Capsular cover
Capsular screenshot
Genre: Indie

Capsular

Capsular Development Blog #7



Welcome back to the 7th Capsular Development Blog! This week i began implementing my Server Backend system, did some Quality of Life changes to Thundercreek and fixed various annoying bugs.

Here is a list of things i have done this week:



  • Server Backend System
  • Changes to Thundercreek
  • New Cosmetics
  • Fixed Shotgun model


Server Backend System


The big thing i have worked on this week was my Server Backend System. This System allows me to safely store Player Data secure online. . This System also allows me to do really cool things such as Events, Sales on Ingame Items (Only buyable with gold you get from playing the game) and Tournaments.


Changes to Thundercreek


Thundercreek is currently my favorite map in Capsular but there were some things on it wich always bothered me. This week i have decided to work on fixing those problems.

For example, i added player clips to these wooden bridges so you can slide over them without getting stuck. Wich was always annoying.



I also changed the area around one of the Shotgun spawns. It used to have a weird looking building there wich now got replaced with simple cover and a toilet.

Before:


After:


New Cosmetics


Now we come to the most important part of this Devblog. This week i added 2 new hats. Bringing the total number of cosmetics to a whopping 65 hats.

I added a Fez.


And i added a Halo.



Fixed Shotgun model


Some people have pointed out to me that the new Shotgun looks a bit wrong. So i tweaked the mesh a bit and now it looks allot better.




That's it for this week! Make sure to follow the game on Twitter! Also checkout the new IndieDB page if you have some time. Until next week!

Capsular Development Blog #6



Welcome back to the 6th Capsular Development Blog! This week i have done some important changes to the game and i started to work on the Dedicated Server support.

Here is a list of things i have done this week:



  • Changes to the Revolver
  • Round End improvements
  • Dedicated Servers


Revolver changes


In case you dont know, The Revolver is the default weapon in Capsular. The Revolver has unlimited Ammo and a fast fire rate. The unlimited Ammo and the fast fire rate have caused some problems in the past due to its spammy nature. But not anymore because in this week i made it so the Revolver has to be Reloaded! After you fire your 6 shots, The Revolver automatically Reloads itself! You can also press "R" to reload the Revolver at any time. I hope this change will reduce Revolver spamming in the future.

Round End improvements


In the past, The Round End UI just showed you the current Players on the server and there Kills and Deaths. Now each game has 1 clear Winner. The Winner gets decided based on his Kills. If 2 Players have the same Kills then the Player with the least Deaths will be the Winner. The Winner also gets a EXP and Gold boost as a reward for winning the round.



Dedicated Servers


This week i began on implementing Dedicated Server support into Capsular. Once the game hits Steam Early Access later this year, You will be able to host a simple Peer2Peer game or you can host your own Dedicated Server. Dedicated Servers will allow you to customize your Capsular experience to to your heart's content!

Here is a short list of things you can set inside the Dedicated Server settings:

  • Servername
  • Serverpassword
  • Map Pool
  • Default Starting Weapon
  • Round Time
  • Bot count
  • Bot difficulty


That's it for this week! Make sure to follow the game on Twitter! Also checkout the new IndieDB page if you have some time. Until next week!

Capsular Development Blog #5



Welcome to the 5th Capsular Development Blog. This week i got a lot of cool stuff to show. So lets just dive in!

Here is a overview of what i have done this week:



  • Voice Chat
  • Updated Weapon Models
  • Scoreboard Improvements
  • Profanity Filter


Voice Chat


I added working Server Voice Chat this week. You can now press Capslock to talk to you're fellow players on a server. You can also mute players you dont like in the new Scoreboard. The game even shows you who is talking at the moment!


Updated Weapon Models


Like last Devblog i have updated some weapon models. This week i updated the Maschinenpistole and the Shotgun

Maschinenpistole before:


Maschinenpistole after:


Shotgun before:


Shotgun after:


Scoreboard Improvements


I improved the Scoreboard this week. The Scoreboard will now show the Servername and the map you're playing on. I also cleaned up the code for the Scoreboard so the Scoreboard runs a lot faster then it used too. Later i will allow servers to set a custom Scoreboard message wich will get displayed below the current Mapname in the Scoreboard.


Profanity Filter


There is a Profanity Filter now wich will block and replace bad words with nice ones. If you like to live on hard mode you can always toggle the Profanity Filter off in the Settings menu!

That's it for this week! Make sure to follow the game on Twitter! Also checkout the new IndieDB page if you have some time. Until next week!

No Devblog this week.

Hey. Just stopping by to tell you guys that unfortunatly there is no devblog comming this week since i mostly did internal code improovements and got nothing to show. Next week i gonna have allot more to show so stay tuned until next week. See you guys soon!

-Gunschlinger

Capsular Development Blog #4



Another week, another Capsular Development Blog. Welcome back!
This week i have reworked the Sniper Mesh and added Keybindings to the game.

Here is a short before and after comparison of the Sniper:



Before:


After:


And this is what the Keybindings look like:




That's it for this week! Make sure to follow the game on Twitter! Also checkout the new IndieDB page if you have some time. Until next week!


Capsular Development Blog #3



Welcome back to the third Capsular Development Blog! I have been really busy this week so let just jump right in!

  • I finally finished the new Dojo map for Capsular. Its a Deathmatch map set in Japan featuring 7 Pickupspawners.

    Here are some pictures of the map:








  • I also improved the Landscape material allowing for better blending between different textures.

    Before:




    After:




  • Additionally i improved the Bot AI. I added Bot difficulty levels and Bot goals. Wich basicly means that some Bots will act differently from each other. For example some bots will camp and defend pickups while others might only go for kills and mostly ignore pickups.



That's it for this week! Make sure to follow the game on Twitter! Also checkout the new IndieDB page if you have some time. Until next week!

Capsular Development Blog #2



Hello again and welcome to the second Capsular Development Blog!

This week my focus was on remaking an old map in the game, that existed since the Prototype. The map isnt quite finished yet so please ignore the placeholder graphics.

The map is currently called "Dojo" and is set somewhere in Japan.

Here are some Work in Progress screenshots of the map:









Right now the map is missing some detail and has some weird shadows sometimes. I plan to finish Dojo by next week.

That's it for this week! Make sure to follow the game on Twitter! Also checkout the new IndieDB page if you have some time. Until next week!

Capsular Development Blog #1



Welcome to the first of many Capsular Development Blogs! My goal whith these Development Blogs is to keep you guys updated about the state of the game and i want to post one hopefully every friday!

This week i was focused on implementing things that have been requested from my playtesters for a long time!

Here is what i have done this week:




  • I added a spawnpoint locking system. This will assure that 2 or more players dont spawn at the same spawnpoint. As soon as you spawn the spawnpoint gets locked for about 5 seconds. After wich a new player can spawn at this spawnpoint.

  • I implemented the first version of my Client Projectile Prediction system. This system will make sure that even if you have a super high ping your bullets will smoothly hit there targets. Its by no means perfect but i think its an importand step in the right direction.

  • I Implemented various Achivements you can unlock inside the game. My goal is that some of them will unlock special rewards like hats and weapon skins.


That's it for this week! Make sure to follow the game on Twitter! Also checkout the new IndieDB page if you have some time. Until next week!