • Global Weapon Builds: Utilize a weapon build you’ve created and access it across Black Ops 6 Multiplayer and Zombies, as well as Call of Duty: Warzone. More intel on this time-saving innovation – that allows you to make a change to any Build or Blueprint in any game, and it permeates out everywhere the gun is equipped – can be found here.
  • Streamlined Gunsmith: All weapons access the same streamlined Gunsmith and Attachments menu available in the Black Ops 6 Multiplayer, detailed in this Blog post. This means four statistical categories (Firepower, Accuracy, Mobility, and Handling), but with Attachments specific to the game in question (Modern Warfare III’s Aftermarket Parts, for example).
  • Weapon Separation: Each Weapon Type (Assault Rifles, for example) is separated into a vertical drop-down menu related to the game the weapon first appeared in (MWII, MWIII, BO6), allowing for swift and easy access to any armament.


Weapons Hot: Available Armaments (Launch, In-Season for some BO6 weapons)



Primary Weapons (136)


[table equalcells=1]
[tr]
[td]Weapon Type[/td]
[td]MWII[/td]
[td]MWIII[/td]
[td]BO6[/td]
[td]Total[/td]
[/tr]
[tr]
[td]Assault Rifles[/td]
[td]15[/td]
[td]10[/td]
[td]8[/td]
[td]33[/td]
[/tr]
[tr]
[td]Battle Rifles[/td]
[td]5[/td]
[td]5[/td]
[td]0[/td]
[td]10[/td]
[/tr]
[tr]
[td]SMGs[/td]
[td]12[/td]
[td]11[/td]
[td]7[/td]
[td]30[/td]
[/tr]
[tr]
[td]Shotguns[/td]
[td]6[/td]
[td]4[/td]
[td]3[/td]
[td]13[/td]
[/tr]
[tr]
[td]LMGs[/td]
[td]6[/td]
[td]7[/td]
[td]3[/td]
[td]16[/td]
[/tr]
[tr]
[td]Marksman Rifles[/td]
[td]8[/td]
[td]5[/td]
[td]4[/td]
[td]17[/td]
[/tr]
[tr]
[td]Sniper Rifles[/td]
[td]7[/td]
[td]5[/td]
[td]4[/td]
[td]16[/td]
[/tr]
[tr]
[td]Primary Melee[/td]
[td]1[/td]
[td]0[/td]
[td]0[/td]
[td]1[/td]
[/tr]
[/table]

Secondary Weapons (35)


[table equalcells=1]
[tr]
[td]Weapon Type[/td]
[td]MWII[/td]
[td]MWIII[/td]
[td]BO6[/td]
[td]Total[/td]
[/tr]
[tr]
[td]Pistols and Special[/td]
[td]8[/td]
[td]4[/td]
[td]5[/td]
[td]17[/td]
[/tr]
[tr]
[td]Launchers[/td]
[td]4[/td]
[td]3[/td]
[td]2[/td]
[td]9[/td]
[/tr]
[/table]

Melee Weapons (15)


[table equalcells=1]
[tr]
[td]Weapon Type[/td]
[td]MWII[/td]
[td]MWIII[/td]
[td]BO6[/td]
[td]Total[/td]
[/tr]
[tr]
[td]Melees[/td]
[td]5[/td]
[td]6[/td]
[td]4[/td]
[td]15[/td]
[/tr]


Total Weapons


[table equalcells=1]
[tr]
[td] [/td]
[td]77[/td]
[td]60[/td]
[td]40[/td]
[td]177[/td]
[/tr]


Gear Up (Part 1): Available Tacticals (10) and Lethals (11)




At the start of Season 01, Call of Duty: Warzone comes with a full complement of both Tactical and Lethal Equipment, including the full item list from Black Ops 6 Multiplayer as well as some Equipment that are Black Ops 6 Field Upgrades. Here’s a list of what’s available, and what level you need to reach to unlock each piece of equipment:

[table] [tr] [td]
Available Tacticals (Launch)
[/td] [/tr] [tr] [td]
Equipment
[/td] [td]
Availability
[/td] [/tr] [tr] [td]
Flashbang
[/td] [td]
Player Level 6
[/td] [/tr] [tr] [td]
Concussion
[/td] [td]
Available Immediately
[/td] [/tr] [tr] [td]
Smoke Grenade
[/td] [td]
Player Level 17
[/td] [/tr] [tr] [td]
Experimental Gas
[/td] [td]
Player Level 27
[/td] [/tr] [tr] [td]
Snapshot Grenade
[/td] [td]
Player Level 11
[/td] [/tr] [tr] [td]
Shock Charge
[/td] [td]
Player Level 42
[/td] [/tr] [tr] [td]
Decoy
[/td] [td]
Player Level 35
[/td] [/tr] [tr] [td]
Neurogas
[/td] [td]
Player Level 48
[/td] [/tr] [tr] [td]
Stim Shot
[/td] [td]
Player Level 30
[/td] [/tr] [tr] [td]
Spy Camera
[/td] [td]
Player Level 12
[/td] [/tr] [tr] [td]
Prox Alarm
[/td] [td]
Player Level 23
[/td] [/tr]



[table] [tr] [td]
Available Lethals (Launch)
[/td] [/tr] [tr] [td]
Equipment
[/td] [td]
Availability
[/td] [/tr] [tr] [td]
Frag
[/td] [td]
Available Immediately
[/td] [/tr] [tr] [td]
Sticky Grenade
[/td] [td]
Player Level 9
[/td] [/tr] [tr] [td]
Impact Grenade
[/td] [td]
Player Level 26
[/td] [/tr] [tr] [td]
Thermobaric
[/td] [td]
Player Level 21
[/td] [/tr] [tr] [td]
Molotov Cocktail
[/td] [td]
Player Level 32
[/td] [/tr] [tr] [td]
Drill Charge
[/td] [td]
Player Level 50
[/td] [/tr] [tr] [td]
C4
[/td] [td]
Player Level 14
[/td] [/tr] [tr] [td]
Blast Trap
[/td] [td]
Player Level 41
[/td] [/tr] [tr] [td]
Spring Mine
[/td] [td]
Available Immediately
[/td] [/tr] [tr] [td]
Throwing Knife
[/td] [td]
Player Level 36
[/td] [/tr] [tr] [td]
Combat Axe
[/td] [td]
Player Level 53
[/td] [/tr]
© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY LEAGUE, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).

Black Ops 6 Season 01: What You Need to Know, Part 3

Gear Up (Part 2): Available Field Upgrades (17) and Killstreaks (12)




In this iteration of Call of Duty: Warzone, expect Field Upgrades and Killstreaks (known as Scorestreaks in Black Ops 6 Multiplayer) to be available in-match, at either a Buy Station or as part of ground loot. The following equipment has been confirmed for Season 01 launch!

[table] [tr] [td]
Available Field Upgrades (In-Game, Launch)
[/td] [/tr] [tr] [td]
Equipment
[/td] [td]
Availability
[/td] [/tr] [tr] [td]
Munitions Box
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Heartbeat Sensor
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Deployable Cover
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Portable Radar
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Deployable Buy Stations
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Decontamination Station
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Trophy System
[/td] [td]
Player Level 12
[/td] [/tr] [tr] [td]
Armor Box
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Reinforcement Flare
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Loadout Drop (Buy Station Only)
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Scrambler
[/td] [td]
Player Level 18
[/td] [/tr] [tr] [td]
War Cry
[/td] [td]
Player Level 35
[/td] [/tr] [tr] [td]
Balloon Extract (Plunder Mode Only)
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Utility Box
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
PRB (Portable Redeploy Beacon)
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Recon Drone
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
PRD (Portable Redeploy Drone)
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Morphine Injector
[/td] [td]
Player Level 44
[/td] [/tr] [tr] [td]
Available Scorestreaks (AKA Killstreaks), (In-Game, Launch)
[/td] [/tr] [tr] [td]
Equipment
[/td] [td]
Availability
[/td] [/tr] [tr] [td]
UAV*
[/td] [td]
Player Level 15
[/td] [/tr] [tr] [td]
Counter UAV*
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Advanced UAV
[/td] [td]
Player Level 42
[/td] [/tr] [tr] [td]
Precision Airstrike
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Bunker Buster
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Supply UAV
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Care Package*
[/td] [td]
Player Level 24
[/td] [/tr] [tr] [td]
Cluster Strike
[/td] [td]
Player Level 21
[/td] [/tr] [tr] [td]
Sentry Turret*
[/td] [td]
Player Level 12
[/td] [/tr] [tr] [td]
SAM Turret*
[/td] [td]
Player Level 33
[/td] [/tr] [tr] [td]
Foresight
[/td] [td]
Immediately
[/td] [/tr] [tr] [td]
Napalm Strike*
[/td] [td]
Player Level 30
[/td] [/tr] [tr] [td]
(*Indicates a Scorestreak from Black Ops 6 Multiplayer)
[/td] [/tr] [/table]

Perks (18) and Wildcards (4)

The “Pick 3” Perk System




The way you utilize Perks in both your Loadout and during matches has been updated to streamline and increase the value of Perks, and it all starts in the Weapons > Loadouts Menu where you’re simply able to choose three Perks, one from each slot of six available Perks: Perk 1 (Blue), Perk 2 (Red), and Perk 3 (Yellow). Unlike Black Ops 6, there is no Combat Specialty.

In Call of Duty: Warzone, most of the Pick-3 Perks are unlocked as you level up your Player and will be re-locked if you choose to Prestige. If you’re a Black Ops 6 player, your current Player Level is carried over into Call of Duty: Warzone, and any Call of Duty: Warzone Perks are automatically unlocked to that level. Consult the Level Unlocks menu in Barracks > Progression > Level Unlocks.

Note that two Perks from Slot 1 (Veteran and Reflexes) are rewards available during Season 01 for completing Events.

[table] [tr] [td]
Progression: Call of Duty: Warzone Perks Unlocks
[/td] [/tr] [tr] [td]
Perk Slot and Name
[/td] [td]
How Unlocked
[/td] [/tr] [tr] [td]
Perk 1: Reflexes
[/td] [td]
Season 01 Reloaded Reward
[/td] [/tr] [tr] [td]
Perk 1: Veteran
[/td] [td]
Season 01 Reward
[/td] [/tr] [tr] [td]
Perk 1: Grenadier
[/td] [td]
Available Immediately
[/td] [/tr] [tr] [td]
Perk 1: Dexterity
[/td] [td]
Player Level 20
[/td] [/tr] [tr] [td]
Perk 1: Scavenger
[/td] [td]
Player Level 26
[/td] [/tr] [tr] [td]
Perk 1: Survivor
[/td] [td]
Player Level 47
[/td] [/tr] [tr] [td]
Perk 2: Quartermaster
[/td] [td]
Available Immediately
[/td] [/tr] [tr] [td]
Perk 2: Bomb Squad
[/td] [td]
Player Level 8
[/td] [/tr] [tr] [td]
Perk 2: Tracker
[/td] [td]
Player Level 29
[/td] [/tr] [tr] [td]
Perk 2: Sprinter
[/td] [td]
Player Level 32
[/td] [/tr] [tr] [td]
Perk 2: Cold-Blooded
[/td] [td]
Player Level 41
[/td] [/tr] [tr] [td]
Perk 2: Quick Fix
[/td] [td]
Player Level 50
[/td] [/tr] [tr] [td]
Perk 3: Gung-Ho
[/td] [td]
Available Immediately
[/td] [/tr] [tr] [td]
Perk 3: Resolute
[/td] [td]
Player Level 5
[/td] [/tr] [tr] [td]
Perk 3: Ghost
[/td] [td]
Player Level 17
[/td] [/tr] [tr] [td]
Perk 3: Birdseye
[/td] [td]
Player Level 23
[/td] [/tr] [tr] [td]
Perk 3: Tempered
[/td] [td]
Player Level 35
[/td] [/tr] [tr] [td]
Perk 3: Alertness
[/td] [td]
Player Level 44
[/td] [/tr] [tr] [td]
Perk (Loot): Shrouded
[/td] [td]
In-game only
[/td] [/tr] [tr] [td]
Perk (Loot): Irradiated
[/td] [td]
In-game only
[/td] [/tr] [/table]
Progression: Call of Duty: Warzone Wildcards Unlocks

Wildcard Name How Unlocked

Overkill Player Level 24

Bandolier Player Level 15

Gunfighter Player Level 33

Battle Ready Player Level 38

The “Pick 3” Pre-Match Perks


Prior to a match, you’re choosing one Perk from each of the following lists:

Perk 1 Slot (Blue, 6)


Pick one of the following six Perks, assuming you’ve unlocked them:

Reflexes

Available: Season 01 Reloaded Reward

Triggered explosives have a delay when sprinting past them.

Veteran

Available: Season 01 Reward

Reduce the negative effects of some enemy equipment. While aiming down sights reduce flinching and extend Hold Breath duration.

Grenadier

Available: Immediately

Explosive damage slows enemy health regeneration and movement speed. Throw equipment farther and see a previous of the trajectory.

Dexterity

Available: Player Level 20

Reduced weapon motion while jumping, sliding, and diving. Take less fall damage.

Scavenger

Available: Player Level 26

Start equipped with maximum reserve ammo for your primary weapon. Resupply ammo equipment, and plates from dead enemies.

Survivor

Available: Player Level 47

Start regenerating health more quickly. Your allies revive you faster when you’re Downed.

Perk 2 Slot (Red, 6)


Pick one of the following six Perks, assuming you’ve unlocked them:

Quartermaster

Available: Immediately

Recharge equipment over time (50 seconds).

Bomb Squad

Available: Player Level 8

Reduces incoming explosive and fire damage. Spot enemy equipment and Killstreaks through walls.

Tracker

Available: Player Level 29

See enemy footsteps. Bullets you fire briefly mark an enemy for you and your squad. Enemies that down you are automatically pinged.

Sprinter

Available: Player Level 32

Can Tactical Sprint indefinitely.

Cold-Blooded

Available: Player Level 41

Undetectable by AI targeting and thermal optics. Prevents some enemy recon Perks and effects.

Quick Fix

Available: Player Level 50

Killing enemies or inserting armor plates immediately starts health regeneration. Can insert amor plates one-handed.

Perk 3 Slot (Yellow, 6)


Pick one of the following six Perks, assuming you’ve unlocked them:

Gung-Ho

Available: Immediately

Reduced movement penalties when reloading or using equipment. Reload while Tac Sprinting.

Resolute

Available: Player Level 5

Taking damage from gunfire provides a boost to movement speed for a short duration.

Ghost

Available: Player Level 17

Undetectable by enemy Radar Pings while moving. Cannot be detected by some devices.

Birdseye

Available: Player Level 23

UAVs you call in are 25% larger and show the heading of the enemy for your squad. Detects players with Ghost.

Tempered

Available: Player Level 35

Refill armor plates to full with two plates instead of three.

Alertness

Available: Player Level 44

Sense when enemies are nearby. Tell when you are being aimed at by the enemy.

Wildcards (4)


Pick one of the following four Wildcards, assuming you’ve unlocked them, to complete your Perk and Wildcard choices before looting for more during a match.

Overkill

Available: Player Level 24

Equip two primary or secondary weapons.

Bandolier

Available: Player Level 15

Your loadout provides a Munitions Satchel.

Gunfighter

Available: Player Level 33

Equip three extra attachments to your Primary weapon.

Battle Ready

Available: Player Level 38

Your loadout provides a UAV and Utility Box.

Lootable Perks and Specialist




Once you’ve dropped into a match, there are additional Perks you can find to fully kit out your Operator with up to six additional advantages. These valuable items are found in caches and other locations across the map, and there are up to six to find:
  • Four of them are Perks from the “Pick-3” Slots, usually ones you haven’t chosen. These are always the same four Perks.
  • Two of them are lootable-only Perks: Irradiated and Shrouded.
  • If you’re dispatched during a match, your Pick-3 Perks stays where you dropped, and can be looted by the enemy.
  • If you’re dispatched during a match, any Lootable Perks vanish and cannot be obtained by the enemy.
  • At the start of Season 01, the four “Pick-3” Perks that are also Lootable, will be chosen. These will be the same very match but expect frequent “rotations” as the Seasons progress, where four new “Pick-3” Perks are updated into the loot pool, replacing the previous four.

Lootable Perks (Purple, 6)


Obtain up to four Perks from the previous “Pick-3” Slots by looting them in-game, as well as one or both of the following:

Irradiated

Available: In-Game Only

While under the effects of the gas circle or equipment you will move faster, take reduced gas damage, and can insert armor plates.

Shrouded

Available: In-Game Only

Drop a Smoke Grenade when entering the downed state.

Specialist Perk Package


The legendary Specialist Perk is also back! This Package is a rare loot drop and can also be obtained via the Care Package Killstreak, and simply grants you every single available Call of Duty: Warzone Perk in the game! That’s all 18 Pick-3 Perks, plus Irradiated and Shrouded! If you’re dispatched during a match, your Specialist Perk Package stays where you dropped, and can be looted by the enemy.

The Company You Keep: Operators (157)

MWII Operators (70), MWIII Operators (61), BO6 Operators (26, Launch and In-Season)




With the integration of content from Modern Warfare II and Modern Warfare III into Call of Duty: Warzone, with Season 01 under way, you’ll have access to over 150 different Operators! This is, of course, assuming you unlocked or purchased all available Operators during the lifespan of the previous two Call of Duty games. To maintain easy accessibility, the Operators Menu has three easily switchable sub-menus, each containing Operators from the three games.

Each Operator comes with any Skins you may have purchased during MWII and MWIII, and there are no restrictions on who you squad up with. Need to drop into Area 99 with Price, Ghost, Woods, and Adler? Let’s do this!

New Combat Features

Omnimovement and Body Shield




The amazing innovations to movement and combat that arrived in Black Ops 6 at launch are fully integrated and realized in Call of Duty: Warzone. This includes the genre-defining game changer known as Omnimovement, allowing you to Sprint, Slide, and Dive in any direction. Be sure to play some Black Ops 6 Multiplayer matches to prepare yourself, so you’re able to:
  • Sprint forward, sideways, or backwards.
  • Shoot targets while sliding or diving forward, sideways, or backwards.
  • Perfect the 180-degree Combat Dive (Sprint, dive from height, rotate to face an enemy, and eliminate them before you hit the ground).
  • Ensure you’re able to perform the Combat Supine, dropping to Prone and rotating your Operator, eliminating foes as you slowly spin.
  • Combine Omni-Sprint with Combat Slides and Dives, usually at doorways or thresholds and spin to target and drop foes as you complete the maneuver.
  • Use Body Shield as an alternate to a Finishing Move; grab a foe from behind and use them to soak up the damage while optionally giving them encouraging whispers in their ear. Then drop them.

Emotes and Sprays




Operator gestures known as Emotes, which can be employed during a match or in the Winner’s Circle after a victory, are back and earnable via Level Unlocks, with additional Emotes available in the Battle Pass. Note you can equip Emotes to any Operator; even those from Modern Warfare II and III!

Veteran Call of Duty: Warzone players well remember covering walls with the “D-Day” Operator spray to confuse enemies entering an ambush point, and we’re happy to announce that Sprays are back and ready to be employed in a variety of new and inventive ways!

Quick Inventory (Launch)




As confirmed at Call of Duty: NEXT, at the start of Season 01, streamlining of the Inventory system comes to Call of Duty: Warzone, with the removal of the current “Backpack” system and a return to an inventory menu that veteran players may recognize. Working from left to right in the above image, your inventory is divided into the following sections:
  • Cash on hand
  • Gas Mask
  • Armor Plates
  • Killstreaks
  • Field Upgrade
  • Primary, Secondary, and Melee Weapons
  • Ammunition for your AR, SMG, Shotgun, Sniper, and Launcher

If you’re concerned about the number of items you’re able to carry, you’ll be pleased to learn that Satchels are returning to the game.

Satchels (Launch)




Satchels are optional, lootable equipment that increase the storage capacity of the dedicated inventory slots within a Call of Duty: Warzone Match. These provide Operators with duplicates of the same items to increase your storage capabilities, thus increasing your effectiveness. Satchels can’t be (and don’t need to be) dropped, and one or both individual Satchel types can be found and equipped once per match. If an Operator carrying one or more Satchels is killed, all their Satchels are dropped and can be looted. Expect the following Satchel types:
  • Armor Satchel: This substantially increases your Armor Plate carrying capacity.
  • Munitions Satchel: This increases the Ammunition capacity for AR, SMG, Shotgun, Sniper, and Launcher ammunition.

Progression, Prestige, and Challenge Integrations (Launch)




As detailed in the recent Progression and Prestige Blog, Black Ops 6 comes with a robust and granular Progression experience for those wanting to unlock a variety of free content. At the start of Season 01, a similarly sized grind becomes available to Call of Duty: Warzone players. Here’s what to expect:
  • Level Unlocks: Your Player Level will be reset to 1, and you’ll earn XP to progress through 55 Player Level Unlocks, gaining access to Weapons, Equipment, Killstreaks, and Perks as you go.
  • Classic Prestige: After reaching Player Level 55, you have the option to Prestige, re-locking most of your Player Level content, but allowing you to progress through ten Prestige levels, all of which come with incredible unlockable content! Note that some of this content is only available to those who own Black Ops 6, though these rewards can be retroactively obtained if you purchase the game.
  • Prestige Mastery: Once you complete Prestige 10, you unlock Prestige Mastery, with a further 1,000 Levels to climb, and ultimate rewards to claim!
  • Calling Card Challenges: Expect an impressive selection of Calling Cards to be unlocked the Black Ops way, including cards only available after Prestiging, or completing fully redacted “Dark Ops” challenges! Naturally, there’s many animated Cards to obtain, including the fabled “100 percent” complete for unlocking all Career, Hardened, and Prestige challenges.
  • Reticle Challenges: Equip a Black Ops 6 Optic to one of the new weapons and a “reticle” option opens in the Gunsmith > Cosmetics menu. Here you’re able to access ten unlockable reticles per Optic, each requiring a set number of ADS kills to complete. You can then share these Reticles – or those you’ve unlocked in Black Ops 6 Multiplayer and Zombies – in either mode or Call of Duty: Warzone.
  • Weapon Camos: Military Camos: The final set of weapon camos are now available to unlock! Grind through nine Military Camos per Black Ops 6 weapon, each usually requiring a set of in-game eliminations to obtain. These are unlocked on a per-weapon basis and are not shared.
  • Weapon Camos: Special Camos: Then focus on unlocking both Special camos for each weapon, with a specific unlock criteria for each. Complete both (in any order), and these become available to place on any other Black Ops 6 weapon you’ve already unlocked Special Camos for. Note that Multiplayer and Zombies Special Camos are also equippable in Call of Duty: Warzone.
  • Weapon Camos: Mastery Camos: The final prize is to unlock the four Mastery Camos for each Black Ops 6 weapon! This is the Gold Tiger, King’s Ransom (Animated), Catalyst (Animated), and finally the Abyss (Animated, Dynamic).

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY LEAGUE, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).

New updates bring Infected and Classic Nuketown to Call of Duty: Black Ops 6

Call of Duty®: Black Ops 6 is live, and players have been deploying in droves across the epic Campaign, Multiplayer, and Zombies game modes. In the first week after launch, two new updates pave the way for Season 01 and beyond with the addition of two Multiplayer favorites: the Infected game mode and the original 1950s Nuketown map.



The first content drop begins right now starting with Infected, followed by the release of Nuketown on November 1. Here’s what you need to know:

Play Infected the Black Ops 6 Way




Infected makes its Black Ops 6 debut just in time for Halloween! With the new Omnimovement system in place, this Party Mode takes on a whole new life… for the living and the undead. Cheat death — or add to the undead ranks — with the most fluid movement mechanics to date.

For new and returning players, an Infected match begins with one player randomly assigned as the starting infected. The infected player’s goal is to eliminate all other players. Each time a survivor is eliminated, they will join the ranks of the undead, while the remaining survivors must keep the horde at bay until the match timer runs out.

Drop into the Infected playlist right now, live in Black Ops 6!

Classic Nuketown Arrives November 1




The original Nuketown is back! This homage to the version players first encountered in Call of Duty: Black Ops is an exact — though graphically much improved — version of the original, keeping the classic 1950s design of the Nevada testing site. For first-time Nuketowners and returning veterans alike, here’s the lay of the land:

The Streets of Nuketown




Built by Veteran Treyarch Map designer Adam Hoggatt and released as part of Call of Duty: Black Ops in November 2010, this remaster remains extremely faithful to the original design and layout of the map, even down to the precise placement of parked vehicles and other scenery harking back to the original three-lane design. This is Nuketown in its most original form, with a bright and bleached desert landscape, and even a double rainbow to gaze at, taking you all the way back to where it all began.

Hoggatt gave a little more insight into this remastered version of his original creation. Although rumored to have been designed in just two days, it’s been a fan favorite for 14 years: "The original Nuketown has always been my favorite, mainly because of how it came about and how the studio rallied around it,” Hoggatt said. “Recently, it occurred to me that many of our current players have never experienced the original, so they get to feel the Nuketown magic for the first time.” But Hoggatt also expressed excitement for players familiar with the original map. “I'm excited that we are bringing back the original Nuketown exactly as you remember it but looking better than ever! Those players will definitely be hit with a big wave of nostalgia. I can't wait!"

Nuketown for Dummies: A Tour of the Homes



While most of the combat is centered around the bus and container truck, the interiors (and upper floors) of the opposing houses – recently installed after being constructed and shipped from nearby Area 99 – allow for a variety of excellent sightlines toward the opposing team’s spawn point. That is provided you’re not put off by the dead gaze of the plastic people inhabiting the cul-de-sac on the corner of Latchkey Road and Trinity Avenue.

Welcome to the Nuketown Neighborhood: Warhead, Area 99




Can’t get enough of the iconic location? Deploy to the Multiplayer launch Strike map Warhead to battle in vicinity of the infamous testing site via Face Off 6v6 or 2v2 Gunfight.

Warhead’s set of dwellings has been reclaimed by the desert sands. Watch the debris scattered all over the maps, with model homes and vehicles slowly sinking into the desert sands, and a colossal crater just out of bounds.



And at the start of Season 01, deploy to the new Area 99 Resurgence map in the free-to-play Call of Duty: Warzone™ update. Also set in the Nevada desert, this top-secret government site is just miles away from the original Nuketown location. See where it all began by exploring the mannequin assembly plant, the factory warehouse including pieces of the Nuketown homes in development, and much more, when Season 01 launches!

So… when is that, exactly?

Massive Content Drop: Season 01 Arrives on Thursday, November 14!




Make sure your Black Ops 6 weapons are fully leveled up, and all your gear is unlocked and ready to go when Area 99 launches just over two weeks from now! Season 01 arrives on November 14, adding a colossal amount of free content like all-new Multiplayer maps and modes, a terrifying new in-season Zombies map, as well as the introduction of Omnimovement and Black Ops 6 weapons and Loadout features to Call of Duty: Warzone!

Support Veterans with the Call of Duty Endowment (C.O.D.E.) Endeavour: Tracer Pack




Don’t miss out on your chance to support U.S. and U.K. military veterans by purchasing the Call of Duty Endowment (C.O.D.E.) Endeavour: Tracer Pack, inspired by real-life U.K. Special Forces Veterans, and founders of high-performance British outdoor apparel brand, ThruDark.

The C.O.D.E. Endeavour: Tracer Pack is available now, including the “SC1” Operator Skin, “Ghostly Guile” LR 7.62 Animated Blueprint, “Seaworthy Strength” AMES 85 Animated Blueprint, the “Not Alone” Weapon Charm, “Going Commando” Spray, “Dead of Night” Animated Emblem, “Feeling Froggy” Weapon Sticker, “Wolf of Metals” Animated Calling Card, the “Look Sharp” Finishing Move, and a Double XP and Double Weapon XP token.

Activision will contribute 100% of the net proceeds from every Endeavour: Tracer Pack purchased to the Call of Duty Endowment.

The C.O.D.E. Endeavour: Tracer Pack is available now at www.CallofDuty.com/Endeavour.



THE ENDEAVOUR APPAREL COLLECTION

In case you missed it on the Call of Duty blog earlier this week, the in-game pack is launching alongside the Endowment’s first-ever limited edition apparel line exclusively available at ThruDark. Each piece is inspired by ThruDark’s founders’ time in the Royal Marines Commandos and the Special Forces (SBS) and comes with a free code for a Call of Duty Endowment (C.O.D.E.) Endeavour: Tracer Pack. While supplies last. Quantities limited. Check out the full collection at www.ThruDark.com/CallofDutyEndowment today.

USAA GIVEAWAY

As a special thank you for their service, the Endowment and USAA are offering free C.O.D.E. Endeavour: Tracer Packs to U.S. military and veterans available now in Call of Duty®: Black Ops 6. To redeem, please visit www.callofdutyendowment.org/usaa for more information. While supplies last. Quantities limited. ID.me account required. See official rules here.

ABOUT THE CALL OF DUTY ENDOWMENT

The Endowment has placed more than 130,000 veterans in jobs since 2009. That’s equal to 23 vets placed per day over the last 14 years, creating more than $7 billion in economic value for U.S. and U.K. veterans and their families. Last year, the average cost to place a veteran in a job was $618, about 1/19th the cost per placement of U.S. government’s efforts.

For more information about the Call of Duty Endowment, visit the website or explore more on TikTok, Instagram, X (formerly Twitter), and Facebook.

#CODBlog: Stay Tuned for Season 01 Info


Keep ahead of the competition, and Trust No One except the latest official Black Ops 6 information from the Call of Duty Blog as we near the Season 01 announcement, breaking down all the new maps, modes, weapons, features, and more across Multiplayer, Zombies, and Call of Duty: Warzone.
Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games. 
© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).

Call of Duty: Black Ops 6 - Black Ops 6 is HERE

Call of Duty: Black Ops 6 accessibility updates and new features

Call of Duty: Black Ops 6 Accessibility Updates and New Features


Making Call of Duty®: Black Ops 6 more accessible makes it easier for more players to jump into the game, which is why innovating and introducing accessibility options across Call of Duty has always been a priority. The accessibility settings menu is accessed by nearly half of all players, and with the launch of Black Ops 6, we’re excited to share even more accessibility updates and new features which will allow players to further customize their experience.

In Black Ops 6, we’re launching asymmetrical hearing compensation, an improved high contrast mode, updating the accessibility settings menu, and more. All the familiar accessibility features that were available in Modern Warfare® III will also be available in Black Ops 6, like graphical adjustment options to reduce motion blur and joystick setting options. Read on for more info on new accessibility updates and features coming to Black Ops 6.

Introducing Asymmetrical Hearing Compensation Settings




Black Ops 6 is proud to be the first Call of Duty game to launch asymmetrical hearing compensation settings, which allows players with asymmetrical hearing loss to create a custom audio profile and adjust audio settings for each ear. Created with veterans and players with hearing loss in mind, asymmetrical hearing compensation audio settings will now be individually customizable for each ear. In addition to the new asymmetrical hearing compensation settings, Black Ops 6 will continue to support the option for players to “Reduce Tinnitus Sound,” which replaces sounds made from Concussion and Flash Grenades with a duller sound.

Customizable High Contrast Settings




High Contrast Mode was first introduced in Modern Warfare III in Campaign only, giving players the option to highlight allies and enemies during gameplay. In Black Ops 6, High Contrast Mode has been expanded and advanced and is now available in both Campaign and Zombies. Players will now be able to customize the color outline of allies and enemies, allowing players with vision impairment and color blindness to tailor their player experience even more. Players will also be able to enable a “Dark Background” setting in High Contrast Mode, which further adds contrast from the background elements to assist with low vision.

Intelligent Movement


Newly introduced in Black Ops 6, Intelligent Movement allows players to customize four elements for how Operators move through the landscape. The suite of customizable movement includes Sprint Assist, Mantle Assist, Crouch Assist, and Corner Slice, which may help players with mobility issues reduce inputs by allowing options to minimize and customize button and stick processes. Read more about Movement in Black Ops 6 here.

HUD Presets




Another newly introduced feature in Black Ops 6 is the ability to adjust your gameplay HUD with a variety of Layout presets, as well as color adjustment options for your minimap.

Layouts give players options to customize the HUD for optimal playing. For players who wish to reduce visual clutter or find that checking the minimap takes their eyes away from enemies, try the Target Tracker or Central Command presets. Play around and experiment with whichever preset works best for your play.

Arachnophobia Settings




For the first time in Black Ops 6 Zombies, a new arachnophobia toggle feature will be available. This setting will allow players to change the appearance of spider-like enemies in Zombies without affecting their game play.

Pause and Save in Zombies




Also newly arriving to Black Ops 6 Zombies is the ability in Solo matches to pause, save, and load into games (while in full health). With the return of Round-Based Zombies, gameplay is guaranteed to be fast-paced and intense, so providing the ability to pause or save a Solo game and return later can make all the difference in gameplay for some players.

Accessories


Both the Xbox Adaptive Controller and Sony Access Controller will work out of the box with Black Ops 6.

Jump into the game on October 25th and explore all the accessibility features and updates.

Get the Latest on Black Ops 6 and More




Stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog frequently as we approach the October 25 launch date.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games. 

The Truth Lies.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).

Support veterans with the Call of Duty Endowment Endeavour: Tracer Pack

The Call of Duty Endowment (C.O.D.E.) Endeavour: Tracer Pack In Partnership with ThruDark


Endeavour through darkness for U.S. and U.K. military veterans by purchasing the Call of Duty Endowment (C.O.D.E.) Endeavour: Tracer Pack. This in-game content features the Endowment’s first ever U.K. operator skin. The pack’s design has been guided by ThruDark, a high-performance British outdoor apparel brand co-founded by former Special Forces operators, Anthony “Staz” Stazicker CGC and Louis Tinsley, on the principle that veterans are cut from a special cloth. With a combined 28 years of military experience the pair personally design, develop and test each piece of ThruDark apparel to the most rigorous of standards.

The pack includes a ThruDark insignia Weapon Charm, Weapon Sticker, Spray and more. Visit www.callofduty.com/endeavour to purchase the pack on Friday at 10AM PT.



Each purchase will unlock the following in-game items for Call of Duty®: Black Ops 6 and at Season 01 Launch for Call of Duty: Warzone™. Stay tuned for the world premiere of the official trailer of the Endeavour: Tracer Pack, launching Friday on the Endowment’s TikTok, Instagram, X (formerly Twitter), and Facebook.

ThruDark Co-Founders, Staz and Louis, worked closely with the Call of Duty Endowment to develop a pack inspired by their experiences. When it came to outfit the operator, they catered the look to the 1990s SBS teams who specialized in Maritime Security Operations.



The C.O.D.E. Endeavour: Tracer Pack includes:
  • “SC1” Operator Skin: Love many, trust few and always paddle your own canoe with the SC1 Operator Skin.
  • “Ghostly Guile” LR 7.62 Sniper Rifle Animated Blueprint with Tracers: Not to be trifled with, the Ghostly Guile Animated Blueprint with Tracers is both deadly and discreet.
  • “Seaworthy Strength” AMES 85 Assault Rifle Animated Blueprint with Tracers: Harness lethality from the darkest depths with the Seaworthy Strength Animated Blueprint with Tracers.
  • “Not Alone” Weapon Charm: Never stand alone against adversity when equipping this Weapon Charm.
  • “Going Commando” Spray: Enemies will watch their backs and check their corners when seeing this Spray.
  • “Dead of Night” Animated Emblem: Look sharp in the dead of night with this Animated Emblem.
  • “Feeling Froggy” Weapon Sticker: Dive and survive in the deepest of depths with this Weapon Sticker.
  • “Wolf of Metals” Animated Calling Card: Devour all that stands in your way with this Animated Calling Card.
  • “Look Sharp” Finishing Move: Enemies will lose their breath when seeing this Finishing Move
  • 1 Hour Double Weapon XP
  • 1 Hour Double XP

This pack is available on Friday, October 25th at 10AM PT for Call of Duty: Black Ops 6 and at Season 01 Launch for Call of Duty: Warzone. Visit www.CallofDuty.com/Endeavour to purchase.

Activision will contribute 100% of the net proceeds from every Endeavour: Tracer Pack purchased to the Call of Duty Endowment.

The Endeavour Apparel Collection




For the first time ever, the Call of Duty Endowment is launching an apparel line alongside the in-game pack. The exclusive ThruDark collection draws inspiration from the brand’s founders’ service in the U.K. Special Forces and Call of Duty: Black Ops 6, with a percentage of proceeds going towards the Endowment charity.

The ThruDark X Endowment hoodies, t-shirts, and caps incorporate elements of the pack in their design and every purchase comes with a free code to Call of Duty Endowment (C.O.D.E.) Endeavour: Tracer Pack. ICYMI, check out the announcement at #CODEBOWLV in August.

To view the full limited edition collection that just launched, please visit www.ThruDark.com/CallofDutyEndowment while supplies last.

About ThruDark


ThruDark is a high-performance British clothing brand that launched in 2018 with a bespoke summit suit that broke world mountaineering records before launching a limited range of cold weather expedition gear. Since that time, ThruDark’s outerwear offering has expanded to include the latest in activewear innovation, hot weather clothing, combat sports attire and premium apparel alongside its continued development in the world of winter wear. All of ThruDark’s technical products are tested personally in real world conditions by its founders, using their combined 28 years of military experience.

USAA Giveaway


As a special thank you for their service, the Endowment and USAA are offering free C.O.D.E. Endeavour: Tracer Packs to U.S. military and veterans when the pack launches in Call of Duty: Black Ops 6 this Friday, October 25 at 10am PT. To redeem, please visit www.callofdutyendowment.org/usaa for more information this Friday. While supplies last. Quantities limited. ID.me account required. See official rules here.


About The Call of Duty Endowment


The Endowment has placed more than 140,000 veterans in jobs since 2009. That’s equal to 23 vets placed per day over the last 14 years, creating more than $7 billion in economic value for U.S. and U.K. veterans and their families. Last year, the average cost to place a veteran in a job was $618, about 1/19th the cost per placement of U.S. government’s efforts.

For more information about the Call of Duty Endowment, visit the website or explore more on TikTok, Instagram, X (formerly Twitter), and Facebook.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).

Progression preparation: What to unlock in Black Ops 6, part 2

Earning Calling Cards




Calling Cards and their corresponding Challenges are grouped into categories, and each category has multiple sets of Calling Cards to earn and complete. Complete a Challenge set by earning every individual Calling Card in the set to obtain the Animated Mastery Calling Card for that set.

Prestige Challenges




Career and Battle Hardened are not the only Calling Card Challenge categories in each mode available at launch: players who Prestige will also gain access to an additional Challenge set for Multiplayer, Zombies, and Call of Duty: Warzone (Season 01) each time they enter a new Prestige.

With 10 Prestiges and Prestige Master, that means an additional 11 Challenge sets to complete in each mode for players dedicated enough to make it to Prestige Master.

Dark Ops Challenges


It wouldn’t be a Black Ops game without Dark Ops Calling Card Challenges! Not seen in a Call of Duty since Black Ops Cold War, these involve tasks so mysterious, the unlock criteria is [[REDACTED]] until you complete them! Are you up for the challenge to prove yourself worth of Dark Ops Mastery?

For the first time ever, Dark Ops Calling Cards will be present in Call of Duty: Warzone (Season 01).

Earn the [[REDACTED]] number of Dark Ops Calling Cards in Multiplayer, Zombies, Campaign, or Call of Duty: Warzone (Season 01) and you’ll earn Dark Ops Mastery for that mode.

100 Percenter Cards


Challenge chasers will be pleased to know that “100 Percenter” completion Animated Calling Cards will be available in Black Ops 6 at launch for Multiplayer, Zombies, and Call of Duty: Warzone. The Challenge grind is real this year, and if you’re dedicated enough to complete every Calling Card Challenge in a given mode, you’ll earn that mode’s “100 Percenter” Card for the ultimate bragging rights.

NOTE: Only Career, Battle Hardened, and Prestige Challenges count towards 100 Percent Complete. Dark Ops Calling Cards do not count towards 100%.

Prove your dedication and mettle with friends and foes alike. Make sure you add your three favorite Calling Cards to your Showcase as part of your Player Profile in the Social menu.

Calling Card Reward Highlights


With over 450 Calling Cards to unlock via Challenges, expect a huge variety to unlock and show off in your Profile. Here’s a selection:



A showcase of Calling Cards from Black Ops 6 Multiplayer.



A showcase of Calling Cards from Black Ops 6 Zombies.

Weapon Camos


Global System (MP, RBZ, WZ)

Weapons > Loadouts > Gunsmith > Cosmetics

Weapon Camos: System Overview




The Weapon Camo system has been overhauled in Black Ops 6. Inspired by Headshot-based Camo Challenges in past Black Ops games, with a mix of elements from modern Camo Systems you’re familiar with, the Black Ops 6 Camo journey removes many of the barriers that interrupted the flow of earning Camos in past games. The result is a streamlined and meaningful Camo journey for each Weapon. Also, for the first time ever, Call of Duty: Warzone will have its own dedicated Camo journey with unique Camos and Challenges only available to unlock in Call of Duty: Warzone (in Season 01).

No Weapon Leveling Needed


Unlocking Weapon Camos in Black Ops 6 is accessible from the moment you get your hands on a weapon; no Weapon Leveling required. Earn Camos at your own pace without any barriers.

Unlocking Weapon Camos


Each Weapon’s quest for the final Mastery Camo – Dark Matter (MP), Nebula (ZM), and Abyss (WZ) -- is broken down into three steps:

Step 1: Military Camos




Each Weapon’s Camo journey begins with nine Military Camos that are unlocked sequentially by reaching progressive milestones in each mode. For most weapons, these are progressed by earning:

Multiplayer: Headshots

Zombies: Critical Kills

Call of Duty: Warzone: Eliminations

This means that in Multiplayer, just earning Headshots with a Weapon will progress through and unlock the 9 named Military Camos:

Granite: 5 Headshots required.

Woodland: 10 Headshots required.

Savanna: 15 Headshots required.

Splinter: 20 Headshots required.

Moss: 30 Headshots required.

Shade: 40 Headshots required.

Digital: 50 Headshots required.

Tide: 75 Headshots required.

Red Tiger: 100 Headshots required.

Military Camos must be unlocked individually per weapon. For example, if you’ve unlocked the first Multiplayer Military Camo (Granite) for the AMES 85, it can be equipped to the AMES 85 (in MP, ZM, or WZ), but not to any other weapon until you’ve separately unlocked Granite with that weapon.

Step 2: Special Camos




Complete all nine Military Camos for a Weapon in your mode of choice, and the next step in the journey is Special Camos! Each Weapon has two unique Special Camo Swatches per mode that can only be earned with that weapon only. Special Camos can be unlocked in any order once you’ve gained access to them, and each has a different unlock criteria, usually related to the strengths or playstyle of the Weapon you’re progressing.

Special Camos: Equip to Any Weapon


Once unlocked, Special Camos are universal and can be equipped to any weapon, as long as that new weapon has completed the Military Camos and unlocked access to the Special Category in at least one mode. It can then be fitted with any Special Camo you like and used in any game mode you like.

Step 3: Mastery Camos


With Military Camos and both Special Camos unlocked for a specific weapon, your Weapon Camo grind enters its final phase: Mastery Camos! As previously revealed, Black Ops 6 has four Mastery Camos available to be earned in each mode: Multiplayer, Zombies, and – for the first time ever – Call of Duty: Warzone (in Season 01). Here’s a look at each set:



Multiplayer Mastery Camo: Gold.



Multiplayer Mastery Camo: Diamond.



Multiplayer Mastery Camo: Dark Spine (Animated).



Multiplayer Mastery Camo: Dark Matter (Animated, Dynamic).



Zombies Mastery Camo: Mystic Gold.



Zombies Mastery Camo: Opal.



Zombies Mastery Camo: Afterlife (Animated).



Zombies Mastery Camo: Nebula (Animated, Dynamic).



Call of Duty: Warzone Mastery Camo: Gold Tiger.



Call of Duty: Warzone Mastery Camo: King’s Ransom (Animated).



Call of Duty: Warzone Mastery Camo: Catalyst (Animated)



Call of Duty: Warzone Mastery Camo: Abyss (Animated, Dynamic).

Dynamic Mastery Camos: For the first time in Call of Duty, the final Mastery Camo in each mode has dynamic elements that change as you fire your weapon for maximum visual impact.

How to Unlock Mastery Camos


Mastery Camos require full participation in the Camo System to access and unlock.

Mastery Camo Tier 1: Gold (Multiplayer), Mystic Gold (Zombies) & Gold Tiger (Call of Duty: Warzone)


Access by earning all nine Military Camos and two Special Camos in the corresponding mode, and then complete the applicable Camo Challenge.

Mastery Camo Tier 2: Diamond (Multiplayer), Opal (Zombies) & King’s Ransom (Call of Duty: Warzone)


Access by earning Mastery Camo Tier 1 for the designated number of Weapons in one Weapon Class in the corresponding mode, and then complete the applicable Camo Challenge. For example, in Multiplayer players must earn Gold Camo on seven Assault Rifles before they gain access to the Diamond Camo Challenge on those Weapons.

Mastery Camo Tier 3: Dark Spine (Multiplayer), Afterlife (Zombies) & Catalyst (Call of Duty: Warzone)


Access by earning Mastery Camo Tier 2 for the designated number of Weapons across multiple Weapon Classes in the corresponding mode, and then complete the applicable Camo Challenge. For example, a Multiplayer player must earn Diamond Camo on 33 Weapons (the number of launch Weapons in Black Ops 6) before they gain access to the Dark Spin Camo Challenge on those Weapons.

Mastery Camo Tier 4: Dark Matter (Multiplayer), Nebula (Zombies) & Abyss (Call of Duty: Warzone)


Access by earning Mastery Camo Tier 2 for the designated number of Weapons across multiple Weapon Classes in the corresponding mode, and then complete the applicable Camo Challenge. For example, a Multiplayer player must earn Dark Spine Camo on 33 Weapons (the number of launch Weapons in Black Ops 6) before they gain access to the Dark Matter Camo Challenge on those Weapons.

Just like Military Camos, Mastery Camos must be unlocked individually with each Weapon and once unlocked can only be used with that Weapon. For example, if you’ve unlocked Gold Camo for the AMES 85, it can be equipped to the AMES 85 anywhere you use it, but not to any other weapon until you’ve separately unlocked Gold with that weapon.

Reticle Challenges


Global System (MP, RBZ, WZ)

Weapons > Loadouts > Gunsmith > Customize

Reticle Challenges: System Overview


Recap: The classic Call of Duty Reticle unlock system has returned! Not only are interchangeable Reticles back for every Optic Attachment in the Gunsmith, but there are robust customization and unlock challenges for them across all three modes.



Reticle Customization and Challenges can be accessed within the Gunsmith. To gain access to Reticle Challenges and Customization, you must first equip an Optic Attachment to your Weapon. Once equipped with an Optic, head to the “Customize” tab in the Gunsmith and enter the “Reticles” menu. From here you’ll see your progress through 10 Reticles available in each Mode, as well as have access to any Reticle rewards you’ve acquired via other means.

There are 10 Reticles to unlock in each mode: Multiplayer, Zombies, and Call of Duty: Warzone (in Season 01).

Each of an Optic’s available Reticle Unlocks can be unlocked by getting Kills while Aiming Down Sights in the applicable mode with the Optic equipped.

Reticle Challenges and Unlocks are bound to each individual Optic, not any specific Weapon. This means that you can make progress towards Reticles for your favorite Optic with any compatible Weapon. Whenever you’re using that Optic you’re progressing towards its next Reticle unlock.

Unlock a Reticle, and you can fix it to the compatible Optic anywhere it can be equipped in any mode. For example, if you unlock a Reticle from Zombies, and you prefer its look over all other Reticles, you can equip it to that Optic in Multiplayer and Call of Duty: Warzone as you wish.

Optic Availability Note: All weapons share Optics, but some weapons – like Sniper Rifles – have specialized Optics are only available for particular weapon types. Check your Optics lists in-game for all those that are available. Optics are available for all Primary Weapons and Pistols.

Reticle Highlights


An impressive variety of Reticle colors and shapes are available for you to unlock, and the following is a showcase of available Reticles:



A selection of Optic Reticles you can unlock in Black Ops 6 Multiplayer and Zombies.

Mastery Badges

Global System (MP, RBZ)


Barracks > Challenges > Mastery Badges

Mastery Badges: System Overview




Become an expert and showcase your proficiency with every type of Weapon, Equipment, Field Upgrade, and Scorestreaks by unlocking a series of Mastery Badges with each piece of gear as you play Multiplayer and Zombies in Black Ops 6.

Each Weapon and piece of Gear has its own Multiplayer and Zombies Mastery Badge journey, assuming the item appears in both modes. Show proficiency with a piece of content and you’ll begin progressing through its three Badge Tiers:
  • Badge I (Bronze)
  • Badge II (Silver)
  • Mastery Badge (Gold + Stat Tracker)



Badges are progressed by being successful with each piece of equipment. Here are some examples of how different types of Badges are progressed in Multiplayer:
  • Weapons: Get Eliminations with the Weapon
  • Frag Lethal Equipment: Get Frag Kills
  • Prox Alarm Tactical Equipment: Kill enemies detected by your Prox Alarms
  • Trophy System: Intercept enemy Projectiles with your Trophy System
  • RC-XD: Get RC-XD Kills

Mastery Badges Per Mode: Both Multiplayer and Zombies modes have their own set of Badges that are statistically tracked and unlocked for equipment available in both modes. For example, the Frag Grenade has a Multiplayer Badge track, and a Zombies Badge track. Earn each by using the Lethal Equipment in both modes.

Unlock the Mastery Badge for a piece of content and a Stat Trat tracker is added to the Badge, showing off how many times you’ve had success with that piece of content. Always wanted to let players know you’ve earned 10,000 Eliminations with your Weapon of choice? Now you can.

Category Mastery




Diamond Badge Upgrade and Category Mastery: Unlock the Mastery Badge for the required number of item types in each Badge Category and all Mastery Badges will automatically receive a Diamond Badge Upgrade (with a healthy XP Bonus to boot). For Example, in MP players can earn Diamond Badges for the Scorestreak Category by earning Gold Mastery Badges with 18 Scorestreaks (the number of Scorestreaks available in Black Ops 6 at launch).

Showcasing Your Badges


Mastery Badges are shown off in your Showcase in your Social Menu, and are also displayed whenever you’re present in the Winner’s Circle at the end of Multiplayer Matches. By default, your top three Badges will be automatically equipped to your Showcase – but players who want more control of what they choose to show off can manually equip Badges of their choice. The Badge of the killing weapon is also shown off in the KillCam so the opponent you just dispatched will know how much time and sweat you’ve put into your tool of destruction!

Reward Highlights


Below you’ll find a selection of the Mastery Badges available for you to earn in Black Ops 6:



A showcase of Mastery Badges you can unlock in Black Ops 6 Multiplayer.



A showcase of Mastery Badges you can unlock in Black Ops 6 Zombies.

Medal Collection


Global System (MP, RBZ)

Barracks > Stats > Medal Collection

Medals: System Overview




Medals recognize and reward incredible in-game feats with a satisfying Medal celebration on the in-game HUD and small XP bonus. There are over 200 Medals available to be earned in Multiplayer and Zombies in Black Ops 6. Many of these Medals are returning Black Ops favorites and staples, and many have never before been seen in Call of Duty. Players can view their earned Medals in the After Action Report at the end of each match, as well as in the Medal Collection.

Medal Collection


Your Medal Collection tracks which Medals you’ve earned in Multiplayer and Zombies and how many times you’ve earned them in each mode. From the Medal Collection, you’ll also be able to see what needs to be done to earn any Medals you haven’t yet been able to earn. You can view your Medal Collection via the “Stats” button in the Barracks tab.

Distinguished Medals

New in Black Ops 6 are Distinguished Medals. Distinguished Medals are a curated set of Medals that highlight specific skill-based feats in each Medal category. Each Medal Category’s Distinguished Medals are clearly displayed at the top of the category.

Medals Spotlight


Below you’ll find examples of some new and returning Medals that Black Ops 6 has to offer:



A showcase of Medals you can earn in Black Ops 6 Multiplayer.



A showcase of Medals you can earn in Black Ops 6 Zombies.

Black Ops 6: Unredacted Launch Comms Complete!


All critical intel has now been unredacted! Make sure you’re fully prepared for Black Ops 6 by reading the following missives:

Launch Comms Blog 1: Multiplayer and More: Essential Intel on the Multiplayer Modes, Maps, Factions, and Operators Coming to Black Ops 6.

Launch Comms Blog 2: Zombies Mode Prep: Full Equipment, Power-Ups, Augments, GobbleGums, a Full Tour of Terminus and Liberty Falls, and Confirmed Launch Changes.

Launch Comms Blog 3: Weapons Hot: Primary, Secondary, and Melee Weapons Detail for Black Ops 6. Includes new details on the latest innovations across Gunsmith and Attachments.

Launch Comms Blog 4: Gear Up: Ensure you’re fully equipped for Black Ops 6 launch as we confirm all the launch Equipment (Tacticals, Lethals, Field Upgrades), Perks, Specialties, Wildcards, and Scorestreaks available.

Launch Comms Blog 5: Progression: You’re reading this blog now!

The Truth Lies.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, , and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).

Progression preparation: What to unlock in Black Ops 6, part 1

Black Ops 6 Progression: Overview & Goals


Call of Duty®: Black Ops 6 marks the anticipated return of Classic Prestige, back in Call of Duty and bigger than ever…but that’s not the only Progression system that’s gotten a major upgrade this year. The Treyarch team has set out to build the most rewarding Progression and Challenge systems ever delivered in a Call of Duty game, meaning Black Ops 6 packs a ton of unlockable content into the game on Day 1! This blog details everything you’ll need to know about Progression and Unlocks in Black Ops 6 including: Prestige, Calling Card Challenges, Camos, Reticles, the all-new Mastery Badge System, and Medals.

There’s always something to grind for and unlock in Black Ops 6:

Systems Covered in this Blog




Here’s a summary of the Progression, Challenge, and Customization systems covered in this blog:

Level Unlocks: Earn XP in Multiplayer and Zombies (and in Season 01: Call of Duty: Warzone™) to progress through 55 Levels of unlockable Weapons, Equipment, Scorestreaks, and more.

Prestige: Classic Prestige is BACK in Black Ops 6 and bigger than ever! Players who reach and complete Max Level 55 will be presented with the choice to enter Prestige and restart their Leveling journey in exchange for a bit of Prestige and exclusive rewards. Read on to learn more about the return of Prestige and the valuable rewards up for grabs.

Calling Card Challenges: Complete sets of Challenges in Multiplayer, Zombies, Campaign, and Call of Duty: Warzone (Season 01) to unlock Calling Cards to equip to your Profile and Calling Card Showcase. It wouldn’t be a Black Ops game without hidden-criteria Dark Ops Challenges to discover and unlock. Chase after the “100 Percenter” Calling Cards in each mode for the ultimate Challenge bragging rights.

Weapon Camos: The Weapon Camo grind has been overhauled in Black Ops 6 and is bigger than ever. Learn more about the new update to how you’ll be progressing through Camos on the quest to earn dynamic Dark Matter Camo in Multiplayer, Nebula Camo in Zombies, and the first ever Call of Duty: Warzone Mastery Camo: Abyss (Season 01).

Reticle Challenges: Customizable Reticles and Reticle Challenges return to Call of Duty in Black Ops 6. Learn about how you’ll be unlocking and customizing Reticles in Multiplayer, Zombies, in Call of Duty: Warzone (Season 01).

Mastery Badges: All-new for Black Ops 6, every Weapon, Equipment, Field Upgrade, and Scorestreak in your Loadout has a set of Multiplayer and Zombies Mastery Badges to progress through as you master each piece of Gear. Use and Master each piece of content to unlock its Mastery Badge and Stat Tracker and prove your mettle by revealing your top three Badges in-game and in your Social Showcase.

Medal Collection: View your top Medals and the accumulation of Medals you’ve earned in Multiplayer and Zombies. The Collection will also let you know what’s needed to unlock Medals you haven’t seen yet.

Level Unlocks


Global System (MP, RBZ, WZ)

Barracks > Progression > Level Unlocks

“Earn XP to progress through 55 Level Unlocks and gain access to Weapons, Equipment, Scorestreaks, Operators, and more.”

Level Unlocks: System Overview


Here’s an overview of the main Progression System available for Multiplayer and Zombies at launch, and Call of Duty: Warzone at the start of Season 01.



Progression Access: Access Progression while in the Lobby via the Barracks tab at the top of the screen. Here, you’ll see a brief preview of your next Progression Reward and have the choice to dig into the “Progression” button for more info on Level Unlocks & Prestige.

Leveling Up: Level Unlocks


Player Levels 1-55



You begin your Black Ops 6 Progression with a clear goal to accomplish: progress through Level Unlocks by climbing from “Private I” (Level 1) all the way to “Commander” (Level 55). This is achieved by earning XP in Multiplayer and Zombies (and in Season 01: Call of Duty: Warzone). Earn XP by performing well, playing the Objective, earning Medals, and completing Challenges (more on Challenges later).

At every step from 1-55 you’ll unlock a variety of new content to use in your Loadouts in Multiplayer and Zombies:
  • Weapons
  • Lethal & Tactical Equipment
  • Field Upgrades
  • Scorestreaks
  • Perks (Multiplayer Only)
  • Wildcards (Multiplayer Only)
  • Ammo Mods (Zombies Only)
  • GobbleGums (Zombies Only)

Additionally, Black Ops 6 players will unlock eight Base Operators and a selection of Emotes as they progress through the 1-55 Level Unlocks.

Relocked Content Note: Both Operators and Emotes do not relock once you choose to embark on your Prestige journey. Consult the Prestige section of this blog for details.

Black Ops 6 Items in Call of Duty: Warzone Note: Any compatible items from Black Ops 6 that you unlock during your Player Leveling will become available in Call of Duty: Warzone at the start of Season 01, later this year.

GobbleGums Note: All GobbleGums are unlocked from the start of the game. The ones listed in the Level Unlocks (1-55) are simply bonus GobbleGums that give you an extra one-time use item.

Level Unlocks: Player Level 1-55


The linked table lists all the items you’ll unlock on your levelling journey from Level 1 (Private I) to Level 55 (Commander).



Click here to view the entire Player Level journey!

Level Unlocks: Highlights




The Launch Comms Blogs related to Weapons and Gear have tables showing the specific item type (Weapons, Field Upgrades, or Scorestreaks for example), so you can track unlockable content via Item rather than by Level (as shown in the Player Level table linked to previously). This becomes increasingly important as you decide which items to permanently unlock once you’ve chosen to Prestige.

Prestige

Global System (MP, RBZ, WZ)


Barracks > Progression > Prestige

Complete Level 55 and reach Max Level and you’ll face the option to take your grind to the next level: Welcome to Black Ops 6 Prestige. Not only has “Classic Prestige” returned in Black Ops 6, but it’s also the most rewarding version of Prestige that Call of Duty has ever seen – with rewards and each Prestige themed around a title in Black Ops history.

The Prestige Hub




Enter the Prestige Hub via the “Progression” button in the Barracks tab to view the full Prestige journey, preview rewards, and check in on your Prestige stats and Challenges.



Select a Prestige, and you’ll be able to view all that Prestige’s rewards (and your progress through them depending on your current level).

Choosing to Prestige


It wouldn’t be “Classic Prestige” if it wasn’t just a little...dangerous. Choosing to Prestige in past Call of Duty titles wasn’t without its risks, and that’s no different in Black Ops 6. Make the choice to enter Prestige and you’ll get promoted to Prestige 1, but it will also be:
  • Reset to Player Level 1.
  • All Level Unlocks will be relocked and must be unlocked again, except for Base Operators, Emotes, and Zombies GobbleGums, as well as anything you Permanently Unlock (more on that later).
  • Your Loadouts will be reset.
  • Lifetime stats will remain viewable in the Combat Record, but your stats elsewhere in the game will only show stats for your current Prestige.

However, the following items WILL NOT be relocked or reset:
  • Weapon Progression, Camos, & Reticles.
  • Weapon Builds - your favorite Weapon may be relocked but all the Builds you’ve created for it will be waiting for you when you reach the level needed to unlock it again.
  • Challenge Progress & Unlocks.
  • Store and Battle Pass Content.
  • Operator and Emote Unlocks.
  • Zombies GobbleGums.

Additionally, any item you have a Blueprint or Skin for will remain Permanently Unlocked through Prestige. This means that if you have a Blueprint for the AS Val Assault Rifle, it won’t be relocked when you Prestige. The same goes for any Equipment, Field Upgrades, or Scorestreaks you possess Skins for.



When you choose to enter Prestige 1, you’ll immediately receive the following:
  • Prestige 1 Icon: Your first Prestige icon, which slots into the center of your Level insignia for all players to see!
  • “Nacht Raider” Weaver Operator Skin.
  • Access to the Prestige 1 Multiplayer and Zombies Calling Card Challenge Sets (more on Calling Card Challenges later in the blog).
  • One Permanent Unlock (continue reading for more information).

Additionally, as you start leveling through Prestige 1, you’ll unlock a unique Prestige reward every 10 Levels (at Level 10, 20, 30, 40, and 50).

Permanent Unlocks




Each time you Prestige, you' acquire a “Permanent Unlock;”; an advantage with immense power that can only be used once! Here’s how this works:
  • You can use it to unlock a single item of your choice within the Player Levels.
  • You obtain a total of ten Permanent Unlocks, one per Prestige.
  • Once you complete Prestige 10, Permanent Unlocks provide no further function as your Level Unlocks Progression becomes fully available once you’ve entered Prestige Master.

Permanent Unlock Example: If you don’t want to wait until you’ve progressed back to Level 49 to unlock the Kompakt 92 SMG, you can utilize the Permanent Unlock at any time to gain immediate access to the weapon.

You’re encouraged to make strategic choices about which items to permanently unlock, so you have more control over your gameplay experience by ensuring access to your preferred gear.

Prestige Rewards: As previously noted, once you’ve Prestiged, you gain access to earn otherwise-unobtainable Prestige Rewards, Prestige Challenges, and an increased XP bonus for completing each day’s three Daily Challenges.

Stats Reset: Your stats – such as your current Elimination/Death Ratio – start fresh every time you Prestige. However, you can always view your Lifetime Career stats in the Barracks > Stats > Combat Record menu.

Prestige Leveling


If you took the plunge and entered Prestige, your level resets to Level 1, Prestige 1. The date you entered Prestige is recorded, and you receive an instant reward. Now, as you level up and re-unlock the Level rewards, you also unlock the Prestige rewards as well.



Welcome to Black Ops History! In Black Ops 6, each Prestige is themed around a game in Black Ops history, featuring a variety of rewards inspired by and paying homage to moments and elements found in each Black Ops title. For example, Prestige 1 features rewards inspired by the first game in the Black Ops timeline: 2008’s Call of Duty: World at War, the origin of Zombies in Call of Duty.

Prestige 1: Rewards Showcase




For the veterans that fondly remember the very first time Zombies appeared in a Call of Duty, as well as players who crave some of the coolest exclusive earnable items around, Prestige 1’s rewards have you covered. Here’s a fully unredacted look:

Instant Reward: Prestige 1 Icon


Your first Prestige icon is animated and takes the form of a World at War soldier, but with a menacing, zombified appearance.

Instant Reward: “Nacht Raider” Weaver Operator Skin


Inspired by the origins of Zombies from Call of Duty: World at War, this Zombified Weaver is clad in tattered and bloody WWII soldier fatigues, with glowing eyes.

Prestige 1, Level 10: “Der Riese” Loading Screen & Social Wallpaper


Return to Group 935’s base of operations with this artwork inspired by the Der Riese Zombies map.

Prestige 1, Level 20: “Perk-A-Cola” GobbleGum Pack (Premium-only*)


A one-hour XP Token plus a GobbleGum Pack, ready for use in Black Ops 6 Zombies. Expect the following GobbleGums in this Pack:
  • Perkaholic: Gives the player all available Perks.
  • On the House: Spawns a Random Perk Power-Up.
  • Soda Fountain: The next Perk purchased gives an additional random Perk.
  • Who’s Keeping Score: Spawns a Double Points Power-Up.
  • Stock Option: Ammo is taken from the player's stockpile instead of their weapon's magazine.

Prestige 1, Level 30: “Zombie Breach” Animated Emblem


A yellow-eyed undead shambler breaks through some hastily constructed defenses in this Animated Emblem.

Prestige 1, Level 40: “Insta-kill Power-Up” Charm


A gleaming gold skull symbolizing the powerful Zombies Insta-Kill Power-Up.

Prestige 1, Level 50: “Teddy is a Liar” C9 Blueprint (SMG, Premium-only*)


Featuring the eerie "Teddy is a Liar" Easter egg from Call of Duty: World at War Zombies and inspired by an infamous submachine gun from World at War, this Blueprint will add a touch of mystery and nostalgia to your arsenal.

*BO6 Required Rewards: Though the Black Ops 6 Prestige Progression System is global across Multiplayer, Zombies, and Call of Duty: Warzone, players who own Black Ops 6 will have access to additional rewards not available to free-to-play Call of Duty: Warzone players. Call of Duty: Warzone players who decide to purchase Black Ops 6 will instantly unlock any “BO6 Required” Prestige rewards they previously earned but did not receive.

Future Prestiges: Rewards Teaser




Should you decide to continue your epic journey and climb through all ten Prestiges, expect a similar level of rewards and reminiscence. The previous image shows only a few of the additional rewards to earn.

Prestige 3, Level 50: “My Name is…” Payne Operator Skin


Operator Callum Payne has become a mysterious figure cloaked in a hood, evoking the intense legacy of Alex Mason and Victor Reznov from Call of Duty: Black Ops.

Prestige 4, Level 50: “Atomic Commando” XM4 Assault Rifle Blueprint


A vibrant and nostalgic design, capturing the colorful essence of the iconic Nuketown map from the original Call of Duty: Black Ops.

Prestige 5, Level 50: “Absolute Loss” Toro Operator Skin


Operator Toro wears a jacket infused with symbols of rage, embodying the fury and vengeance of Raul Menendez against the Black Ops team in Call of Duty: Black Ops II.

Prestige 6, Level 50: “Robot Abomination” SWAT 556 Marksman Rifle Blueprint


Inspired by the legendary giant robot from Call of Duty: Black Ops II Zombies, this weapon evokes both immense power and mystery.

Prestige 7, Level 50: “Specialist Fan” Maya Operator Skin


Maya showcases her love for Call of Duty: Black Ops III with a mixture of gear inspired by the Specialist Operator Battery, and a shirt proudly displaying the Black Ops III logo.

Become a Legend: Prestige Master Levels


There are 10 Prestiges in Call of Duty: Black Ops 6. If you’re dedicated enough to complete all of them, you’ll automatically graduate into Prestige Master and enter the final phase of Black Ops 6 Career Progression. In Prestige Master, your Level rises above 55 for the first time as you are now able to climb up all the way to Level 1,000 and gain additional rewards in the process.



Still cloaked in mystery, the rewards for ascending all the way to Prestige Master are well worth the grind. Who will be the first to unlock theirs?

Prestige Master Instant Reward: “Sitting Bull Reborn” Marshall Operator Skin


Marshall rocks an outfit inspired by the cover art of Black Ops 6, capturing the essence of the ‘sitting bull’ pose and the 90s military era.

Prestige Master Level 90: “Classified Arsenal” AMES 85 Animated Blueprint


Redacted bits cover the weapon in a striking pattern, symbolizing the covert and secretive world of Black Ops 6.

Prestige Master: Legacy Prestige Icons and More




The Legacy Prestige 1 Icons. Can you name all the games they first appeared in?

Players who reach Prestige Master Level 100 will gain the ability to customize their Prestige via access to Legacy Prestige Icons from past Call of Duty titles. Equipping one of these Legacy Prestige Icons replaces your Prestige Master icon and changes the way your Prestige Master status appears to other players anywhere it’s seen in-and-out of game. At Prestige Master Level 100, access to Legacy Prestige 1 icons becomes available. From this point forward, gain access to a new set of Legacy Prestige Icons every 100 Prestige Master Levels:
  • Prestige Master Level 100: Equip any Legacy Prestige 1 Icon
  • Prestige Master Level 200: Equip any Legacy Prestige 2 Icon
  • Prestige Master Level 300: Equip any Legacy Prestige 3 Icon
  • Prestige Master Level 400: Equip any Legacy Prestige 4 Icon
  • Prestige Master Level 500: Equip any Legacy Prestige 5 Icon
  • Prestige Master Level 600: Equip any Legacy Prestige 6 Icon
  • Prestige Master Level 700: Equip any Legacy Prestige 7 Icon
  • Prestige Master Level 800: Equip any Legacy Prestige 8 Icon
  • Prestige Master Level 900: Equip any Legacy Prestige 9 Icon
  • Prestige Legend (Level 1,000): Equip any Legacy Prestige 10 icon (or above)

Prestige Master players who’ve reached Level 100 or above can select a Legacy Prestige Icon via the “Customize” menu in the Barracks.

Become a Legend: As you reach the zenith of your Black Ops 6 career and become a “Prestige Legend” at the game’s maximum Level (1,000), expect additional, Classified rewards for your incredible progress, only unlocked and redacted when you reach Level 1,000.

Calling Card Challenges


Global System (SP, MP, RBZ, WZ)

Barracks > Challenges > Calling Card Challenge Menu

Calling Cards: System Overview


Recap: Calling Card Challenges are back in Black Ops 6, with over 450 Calling Cards available to be earned by completing a variety of Challenges in Campaign, Multiplayer, Zombies and (in Season 01) Call of Duty: Warzone.



Access Calling Card Challenges via the “Challenges” button in the Barracks tab. Here you can view Challenges for all four modes, split out into different categories:
  • Career.
  • Battle Hardened.
  • Prestige (Multiplayer, Zombies and Call of Duty: Warzone only).
  • Dark Ops.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, , and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).