Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game
Card Quest
Weekly Announcement and v074!
Hi all!
Here's the weekly version as usual. This time with many fixes and balance changes:
General Changes:
- Arch Lich now starts with frost armor on (1 armor + dmg on contact 2).
- Mad Lumberjacks now deal +1 dmg.
- Fixed a bug with the Shadow Crown.
- Made changes to the shadow room.
- Fixed an important bug that was causing some items not to work properly when starting a new game from stage 4.
Rogue Changes:
- Royal Elixir now also cures forest rot.
- Brigand Armor now gives 2 extra hps.
- Fixed a bug that was causing the demonling class to crash.
Hunter Changes:
- Demon Bow cards now deal more dmg.
- Arcane Crossbow now causes arrow cards to cost stamina +2 instead of +3.
- Accelerating Shot now deals dmg +2 and costs +1 stamina (but -1 stamina when on chain).
- Hand Shot now costs +1 stamina and +1 extra stamina when on chain.
- Hip Shot now costs +2 stamina but -1 stamina when on chain.
- Reloading with the handcrossbows now costs +1 stamina.
- Painstones now stun.
- Fixed graphics for demon trophies.
- Fixed a bug with the Demon Heart.
Wizard Changes:
- Soul Shield now deals more DoT.
- Fixed a bug with the Fairy Companion.
Fighter Changes:
- Cursed armor and Black sword now drain 1 faith per turn and make you start with less faith but no longer decrease your max faith.
- Javelin Charge now costs only 2 stamina but its cost increases by 2 when on chain.
- Javelin Thrust is now only a chainbreaker when on chain and deals +2 extra dmg to distant targets.
- Spiked Shield now has Spiked Shield bash, which deals more dmg than the normal bash but stuns less.
- Hammer Swipe now deals more dmg, draws an extra card when on chain and no longer makes enemies distant.
- Sword Smite and True Strike are now slightly more expensive.
- Shield of Light is no longer a chainbreaker.
Weekly Announcement and v073!
Hi Guys!
Once again, it's time for our weekly version.
This week we're adding new unique items that you can unlock by finishing a level.
As we said before, we're releasing only the City items today, but the other levels will get their items soon.
These items can be used by every character but they need to be unlocked separately for each one, and their effects can vary from one character to the next.
Here's a little peek at what they do:
Cursed Box
This mysterious box doesn't do much on its own, you'll have to open it to unlock its secrets!
It requires you to collect 25 Souls to open it, but it constantly drains 2 Souls per turn.
Be careful when the time comes to open it though, we recommend you try it in a safe situation, you never know what might be inside...
Shadow Crown
The crown of the legendary Shadow King!
Who knows how the Lich got his hands on it, but it is said that whoever wears it can cheat death itself, if they can prevent the Shadow King from taking it back from them.
This item comes with a very special passive ability, and it has a slightly different use for each hero.
Alchemy Set
With this set equipped, you can spend 100 Gold whenever you want to brew a random potion.
Potions can have all sorts of effects, from just healing a few HP to adding passive perks to your character for the run.
You'll have to try them to find out!
That's it for this week, more endgame items coming for the Mountains and Forest soon!
And we've also fixed a few bugs:
- Fixed the Wizard being able to equip the Swashbuckler/Adventurer subclass
- Fixed a bug where the game would freeze when playing a card with the Poison Kit equipped
- Fixed a bug where the Demonling Subclass could be unlocked by completing any level with the rogue
Weekly announcement and v072!
Hi Guys!
Our weekly version is here.
Mostly bug fixes, balance changes for the rogue and many things in preparation for the new end game items.
We're not going to release them all at once but we'll start with the City ones next week. These are items that can be used by all characters (although they need to be unlocked individually by each character) and that provide a lot of content. Including extra hidden items, special enemies and more.
General Changes:
- Fixed bug that was causing the troll champion to throw rocks even when unaware.
- Fixed a bug with the swashbuckler subclass bonus being applied on the wizard.
Rogue Changes:
- Fixed bug with the translocating stab and the blink jab triggering dmg on contact for all enemies.
- Fixed bug that caused the blink dagger to poison all enemies.
- Updated the requirements for the assassin subclass.
- Updated the requirements for the swashbuckler subclass (now called adventurer).
- The stamina cost of slice has increased but it now has armor piercing 2.
- Added new demonling subclass. (will become unlockable next version)
- Buckler Block now blocks 1 point more.
- Cursed Armor and Black Sword now decrease max Faith.
Weekly Announcement and v071!
Hi Guys
New version here.
This time we mostly have balance changes for the hunter!
General Changes:
- Fixed a bug with the Troll Champion that was causing him to try smashing the player even when he was distant.
Hunter Changes:
- Nightmare arrows now deal 1 more poison dmg.
- Precise Shot now deals dmg +2.
- Crossbow Shot no longer stuns.
- Crossbow double shot now costs +2 stamina.
- Countershot deals dmg +2 and an extra +2 when on chain.
- Dwarven Quiver no longer gives 2 extra arrows.
- Drill arrows now deal +1 dmg.
- Handshot no longer stuns.
- Marking shot no longer stuns.
- Accelerating shot is 1 stamina more expensive.
- Arrow Volley now deals dmg +2 when on chain.
- Fairy arrows now deal dmg +2.
- Fixed a bug that was preventing the fairy companion from giving you fey magic every turn.
- Split Arrows no longer need arrows.
- Fey Magic now trigger its effect at Fey 4.
- Fairy Companion no longer makes enemies unaware.
- Fixed a bug that was causing split arrow secondary targets not to get affected by dmg sensitivity.
Wizard Changes:
- Fairy Familiar no longer makes enemies unaware.
Weekly Announcement and v070!
Hi guys!
This time we bring you some fixes and many balance changes for the hunter and the fighter (specially the paladin).
Additionally we've been working on the end game items. They should probably be ready in a couple of weeks. ;)
General Changes:
- Fixed bug with enemies that spawn on death.
- Fixed a strange bug with a tomb that was making people drunk.
Hunter Changes:
- Familiar Arrow only draws 1 card now.
- Shot no longer stuns but deals +2 dmg.
- Unstable Shot costs 1 less stamina.
- Paralizing Arrow now deals 4 dmg per turn.
- Tranquilizing arrows poison now deal 3 dmg per turn and weaken 2 instead of 1.
Fighter Changes:
- Axe Slash now deals less dmg on chains.
- Fixed a bug that was preventing some bug mutations from stacking.
- Holy Aura now regenerates 5 stamina per turn.
- Guardian angel now gives 12 stamina.
- Bash now draws a card and makes enemies distant without having to be chained.
- Morningstar now has 3 bash cards instead of 2.
- Sword Smite is now cheaper.
- True Strike now costs 2 stamina less.
- Hammer Swipe now makes enemies distant when chained and draws without chain.
- Inertia now makes hammer cards 2 stamina cheaper.
Weekly Announcement and v069!
Hi Guys!
New version here.
We've added new ambient sounds for the forest and lots of fixes and balances changes (specially for the fighter).
General Changes:
- Fixed sound for the bear trap enemy.
- Fixed descriptions and typos (crow familiar, silk nets).
- Added new ambient sounds for the Forest.
- Fixed a bug where the goblin cook was trying to improve your sausage while you didn't have it.
- Mutation perks that cause active effects are now getting equipped immediately instead of waiting for the start of the next battle.
- Nerfed the Troll Champion.
- Fixed a bug with the menu trophies.
Wizard Changes:
- Fixed a problem with Mirror Scrolls not giving you arcane charges.
Fighter Changes:
- Spear Thrust now draws a card without needing to chain.
- Impale now draws a card on kills.
- Changed the stamina cost of both the Spear Thrust and impale.
- Well Positioned status now makes spear attacks immune to dmg on contact.
- Tactical Strike has armor penetration now.
- Oaken Shield now only has 4 charges.
- Strengthen shield costs only 4 stamina now.
- Fixed a bug with the Strengthen Shield not spawning any new life fruits after 12 uses (from that point on it has a 25% chance of spawning a fruit on each use).
- Oaken Block only blocks 1 dmg if it has no charges.
- Spiked shield now has shield bash (instead of one of its raise shields).
- Axe parry now blocks 1 less.
- Troll blood decreased intellect mutation is now less severe.
- Axe Slash has new art.
- Fixed bug with the cursed armor and spiked shield hurting ranged enemies with their dmg on contact.
Weekly announcement and version 068!
Hi guys,
Here's the latest version of Card Quest.
It includes many fixes and balance changes. I'm also including the things we added in version v067b which I didn't specify in the previous announcement.
General Changes:
- Changed some prices in the shops.
- Made spiderwebs vulnerable to fey effects.
- Spinners can now spit webs.
- Fixed a bug with the great Spinner that stopped her from spawning spiders.
- Goblin Chieftain now spawns less goblins.
- Fixed bug with dwarven merchant in which it was throwing a mushroom at you instead of a potion.
Rogue Changes:
- Fixed problems with the blink dagger.
- Changed the art for the blink dagger and the slice card (for some reason they were using the wrong art).
- Changed some blink dagger stats.
- Pixie dust and Fairy Bombs no longer draw a card on chain.
- Fairy Mask can only dodge one attack per battle now.
- Bone Charm has been redesigned.
Hunter Changes:
- Countershot no longer blocks damage.
- Increased number of beartrap uses to 2.
- Decreased regeneration frequency for the Meat Cleaver.
- Howling arrows no longer causes shots to draw extra cards
- Decreased regeneration frequency for the Howling Arrow.
- Sensory decoction regeneration frequency has been decreased.
- Made dmg sensitivity icon appear on enemies when affected by the howling arrow.
- Fixed bug with the howling arrows special effect that caused many arrows to appear.
- Hipshot no longer stuns.
- Increased Storm Runeglove dmg.
- Windcharm no longer increases your stamina.
- Net now draws a card.
- Fairy companion regenerates uses more frequently but no longer gives stamina nor distracts enemies, additionally it now has one less charge.
- Energy concoction no longer makes all cards cost 1 less for a turn, but instead makes the next 3 cards cost 1 less.
Wizard Changes:
- Fixed a bug with revenant attack dmg sensitivity not having the proper value.
- Homunculus now costs less arcane charges but gives less souls and has more charges.
- Fixed a bug with revenant attack costing less souls on chain.
- Added new features to revenant attack (it now deals dmg over time and removes dodges) but removed extra dmg on chain.
- Increased the soul cost of raise undead.
- Increased max revenants stat.
- Soul Mastery perk now lowers the cost of first 9 necromancy spells cost in every battle.
- Dwarven Merchant now gives wizards the ring of shielding when rescued.
- Arcane Robes are now unlocked in the Garrison.
- Added new item (Death Ring) which can be unlocked in High Town.
Fighter Changes:
- Round Shield now has Shield Bash.
- Increased Tactical Strike dmg.
- Fixed the text for Dragon Scale armor.
- Improved Resist Hit description.
Version 067a is up!
Hi guys!
A new update with things we didn't manage to include yesterday as well as many bug fixes!
◙ General Changes:
- Improved the descriptions for Fairy enemies.
- Decreased the size of some enemy projectiles.
- The Forgotten King is now able to cancel his unaware state whenever you destroy a fairy stone.
- Garden Dryad now shoots poison darts when her flower is open.
◙ Fighter Changes:
- Strengthen shield is now a chainbreaker.
- Fixed sounds for some Deepwood Nuts and Oaken Shield effects.
◙ Hunter Changes:
- Fixed a bug with Mountanier's Coat.
- Firebreath Decoction has replaced strength decoction.
- Fairy Companion now restores fey magic instead of consuming it.
- Forest Coat is now a chainbreaker.
- Fairy Shot now gives dmg sensitivity.
- Made important changes to the demon bow.
Edit: v067b has been uploaded on the 11th, with more changes and fixes.
Weekly announcement and the Forest Update! (v067)
Hi all!
The Forest is finally out!
This is probably the hardest dungeon so far, so I hope you enjoy the challenge!
This update should add a lot of content to Card Quest and many many more hours of gameplay.
Additionally, some of the old cards have been tweaked (mostly for the wizard) and some equipment has been changed. For example the javelins have been replaced for a sling and the mountain cape for a leather jacket.
I'm looking forward to hearing what you guys think. I'll be balancing the forest and tuning its new cards for the next few weeks so expect frequent updates for now.
That said, I'll leave you to enjoy the new dungeon and go to bed!
See you next week!
Weekly Announcement!
Hi all!
As we had announced before the forest is practically done and we'll be releasing it next sunday.
The Forest includes 13 new areas to battle through. 68 new enemies, 49 new items and more than 50 new cards in total. So it's a lot of new content to enjoy. I hope you'll like it.
Once we release it, we'll keep polishing and balancing the game for some time, add some new end game items (the ones unlocked after killing the final bosses) and the missing training for the hunter.
Thanks guys for reading and see you all next week!