Next week, we're starting work on the map for our game. There are many elements to program and features to add. We have one thing left over which we are continuing to think about. What city to inspire in creating.
Opinions in our team are divided so we thought it best to direct the question to you.
When we create a map for the game, which city or district should we inspire?
Best regards Car Trader Simulator team
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Car Trader Simulator Devlog #14 - "Levels of difficulty"
Hello Gearheads!
Last week, we worked on the level of difficulty in the game. Finally, three difficulty levels will be added:
"Easy" for players who want to relax while playing. "Normal" for players who like challenges and get a little tired of the game. "Hard" for players who like hardcore playing without hints and easier mechanics in the game.
The indicator, which is to distinguish all these levels, will be the "profitability" icon of the purchase, which will be removed in hard mode.
On what level of difficulty will you start playing our game?
Best regards Car Trader Simulator team
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Car Trader Simulator Devlog #13 - New dialogs and story texts
Hello Gearheads!
This week we took up dialogues and the plot of the game. We want conversations with clients to be realistic, diverse and interesting. Of course, the conversation will depend only on you and your decisions in the game.
The main story is enriched with a few random events that will help you or make it difficult to sell our cars. Maybe you know some interesting stories related to the sale of your car, which is worth adding to the game?
Best regards Car Trader Simulator team
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