small update until you will send me more feedback!
Fixed a crash happening after traveling between the areas
Improved the UI and controls of UPGRADES menu
Slightly improved the UI of CLOTHING menu
As you may notice, I'm trying to make the UI behave properly with gamepad controls to finally get that Steamdeck compatibility badge. Not sure if I can manage to do it with workshop-related menus without going insane, but I will try.
Cheers!
Final Boss Changes
Thanks to feedback from player Icy-Cream I made a few changes to the Final Boss flow and balance:
Added an option to continue the loops after defeating the boss
Fixed broken (apparently) scaling of final boss health and damage
Increased boss arena deck difficulty at later loops
Fixed a bug where stunned Rockets were still following the player
Small UI improvements
Anything else?
Final boss is now LIVE!
Hello there,
You can all FINALLY fight The Final Boss and get an achievement for defeating it! I decided to leave the option for the final battle at the end of every LOOP, but this might change in the future.
Let me know if you'll have a chance to deal with him and how was your experience!
Cheers!
- SnoutUp
Final boss is now in BETA!
Hello there,
While everyone is busy playing games from Steam Summer Sale haul, I'm sneakily updating BETA channel of Card Hog with... THE FINAL BOSS.
At the end portal of every loop you will be given a choice to do a boss fight. Defeating the boss will end the run with victory.
Let me know if it feels too easy and if any mechanics need changing and if there are any bugs and ... just your general thoughts on the fight! Bonus points if you're able to test it out after multiple loops too, because it doesn't scale now, so might be very easy with multiple STR and HP upgrades.
I will be waiting for your feedback and keep working on a public release of the boss. Due to Steam Summer Sale, the end of Early Access will happen at least few weeks after it.
Cheers!
- SnoutUp bugs@snoutup.com
It's not dead!
Hello there,
Long time no talk and that's on me. But 2023 will be the year Card Hog comes out of Early Access, you will see! It's just that I will have to trim down a couple of bigger EA promises that may or may not be added after the game fully launches.
I'm currently working on The Final Boss that should wrap "Loops" nicely and planning to fix gamepad controls (Steam Deck compatibility) as well as add some small-medium improvements to Workshop Integration, Card Editor and Online Multiplayer.
Prince increase is still in question.
Sorry for the delay (IT'S BEEN YEARS), we had a strong start and kind of burned out. Classic!
- SnoutUp
More outfits and some UI tweaks
Added multiple new and hilarious clothing items
Locked more clothing items under various tasks
Added "Outfits" button to the game over menu
Added a "information" card (Book) that reminds players about card inspecting in the tutorial
More local multiplayer fixes
Fixed control issues in Escape Together
Fixed control issues in Duel
Local COOP fix!
Fixed broken local COOP
Thank you for reporting any issues you can find!
Steam Achievement Fix
Steam achievements should be working again
Hoping that all goes well now!
Outfits, decorations, card details
An update? Must be one of those Christmas miracles ːchslimeː 2023 will be the year when Card Hog is coming out of Early Access, but for now... It's a pretty small update.
More character outfits
Updated certain card decorations
First "double" card (loop end Portal)
Wintery stuff
Small changes and fixes
Cheers and Happy Holidays in case we don't see each other this month!