Fixed money values displaying incorrectly as reported by Draco maximus.
Thank you
Some achievements have been added
- Some basic achievements have been added
Thanks
Update 1.3.1e
- Items on conveyors now move smoothly instead of teleport.
Thanks :)
Update 1.3.1d
Small update once again :)
- Volume levels are now fixed and save as they are changed.
- Few minor visual changes. Tiles now have visible borders. (Also thinking about adding new atmosphere for levels like night visuals, purple mist, etc. But I'll still try to keep it to a minimum so no crazy stuff going on in the background)
Thanks for all the support thus far, it means a lot. If you like the game please share it with your friends and play it on your gaming channels (I know many of you are streamers). I'd really appreciate it, leaving reviews also help. :ASMRWolf:
Also, I'm a bit surprised that not much features have been requested, don't be shy, I really want your input to help build a great simulation game. So fire your ideas at me, worst I can say is that it is too large in scope ːsteammockingː
Thank you and enjoy!
Update 1.3.1c
Another small update based on Draco maximus' feedback.
- Camera can now be rotated with the 1,2,3,4 keys, and 'r' resets its position and sets it north facing.
Thanks :)
Update 1.3.1b
Icon now shows when building machines. Remember, the ESC key gets you out of build mode.
Thanks
Update 1.3.1a
A quick update with some code refactoring, not sure if you guys will notice that, though it may improve performance a bit.
Also machines now have arrows to show the output direction.
This is the first update, it had to come quick because of an auto loading bug.
This update includes:
- You can now pause the game by pressing space
- Floors can be painted
- Various bug fixes including the auto loading bug
Thank you all, and continue to report bugs and make suggestions.
Special thanks to 'oldeguy' . :)
Candy Machine release
Thank you all for showing interest in Candy Machine. I hope you'll have fun and make contributions to the game's Early Access development. Your feedback is the most important factor in the direction the game will go.
I want to make it clear that there are currently 2 modes to play in which can be activated in options. Activating this mode allows more complex recipes as you'll need to take in account heat and moisture. The reason I did this is to get your feedback on which mode plays better as one will have to be the main game mode eventually. So let me know what is best.